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https://github.com/HarbourMasters/Shipwright.git
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Batter space management
Semi-responsive logic for small resolution
This commit is contained in:
parent
e66c4751ea
commit
f7bcbe3049
@ -684,14 +684,21 @@ namespace SohImGui {
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}
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}
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//ImGui::SameLine(); // Removing that one to gain some width spacing on the HUD editor
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//ImGui::SameLine(); // Removing that one to gain some width spacing on the HUD editor
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ImGui::NewLine();
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ImGui::NewLine();
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ImGui::PushItemWidth(-FLT_MIN);
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ResetColor(cvarName, &ColorRGBA, default_colors, has_alpha);
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ResetColor(cvarName, &ColorRGBA, default_colors, has_alpha);
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ImGui::SameLine();
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ImGui::SameLine();
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RandomizeColor(cvarName, &ColorRGBA);
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RandomizeColor(cvarName, &ColorRGBA);
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if (allow_rainbow) {
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if (allow_rainbow) {
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//Not all draw support rainbow, like Navi.
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if (ImGui::GetWindowSize().x > 560) {
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ImGui::SameLine();
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ImGui::SameLine();
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}
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else {
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ImGui::NewLine();
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}
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RainbowColor(cvarName, &ColorRGBA);
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RainbowColor(cvarName, &ColorRGBA);
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}
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}
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ImGui::PopItemWidth();
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}
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}
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void DrawMainMenuAndCalculateGameSize(void) {
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void DrawMainMenuAndCalculateGameSize(void) {
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@ -1202,11 +1209,13 @@ namespace SohImGui {
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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// COLUMN 1.1 - HEARTS
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// COLUMN 1.1 - HEARTS
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ImGui::PushItemWidth(-FLT_MIN);
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EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255, 70, 50, 255));
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EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255, 70, 50, 255));
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Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
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Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
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ImGui::Separator();
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ImGui::Separator();
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EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255, 255, 255, 255));
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EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255, 255, 255, 255));
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Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
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Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
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ImGui::PopItemWidth();
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ImGui::Separator();
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ImGui::Separator();
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if (ImGui::BeginTable("tableMisc", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
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if (ImGui::BeginTable("tableMisc", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
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ImGui::TableSetupColumn("Misc", ImGuiTableColumnFlags_WidthStretch, 600.0f);
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ImGui::TableSetupColumn("Misc", ImGuiTableColumnFlags_WidthStretch, 600.0f);
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@ -1214,6 +1223,7 @@ namespace SohImGui {
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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// COLUMN 1.2 - MISC
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// COLUMN 1.2 - MISC
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ImGui::PushItemWidth(-FLT_MIN);
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EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0, 255, 255, 255));
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EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0, 255, 255, 255));
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Tooltip("Affect the Dungeon and Overworld minimaps.");
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Tooltip("Affect the Dungeon and Overworld minimaps.");
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ImGui::Separator();
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ImGui::Separator();
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@ -1222,11 +1232,12 @@ namespace SohImGui {
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ImGui::Separator();
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ImGui::Separator();
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EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200, 230, 255, 255));
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EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200, 230, 255, 255));
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Tooltip("Affect the Small keys icon on interface\nGray by default.");
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Tooltip("Affect the Small keys icon on interface\nGray by default.");
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ImGui::Separator();
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ImGui::PopItemWidth();
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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// COLUMN 2 - MAGIC BAR
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// COLUMN 2 - MAGIC BAR
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ImGui::PushItemWidth(-FLT_MIN);
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EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255, 255, 255, 255));
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EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255, 255, 255, 255));
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Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
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Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
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ImGui::Separator();
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ImGui::Separator();
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@ -1236,8 +1247,10 @@ namespace SohImGui {
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EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(250, 250, 0, 255));
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EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(250, 250, 0, 255));
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Tooltip("Affect the magic bar when being used\nYellow in original game.");
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Tooltip("Affect the magic bar when being used\nYellow in original game.");
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ImGui::Separator();
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ImGui::Separator();
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ImGui::PopItemWidth();
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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// COLUMN 3 - BUTTON
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// COLUMN 3 - BUTTON
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ImGui::PushItemWidth(-FLT_MIN);
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EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90, 90, 255, 255));
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EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90, 90, 255, 255));
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Tooltip("A Buttons colors (Green in original GameCube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
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Tooltip("A Buttons colors (Green in original GameCube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
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ImGui::Separator();
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ImGui::Separator();
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@ -1250,7 +1263,7 @@ namespace SohImGui {
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EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120, 120, 120, 255));
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EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120, 120, 120, 255));
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Tooltip("Start Button colors (gray in GameCube)\nAffect Start button colors in inventory");
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Tooltip("Start Button colors (gray in GameCube)\nAffect Start button colors in inventory");
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ImGui::Separator();
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ImGui::Separator();
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ImGui::PopItemWidth();
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ImGui::EndTable();
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ImGui::EndTable();
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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