mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 16:18:50 -05:00
Save Editor Enhancements (#273)
* Added more SaveContext elements to save viewer; Added player-specific tab * some std::strings changed to const char*; fixed bug with current equips on tunic+boots * Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
This commit is contained in:
parent
3f74e82a22
commit
fca0566cef
@ -251,15 +251,31 @@ void DrawGroupWithBorder(T&& drawFunc) {
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ImGui::EndGroup();
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}
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void DrawInfoTab() {
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// TODO This is the bare minimum to get the player name showing
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// There will need to be more effort to get it robust and editable
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std::string name;
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for (int i = 0; i < 8; i++) {
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char letter = gSaveContext.playerName[i] + 0x3D;
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if (letter == '{') {
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letter = '\0';
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char z2ASCII(int code) {
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int ret;
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if (code < 10) { //Digits
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ret = code + 0x30;
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} else if (code >= 10 && code < 36) { //Uppercase letters
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ret = code + 0x37;
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} else if (code >= 36 && code < 62) { //Lowercase letters
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ret = code + 0x3D;
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} else if (code == 62) { //Space
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ret = code - 0x1E;
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} else if (code == 63 || code == 64) { // _ and .
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ret = code - 0x12;
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} else {
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ret = code;
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}
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return char(ret);
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}
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void DrawInfoTab() {
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// TODO Needs a better method for name changing but for now this will work.
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std::string name;
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ImU16 one = 1;
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for (int i = 0; i < 8; i++) {
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char letter = z2ASCII(gSaveContext.playerName[i]);
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name += letter;
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}
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name += '\0';
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@ -268,6 +284,14 @@ void DrawInfoTab() {
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ImGui::Text("Name: %s", name.c_str());
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InsertHelpHoverText("Player Name");
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std::string nameID;
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for (int i = 0; i < 8; i++) {
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nameID = z2ASCII(i);
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if (i % 4 != 0) {
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ImGui::SameLine();
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}
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ImGui::InputScalar(nameID.c_str(), ImGuiDataType_U8, &gSaveContext.playerName[i], &one, NULL);
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}
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// Use an intermediary to keep the health from updating (and potentially killing the player)
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// until it is done being edited
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@ -377,20 +401,100 @@ void DrawInfoTab() {
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ImGui::InputScalar("Bgs Day Count", ImGuiDataType_S32, &gSaveContext.bgsDayCount);
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InsertHelpHoverText("Total number of days elapsed since giving Biggoron the claim check");
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// TODO Changing Link's age is more involved than just setting gSaveContext.linkAge
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// It might not fit here and instead should be only changable when changing scenes
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/*
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if (ImGui::BeginCombo("Link Age", LINK_IS_ADULT ? "Adult" : "Child")) {
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if (ImGui::Selectable("Adult")) {
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gSaveContext.linkAge = 0;
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ImGui::InputScalar("Entrance Index", ImGuiDataType_S32, &gSaveContext.entranceIndex);
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InsertHelpHoverText("From which entrance did Link arrive?");
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ImGui::InputScalar("Cutscene Index", ImGuiDataType_S32, &gSaveContext.cutsceneIndex);
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InsertHelpHoverText("Which cutscene is this?");
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ImGui::InputScalar("Navi Timer", ImGuiDataType_U16, &gSaveContext.naviTimer);
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InsertHelpHoverText("Navi wants to talk at 600 units, decides not to at 3000.");
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ImGui::InputScalar("Timer 1 State", ImGuiDataType_S16, &gSaveContext.timer1State);
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InsertHelpHoverText("Heat timer, race timer, etc. Has white font");
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ImGui::InputScalar("Timer 1 Value", ImGuiDataType_S16, &gSaveContext.timer1Value, &one, NULL);
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InsertHelpHoverText("Time, in seconds");
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ImGui::InputScalar("Timer 2 State", ImGuiDataType_S16, &gSaveContext.timer2State);
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InsertHelpHoverText("Trade timer, Ganon collapse timer, etc. Has yellow font");
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ImGui::InputScalar("Timer 2 Value", ImGuiDataType_S16, &gSaveContext.timer2Value, &one, NULL);
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InsertHelpHoverText("Time, in seconds");
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const char* audioName;
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switch (gSaveContext.audioSetting) {
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case 0:
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audioName = "Stereo";
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break;
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case 1:
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audioName = "Mono";
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break;
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case 2:
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audioName = "Headset";
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break;
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case 3:
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audioName = "Surround";
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break;
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default:
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audioName = "?";
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}
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if (ImGui::Selectable("Child")) {
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gSaveContext.linkAge = 1;
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if (ImGui::BeginCombo("Audio", audioName)) {
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if (ImGui::Selectable("Stereo")) {
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gSaveContext.audioSetting = 0;
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}
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if (ImGui::Selectable("Mono")) {
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gSaveContext.audioSetting = 1;
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}
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if (ImGui::Selectable("Headset")) {
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gSaveContext.audioSetting = 2;
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}
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if (ImGui::Selectable("Surround")) {
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gSaveContext.audioSetting = 3;
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}
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ImGui::EndCombo();
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}
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*/
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InsertHelpHoverText("Sound setting");
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bool n64DDFlag = gSaveContext.n64ddFlag != 0;
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if (ImGui::Checkbox("64 DD file?", &n64DDFlag)) {
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gSaveContext.n64ddFlag = n64DDFlag;
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}
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InsertHelpHoverText("WARNING! If you save, your file may be locked! Use caution!");
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if (ImGui::BeginCombo("Z Target Mode", gSaveContext.zTargetSetting ? "Hold" : "Switch")) {
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if (ImGui::Selectable("Switch")) {
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gSaveContext.zTargetSetting = 0;
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}
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if (ImGui::Selectable("Hold")) {
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gSaveContext.zTargetSetting = 1;
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}
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ImGui::EndCombo();
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}
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InsertHelpHoverText("Z-Targeting behavior");
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ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
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static std::array<const char*, 7> minigameHS = { "Horseback Archery",
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"Big Poe Points",
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"Fishing",
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"Malon's Obstacle Course",
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"Running Man Race",
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"?",
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"Dampe's Race" };
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if (ImGui::TreeNode("Minigames")) {
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for (int i = 0; i < 7; i++) {
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if (i == 5) { //HS_UNK_05 is unused
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continue;
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}
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std::string minigameLbl = minigameHS[i];
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ImGui::InputScalar(minigameLbl.c_str(), ImGuiDataType_S32, &gSaveContext.highScores[i], &one, NULL);
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}
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ImGui::TreePop();
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}
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ImGui::PopItemWidth();
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}
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@ -505,7 +609,7 @@ void DrawInventoryTab() {
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}
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// Draw a flag bitfield as an grid of checkboxes
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void DrawFlagArray(const std::string& name, uint32_t& flags) {
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void DrawFlagArray32(const std::string& name, uint32_t& flags) {
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ImGui::PushID(name.c_str());
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for (int32_t flagIndex = 0; flagIndex < 32; flagIndex++) {
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if ((flagIndex % 8) != 0) {
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@ -526,6 +630,25 @@ void DrawFlagArray(const std::string& name, uint32_t& flags) {
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ImGui::PopID();
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}
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void DrawFlagArray16(const std::string& name, uint16_t& flags) {
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ImGui::PushID(name.c_str());
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for (int32_t flagIndex = 15; flagIndex >= 0; flagIndex--) {
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ImGui::SameLine();
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ImGui::PushID(flagIndex);
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uint32_t bitMask = 1 << flagIndex;
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bool flag = (flags & bitMask) != 0;
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if (ImGui::Checkbox("##check", &flag)) {
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if (flag) {
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flags |= bitMask;
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} else {
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flags &= ~bitMask;
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}
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}
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ImGui::PopID();
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}
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ImGui::PopID();
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}
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void DrawFlagsTab() {
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if (ImGui::TreeNode("Current Scene")) {
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if (gGlobalCtx != nullptr) {
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@ -534,7 +657,7 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Switch");
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InsertHelpHoverText("Permanently-saved switch flags");
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DrawFlagArray("Switch", act->flags.swch);
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DrawFlagArray32("Switch", act->flags.swch);
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});
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ImGui::SameLine();
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@ -542,13 +665,13 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Temp Switch");
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InsertHelpHoverText("Temporary switch flags. Unset on scene transitions");
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DrawFlagArray("Temp Switch", act->flags.tempSwch);
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DrawFlagArray32("Temp Switch", act->flags.tempSwch);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("Clear");
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InsertHelpHoverText("Permanently-saved room-clear flags");
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DrawFlagArray("Clear", act->flags.clear);
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DrawFlagArray32("Clear", act->flags.clear);
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});
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ImGui::SameLine();
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@ -556,13 +679,13 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Temp Clear");
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InsertHelpHoverText("Temporary room-clear flags. Unset on scene transitions");
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DrawFlagArray("Temp Clear", act->flags.tempClear);
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DrawFlagArray32("Temp Clear", act->flags.tempClear);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("Collect");
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InsertHelpHoverText("Permanently-saved collect flags");
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DrawFlagArray("Collect", act->flags.collect);
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DrawFlagArray32("Collect", act->flags.collect);
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});
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ImGui::SameLine();
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@ -570,13 +693,13 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Temp Collect");
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InsertHelpHoverText("Temporary collect flags. Unset on scene transitions");
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DrawFlagArray("Temp Collect", act->flags.tempCollect);
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DrawFlagArray32("Temp Collect", act->flags.tempCollect);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("Chest");
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InsertHelpHoverText("Permanently-saved chest flags");
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DrawFlagArray("Chest", act->flags.chest);
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DrawFlagArray32("Chest", act->flags.chest);
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});
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ImGui::SameLine();
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@ -633,7 +756,7 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Switch");
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InsertHelpHoverText("Switch flags");
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DrawFlagArray("Switch", gSaveContext.sceneFlags[selectedSceneFlagMap].swch);
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DrawFlagArray32("Switch", gSaveContext.sceneFlags[selectedSceneFlagMap].swch);
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});
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ImGui::SameLine();
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@ -641,13 +764,13 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Clear");
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InsertHelpHoverText("Room-clear flags");
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DrawFlagArray("Clear", gSaveContext.sceneFlags[selectedSceneFlagMap].clear);
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DrawFlagArray32("Clear", gSaveContext.sceneFlags[selectedSceneFlagMap].clear);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("Collect");
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InsertHelpHoverText("Collect flags");
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DrawFlagArray("Collect", gSaveContext.sceneFlags[selectedSceneFlagMap].collect);
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DrawFlagArray32("Collect", gSaveContext.sceneFlags[selectedSceneFlagMap].collect);
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});
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ImGui::SameLine();
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@ -655,13 +778,13 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Chest");
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InsertHelpHoverText("Chest flags");
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DrawFlagArray("Chest", gSaveContext.sceneFlags[selectedSceneFlagMap].chest);
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DrawFlagArray32("Chest", gSaveContext.sceneFlags[selectedSceneFlagMap].chest);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("Rooms");
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InsertHelpHoverText("Flags for visted rooms");
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DrawFlagArray("Rooms", gSaveContext.sceneFlags[selectedSceneFlagMap].rooms);
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DrawFlagArray32("Rooms", gSaveContext.sceneFlags[selectedSceneFlagMap].rooms);
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});
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ImGui::SameLine();
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@ -669,7 +792,7 @@ void DrawFlagsTab() {
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DrawGroupWithBorder([&]() {
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ImGui::Text("Floors");
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InsertHelpHoverText("Flags for visted floors");
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DrawFlagArray("Floors", gSaveContext.sceneFlags[selectedSceneFlagMap].floors);
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DrawFlagArray32("Floors", gSaveContext.sceneFlags[selectedSceneFlagMap].floors);
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});
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ImGui::TreePop();
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@ -730,6 +853,124 @@ void DrawFlagsTab() {
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gSaveContext.inventory.gsTokens = gsCount;
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}
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});
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if (ImGui::TreeNode("Event Check Inf Flags")) {
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DrawGroupWithBorder([&]() {
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ImGui::Text("0");
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InsertHelpHoverText("Mostly Kokiri Forest related");
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DrawFlagArray16("eci0", gSaveContext.eventChkInf[0]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("1");
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InsertHelpHoverText("Mostly Lon Lon Ranch related");
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DrawFlagArray16("eci1", gSaveContext.eventChkInf[1]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("2");
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InsertHelpHoverText("Dodongo Related?");
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DrawFlagArray16("eci2", gSaveContext.eventChkInf[2]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("3");
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InsertHelpHoverText("Mostly Zora related");
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DrawFlagArray16("eci3", gSaveContext.eventChkInf[3]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("4");
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InsertHelpHoverText("Random");
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DrawFlagArray16("eci4", gSaveContext.eventChkInf[4]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("5");
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InsertHelpHoverText("Mostly song learning related");
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DrawFlagArray16("eci5", gSaveContext.eventChkInf[5]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("6");
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InsertHelpHoverText("Random");
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DrawFlagArray16("eci6", gSaveContext.eventChkInf[6]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("7");
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InsertHelpHoverText("Boss Battle related");
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DrawFlagArray16("eci7", gSaveContext.eventChkInf[7]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("8");
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InsertHelpHoverText("Mask related?");
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DrawFlagArray16("eci8", gSaveContext.eventChkInf[8]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("9");
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InsertHelpHoverText("Mostly carpenter related");
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DrawFlagArray16("eci9", gSaveContext.eventChkInf[9]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("A");
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InsertHelpHoverText("First-time overworld entrance cs related");
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DrawFlagArray16("eci1", gSaveContext.eventChkInf[10]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("B");
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InsertHelpHoverText("First-time dungeon entrance cs/trial cs related");
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DrawFlagArray16("eci11", gSaveContext.eventChkInf[11]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("C");
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InsertHelpHoverText("Random");
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DrawFlagArray16("eci12", gSaveContext.eventChkInf[12]);
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});
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DrawGroupWithBorder([&]() {
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ImGui::Text("D");
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InsertHelpHoverText("Frog songs/GS rewards");
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DrawFlagArray16("eci13", gSaveContext.eventChkInf[13]);
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});
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Inf Table Flags")) {
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for (int i = 0; i < 30; i++) {
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std::string it_id = "it" + std::to_string(i);
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DrawGroupWithBorder([&]() {
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ImGui::Text("%2d", i);
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DrawFlagArray16(it_id, gSaveContext.infTable[i]);
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});
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Item Get Inf Flags")) {
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for (int i = 0; i < 4; i++) {
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std::string igi_id = "igi" + std::to_string(i);
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DrawGroupWithBorder([&]() {
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ImGui::Text("%d", i);
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DrawFlagArray16(igi_id, gSaveContext.itemGetInf[i]);
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});
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Event Inf Flags")) {
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for (int i = 0; i < 4; i++) {
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std::string ei_id = "ei" + std::to_string(i);
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DrawGroupWithBorder([&]() {
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ImGui::Text("%d", i);
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DrawFlagArray16(ei_id, gSaveContext.eventInf[i]);
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});
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}
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ImGui::TreePop();
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}
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}
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// Draws a combo that lets you choose and upgrade value from a drop-down of text values
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@ -1057,6 +1298,242 @@ void DrawQuestStatusTab() {
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ImGui::PopItemWidth();
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}
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void DrawPlayerTab() {
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if (gGlobalCtx != nullptr) {
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Player* player = GET_PLAYER(gGlobalCtx);
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const char* curSword;
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const char* curShield;
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const char* curTunic;
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const char* curBoots;
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switch (player->currentSwordItem) {
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case ITEM_SWORD_KOKIRI:
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curSword = "Kokiri Sword";
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break;
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case ITEM_SWORD_MASTER:
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curSword = "Master Sword";
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break;
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case ITEM_SWORD_BGS:
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curSword = "Biggoron's Sword";
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break;
|
||||
case ITEM_NONE:
|
||||
curSword = "None";
|
||||
break;
|
||||
default:
|
||||
curSword = "None";
|
||||
break;
|
||||
}
|
||||
|
||||
switch (player->currentShield) {
|
||||
case PLAYER_SHIELD_NONE:
|
||||
curShield = "None";
|
||||
break;
|
||||
case PLAYER_SHIELD_DEKU:
|
||||
curShield = "Deku Shield";
|
||||
break;
|
||||
case PLAYER_SHIELD_HYLIAN:
|
||||
curShield = "Hylian Shield";
|
||||
break;
|
||||
case PLAYER_SHIELD_MIRROR:
|
||||
curShield = "Mirror Shield";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (player->currentTunic) {
|
||||
case PLAYER_TUNIC_KOKIRI:
|
||||
curTunic = "Kokiri Tunic";
|
||||
break;
|
||||
case PLAYER_TUNIC_GORON:
|
||||
curTunic = "Goron Tunic";
|
||||
break;
|
||||
case PLAYER_TUNIC_ZORA:
|
||||
curTunic = "Zora Tunic";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (player->currentBoots) {
|
||||
case PLAYER_BOOTS_KOKIRI:
|
||||
curBoots = "Kokiri Boots";
|
||||
break;
|
||||
case PLAYER_BOOTS_IRON:
|
||||
curBoots = "Iron Boots";
|
||||
break;
|
||||
case PLAYER_BOOTS_HOVER:
|
||||
curBoots = "Hover Boots";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Link's Position");
|
||||
ImGui::InputScalar("X Pos", ImGuiDataType_Float, &player->actor.world.pos.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Y Pos", ImGuiDataType_Float, &player->actor.world.pos.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Z Pos", ImGuiDataType_Float, &player->actor.world.pos.z);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Link's Rotation");
|
||||
InsertHelpHoverText("For Link's rotation in relation to the world");
|
||||
ImGui::InputScalar("X Rot", ImGuiDataType_S16, &player->actor.world.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Y Rot", ImGuiDataType_S16, &player->actor.world.rot.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Z Rot", ImGuiDataType_S16, &player->actor.world.rot.z);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Link's Model Rotation");
|
||||
InsertHelpHoverText("For Link's actual model");
|
||||
ImGui::InputScalar("X ModRot", ImGuiDataType_S16, &player->actor.shape.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Y ModRot", ImGuiDataType_S16, &player->actor.shape.rot.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("Z ModRot", ImGuiDataType_S16, &player->actor.shape.rot.z);
|
||||
});
|
||||
|
||||
ImGui::InputScalar("Linear Velocity", ImGuiDataType_Float, &player->linearVelocity);
|
||||
InsertHelpHoverText("Link's speed along the XZ plane");
|
||||
|
||||
ImGui::InputScalar("Y Velocity", ImGuiDataType_Float, &player->actor.velocity.y);
|
||||
InsertHelpHoverText("Link's speed along the Y plane. Caps at -20");
|
||||
|
||||
ImGui::InputScalar("Wall Height", ImGuiDataType_Float, &player->wallHeight);
|
||||
InsertHelpHoverText("\"height used to determine whether link can climb or grab a ledge at the top\"");
|
||||
|
||||
ImGui::InputScalar("Invincibility Timer", ImGuiDataType_S8, &player->invincibilityTimer);
|
||||
InsertHelpHoverText("Can't take damage while this is nonzero");
|
||||
|
||||
ImGui::InputScalar("Gravity", ImGuiDataType_Float, &player->actor.gravity);
|
||||
InsertHelpHoverText("Rate at which Link falls. Default -4.0f");
|
||||
|
||||
if (ImGui::BeginCombo("Link Age on Load", gGlobalCtx->linkAgeOnLoad == 0 ? "Adult" : "Child")) {
|
||||
if (ImGui::Selectable("Adult")) {
|
||||
gGlobalCtx->linkAgeOnLoad = 0;
|
||||
}
|
||||
if (ImGui::Selectable("Child")) {
|
||||
gGlobalCtx->linkAgeOnLoad = 1;
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
InsertHelpHoverText("This will change Link's age when you load a map");
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Link's Current Equipment");
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 15);
|
||||
if (ImGui::BeginCombo("Sword", curSword)) {
|
||||
if (ImGui::Selectable("None")) {
|
||||
player->currentSwordItem = ITEM_NONE;
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
|
||||
}
|
||||
if (ImGui::Selectable("Kokiri Sword")) {
|
||||
player->currentSwordItem = ITEM_SWORD_KOKIRI;
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
|
||||
}
|
||||
if (ImGui::Selectable("Master Sword")) {
|
||||
player->currentSwordItem = ITEM_SWORD_MASTER;
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
|
||||
}
|
||||
if (ImGui::Selectable("Biggoron's Sword")) {
|
||||
if (gSaveContext.bgsFlag) {
|
||||
if (gSaveContext.swordHealth < 8) {
|
||||
gSaveContext.swordHealth = 8;
|
||||
}
|
||||
player->currentSwordItem = ITEM_SWORD_BGS;
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
|
||||
} else {
|
||||
if (gSaveContext.swordHealth < 8) {
|
||||
gSaveContext.swordHealth = 8;
|
||||
}
|
||||
player->currentSwordItem = ITEM_SWORD_BGS;
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
|
||||
}
|
||||
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS);
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
|
||||
}
|
||||
if (ImGui::BeginCombo("Shield", curShield)) {
|
||||
if (ImGui::Selectable("None")) {
|
||||
player->currentShield = PLAYER_SHIELD_NONE;
|
||||
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_NONE);
|
||||
}
|
||||
if (ImGui::Selectable("Deku Shield")) {
|
||||
player->currentShield = PLAYER_SHIELD_DEKU;
|
||||
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_DEKU);
|
||||
}
|
||||
if (ImGui::Selectable("Hylian Shield")) {
|
||||
player->currentShield = PLAYER_SHIELD_HYLIAN;
|
||||
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_HYLIAN);
|
||||
}
|
||||
if (ImGui::Selectable("Mirror Shield")) {
|
||||
player->currentShield = PLAYER_SHIELD_MIRROR;
|
||||
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_MIRROR);
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Tunic", curTunic)) {
|
||||
if (ImGui::Selectable("Kokiri Tunic")) {
|
||||
player->currentTunic = PLAYER_TUNIC_KOKIRI;
|
||||
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_KOKIRI + 1);
|
||||
}
|
||||
if (ImGui::Selectable("Goron Tunic")) {
|
||||
player->currentTunic = PLAYER_TUNIC_GORON;
|
||||
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_GORON + 1);
|
||||
}
|
||||
if (ImGui::Selectable("Zora Tunic")) {
|
||||
player->currentTunic = PLAYER_TUNIC_ZORA;
|
||||
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_ZORA + 1);
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Boots", curBoots)) {
|
||||
if (ImGui::Selectable("Kokiri Boots")) {
|
||||
player->currentBoots = PLAYER_BOOTS_KOKIRI;
|
||||
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_KOKIRI + 1);
|
||||
}
|
||||
if (ImGui::Selectable("Iron Boots")) {
|
||||
player->currentBoots = PLAYER_BOOTS_IRON;
|
||||
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_IRON + 1);
|
||||
}
|
||||
if (ImGui::Selectable("Hover Boots")) {
|
||||
player->currentBoots = PLAYER_BOOTS_HOVER;
|
||||
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_HOVER + 1);
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
ImU16 one = 1;
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Current C Equips");
|
||||
ImGui::InputScalar("C Left", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[1], &one, NULL);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("C Down", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[2], &one, NULL);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("C Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[3], &one, NULL);
|
||||
});
|
||||
|
||||
} else {
|
||||
ImGui::Text("Global Context needed for player info!");
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSaveEditor(bool& open) {
|
||||
if (!open) {
|
||||
return;
|
||||
@ -1094,6 +1571,11 @@ void DrawSaveEditor(bool& open) {
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Player")) {
|
||||
DrawPlayerTab();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user