mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Batter space management
Semi-responsive logic for small resolution
This commit is contained in:
parent
e66c4751ea
commit
f7bcbe3049
@ -684,14 +684,21 @@ namespace SohImGui {
|
||||
}
|
||||
//ImGui::SameLine(); // Removing that one to gain some width spacing on the HUD editor
|
||||
ImGui::NewLine();
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
ResetColor(cvarName, &ColorRGBA, default_colors, has_alpha);
|
||||
ImGui::SameLine();
|
||||
RandomizeColor(cvarName, &ColorRGBA);
|
||||
if (allow_rainbow) {
|
||||
//Not all draw support rainbow, like Navi.
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::GetWindowSize().x > 560) {
|
||||
ImGui::SameLine();
|
||||
}
|
||||
else {
|
||||
ImGui::NewLine();
|
||||
}
|
||||
RainbowColor(cvarName, &ColorRGBA);
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
|
||||
void DrawMainMenuAndCalculateGameSize(void) {
|
||||
@ -1202,11 +1209,13 @@ namespace SohImGui {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
// COLUMN 1.1 - HEARTS
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255, 70, 50, 255));
|
||||
Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255, 255, 255, 255));
|
||||
Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginTable("tableMisc", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
|
||||
ImGui::TableSetupColumn("Misc", ImGuiTableColumnFlags_WidthStretch, 600.0f);
|
||||
@ -1214,6 +1223,7 @@ namespace SohImGui {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
// COLUMN 1.2 - MISC
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0, 255, 255, 255));
|
||||
Tooltip("Affect the Dungeon and Overworld minimaps.");
|
||||
ImGui::Separator();
|
||||
@ -1222,11 +1232,12 @@ namespace SohImGui {
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200, 230, 255, 255));
|
||||
Tooltip("Affect the Small keys icon on interface\nGray by default.");
|
||||
ImGui::Separator();
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
// COLUMN 2 - MAGIC BAR
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255, 255, 255, 255));
|
||||
Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
|
||||
ImGui::Separator();
|
||||
@ -1236,8 +1247,10 @@ namespace SohImGui {
|
||||
EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(250, 250, 0, 255));
|
||||
Tooltip("Affect the magic bar when being used\nYellow in original game.");
|
||||
ImGui::Separator();
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::TableNextColumn();
|
||||
// COLUMN 3 - BUTTON
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90, 90, 255, 255));
|
||||
Tooltip("A Buttons colors (Green in original GameCube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
|
||||
ImGui::Separator();
|
||||
@ -1250,7 +1263,7 @@ namespace SohImGui {
|
||||
EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120, 120, 120, 255));
|
||||
Tooltip("Start Button colors (gray in GameCube)\nAffect Start button colors in inventory");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndTable();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user