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Fix syntax
I think the !=0 is needed
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@ -12678,7 +12678,7 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
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// In Rando, if we get special quest items (medallions/stones/songs), play their respective unique fanfares
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// In Rando, if we get special quest items (medallions/stones/songs), play their respective unique fanfares
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// instead of the default "get item" fanfare (if we have the setting toggled on)
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// instead of the default "get item" fanfare (if we have the setting toggled on)
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if (gSaveContext.n64ddFlag && CVar_GetS32("gRandoFanfareByItemType", 0)) {
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if (gSaveContext.n64ddFlag && CVar_GetS32("gRandoFanfareByItemType", 0) != 0) {
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// If the item we're getting is a medallion, play the "get a medallion" fanfare
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// If the item we're getting is a medallion, play the "get a medallion" fanfare
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if ((this->getItemId == GI_MEDALLION_FOREST) || (this->getItemId == GI_MEDALLION_FIRE) ||
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if ((this->getItemId == GI_MEDALLION_FOREST) || (this->getItemId == GI_MEDALLION_FIRE) ||
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(this->getItemId == GI_MEDALLION_WATER) || (this->getItemId == GI_MEDALLION_SHADOW) ||
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(this->getItemId == GI_MEDALLION_WATER) || (this->getItemId == GI_MEDALLION_SHADOW) ||
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