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DEL: Boss Key on BOTW and Boss/Small key on ICE Cavern
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4f1d667ec5
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@ -1370,21 +1370,12 @@ void DrawFloatingDungeons(int Icon_Cells_Size, int Icon_Spacing) {
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ImGui::SameLine(Icon_Cells_Size * 2);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Icon_Spacing * 2);
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DrawDungeonItem(ITEM_KEY_SMALL, SCENE_HAKADANCH);
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ImGui::SameLine(Icon_Cells_Size * 3);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Icon_Spacing * 3);
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DrawDungeonItem(ITEM_KEY_SMALL, SCENE_ICE_DOUKUTO);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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DrawDungeonItem(ITEM_KEY_BOSS, SCENE_JYASINZOU);
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ImGui::SameLine(Icon_Cells_Size);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Icon_Spacing);
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DrawDungeonItem(ITEM_KEY_BOSS, SCENE_HAKADAN);
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ImGui::SameLine(Icon_Cells_Size * 2);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Icon_Spacing * 2);
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DrawDungeonItem(ITEM_KEY_BOSS, SCENE_HAKADANCH);
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ImGui::SameLine(Icon_Cells_Size * 3);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Icon_Spacing * 3);
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DrawDungeonItem(ITEM_KEY_BOSS, SCENE_ICE_DOUKUTO);
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} else {
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DrawDungeonItem(ITEM_KEY_SMALL, SCENE_HAKADANCH);
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ImGui::SameLine(Icon_Cells_Size);
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