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Fix lost woods leading music in rando (#1155)
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@ -40,9 +40,8 @@ void EnRiverSound_Init(Actor* thisx, GlobalContext* globalCtx) {
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Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
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Actor_Kill(&this->actor);
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} else if (this->actor.params == RS_SARIAS_SONG) {
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if (!CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) ||
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CHECK_QUEST_ITEM(QUEST_SONG_SARIA) ||
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gSaveContext.n64ddFlag) {
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// Always have leading music in rando
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if ((!CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) || CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) && !gSaveContext.n64ddFlag) {
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Actor_Kill(&this->actor);
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}
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}
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