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https://github.com/HarbourMasters/Shipwright.git
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DPad items
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57fb04accc
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BIN
OTRExporter/assets/ship_of_harkinian/buttons/dpad.bin
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BIN
OTRExporter/assets/ship_of_harkinian/buttons/dpad.bin
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Binary file not shown.
@ -776,9 +776,12 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Controller"))
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{
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// TODO mutual exclusions -- gDpadEquips and gDpadPauseName cause conflicts, but nothing stops a user from selecting both
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// There should be some system to prevent conclifting enhancements from being selected
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EnhancementCheckbox("D-pad Support on Pause and File Select", "gDpadPauseName");
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EnhancementCheckbox("D-pad Support in Ocarina and Text Choice", "gDpadOcarinaText");
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EnhancementCheckbox("D-pad Support for Browsing Shop Items", "gDpadShop");
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EnhancementCheckbox("D-pad as Equip Items", "gDpadEquips");
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ImGui::Separator();
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@ -76,6 +76,10 @@
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? gSaveContext.equips.buttonItems[(button) + 1] \
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: ITEM_NONE)
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#define DPAD_ITEM(button) ((gSaveContext.buttonStatus[(button) + 5] != BTN_DISABLED) \
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? gSaveContext.equips.buttonItems[(button) + 4] \
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: ITEM_NONE)
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#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
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#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
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@ -705,6 +705,10 @@ typedef struct {
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/* 0x024C */ u16 cDownAlpha;
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/* 0x024E */ u16 cRightAlpha;
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/* 0x0250 */ u16 healthAlpha; // also max C-Up alpha
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/* 0x024E */ u16 dpadUpAlpha;
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/* 0x024E */ u16 dpadDownAlpha;
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/* 0x024E */ u16 dpadLeftAlpha;
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/* 0x024E */ u16 dpadRightAlpha;
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/* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha
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/* 0x0254 */ u16 minimapAlpha;
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/* 0x0256 */ s16 startAlpha;
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@ -22,6 +22,21 @@
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#define C_UP_BUTTON_X 254
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#define C_UP_BUTTON_Y 16
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#define DPAD_UP_X 279
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#define DPAD_UP_Y 47
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#define DPAD_DOWN_X 279
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#define DPAD_DOWN_Y 79
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#define DPAD_LEFT_X 263
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#define DPAD_LEFT_Y 63
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#define DPAD_RIGHT_X 295
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#define DPAD_RIGHT_Y 63
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#define DPAD_X 271
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#define DPAD_Y 55
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/**
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* These are the colors for the hearts in the interface. The prim color is the red color of the heart
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* for the base hearts, while the prim color for the double defense hearts is the white outline. The
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@ -5,8 +5,8 @@
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#include "z64math.h"
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typedef struct {
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/* 0x00 */ u8 buttonItems[4];
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/* 0x04 */ u8 cButtonSlots[3];
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/* 0x00 */ u8 buttonItems[8];
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/* 0x04 */ u8 cButtonSlots[7];
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/* 0x08 */ u16 equipment;
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} ItemEquips; // size = 0x0A
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@ -125,7 +125,7 @@ typedef struct {
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/* 0x13DA */ s16 timerY[2];
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/* 0x13E0 */ u8 seqId;
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/* 0x13E1 */ u8 natureAmbienceId;
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/* 0x13E2 */ u8 buttonStatus[5];
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/* 0x13E2 */ u8 buttonStatus[9];
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/* 0x13E7 */ u8 unk_13E7; // alpha related
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/* 0x13E8 */ u16 unk_13E8; // alpha type?
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/* 0x13EA */ u16 unk_13EA; // also alpha type?
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@ -278,11 +278,11 @@ void SaveManager::InitFileDebug() {
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gSaveContext.savedSceneNum = 0x51;
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// Equipment
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static std::array<u8, 4> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY };
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static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
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gSaveContext.equips.buttonItems[button] = sButtonItems[button];
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}
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static std::array<u8, 3> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA };
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static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
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gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
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}
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@ -493,19 +493,23 @@ void SaveManager::LoadBaseVersion1() {
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SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
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SaveManager::Instance->LoadStruct("childEquips", []() {
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SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i]);
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SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
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static_cast<uint8_t>(ITEM_NONE));
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});
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SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i]);
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SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
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static_cast<uint8_t>(SLOT_NONE));
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});
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SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
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});
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SaveManager::Instance->LoadStruct("adultEquips", []() {
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SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i]);
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SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
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static_cast<uint8_t>(ITEM_NONE));
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});
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SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i]);
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SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
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static_cast<uint8_t>(SLOT_NONE));
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});
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SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
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});
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@ -513,10 +517,10 @@ void SaveManager::LoadBaseVersion1() {
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SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
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SaveManager::Instance->LoadStruct("equips", []() {
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SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i]);
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SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
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});
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SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i]);
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SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
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});
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SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
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});
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@ -25,8 +25,9 @@ void func_801109B0(GlobalContext* globalCtx) {
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interfaceCtx->minimapAlpha = 0;
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interfaceCtx->unk_260 = 0;
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interfaceCtx->unk_244 = interfaceCtx->aAlpha = interfaceCtx->bAlpha = interfaceCtx->cLeftAlpha =
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interfaceCtx->cDownAlpha = interfaceCtx->cRightAlpha = interfaceCtx->healthAlpha = interfaceCtx->startAlpha =
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interfaceCtx->magicAlpha = 0;
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interfaceCtx->cDownAlpha = interfaceCtx->cRightAlpha = interfaceCtx->dpadUpAlpha = interfaceCtx->dpadDownAlpha =
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interfaceCtx->dpadLeftAlpha = interfaceCtx->dpadRightAlpha = interfaceCtx->healthAlpha =
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interfaceCtx->startAlpha = interfaceCtx->magicAlpha = 0;
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parameterSize = (uintptr_t)_parameter_staticSegmentRomEnd - (uintptr_t)_parameter_staticSegmentRomStart;
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@ -73,7 +74,8 @@ void func_801109B0(GlobalContext* globalCtx) {
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//DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset,
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//0x180, "../z_construct.c", 178);
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interfaceCtx->iconItemSegment = GameState_Alloc(&globalCtx->state, 0x4000, "../z_construct.c", 190);
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interfaceCtx->iconItemSegment = GameState_Alloc(
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&globalCtx->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems), "../z_construct.c", 190);
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// "Icon Item Texture Initialization = %x"
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osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000);
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@ -85,32 +87,18 @@ void func_801109B0(GlobalContext* globalCtx) {
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gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
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gSaveContext.equips.buttonItems[3]);
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if (gSaveContext.equips.buttonItems[0] < 0xF0) {
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000, 0x1000,
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"../z_construct.c", 198);
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} else if (gSaveContext.equips.buttonItems[0] != 0xFF) {
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000, 0x1000,
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"../z_construct.c", 203);
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}
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if (gSaveContext.equips.buttonItems[1] < 0xF0) {
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[1] * 0x1000, 0x1000,
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"../z_construct.c", 209);
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}
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if (gSaveContext.equips.buttonItems[2] < 0xF0) {
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x2000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[2] * 0x1000, 0x1000,
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"../z_construct.c", 214);
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}
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if (gSaveContext.equips.buttonItems[3] < 0xF0) {
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x3000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[3] * 0x1000, 0x1000,
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"../z_construct.c", 219);
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); buttonIndex++) {
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if (gSaveContext.equips.buttonItems[buttonIndex] < 0xF0) {
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex,
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_icon_item_staticSegmentRomStart +
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gSaveContext.equips.buttonItems[buttonIndex] * 0x1000,
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0x1000, "../z_construct.c", 198);
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} else if (buttonIndex == 0 && gSaveContext.equips.buttonItems[buttonIndex] != 0xFF) {
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex,
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_icon_item_staticSegmentRomStart +
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gSaveContext.equips.buttonItems[buttonIndex] * 0x1000,
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0x1000, "../z_construct.c", 203);
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}
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}
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osSyncPrintf("EVENT=%d\n", ((void)0, gSaveContext.timer1State));
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@ -68,8 +68,9 @@ void GameOver_Update(GlobalContext* globalCtx) {
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gSaveContext.eventInf[1] = 0;
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gSaveContext.eventInf[2] = 0;
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gSaveContext.eventInf[3] = 0;
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
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gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
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}
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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Environment_InitGameOverLights(globalCtx);
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@ -15,6 +15,10 @@
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#define DO_ACTION_TEX_HEIGHT 16
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#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
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// The button statuses include the A button when most things are only the equip item buttons
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// So, when indexing into it with a item button index, we need to adjust
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#define BUTTON_STATUS_INDEX(button) ((button) >= 4) ? ((button) + 1) : (button)
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s16 Top_HUD_Margin = 0;
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s16 Left_HUD_Margin = 0;
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s16 Right_HUD_Margin = 0;
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@ -257,6 +261,46 @@ void func_80082644(GlobalContext* globalCtx, s16 alpha) {
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interfaceCtx->aAlpha = alpha;
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}
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}
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if (gSaveContext.buttonStatus[5] == BTN_DISABLED) {
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if (interfaceCtx->dpadUpAlpha != 70) {
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interfaceCtx->dpadUpAlpha = 70;
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}
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} else {
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if (interfaceCtx->dpadUpAlpha != 255) {
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interfaceCtx->dpadUpAlpha = alpha;
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}
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}
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if (gSaveContext.buttonStatus[6] == BTN_DISABLED) {
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if (interfaceCtx->dpadDownAlpha != 70) {
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interfaceCtx->dpadDownAlpha = 70;
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}
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} else {
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if (interfaceCtx->dpadDownAlpha != 255) {
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interfaceCtx->dpadDownAlpha = alpha;
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}
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}
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if (gSaveContext.buttonStatus[7] == BTN_DISABLED) {
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if (interfaceCtx->dpadLeftAlpha != 70) {
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interfaceCtx->dpadLeftAlpha = 70;
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}
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} else {
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if (interfaceCtx->dpadLeftAlpha != 255) {
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interfaceCtx->dpadLeftAlpha = alpha;
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}
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}
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if (gSaveContext.buttonStatus[8] == BTN_DISABLED) {
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if (interfaceCtx->dpadRightAlpha != 70) {
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interfaceCtx->dpadRightAlpha = 70;
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}
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} else {
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if (interfaceCtx->dpadRightAlpha != 255) {
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interfaceCtx->dpadRightAlpha = alpha;
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}
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}
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}
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void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
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@ -286,6 +330,22 @@ void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
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interfaceCtx->cRightAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
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interfaceCtx->dpadUpAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
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interfaceCtx->dpadDownAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
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interfaceCtx->dpadLeftAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
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interfaceCtx->dpadRightAlpha = maxAlpha;
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}
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}
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void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
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@ -324,6 +384,22 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
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interfaceCtx->cRightAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
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interfaceCtx->dpadUpAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
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interfaceCtx->dpadDownAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
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interfaceCtx->dpadLeftAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
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interfaceCtx->dpadRightAlpha = maxAlpha;
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}
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if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
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interfaceCtx->healthAlpha = maxAlpha;
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}
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@ -380,6 +456,22 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
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interfaceCtx->cRightAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
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interfaceCtx->dpadUpAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
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interfaceCtx->dpadDownAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
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interfaceCtx->dpadLeftAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
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interfaceCtx->dpadRightAlpha = maxAlpha;
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}
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if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
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interfaceCtx->healthAlpha = maxAlpha;
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}
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@ -503,6 +595,22 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
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interfaceCtx->cRightAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
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interfaceCtx->dpadUpAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
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interfaceCtx->dpadDownAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
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interfaceCtx->dpadLeftAlpha = maxAlpha;
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}
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if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
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interfaceCtx->dpadRightAlpha = maxAlpha;
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}
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
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interfaceCtx->minimapAlpha = maxAlpha;
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}
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@ -533,6 +641,22 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
||||
interfaceCtx->cRightAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadUpAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadDownAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadRightAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
||||
interfaceCtx->healthAlpha = maxAlpha;
|
||||
}
|
||||
@ -571,6 +695,22 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
||||
interfaceCtx->cRightAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadUpAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadDownAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadRightAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
}
|
||||
@ -609,6 +749,22 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
||||
interfaceCtx->cRightAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadUpAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadDownAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
||||
interfaceCtx->dpadRightAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||||
interfaceCtx->magicAlpha = maxAlpha;
|
||||
}
|
||||
@ -664,6 +820,8 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
}
|
||||
|
||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
|
||||
@ -694,6 +852,8 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
|
||||
gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
|
||||
BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
||||
Interface_ChangeAlpha(6);
|
||||
}
|
||||
|
||||
@ -739,6 +899,8 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
||||
Interface_ChangeAlpha(50);
|
||||
} else {
|
||||
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
|
||||
@ -747,6 +909,8 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
||||
Interface_ChangeAlpha(50);
|
||||
}
|
||||
} else if (msgCtx->msgMode == MSGMODE_NONE) {
|
||||
@ -757,36 +921,36 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
|
||||
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
||||
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
|
||||
// Equipment on c-buttons is always enabled
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
} else if (func_8008F2F8(globalCtx) == 2) {
|
||||
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
} else {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
} else {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
}
|
||||
}
|
||||
|
||||
@ -801,6 +965,10 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
gSaveContext.buttonStatus[1] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[2] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[5] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[6] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[7] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
}
|
||||
@ -838,20 +1006,20 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
sp28 = 0;
|
||||
}
|
||||
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
} else {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
|
||||
@ -907,154 +1075,154 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.bottles != 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
}
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.bottles == 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.tradeItems != 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((CVar_GetS32("gMMBunnyHood", 0) != 0)
|
||||
&& (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON)
|
||||
&& (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
} else if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
}
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.tradeItems == 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.hookshot != 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
}
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.hookshot == 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.ocarina != 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
}
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.ocarina == 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.farores != 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
osSyncPrintf("***(i=%d)*** ", i);
|
||||
}
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.farores == 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.dinsNayrus != 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
}
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.dinsNayrus == 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.all != 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
|
||||
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||||
@ -1063,22 +1231,22 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||||
if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_LENS)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
||||
} else {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.all == 0) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] != ITEM_DINS_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT) &&
|
||||
@ -1090,11 +1258,11 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
|
||||
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1196,7 +1364,7 @@ void Inventory_SwapAgeEquipment(void) {
|
||||
u16 temp;
|
||||
|
||||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (i != 0) {
|
||||
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
|
||||
} else {
|
||||
@ -1225,8 +1393,18 @@ void Inventory_SwapAgeEquipment(void) {
|
||||
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
|
||||
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
|
||||
gSaveContext.equips.equipment = 0x1122;
|
||||
|
||||
// Set the dpad to nothing
|
||||
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
|
||||
gSaveContext.equips.buttonItems[5] = ITEM_NONE;
|
||||
gSaveContext.equips.buttonItems[6] = ITEM_NONE;
|
||||
gSaveContext.equips.buttonItems[7] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[3] = SLOT_NONE;
|
||||
gSaveContext.equips.cButtonSlots[4] = SLOT_NONE;
|
||||
gSaveContext.equips.cButtonSlots[5] = SLOT_NONE;
|
||||
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
|
||||
} else {
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
|
||||
|
||||
if (i != 0) {
|
||||
@ -1246,7 +1424,7 @@ void Inventory_SwapAgeEquipment(void) {
|
||||
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
|
||||
|
||||
if (i != 0) {
|
||||
@ -1257,7 +1435,7 @@ void Inventory_SwapAgeEquipment(void) {
|
||||
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
|
||||
|
||||
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
|
||||
|
||||
if (i != 0) {
|
||||
@ -1353,10 +1531,14 @@ void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
|
||||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
Interface_ChangeAlpha(7);
|
||||
} else {
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
func_80083108(globalCtx);
|
||||
}
|
||||
}
|
||||
@ -1565,7 +1747,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_LONGSHOT) {
|
||||
INV_CONTENT(item) = item;
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) {
|
||||
gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
@ -1699,7 +1881,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_OCARINA_TIME) {
|
||||
INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME;
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
|
||||
gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
@ -1781,18 +1963,13 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
||||
gSaveContext.equips.cButtonSlots[2], temp + i, item);
|
||||
|
||||
if ((temp + i) == gSaveContext.equips.cButtonSlots[0]) {
|
||||
gSaveContext.equips.buttonItems[1] = item;
|
||||
Interface_LoadItemIcon2(globalCtx, 1);
|
||||
gSaveContext.buttonStatus[1] = BTN_ENABLED;
|
||||
} else if ((temp + i) == gSaveContext.equips.cButtonSlots[1]) {
|
||||
gSaveContext.equips.buttonItems[2] = item;
|
||||
Interface_LoadItemIcon2(globalCtx, 2);
|
||||
gSaveContext.buttonStatus[2] = BTN_ENABLED;
|
||||
} else if ((temp + i) == gSaveContext.equips.cButtonSlots[2]) {
|
||||
gSaveContext.equips.buttonItems[3] = item;
|
||||
Interface_LoadItemIcon1(globalCtx, 3);
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); buttonIndex++) {
|
||||
if ((temp + i) == gSaveContext.equips.cButtonSlots[buttonIndex - 1]) {
|
||||
gSaveContext.equips.buttonItems[buttonIndex] = item;
|
||||
Interface_LoadItemIcon2(globalCtx, buttonIndex);
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(buttonIndex)] = BTN_ENABLED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
gSaveContext.inventory.items[temp + i] = item;
|
||||
@ -1816,7 +1993,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
INV_CONTENT(item) = item;
|
||||
|
||||
if (temp != ITEM_NONE) {
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (temp == gSaveContext.equips.buttonItems[i]) {
|
||||
if (item != ITEM_SOLD_OUT) {
|
||||
gSaveContext.equips.buttonItems[i] = item;
|
||||
@ -1978,7 +2155,7 @@ void Inventory_DeleteItem(u16 item, u16 invSlot) {
|
||||
|
||||
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]);
|
||||
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == item) {
|
||||
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
|
||||
@ -1993,7 +2170,7 @@ s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
|
||||
if (gSaveContext.inventory.items[i] == oldItem) {
|
||||
gSaveContext.inventory.items[i] = newItem;
|
||||
osSyncPrintf("アイテム消去(%d)\n", i); // "Item Purge (%d)"
|
||||
for (i = 1; i < 4; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == oldItem) {
|
||||
gSaveContext.equips.buttonItems[i] = newItem;
|
||||
Interface_LoadItemIcon1(globalCtx, i);
|
||||
@ -2056,7 +2233,7 @@ void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) {
|
||||
Interface_LoadItemIcon1(globalCtx, button);
|
||||
|
||||
globalCtx->pauseCtx.cursorItem[PAUSE_ITEM] = item;
|
||||
gSaveContext.buttonStatus[button] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(button)] = BTN_ENABLED;
|
||||
}
|
||||
|
||||
s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
|
||||
@ -2066,7 +2243,7 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
|
||||
for (j = 1; j < 4; j++) {
|
||||
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
|
||||
if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) {
|
||||
gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE;
|
||||
Interface_LoadItemIcon1(globalCtx, j);
|
||||
@ -2577,10 +2754,15 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
||||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
(globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {
|
||||
bool hasLens = false;
|
||||
for (int buttonIndex = 1; buttonIndex < (CVar_GetS32("gDpadEquips", 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) {
|
||||
if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
|
||||
hasLens = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) ||
|
||||
((gSaveContext.equips.buttonItems[1] != ITEM_LENS) &&
|
||||
(gSaveContext.equips.buttonItems[2] != ITEM_LENS) &&
|
||||
(gSaveContext.equips.buttonItems[3] != ITEM_LENS)) ||
|
||||
!hasLens ||
|
||||
(globalCtx->actorCtx.unk_03 == 0)) {
|
||||
globalCtx->actorCtx.unk_03 = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
@ -3011,10 +3193,20 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) << 2, R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) + R_ITEM_ICON_WIDTH(button)) << 2,
|
||||
(R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
|
||||
R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1);
|
||||
// These are moved from registers since there was not room for the dpad data. They are static anyways.
|
||||
static int16_t sItemIconX[] = { B_BUTTON_X, C_LEFT_BUTTON_X, C_DOWN_BUTTON_X, C_RIGHT_BUTTON_X,
|
||||
DPAD_UP_X, DPAD_DOWN_X, DPAD_LEFT_X, DPAD_RIGHT_X };
|
||||
static int16_t sItemIconY[] = { B_BUTTON_Y, C_LEFT_BUTTON_Y, C_DOWN_BUTTON_Y, C_RIGHT_BUTTON_Y,
|
||||
DPAD_UP_Y, DPAD_DOWN_Y, DPAD_LEFT_Y, DPAD_RIGHT_Y };
|
||||
static int16_t sItemIconWidth[] = { 30, 24, 24, 24, 16, 16, 16, 16 };
|
||||
static int16_t sItemIconDD[] = { 550, 680, 680, 680, 1024, 1024, 1024, 1024 };
|
||||
|
||||
gSPWideTextureRectangle(
|
||||
OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(sItemIconX[button] + Right_HUD_Margin) << 2,
|
||||
sItemIconY[button] + (Top_HUD_Margin * -1) << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(sItemIconX[button] + Right_HUD_Margin) + sItemIconWidth[button]) << 2,
|
||||
(sItemIconY[button] + (Top_HUD_Margin * -1) + sItemIconWidth[button]) << 2, G_TX_RENDERTILE, 0, 0,
|
||||
sItemIconDD[button] << 1, sItemIconDD[button] << 1);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
|
||||
}
|
||||
@ -3030,6 +3222,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
||||
s16 i;
|
||||
s16 ammo;
|
||||
|
||||
static int16_t sItemAmmoX[] = { B_BUTTON_X + 2, C_LEFT_BUTTON_X + 1, C_DOWN_BUTTON_X + 1, C_RIGHT_BUTTON_X + 1,
|
||||
DPAD_UP_X, DPAD_DOWN_X, DPAD_LEFT_X, DPAD_RIGHT_X };
|
||||
static int16_t sItemAmmoY[] = { B_BUTTON_Y + 18, C_LEFT_BUTTON_Y + 17, C_DOWN_BUTTON_Y + 17, C_RIGHT_BUTTON_Y + 17,
|
||||
DPAD_UP_Y + 11, DPAD_DOWN_Y + 11, DPAD_LEFT_Y + 11, DPAD_RIGHT_Y + 11 };
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3105);
|
||||
|
||||
i = gSaveContext.equips.buttonItems[button];
|
||||
@ -3074,11 +3271,13 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
||||
|
||||
if (i != 0) {
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8,
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin), R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
|
||||
OTRGetRectDimensionFromRightEdge(sItemAmmoX[button] + Right_HUD_Margin),
|
||||
sItemAmmoY[button] + (Top_HUD_Margin * -1), 8, 8, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8,
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin) + 6, R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
|
||||
OTRGetRectDimensionFromRightEdge(sItemAmmoX[button] + Right_HUD_Margin) + 6,
|
||||
sItemAmmoY[button] + (Top_HUD_Margin * -1), 8, 8, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
|
||||
@ -3513,6 +3712,67 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
// DPad is only greyed-out when all 4 DPad directions are too
|
||||
uint16_t dpadAlpha =
|
||||
MAX(MAX(MAX(interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha), interfaceCtx->dpadLeftAlpha),
|
||||
interfaceCtx->dpadRightAlpha);
|
||||
|
||||
// Draw DPad
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, dpadAlpha);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, ResourceMgr_LoadFileRaw("assets/ship_of_harkinian/buttons/dpad.bin"),
|
||||
G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(DPAD_X) << 2, DPAD_Y << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(DPAD_X) + 32) << 2, (DPAD_Y + 32) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10));
|
||||
|
||||
// DPad-Up Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[4] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadUpAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[4]], 4);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 4, interfaceCtx->dpadUpAlpha);
|
||||
}
|
||||
|
||||
// DPad-Down Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[5] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadDownAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[5]], 5);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 5, interfaceCtx->dpadDownAlpha);
|
||||
}
|
||||
|
||||
// DPad-Left Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[6] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadLeftAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[6]], 6);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 6, interfaceCtx->dpadLeftAlpha);
|
||||
}
|
||||
|
||||
// DPad-Right Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[7] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadRightAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[7]], 7);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 7, interfaceCtx->dpadRightAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
// A Button
|
||||
func_80094A14(globalCtx->state.gfxCtx);
|
||||
const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X+Right_HUD_Margin);
|
||||
@ -3690,7 +3950,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
globalCtx->nextEntranceIndex = spoilingItemEntrances[svar1];
|
||||
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
|
||||
|
||||
for (svar2 = 1; svar2 < 4; svar2++) {
|
||||
for (svar2 = 1; svar2 < ARRAY_COUNT(gSaveContext.equips.buttonItems); svar2++) {
|
||||
if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) {
|
||||
gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1];
|
||||
Interface_LoadItemIcon1(globalCtx, svar2);
|
||||
|
@ -147,7 +147,7 @@ void Sram_OpenSave() {
|
||||
|
||||
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN;
|
||||
|
||||
for (j = 1; j < 4; j++) {
|
||||
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
|
||||
if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) {
|
||||
gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN;
|
||||
}
|
||||
@ -166,7 +166,7 @@ void Sram_OpenSave() {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
|
||||
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
|
||||
|
||||
for (j = 1; j < 4; j++) {
|
||||
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
|
||||
if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) {
|
||||
gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i];
|
||||
}
|
||||
|
@ -1057,7 +1057,7 @@ static LinkAnimationHeader* D_80854378[] = {
|
||||
static u8 D_80854380[2] = { 0x18, 0x19 };
|
||||
static u8 D_80854384[2] = { 0x1A, 0x1B };
|
||||
|
||||
static u16 D_80854388[] = { BTN_B, BTN_CLEFT, BTN_CDOWN, BTN_CRIGHT };
|
||||
static u16 D_80854388[] = { BTN_B, BTN_CLEFT, BTN_CDOWN, BTN_CRIGHT, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
|
||||
|
||||
static u8 sMagicSpellCosts[] = { 12, 24, 24, 12, 24, 12 };
|
||||
|
||||
@ -1862,7 +1862,7 @@ s32 func_80833C98(s32 item1, s32 actionParam) {
|
||||
}
|
||||
|
||||
s32 func_80833CDC(GlobalContext* globalCtx, s32 index) {
|
||||
if (index >= 4) {
|
||||
if (index >= ((CVar_GetS32("gDpadEquips", 0) != 0) ? 8 : 4)) {
|
||||
return ITEM_NONE;
|
||||
}
|
||||
else if (globalCtx->bombchuBowlingStatus != 0) {
|
||||
@ -1877,9 +1877,18 @@ s32 func_80833CDC(GlobalContext* globalCtx, s32 index) {
|
||||
else if (index == 2) {
|
||||
return C_BTN_ITEM(1);
|
||||
}
|
||||
else {
|
||||
else if (index == 3) {
|
||||
return C_BTN_ITEM(2);
|
||||
}
|
||||
else if (index == 4) {
|
||||
return DPAD_ITEM(0);
|
||||
} else if (index == 5) {
|
||||
return DPAD_ITEM(1);
|
||||
} else if (index == 6) {
|
||||
return DPAD_ITEM(2);
|
||||
} else if (index == 7) {
|
||||
return DPAD_ITEM(3);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80833DF8(Player* this, GlobalContext* globalCtx) {
|
||||
@ -1890,16 +1899,29 @@ void func_80833DF8(Player* this, GlobalContext* globalCtx) {
|
||||
if (this->currentMask != PLAYER_MASK_NONE) {
|
||||
if (CVar_GetS32("gMMBunnyHood", 0) != 0) {
|
||||
s32 maskItem = this->currentMask - PLAYER_MASK_KEATON + ITEM_MASK_KEATON;
|
||||
bool hasOnDpad = false;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
for (int buttonIndex = 4; buttonIndex < 8; buttonIndex++) {
|
||||
hasOnDpad |= gSaveContext.equips.buttonItems[buttonIndex] == maskItem;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.equips.buttonItems[0] != maskItem && gSaveContext.equips.buttonItems[1] != maskItem &&
|
||||
gSaveContext.equips.buttonItems[2] != maskItem && gSaveContext.equips.buttonItems[3] != maskItem) {
|
||||
gSaveContext.equips.buttonItems[2] != maskItem && gSaveContext.equips.buttonItems[3] != maskItem &&
|
||||
!hasOnDpad) {
|
||||
this->currentMask = PLAYER_MASK_NONE;
|
||||
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
|
||||
}
|
||||
} else {
|
||||
maskActionParam = this->currentMask - 1 + PLAYER_AP_MASK_KEATON;
|
||||
bool hasOnDpad = false;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
for (int buttonIndex = 0; buttonIndex < 4; buttonIndex++) {
|
||||
hasOnDpad |= func_80833C98(DPAD_ITEM(buttonIndex), maskActionParam);
|
||||
}
|
||||
}
|
||||
if (!func_80833C98(C_BTN_ITEM(0), maskActionParam) && !func_80833C98(C_BTN_ITEM(1), maskActionParam) &&
|
||||
!func_80833C98(C_BTN_ITEM(2), maskActionParam)) {
|
||||
!func_80833C98(C_BTN_ITEM(2), maskActionParam) && hasOnDpad) {
|
||||
this->currentMask = PLAYER_MASK_NONE;
|
||||
}
|
||||
}
|
||||
@ -1907,8 +1929,14 @@ void func_80833DF8(Player* this, GlobalContext* globalCtx) {
|
||||
|
||||
if (!(this->stateFlags1 & (PLAYER_STATE1_11 | PLAYER_STATE1_29)) && !func_8008F128(this)) {
|
||||
if (this->itemActionParam >= PLAYER_AP_FISHING_POLE) {
|
||||
bool hasOnDpad = false;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
for (int buttonIndex = 0; buttonIndex < 4; buttonIndex++) {
|
||||
hasOnDpad |= func_80833C50(this, DPAD_ITEM(buttonIndex));
|
||||
}
|
||||
}
|
||||
if (!func_80833C50(this, B_BTN_ITEM) && !func_80833C50(this, C_BTN_ITEM(0)) &&
|
||||
!func_80833C50(this, C_BTN_ITEM(1)) && !func_80833C50(this, C_BTN_ITEM(2))) {
|
||||
!func_80833C50(this, C_BTN_ITEM(1)) && !func_80833C50(this, C_BTN_ITEM(2)) && !hasOnDpad) {
|
||||
func_80835F44(globalCtx, this, ITEM_NONE);
|
||||
return;
|
||||
}
|
||||
@ -2296,9 +2324,12 @@ s32 func_80834E44(GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
s32 func_80834E7C(GlobalContext* globalCtx) {
|
||||
u16 buttonsToCheck = BTN_A | BTN_B | BTN_CUP | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
|
||||
}
|
||||
return (globalCtx->shootingGalleryStatus != 0) &&
|
||||
((globalCtx->shootingGalleryStatus < 0) ||
|
||||
CHECK_BTN_ANY(sControlInput->cur.button, BTN_A | BTN_B | BTN_CUP | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN));
|
||||
((globalCtx->shootingGalleryStatus < 0) || CHECK_BTN_ANY(sControlInput->cur.button, buttonsToCheck));
|
||||
}
|
||||
|
||||
s32 func_80834EB8(Player* this, GlobalContext* globalCtx) {
|
||||
@ -6292,8 +6323,12 @@ s32 func_8083EAF0(Player* this, Actor* actor) {
|
||||
}
|
||||
|
||||
s32 func_8083EB44(Player* this, GlobalContext* globalCtx) {
|
||||
u16 buttonsToCheck = BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
|
||||
}
|
||||
if ((this->stateFlags1 & PLAYER_STATE1_11) && (this->heldActor != NULL) &&
|
||||
CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)) {
|
||||
CHECK_BTN_ANY(sControlInput->press.button, buttonsToCheck)) {
|
||||
if (!func_80835644(globalCtx, this, this->heldActor)) {
|
||||
if (!func_8083EAF0(this, this->heldActor)) {
|
||||
func_80835C58(globalCtx, this, func_808464B0, 1);
|
||||
@ -8362,8 +8397,12 @@ void func_8084411C(Player* this, GlobalContext* globalCtx) {
|
||||
if (this->stateFlags1 & PLAYER_STATE1_11) {
|
||||
Actor* heldActor = this->heldActor;
|
||||
|
||||
u16 buttonsToCheck = BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
|
||||
}
|
||||
if (!func_80835644(globalCtx, this, heldActor) && (heldActor->id == ACTOR_EN_NIW) &&
|
||||
CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)) {
|
||||
CHECK_BTN_ANY(sControlInput->press.button, buttonsToCheck)) {
|
||||
func_8084409C(globalCtx, this, this->linearVelocity + 2.0f, this->actor.velocity.y + 2.0f);
|
||||
}
|
||||
}
|
||||
@ -9161,6 +9200,10 @@ void func_80846260(Player* this, GlobalContext* globalCtx) {
|
||||
return;
|
||||
}
|
||||
|
||||
u16 buttonsToCheck = BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
|
||||
}
|
||||
if (this->unk_850 == 0) {
|
||||
if (LinkAnimation_OnFrame(&this->skelAnime, 27.0f)) {
|
||||
Actor* interactRangeActor = this->interactRangeActor;
|
||||
@ -9176,8 +9219,7 @@ void func_80846260(Player* this, GlobalContext* globalCtx) {
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
else if (CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)) {
|
||||
} else if (CHECK_BTN_ANY(sControlInput->press.button, buttonsToCheck)) {
|
||||
func_80835C58(globalCtx, this, func_80846358, 1);
|
||||
func_80832264(globalCtx, this, &gPlayerAnim_0032B8);
|
||||
}
|
||||
@ -11259,13 +11301,16 @@ void func_8084B1D8(Player* this, GlobalContext* globalCtx) {
|
||||
func_80836670(this, globalCtx);
|
||||
}
|
||||
|
||||
u16 buttonsToCheck = BTN_A | BTN_B | BTN_R | BTN_CUP | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
|
||||
}
|
||||
if ((this->csMode != 0) || (this->unk_6AD == 0) || (this->unk_6AD >= 4) || func_80833B54(this) ||
|
||||
(this->unk_664 != NULL) || !func_8083AD4C(globalCtx, this) ||
|
||||
(((this->unk_6AD == 2) && (CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_R) ||
|
||||
func_80833B2C(this) || (!func_8002DD78(this) && !func_808334B4(this)))) ||
|
||||
((this->unk_6AD == 1) &&
|
||||
CHECK_BTN_ANY(sControlInput->press.button,
|
||||
BTN_A | BTN_B | BTN_R | BTN_CUP | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)))) {
|
||||
CHECK_BTN_ANY(sControlInput->press.button, buttonsToCheck)))) {
|
||||
func_8083C148(this, globalCtx);
|
||||
func_80078884(NA_SE_SY_CAMERA_ZOOM_UP);
|
||||
}
|
||||
|
@ -1503,8 +1503,9 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||
gSaveContext.nextDayTime = 0xFFFF;
|
||||
gSaveContext.unk_13C3 = 0;
|
||||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
|
||||
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
|
||||
}
|
||||
|
||||
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC =
|
||||
gSaveContext.unk_13F4 = 0;
|
||||
@ -1936,8 +1937,9 @@ void FileChoose_InitContext(GameState* thisx) {
|
||||
|
||||
Environment_UpdateSkybox(NULL, SKYBOX_NORMAL_SKY, &this->envCtx, &this->skyboxCtx);
|
||||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
|
||||
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
|
||||
void FileChoose_Destroy(GameState* thisx) {
|
||||
|
@ -25,8 +25,9 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
|
||||
gSaveContext.unk_13F4 = 0;
|
||||
gSaveContext.magicLevel = gSaveContext.magic;
|
||||
}
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
|
||||
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
|
||||
}
|
||||
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
|
||||
gSaveContext.entranceIndex = entranceIndex;
|
||||
|
@ -490,9 +490,13 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
|
||||
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx);
|
||||
|
||||
u16 buttonsToCheck = BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
|
||||
}
|
||||
|
||||
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) &&
|
||||
(pauseCtx->unk_1E4 == 0) &&
|
||||
CHECK_BTN_ANY(input->press.button, BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT) &&
|
||||
(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ANY(input->press.button, buttonsToCheck) &&
|
||||
(pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
|
||||
|
||||
if ((gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] == 9) ||
|
||||
|
@ -50,7 +50,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
|
||||
gDPPipeSync(POLY_KAL_DISP++);
|
||||
|
||||
if (i != 0) {
|
||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 27) * 4], 4, 0);
|
||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 31) * 4], 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[i]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
@ -59,7 +59,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
|
||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
||||
}
|
||||
|
||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 28) * 4], 4, 0);
|
||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 32) * 4], 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[ammo]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
@ -347,7 +347,11 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, index, pauseCtx->itemVtx);
|
||||
|
||||
if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
|
||||
if (CHECK_BTN_ANY(input->press.button, BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT)) {
|
||||
u16 buttonsToCheck = BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
|
||||
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
|
||||
}
|
||||
if (CHECK_BTN_ANY(input->press.button, buttonsToCheck)) {
|
||||
if (((gSlotAgeReqs[cursorSlot] == 9) ||
|
||||
(gSlotAgeReqs[cursorSlot] == ((void)0, gSaveContext.linkAge))) &&
|
||||
(cursorItem != ITEM_SOLD_OUT) && (cursorItem != ITEM_NONE)) {
|
||||
@ -384,7 +388,7 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
|
||||
|
||||
for (i = 0, j = 24 * 4; i < 3; i++, j += 4) {
|
||||
for (i = 0, j = 24 * 4; i < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); i++, j += 4) {
|
||||
if ((gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) &&
|
||||
!((gSaveContext.equips.buttonItems[i + 1] >= ITEM_SHIELD_DEKU) &&
|
||||
(gSaveContext.equips.buttonItems[i + 1] <= ITEM_BOOTS_HOVER))) {
|
||||
@ -474,6 +478,16 @@ void KaleidoScope_SetupItemEquip(GlobalContext* globalCtx, u16 item, u16 slot, s
|
||||
pauseCtx->equipTargetCBtn = 1;
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
|
||||
pauseCtx->equipTargetCBtn = 2;
|
||||
} else if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
|
||||
pauseCtx->equipTargetCBtn = 3;
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
|
||||
pauseCtx->equipTargetCBtn = 4;
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
|
||||
pauseCtx->equipTargetCBtn = 5;
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
|
||||
pauseCtx->equipTargetCBtn = 6;
|
||||
}
|
||||
}
|
||||
|
||||
pauseCtx->equipTargetItem = item;
|
||||
@ -504,8 +518,9 @@ void KaleidoScope_SetupItemEquip(GlobalContext* globalCtx, u16 item, u16 slot, s
|
||||
}
|
||||
}
|
||||
|
||||
static s16 sCButtonPosX[] = { 66, 90, 114 };
|
||||
static s16 sCButtonPosY[] = { 110, 92, 110 };
|
||||
// TODO update for final positions
|
||||
static s16 sCButtonPosX[] = { 66, 90, 114, 110, 110, 86, 134 };
|
||||
static s16 sCButtonPosY[] = { 110, 92, 110, 76, 44, 62, 62 };
|
||||
|
||||
void KaleidoScope_UpdateItemEquip(GlobalContext* globalCtx) {
|
||||
static s16 D_8082A488 = 0;
|
||||
@ -598,223 +613,35 @@ void KaleidoScope_UpdateItemEquip(GlobalContext* globalCtx) {
|
||||
|
||||
osSyncPrintf("\n================================\n");
|
||||
|
||||
if (pauseCtx->equipTargetCBtn == 0) {
|
||||
|
||||
if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[1]) {
|
||||
if (gSaveContext.equips.buttonItems[1] != ITEM_NONE) {
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1) &&
|
||||
((gSaveContext.equips.buttonItems[1] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[1] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[1] <= ITEM_BOW_ARROW_LIGHT)))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[2] = gSaveContext.equips.buttonItems[1];
|
||||
gSaveContext.equips.cButtonSlots[1] = gSaveContext.equips.cButtonSlots[0];
|
||||
Interface_LoadItemIcon2(globalCtx, 2);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[2] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[1] = SLOT_NONE;
|
||||
}
|
||||
} else if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[2]) {
|
||||
if (gSaveContext.equips.buttonItems[1] != ITEM_NONE) {
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1) &&
|
||||
((gSaveContext.equips.buttonItems[1] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[1] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[1] <= ITEM_BOW_ARROW_LIGHT)))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[3] = gSaveContext.equips.buttonItems[1];
|
||||
gSaveContext.equips.cButtonSlots[2] = gSaveContext.equips.cButtonSlots[0];
|
||||
Interface_LoadItemIcon2(globalCtx, 3);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[3] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[2] = SLOT_NONE;
|
||||
}
|
||||
// If the item is on another button already, swap the two
|
||||
uint16_t targetButtonIndex = pauseCtx->equipTargetCBtn + 1;
|
||||
for (uint16_t otherSlotIndex = 0; otherSlotIndex < ARRAY_COUNT(gSaveContext.equips.cButtonSlots);
|
||||
otherSlotIndex++) {
|
||||
uint16_t otherButtonIndex = otherSlotIndex + 1;
|
||||
if (otherSlotIndex == pauseCtx->equipTargetCBtn) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1)) {
|
||||
if ((gSaveContext.equips.buttonItems[1] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[1] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[1] <= ITEM_BOW_ARROW_LIGHT))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
}
|
||||
} else if (pauseCtx->equipTargetItem == ITEM_BOW) {
|
||||
if ((gSaveContext.equips.buttonItems[2] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[2] <= ITEM_BOW_ARROW_LIGHT)) {
|
||||
gSaveContext.equips.buttonItems[2] = gSaveContext.equips.buttonItems[1];
|
||||
gSaveContext.equips.cButtonSlots[1] = gSaveContext.equips.cButtonSlots[0];
|
||||
Interface_LoadItemIcon2(globalCtx, 2);
|
||||
} else if ((gSaveContext.equips.buttonItems[3] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[3] <= ITEM_BOW_ARROW_LIGHT)) {
|
||||
gSaveContext.equips.buttonItems[3] = gSaveContext.equips.buttonItems[1];
|
||||
gSaveContext.equips.cButtonSlots[2] = gSaveContext.equips.cButtonSlots[0];
|
||||
Interface_LoadItemIcon2(globalCtx, 3);
|
||||
}
|
||||
}
|
||||
|
||||
gSaveContext.equips.buttonItems[1] = pauseCtx->equipTargetItem;
|
||||
gSaveContext.equips.cButtonSlots[0] = pauseCtx->equipTargetSlot;
|
||||
Interface_LoadItemIcon1(globalCtx, 1);
|
||||
|
||||
osSyncPrintf("C左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
||||
gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
|
||||
gSaveContext.equips.buttonItems[3]);
|
||||
osSyncPrintf("C左sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
||||
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
||||
gSaveContext.equips.cButtonSlots[2]);
|
||||
} else if (pauseCtx->equipTargetCBtn == 1) {
|
||||
osSyncPrintf("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
||||
gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
|
||||
gSaveContext.equips.buttonItems[3]);
|
||||
osSyncPrintf("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
||||
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
||||
gSaveContext.equips.cButtonSlots[2]);
|
||||
|
||||
if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[0]) {
|
||||
if (gSaveContext.equips.buttonItems[2] != ITEM_NONE) {
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1) &&
|
||||
((gSaveContext.equips.buttonItems[2] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[2] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[2] <= ITEM_BOW_ARROW_LIGHT)))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.buttonItems[2];
|
||||
gSaveContext.equips.cButtonSlots[0] = gSaveContext.equips.cButtonSlots[1];
|
||||
Interface_LoadItemIcon2(globalCtx, 1);
|
||||
}
|
||||
if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[otherSlotIndex]) {
|
||||
// Assign the other button to the target's current item
|
||||
if (gSaveContext.equips.buttonItems[targetButtonIndex] != ITEM_NONE) {
|
||||
gSaveContext.equips.buttonItems[otherButtonIndex] =
|
||||
gSaveContext.equips.buttonItems[targetButtonIndex];
|
||||
gSaveContext.equips.cButtonSlots[otherSlotIndex] =
|
||||
gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn];
|
||||
Interface_LoadItemIcon2(globalCtx, otherButtonIndex);
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[1] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[0] = SLOT_NONE;
|
||||
}
|
||||
} else if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[2]) {
|
||||
if (gSaveContext.equips.buttonItems[2] != ITEM_NONE) {
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1) &&
|
||||
((gSaveContext.equips.buttonItems[2] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[2] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[2] <= ITEM_BOW_ARROW_LIGHT)))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[3] = gSaveContext.equips.buttonItems[2];
|
||||
gSaveContext.equips.cButtonSlots[2] = gSaveContext.equips.cButtonSlots[1];
|
||||
Interface_LoadItemIcon2(globalCtx, 3);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[3] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[2] = SLOT_NONE;
|
||||
gSaveContext.equips.buttonItems[otherButtonIndex] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[otherSlotIndex] = SLOT_NONE;
|
||||
}
|
||||
break; // Assume there is only one possible pre-existing equip
|
||||
}
|
||||
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1)) {
|
||||
if ((gSaveContext.equips.buttonItems[2] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[2] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[2] <= ITEM_BOW_ARROW_LIGHT))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
}
|
||||
} else if (pauseCtx->equipTargetItem == ITEM_BOW) {
|
||||
if ((gSaveContext.equips.buttonItems[1] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[1] <= ITEM_BOW_ARROW_LIGHT)) {
|
||||
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.buttonItems[2];
|
||||
Interface_LoadItemIcon2(globalCtx, 1);
|
||||
} else if ((gSaveContext.equips.buttonItems[3] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[3] <= ITEM_BOW_ARROW_LIGHT)) {
|
||||
gSaveContext.equips.buttonItems[3] = gSaveContext.equips.buttonItems[2];
|
||||
Interface_LoadItemIcon2(globalCtx, 3);
|
||||
}
|
||||
}
|
||||
|
||||
gSaveContext.equips.buttonItems[2] = pauseCtx->equipTargetItem;
|
||||
gSaveContext.equips.cButtonSlots[1] = pauseCtx->equipTargetSlot;
|
||||
Interface_LoadItemIcon1(globalCtx, 2);
|
||||
|
||||
osSyncPrintf("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
||||
gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
|
||||
gSaveContext.equips.buttonItems[3]);
|
||||
osSyncPrintf("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
||||
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
||||
gSaveContext.equips.cButtonSlots[2]);
|
||||
} else {
|
||||
osSyncPrintf("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
||||
gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
|
||||
gSaveContext.equips.buttonItems[3]);
|
||||
osSyncPrintf("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
||||
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
||||
gSaveContext.equips.cButtonSlots[2]);
|
||||
|
||||
if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[0]) {
|
||||
if (gSaveContext.equips.buttonItems[3] != ITEM_NONE) {
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1) &&
|
||||
((gSaveContext.equips.buttonItems[3] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[3] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[3] <= ITEM_BOW_ARROW_LIGHT)))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.buttonItems[3];
|
||||
gSaveContext.equips.cButtonSlots[0] = gSaveContext.equips.cButtonSlots[2];
|
||||
Interface_LoadItemIcon2(globalCtx, 1);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[1] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[0] = SLOT_NONE;
|
||||
}
|
||||
} else if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[1]) {
|
||||
if (gSaveContext.equips.buttonItems[3] != ITEM_NONE) {
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1) &&
|
||||
((gSaveContext.equips.buttonItems[3] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[3] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[3] <= ITEM_BOW_ARROW_LIGHT)))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[2] = gSaveContext.equips.buttonItems[3];
|
||||
gSaveContext.equips.cButtonSlots[1] = gSaveContext.equips.cButtonSlots[2];
|
||||
Interface_LoadItemIcon2(globalCtx, 2);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.equips.buttonItems[2] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[1] = SLOT_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipTargetItem <= 0xC1)) {
|
||||
if ((gSaveContext.equips.buttonItems[3] == ITEM_BOW) ||
|
||||
((gSaveContext.equips.buttonItems[3] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[3] <= ITEM_BOW_ARROW_LIGHT))) {
|
||||
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
|
||||
pauseCtx->equipTargetSlot = SLOT_BOW;
|
||||
}
|
||||
} else if (pauseCtx->equipTargetItem == ITEM_BOW) {
|
||||
if ((gSaveContext.equips.buttonItems[1] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[1] <= ITEM_BOW_ARROW_LIGHT)) {
|
||||
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.buttonItems[3];
|
||||
Interface_LoadItemIcon2(globalCtx, 1);
|
||||
} else if ((gSaveContext.equips.buttonItems[2] >= ITEM_BOW_ARROW_FIRE) &&
|
||||
(gSaveContext.equips.buttonItems[2] <= ITEM_BOW_ARROW_LIGHT)) {
|
||||
gSaveContext.equips.buttonItems[2] = gSaveContext.equips.buttonItems[3];
|
||||
Interface_LoadItemIcon2(globalCtx, 2);
|
||||
}
|
||||
}
|
||||
|
||||
gSaveContext.equips.buttonItems[3] = pauseCtx->equipTargetItem;
|
||||
gSaveContext.equips.cButtonSlots[2] = pauseCtx->equipTargetSlot;
|
||||
Interface_LoadItemIcon1(globalCtx, 3);
|
||||
|
||||
osSyncPrintf("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
||||
gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
|
||||
gSaveContext.equips.buttonItems[3]);
|
||||
osSyncPrintf("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
||||
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
||||
gSaveContext.equips.cButtonSlots[2]);
|
||||
}
|
||||
|
||||
gSaveContext.equips.buttonItems[targetButtonIndex] = pauseCtx->equipTargetItem;
|
||||
gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn] = pauseCtx->equipTargetSlot;
|
||||
Interface_LoadItemIcon1(globalCtx, targetButtonIndex);
|
||||
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
sEquipMoveTimer = 10;
|
||||
WREG(90) = 320;
|
||||
|
@ -695,13 +695,13 @@ s16 D_8082AB2C[] = {
|
||||
24, 72, 13, 22, 19, 20, 19, 27, 14, 26, 22, 21, 49, 32, 45, 60, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 32, 8,
|
||||
};
|
||||
|
||||
static u8 D_8082AB6C[][5] = {
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
|
||||
{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
|
||||
{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
|
||||
static u8 D_8082AB6C[][ARRAY_COUNT(gSaveContext.buttonStatus)] = {
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
|
||||
{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED },
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
|
||||
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
|
||||
{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED },
|
||||
};
|
||||
|
||||
static s16 D_8082AB8C = 0;
|
||||
@ -786,7 +786,7 @@ static void* sPromptChoiceTexs[][2] = {
|
||||
{ gPauseYesFRATex, gPauseNoFRATex },
|
||||
};
|
||||
|
||||
static u8 D_808321A8[5];
|
||||
static u8 sButtonStatusSave[ARRAY_COUNT(gSaveContext.buttonStatus)];
|
||||
static PreRender sPlayerPreRender;
|
||||
static void* sPreRenderCvg;
|
||||
extern int fbTest;
|
||||
@ -911,16 +911,19 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
|
||||
pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[1] = D_8082AB6C[pauseCtx->pageIndex + pt][1];
|
||||
gSaveContext.buttonStatus[2] = D_8082AB6C[pauseCtx->pageIndex + pt][2];
|
||||
gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex + pt][3];
|
||||
gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex + pt][4];
|
||||
for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
|
||||
gSaveContext.buttonStatus[buttonIndex] = D_8082AB6C[pauseCtx->pageIndex + pt][buttonIndex];
|
||||
}
|
||||
|
||||
if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (D_8082ABEC[pauseCtx->mode] == PAUSE_EQUIP)) {
|
||||
gSaveContext.buttonStatus[1] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[2] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
// A-Button is already enabled
|
||||
gSaveContext.buttonStatus[5] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[6] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[7] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
}
|
||||
|
||||
osSyncPrintf("kscope->kscp_pos+pt = %d\n", pauseCtx->pageIndex + pt);
|
||||
@ -2586,7 +2589,8 @@ void KaleidoScope_InitVertices(GlobalContext* globalCtx, GraphicsContext* gfxCtx
|
||||
pauseCtx->cursorVtx[17].v.tc[0] = pauseCtx->cursorVtx[18].v.tc[1] = pauseCtx->cursorVtx[19].v.tc[0] =
|
||||
pauseCtx->cursorVtx[19].v.tc[1] = 0x400;
|
||||
|
||||
pauseCtx->itemVtx = Graph_Alloc(gfxCtx, 164 * sizeof(Vtx));
|
||||
// 24 items, 7 "item selected" backgrounds, 14 ammo digits (2 each for 7 items) -- then 4 vertices for each
|
||||
pauseCtx->itemVtx = Graph_Alloc(gfxCtx, (24 + 7 + 14) * 4 * sizeof(Vtx));
|
||||
|
||||
for (phi_t4 = 0, phi_t2 = 0, phi_t5 = 58; phi_t4 < 4; phi_t4++, phi_t5 -= 32) {
|
||||
for (phi_t1 = -96, phi_t3 = 0; phi_t3 < 6; phi_t3++, phi_t2 += 4, phi_t1 += 32) {
|
||||
@ -2625,8 +2629,9 @@ void KaleidoScope_InitVertices(GlobalContext* globalCtx, GraphicsContext* gfxCtx
|
||||
}
|
||||
}
|
||||
|
||||
for (phi_t3 = 1; phi_t3 < 4; phi_t3++, phi_t2 += 4) {
|
||||
if (gSaveContext.equips.cButtonSlots[phi_t3 - 1] != ITEM_NONE) {
|
||||
for (phi_t3 = 1; phi_t3 < ARRAY_COUNT(gSaveContext.equips.buttonItems); phi_t3++, phi_t2 += 4) {
|
||||
if (gSaveContext.equips.cButtonSlots[phi_t3 - 1] != ITEM_NONE &&
|
||||
((phi_t3 < 4) || (CVar_GetS32("gDpadEquips", 0) != 0))) {
|
||||
phi_t4 = gSaveContext.equips.cButtonSlots[phi_t3 - 1] * 4;
|
||||
|
||||
pauseCtx->itemVtx[phi_t2 + 0].v.ob[0] = pauseCtx->itemVtx[phi_t2 + 2].v.ob[0] =
|
||||
@ -2675,7 +2680,7 @@ void KaleidoScope_InitVertices(GlobalContext* globalCtx, GraphicsContext* gfxCtx
|
||||
}
|
||||
}
|
||||
|
||||
for (phi_t2 = 108, phi_t3 = 0; phi_t3 < 7; phi_t3++) {
|
||||
for (phi_t3 = 0; phi_t3 < 7; phi_t3++) {
|
||||
phi_t4 = D_8082B11C[phi_t3];
|
||||
|
||||
pauseCtx->itemVtx[phi_t2 + 0].v.ob[0] = pauseCtx->itemVtx[phi_t2 + 2].v.ob[0] =
|
||||
@ -3068,11 +3073,10 @@ void func_808265BC(GlobalContext* globalCtx) {
|
||||
|
||||
if (pauseCtx->unk_1EA == (64 * ZREG(47))) {
|
||||
func_80084BF4(globalCtx, 1);
|
||||
gSaveContext.buttonStatus[0] = D_8082AB6C[pauseCtx->pageIndex][0];
|
||||
gSaveContext.buttonStatus[1] = D_8082AB6C[pauseCtx->pageIndex][1];
|
||||
gSaveContext.buttonStatus[2] = D_8082AB6C[pauseCtx->pageIndex][2];
|
||||
gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex][3];
|
||||
gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex][4];
|
||||
|
||||
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
|
||||
gSaveContext.buttonStatus[buttonIndex] = D_8082AB6C[pauseCtx->pageIndex][buttonIndex];
|
||||
}
|
||||
|
||||
pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
|
||||
|
||||
@ -3080,7 +3084,11 @@ void func_808265BC(GlobalContext* globalCtx) {
|
||||
gSaveContext.buttonStatus[1] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[2] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
// A-Button is already enabled
|
||||
gSaveContext.buttonStatus[5] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[6] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[7] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
}
|
||||
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
@ -3246,11 +3254,9 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
|
||||
switch (pauseCtx->state) {
|
||||
case 3:
|
||||
D_808321A8[0] = gSaveContext.buttonStatus[0];
|
||||
D_808321A8[1] = gSaveContext.buttonStatus[1];
|
||||
D_808321A8[2] = gSaveContext.buttonStatus[2];
|
||||
D_808321A8[3] = gSaveContext.buttonStatus[3];
|
||||
D_808321A8[4] = gSaveContext.buttonStatus[4];
|
||||
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
|
||||
sButtonStatusSave[buttonIndex] = gSaveContext.buttonStatus[buttonIndex];
|
||||
}
|
||||
|
||||
pauseCtx->cursorX[PAUSE_MAP] = 0;
|
||||
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->dungeonMapSlot =
|
||||
@ -3649,6 +3655,8 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
pauseCtx->unk_1EC = 0;
|
||||
@ -3695,6 +3703,8 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
pauseCtx->unk_1EC = 0;
|
||||
@ -3744,6 +3754,8 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
pauseCtx->unk_1EC = 0;
|
||||
@ -3778,6 +3790,8 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
Interface_SetDoAction(globalCtx, DO_ACTION_NONE);
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
pauseCtx->unk_1EC = 2;
|
||||
@ -3802,6 +3816,8 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
func_800F64E0(0);
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
}
|
||||
@ -3813,6 +3829,8 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
Interface_SetDoAction(globalCtx, DO_ACTION_NONE);
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
||||
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
pauseCtx->unk_1EC = 5;
|
||||
@ -4202,11 +4220,10 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
||||
break;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[0] = D_808321A8[0];
|
||||
gSaveContext.buttonStatus[1] = D_808321A8[1];
|
||||
gSaveContext.buttonStatus[2] = D_808321A8[2];
|
||||
gSaveContext.buttonStatus[3] = D_808321A8[3];
|
||||
gSaveContext.buttonStatus[4] = D_808321A8[4];
|
||||
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
|
||||
gSaveContext.buttonStatus[buttonIndex] = sButtonStatusSave[buttonIndex];
|
||||
}
|
||||
|
||||
interfaceCtx->unk_1FA = interfaceCtx->unk_1FC = 0;
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
osSyncPrintf("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.unk_13EE);
|
||||
|
Loading…
Reference in New Issue
Block a user