mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 16:18:50 -05:00
Race Integrity QoL (#3445)
* Add gDisableChangingSettings * Add support for dropping a config file to overwrite CVars
This commit is contained in:
parent
c4f34624ba
commit
fdcd9a7508
@ -312,6 +312,7 @@ namespace GameControlEditor {
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DrawHelpIcon("Allows the cursor on the pause menu to be over any slot. Sometimes required in rando to select "
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"certain items.");
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UIWidgets::Spacer(0);
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ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
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UIWidgets::PaddedEnhancementCheckbox("Enable walk speed modifiers", "gEnableWalkModify", true, false);
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DrawHelpIcon("Hold the assigned button to change the maximum walking speed\nTo change the assigned button, go into the Ports tabs above");
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if (CVarGetInteger("gEnableWalkModify", 0)) {
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@ -323,6 +324,7 @@ namespace GameControlEditor {
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UIWidgets::PaddedEnhancementSliderFloat("Modifier 2: %d %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
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window->EndGroupPanelPublic(0);
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}
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ImGui::EndDisabled();
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UIWidgets::Spacer(0);
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UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL");
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DrawHelpIcon("Speak to Navi with L but enter first-person camera with C-Up");
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@ -1485,6 +1485,7 @@ void Draw_Placements(){
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}
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void DrawSillyTab() {
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ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
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if (CVarGetInteger("gLetItSnow", 0)) {
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if (UIWidgets::EnhancementCheckbox("Let It Snow", "gLetItSnow")) {
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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@ -1569,6 +1570,7 @@ void DrawSillyTab() {
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CVarClear("gCosmetics.Kak_Windmill_Speed.Changed");
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::EndDisabled();
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}
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// Copies the RGB values from one cosmetic option to another, multiplied by the passed in amount, this
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@ -1,3 +1,6 @@
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#ifndef _ENHANCEMENT_TYPES_H_
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#define _ENHANCEMENT_TYPES_H_
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typedef enum {
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WARP_MODE_OVERRIDE_OFF,
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WARP_MODE_OVERRIDE_MQ_AS_VANILLA,
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@ -74,3 +77,5 @@ typedef enum {
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DEKU_STICK_UNBREAKABLE,
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DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE,
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} DekuStickType;
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#endif
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@ -217,6 +217,31 @@ const std::vector<const char*> enhancementsCvars = {
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"gFixTexturesOOB",
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"gIvanCoopModeEnabled",
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"gEnemySpawnsOverWaterboxes",
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"gTreeStickDrops",
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"gShadowTag",
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"gRandomizedEnemySizes",
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"gRandomizedEnemies",
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"gMirroredWorldMode",
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"gMirroredWorld",
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"gHyperEnemies",
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"gHookshotableReticle",
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"gHideBunnyHood",
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"gFixVineFall",
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"gFileSelectMoreInfo",
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"gEnemyHealthBar",
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"gBushDropFix",
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"gAllDogsRichard",
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"gAddTraps.enabled",
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"gAddTraps.Ammo",
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"gAddTraps.Bomb",
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"gAddTraps.Burn",
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"gAddTraps.Ice",
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"gAddTraps.Kill",
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"gAddTraps.Knock",
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"gAddTraps.Shock",
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"gAddTraps.Speed",
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"gAddTraps.Tele",
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"gAddTraps.Void",
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};
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const std::vector<const char*> cheatCvars = {
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@ -269,7 +294,23 @@ const std::vector<const char*> cheatCvars = {
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"gNoRedeadFreeze",
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"gBombTimerMultiplier",
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"gNoFishDespawn",
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"gNoBugsDespawn"
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"gNoBugsDespawn",
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"gWalkModifierDoesntChangeJump",
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"gStatsEnabled",
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"gSaveStatesEnabled",
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"gSaveStatePromise",
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"gRegEditEnabled",
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"gPreset0",
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"gPreset1",
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"gDekuStickCheat",
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"gDebugWarpScreenTranslation",
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"gDebugSaveFileMode",
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"gCosmetics.Link_BodyScale.Changed",
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"gCosmetics.Link_BodyScale.Value",
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"gCosmetics.Link_HeadScale.Changed",
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"gCosmetics.Link_HeadScale.Value",
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"gCosmetics.Link_SwordScale.Changed",
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"gCosmetics.Link_SwordScale.Value",
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};
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const std::vector<const char*> randomizerCvars = {
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@ -399,6 +440,15 @@ const std::vector<const char*> randomizerCvars = {
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"gRandomizeGregHint",
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"gRandoManualSeedEntry",
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"gRandomizerSettingsEnabled",
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"gRandomizeTriforceHuntTotalPieces",
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"gRandomizeTriforceHuntRequiredPieces",
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"gRandomizeTriforceHunt",
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"gRandomizeShuffleMasterSword",
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"gRandomizeSariaHint",
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"gRandomizeRupeeNames",
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"gRandomizeFrogsHint",
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"gRandoRelevantNavi",
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"gRandoQuestItemFanfares",
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};
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const std::vector<PresetEntry> vanillaPlusPresetEntries = {
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@ -1,5 +1,6 @@
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#include "playthrough.hpp"
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#include <libultraship/libultraship.h>
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#include <boost_custom/container_hash/hash_32.hpp>
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#include "custom_messages.hpp"
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#include "fill.hpp"
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@ -8,6 +9,7 @@
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#include "random.hpp"
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#include "spoiler_log.hpp"
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "variables.h"
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namespace Playthrough {
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@ -39,6 +41,10 @@ int Playthrough_Init(uint32_t seed, std::unordered_map<RandomizerSettingKey, uin
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}
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}
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if (CVarGetInteger("gRandomizerDontGenerateSpoiler", 0)) {
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settingsStr += (char*)gBuildVersion;
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}
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uint32_t finalHash = boost::hash_32<std::string>{}(std::to_string(Settings::seed) + settingsStr);
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Random_Init(finalHash);
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Settings::hash = std::to_string(finalHash);
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@ -360,37 +360,35 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
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{ "Shuffle Dungeon Quest:Ganon's Castle", RSK_MQ_GANONS_CASTLE },
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};
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std::string sanitize(std::string stringValue) {
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// Add backslashes.
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for (auto i = stringValue.begin();;) {
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auto const pos = std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
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if (pos == stringValue.end()) {
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break;
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}
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i = std::next(stringValue.insert(pos, '\\'), 2);
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}
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// Removes others.
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stringValue.erase(std::remove_if(stringValue.begin(), stringValue.end(), [](char const c) {
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return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; }), stringValue.end());
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return stringValue;
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}
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#pragma optimize("", off)
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#pragma GCC push_options
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#pragma GCC optimize ("O0")
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bool Randomizer::SpoilerFileExists(const char* spoilerFileName) {
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try {
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if (strcmp(spoilerFileName, "") != 0) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
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if (!spoilerFileStream) {
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return false;
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} else {
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return true;
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}
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json spoilerFileJson;
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spoilerFileStream >> spoilerFileJson;
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if (!spoilerFileJson.contains("version") || !spoilerFileJson.contains("finalSeed")) {
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return false;
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}
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return true;
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}
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return false;
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} catch (std::exception& e) {
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SPDLOG_ERROR("Error checking if spoiler file exists: {}", e.what());
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return false;
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} catch (...) {
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SPDLOG_ERROR("Error checking if spoiler file exists");
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return false;
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}
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}
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#pragma GCC pop_options
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#pragma optimize("", on)
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@ -659,7 +657,7 @@ void Randomizer::LoadMasterQuestDungeons(const char* spoilerFileName) {
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}
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void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
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if (!spoilerFileStream)
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return;
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@ -1293,7 +1291,7 @@ std::string FormatJsonHintText(std::string jsonHint) {
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}
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void Randomizer::ParseHintLocationsFile(const char* spoilerFileName) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
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if (!spoilerFileStream)
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return;
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@ -1394,7 +1392,7 @@ void Randomizer::ParseHintLocationsFile(const char* spoilerFileName) {
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}
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void Randomizer::ParseRequiredTrialsFile(const char* spoilerFileName) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
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if (!spoilerFileStream) {
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return;
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}
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@ -1415,7 +1413,7 @@ void Randomizer::ParseRequiredTrialsFile(const char* spoilerFileName) {
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}
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void Randomizer::ParseMasterQuestDungeonsFile(const char* spoilerFileName) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
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if (!spoilerFileStream) {
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return;
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}
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@ -1495,7 +1493,7 @@ int16_t Randomizer::GetVanillaMerchantPrice(RandomizerCheck check) {
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}
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void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
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if (!spoilerFileStream)
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return;
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@ -1558,7 +1556,7 @@ void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent
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}
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void Randomizer::ParseEntranceDataFile(const char* spoilerFileName, bool silent) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
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if (!spoilerFileStream) {
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return;
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}
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@ -3144,7 +3142,9 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
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}
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ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
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DrawPresetSelector(PRESET_TYPE_RANDOMIZER);
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ImGui::EndDisabled();
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UIWidgets::Spacer(0);
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UIWidgets::EnhancementCheckbox("Manual seed entry", "gRandoManualSeedEntry", false, "");
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@ -3167,13 +3167,17 @@ void RandomizerSettingsWindow::DrawElement() {
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}
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UIWidgets::Spacer(0);
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ImGui::BeginDisabled(CVarGetInteger("gRandomizerDontGenerateSpoiler", 0) && gSaveContext.gameMode != GAMEMODE_FILE_SELECT);
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if (ImGui::Button("Generate Randomizer")) {
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GenerateRandomizer(CVarGetInteger("gRandoManualSeedEntry", 0) ? seedString : "");
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}
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ImGui::EndDisabled();
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UIWidgets::Spacer(0);
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if (!CVarGetInteger("gRandomizerDontGenerateSpoiler", 0)) {
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std::string spoilerfilepath = CVarGetString("gSpoilerLog", "");
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ImGui::Text("Spoiler File: %s", spoilerfilepath.c_str());
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}
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// RANDOTODO settings presets
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// std::string presetfilepath = CVarGetString("gLoadedPreset", "");
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@ -3181,6 +3185,8 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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static ImVec2 cellPadding(8.0f, 8.0f);
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@ -5226,6 +5232,8 @@ void RandomizerSettingsWindow::DrawElement() {
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ImGui::EndTabBar();
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}
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ImGui::EndDisabled();
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if (disableEditingRandoSettings) {
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UIWidgets::ReEnableComponent("");
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}
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@ -49,6 +49,9 @@
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#include "Fonts.h"
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#include <Utils/StringHelper.h>
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#include "Enhancements/custom-message/CustomMessageManager.h"
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#include "Enhancements/presets.h"
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#include "util.h"
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#include <boost_custom/container_hash/hash_32.hpp>
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#if not defined (__SWITCH__) && not defined(__WIIU__)
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#include "Extractor/Extract.h"
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@ -2573,3 +2576,71 @@ extern "C" void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex) {
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extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement) {
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gfx_register_blended_texture(name, mask, replacement);
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}
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// #region SOH [TODO] Ideally this should move to being event based, it's currently run every frame on the file select screen
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extern "C" void SoH_ProcessDroppedFiles() {
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const char* droppedFile = CVarGetString("gDroppedFile", "");
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if (CVarGetInteger("gNewFileDropped", 0) && strcmp(droppedFile, "") != 0) {
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try {
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std::ifstream configStream(SohUtils::Sanitize(droppedFile));
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if (!configStream) {
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return;
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}
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nlohmann::json configJson;
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configStream >> configJson;
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if (!configJson.contains("CVars")) {
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return;
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}
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clearCvars(enhancementsCvars);
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clearCvars(cheatCvars);
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clearCvars(randomizerCvars);
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// Flatten everything under CVars into a single array
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auto cvars = configJson["CVars"].flatten();
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for (auto& [key, value] : cvars.items()) {
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// Replace slashes with dots in key, and remove leading dot
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std::string path = key;
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std::replace(path.begin(), path.end(), '/', '.');
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if (path[0] == '.') {
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path.erase(0, 1);
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}
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if (value.is_string()) {
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CVarSetString(path.c_str(), value.get<std::string>().c_str());
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} else if (value.is_number_integer()) {
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CVarSetInteger(path.c_str(), value.get<int>());
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} else if (value.is_number_float()) {
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CVarSetFloat(path.c_str(), value.get<float>());
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}
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}
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auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
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gui->GetGuiWindow("Console")->Hide();
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gui->GetGuiWindow("Actor Viewer")->Hide();
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gui->GetGuiWindow("Collision Viewer")->Hide();
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gui->GetGuiWindow("Save Editor")->Hide();
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gui->GetGuiWindow("Display List Viewer")->Hide();
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gui->GetGuiWindow("Stats")->Hide();
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std::dynamic_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->ClearBindings();
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gui->SaveConsoleVariablesOnNextTick();
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uint32_t finalHash = boost::hash_32<std::string>{}(configJson.dump());
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Configuration Loaded. Hash: %d", finalHash);
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} catch (std::exception& e) {
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SPDLOG_ERROR("Failed to load config file: {}", e.what());
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auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
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return;
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} catch (...) {
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SPDLOG_ERROR("Failed to load config file");
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auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
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return;
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}
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}
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}
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// #endregion
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@ -175,6 +175,7 @@ void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex);
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void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement);
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void SaveManager_ThreadPoolWait();
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void CheckTracker_OnMessageClose();
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void SoH_ProcessDroppedFiles();
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int32_t GetGIID(uint32_t itemID);
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#endif
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@ -492,6 +492,8 @@ extern std::shared_ptr<GameplayStatsWindow> mGameplayStatsWindow;
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void DrawEnhancementsMenu() {
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if (ImGui::BeginMenu("Enhancements"))
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{
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ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
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DrawPresetSelector(PRESET_TYPE_ENHANCEMENTS);
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UIWidgets::PaddedSeparator();
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@ -1199,6 +1201,8 @@ void DrawEnhancementsMenu() {
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UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
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ImGui::EndDisabled();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(12.0f, 6.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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@ -1240,6 +1244,8 @@ void DrawEnhancementsMenu() {
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void DrawCheatsMenu() {
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if (ImGui::BeginMenu("Cheats"))
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{
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ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
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if (ImGui::BeginMenu("Infinite...")) {
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UIWidgets::EnhancementCheckbox("Money", "gInfiniteMoney");
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UIWidgets::PaddedEnhancementCheckbox("Health", "gInfiniteHealth", true, false);
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@ -1394,6 +1400,8 @@ void DrawCheatsMenu() {
|
||||
}
|
||||
UIWidgets::Tooltip("Clears the cutscene pointer to a value safe for wrong warps.");
|
||||
|
||||
ImGui::EndDisabled();
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||||
|
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ImGui::EndMenu();
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}
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}
|
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@ -1407,6 +1415,8 @@ extern std::shared_ptr<DLViewerWindow> mDLViewerWindow;
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||||
|
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void DrawDeveloperToolsMenu() {
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||||
if (ImGui::BeginMenu("Developer Tools")) {
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ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
|
||||
|
||||
UIWidgets::EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
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||||
UIWidgets::Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right, and open the debug menu with L on the pause screen");
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||||
if (CVarGetInteger("gDebugEnabled", 0)) {
|
||||
@ -1479,6 +1489,8 @@ void DrawDeveloperToolsMenu() {
|
||||
ImGui::PopStyleVar(3);
|
||||
ImGui::PopStyleColor(1);
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
std::vector<std::string> sceneNames = {
|
||||
"Inside the Deku Tree",
|
||||
@ -318,3 +319,20 @@ void SohUtils::CopyStringToCharArray(char* destination, std::string source, size
|
||||
strncpy(destination, source.c_str(), size - 1);
|
||||
destination[size - 1] = '\0';
|
||||
}
|
||||
|
||||
std::string SohUtils::Sanitize(std::string stringValue) {
|
||||
// Add backslashes.
|
||||
for (auto i = stringValue.begin();;) {
|
||||
auto const pos = std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
|
||||
if (pos == stringValue.end()) {
|
||||
break;
|
||||
}
|
||||
i = std::next(stringValue.insert(pos, '\\'), 2);
|
||||
}
|
||||
|
||||
// Removes others.
|
||||
stringValue.erase(std::remove_if(stringValue.begin(), stringValue.end(), [](char const c) {
|
||||
return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; }), stringValue.end());
|
||||
|
||||
return stringValue;
|
||||
}
|
||||
|
@ -12,4 +12,6 @@ namespace SohUtils {
|
||||
// Copies a string and ensures the destination is null terminated if the source string is larger than size
|
||||
// Only up to size-1 characters are copied from the source string
|
||||
void CopyStringToCharArray(char* destination, std::string source, size_t size);
|
||||
|
||||
std::string Sanitize(std::string stringValue);
|
||||
} // namespace SohUtils
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "file_choose.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "textures/title_static/title_static.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
@ -1024,7 +1025,7 @@ void FileChoose_UpdateRandomizer() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SpoilerFileExists(CVarGetString("gSpoilerLog", ""))) {
|
||||
if (!SpoilerFileExists(CVarGetString("gSpoilerLog", "")) && !CVarGetInteger("gRandomizerDontGenerateSpoiler", 0)) {
|
||||
CVarSetString("gSpoilerLog", "");
|
||||
fileSelectSpoilerFileLoaded = false;
|
||||
}
|
||||
@ -1051,6 +1052,10 @@ void FileChoose_UpdateRandomizer() {
|
||||
Randomizer_LoadMasterQuestDungeons(fileLoc);
|
||||
Randomizer_LoadEntranceOverrides(fileLoc, silent);
|
||||
fileSelectSpoilerFileLoaded = true;
|
||||
|
||||
if (SpoilerFileExists(CVarGetString("gSpoilerLog", "")) && CVarGetInteger("gRandomizerDontGenerateSpoiler", 0)) {
|
||||
remove(fileLoc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1071,6 +1076,7 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
|
||||
Input* input = &this->state.input[0];
|
||||
bool dpad = CVarGetInteger("gDpadText", 0);
|
||||
|
||||
SoH_ProcessDroppedFiles();
|
||||
FileChoose_UpdateRandomizer();
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
@ -1261,6 +1267,7 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
|
||||
s8 i = 0;
|
||||
bool dpad = CVarGetInteger("gDpadText", 0);
|
||||
|
||||
SoH_ProcessDroppedFiles();
|
||||
FileChoose_UpdateRandomizer();
|
||||
|
||||
if (ABS(this->stickRelX) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {
|
||||
@ -3686,4 +3693,7 @@ void FileChoose_Init(GameState* thisx) {
|
||||
Font_LoadOrderedFont(&this->font);
|
||||
Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA);
|
||||
func_800F5E18(SEQ_PLAYER_BGM_MAIN, NA_BGM_FILE_SELECT, 0, 7, 1);
|
||||
|
||||
// Originally this was only set when transitioning from the title screen, but gSkipLogoTitle skips that process so we're ensuring it's set here
|
||||
gSaveContext.gameMode = GAMEMODE_FILE_SELECT;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user