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Fixes bad Key Ring Count under certain conditions.
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@ -2967,7 +2967,11 @@ void GenerateRandomizerImgui(std::string seed = "") {
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cvarSettings[RSK_KEYSANITY] = CVarGetInteger("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
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cvarSettings[RSK_GERUDO_KEYS] = CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA);
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cvarSettings[RSK_KEYRINGS] = CVarGetInteger("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF);
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cvarSettings[RSK_KEYRINGS_RANDOM_COUNT] = CVarGetInteger("gRandomizeShuffleKeyRingsRandomCount", 8);
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int maxKeyringCount = (CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_NORMAL &&
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CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA)
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? 9
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: 8;
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cvarSettings[RSK_KEYRINGS_RANDOM_COUNT] = std::min(CVarGetInteger("gRandomizeShuffleKeyRingsRandomCount", maxKeyringCount), maxKeyringCount);
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// Don't allow this to be on if Gerudo Fortress Carpenters is anything other than Normal
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cvarSettings[RSK_KEYRINGS_GERUDO_FORTRESS] =
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(CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_NORMAL &&
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