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Randomizer: Fixes defaults for LACS and Rainbow Bridge. (#2937)
* Fixes incompatible default rando settings around Greg as reward. * Fixes defaults for LACS.
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@ -2874,10 +2874,10 @@ void GenerateRandomizerImgui(std::string seed = "") {
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cvarSettings[RSK_STARTING_AGE] = CVarGetInteger("gRandomizeStartingAge", RO_AGE_CHILD);
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cvarSettings[RSK_STARTING_AGE] = CVarGetInteger("gRandomizeStartingAge", RO_AGE_CHILD);
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cvarSettings[RSK_GERUDO_FORTRESS] = CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL);
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cvarSettings[RSK_GERUDO_FORTRESS] = CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL);
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cvarSettings[RSK_RAINBOW_BRIDGE] = CVarGetInteger("gRandomizeRainbowBridge", RO_BRIDGE_VANILLA);
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cvarSettings[RSK_RAINBOW_BRIDGE] = CVarGetInteger("gRandomizeRainbowBridge", RO_BRIDGE_VANILLA);
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cvarSettings[RSK_RAINBOW_BRIDGE_STONE_COUNT] = CVarGetInteger("gRandomizeStoneCount", 4);
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cvarSettings[RSK_RAINBOW_BRIDGE_STONE_COUNT] = CVarGetInteger("gRandomizeStoneCount", 3);
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cvarSettings[RSK_RAINBOW_BRIDGE_MEDALLION_COUNT] = CVarGetInteger("gRandomizeMedallionCount", 7);
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cvarSettings[RSK_RAINBOW_BRIDGE_MEDALLION_COUNT] = CVarGetInteger("gRandomizeMedallionCount", 6);
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cvarSettings[RSK_RAINBOW_BRIDGE_REWARD_COUNT] = CVarGetInteger("gRandomizeRewardCount", 10);
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cvarSettings[RSK_RAINBOW_BRIDGE_REWARD_COUNT] = CVarGetInteger("gRandomizeRewardCount", 9);
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cvarSettings[RSK_RAINBOW_BRIDGE_DUNGEON_COUNT] = CVarGetInteger("gRandomizeDungeonCount", 9);
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cvarSettings[RSK_RAINBOW_BRIDGE_DUNGEON_COUNT] = CVarGetInteger("gRandomizeDungeonCount", 8);
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cvarSettings[RSK_RAINBOW_BRIDGE_TOKEN_COUNT] = CVarGetInteger("gRandomizeTokenCount", 100);
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cvarSettings[RSK_RAINBOW_BRIDGE_TOKEN_COUNT] = CVarGetInteger("gRandomizeTokenCount", 100);
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cvarSettings[RSK_BRIDGE_OPTIONS] = CVarGetInteger("gRandomizeBridgeRewardOptions", 0);
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cvarSettings[RSK_BRIDGE_OPTIONS] = CVarGetInteger("gRandomizeBridgeRewardOptions", 0);
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cvarSettings[RSK_GANONS_TRIALS] = CVarGetInteger("gRandomizeGanonTrial", RO_GANONS_TRIALS_SET_NUMBER);
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cvarSettings[RSK_GANONS_TRIALS] = CVarGetInteger("gRandomizeGanonTrial", RO_GANONS_TRIALS_SET_NUMBER);
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@ -2967,10 +2967,10 @@ void GenerateRandomizerImgui(std::string seed = "") {
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cvarSettings[RSK_KEYRINGS_GANONS_CASTLE] = CVarGetInteger("gRandomizeShuffleKeyRingsGanonsCastle", 0);
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cvarSettings[RSK_KEYRINGS_GANONS_CASTLE] = CVarGetInteger("gRandomizeShuffleKeyRingsGanonsCastle", 0);
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cvarSettings[RSK_BOSS_KEYSANITY] = CVarGetInteger("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
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cvarSettings[RSK_BOSS_KEYSANITY] = CVarGetInteger("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
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cvarSettings[RSK_GANONS_BOSS_KEY] = CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA);
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cvarSettings[RSK_GANONS_BOSS_KEY] = CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA);
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cvarSettings[RSK_LACS_STONE_COUNT] = CVarGetInteger("gRandomizeLacsStoneCount", 4);
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cvarSettings[RSK_LACS_STONE_COUNT] = CVarGetInteger("gRandomizeLacsStoneCount", 3);
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cvarSettings[RSK_LACS_MEDALLION_COUNT] = CVarGetInteger("gRandomizeLacsMedallionCount", 7);
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cvarSettings[RSK_LACS_MEDALLION_COUNT] = CVarGetInteger("gRandomizeLacsMedallionCount", 6);
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cvarSettings[RSK_LACS_REWARD_COUNT] = CVarGetInteger("gRandomizeLacsRewardCount", 10);
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cvarSettings[RSK_LACS_REWARD_COUNT] = CVarGetInteger("gRandomizeLacsRewardCount", 9);
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cvarSettings[RSK_LACS_DUNGEON_COUNT] = CVarGetInteger("gRandomizeLacsDungeonCount", 9);
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cvarSettings[RSK_LACS_DUNGEON_COUNT] = CVarGetInteger("gRandomizeLacsDungeonCount", 8);
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cvarSettings[RSK_LACS_TOKEN_COUNT] = CVarGetInteger("gRandomizeLacsTokenCount", 100);
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cvarSettings[RSK_LACS_TOKEN_COUNT] = CVarGetInteger("gRandomizeLacsTokenCount", 100);
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cvarSettings[RSK_LACS_OPTIONS] = CVarGetInteger("gRandomizeLacsRewardOptions", 0);
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cvarSettings[RSK_LACS_OPTIONS] = CVarGetInteger("gRandomizeLacsRewardOptions", 0);
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cvarSettings[RSK_STARTING_CONSUMABLES] = CVarGetInteger("gRandomizeStartingConsumables", 0);
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cvarSettings[RSK_STARTING_CONSUMABLES] = CVarGetInteger("gRandomizeStartingConsumables", 0);
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