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Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots * Update soh/src/overlays/actors/ovl_player_actor/z_player.c --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@ -10629,7 +10629,14 @@ void Player_UseTunicBoots(Player* this, PlayState* play) {
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s32 i;
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s32 i;
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s32 item;
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s32 item;
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s32 actionParam;
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s32 actionParam;
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if (!(this->stateFlags1 & PLAYER_STATE1_INPUT_DISABLED || this->stateFlags1 & PLAYER_STATE1_IN_ITEM_CS || this->stateFlags1 & PLAYER_STATE1_IN_CUTSCENE || this->stateFlags1 & PLAYER_STATE1_TEXT_ON_SCREEN || this->stateFlags2 & PLAYER_STATE2_OCARINA_PLAYING)) {
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if (!(
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this->stateFlags1 & PLAYER_STATE1_INPUT_DISABLED ||
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this->stateFlags1 & PLAYER_STATE1_IN_ITEM_CS ||
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this->stateFlags1 & PLAYER_STATE1_IN_CUTSCENE ||
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this->stateFlags1 & PLAYER_STATE1_TEXT_ON_SCREEN ||
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this->stateFlags1 & PLAYER_STATE1_DEAD ||
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this->stateFlags2 & PLAYER_STATE2_OCARINA_PLAYING
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)) {
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for (i = 0; i < ARRAY_COUNT(D_80854388); i++) {
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for (i = 0; i < ARRAY_COUNT(D_80854388); i++) {
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if (CHECK_BTN_ALL(sControlInput->press.button, D_80854388[i])) {
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if (CHECK_BTN_ALL(sControlInput->press.button, D_80854388[i])) {
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break;
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break;
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