diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index 5788000f8..58c9ce46d 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -2939,6 +2939,14 @@ void GenerateRandomizerImgui(std::string seed = "") { excludedLocations.insert((RandomizerCheck)std::stoi(excludedLocationString)); } + // Remove excludes for locations that are no longer allowed to be excluded + for (auto [randomizerCheck, rcObject] : RandomizerCheckObjects::GetAllRCObjects()) { + auto elfound = excludedLocations.find(rcObject.rc); + if (!rcObject.visibleInImgui && elfound != excludedLocations.end()) { + excludedLocations.erase(elfound); + } + } + RandoMain::GenerateRando(cvarSettings, excludedLocations, seed); memset(seedInputBuffer, 0, MAX_SEED_BUFFER_SIZE); @@ -4202,8 +4210,8 @@ void DrawRandoEditor(bool& open) { for (auto [rcArea, rcObjects] : RandomizerCheckObjects::GetAllRCObjectsByArea()) { bool hasItems = false; for (auto [randomizerCheck, rcObject] : rcObjects) { - if (rcObject.visibleInImgui && !excludedLocations.count(rcObject.rc) && - locationSearch.PassFilter(rcObject.rcSpoilerName.c_str())) { + if (rcObject->visibleInImgui && !excludedLocations.count(rcObject->rc) && + locationSearch.PassFilter(rcObject->rcSpoilerName.c_str())) { hasItems = true; break; @@ -4214,11 +4222,11 @@ void DrawRandoEditor(bool& open) { ImGui::SetNextItemOpen(true, ImGuiCond_Once); if (ImGui::TreeNode(RandomizerCheckObjects::GetRCAreaName(rcArea).c_str())) { for (auto [randomizerCheck, rcObject] : rcObjects) { - if (rcObject.visibleInImgui && !excludedLocations.count(rcObject.rc) && - locationSearch.PassFilter(rcObject.rcSpoilerName.c_str())) { + if (rcObject->visibleInImgui && !excludedLocations.count(rcObject->rc) && + locationSearch.PassFilter(rcObject->rcSpoilerName.c_str())) { - if (ImGui::ArrowButton(std::to_string(rcObject.rc).c_str(), ImGuiDir_Right)) { - excludedLocations.insert(rcObject.rc); + if (ImGui::ArrowButton(std::to_string(rcObject->rc).c_str(), ImGuiDir_Right)) { + excludedLocations.insert(rcObject->rc); // todo: this efficently when we build out cvar array support std::string excludedLocationString = ""; for (auto excludedLocationIt : excludedLocations) { @@ -4229,7 +4237,7 @@ void DrawRandoEditor(bool& open) { SohImGui::RequestCvarSaveOnNextTick(); } ImGui::SameLine(); - ImGui::Text(rcObject.rcShortName.c_str()); + ImGui::Text(rcObject->rcShortName.c_str()); } } ImGui::TreePop(); @@ -4246,7 +4254,7 @@ void DrawRandoEditor(bool& open) { for (auto [rcArea, rcObjects] : RandomizerCheckObjects::GetAllRCObjectsByArea()) { bool hasItems = false; for (auto [randomizerCheck, rcObject] : rcObjects) { - if (rcObject.visibleInImgui && excludedLocations.count(rcObject.rc)) { + if (rcObject->visibleInImgui && excludedLocations.count(rcObject->rc)) { hasItems = true; break; } @@ -4256,9 +4264,9 @@ void DrawRandoEditor(bool& open) { ImGui::SetNextItemOpen(true, ImGuiCond_Once); if (ImGui::TreeNode(RandomizerCheckObjects::GetRCAreaName(rcArea).c_str())) { for (auto [randomizerCheck, rcObject] : rcObjects) { - auto elfound = excludedLocations.find(rcObject.rc); - if (rcObject.visibleInImgui && elfound != excludedLocations.end()) { - if (ImGui::ArrowButton(std::to_string(rcObject.rc).c_str(), ImGuiDir_Left)) { + auto elfound = excludedLocations.find(rcObject->rc); + if (rcObject->visibleInImgui && elfound != excludedLocations.end()) { + if (ImGui::ArrowButton(std::to_string(rcObject->rc).c_str(), ImGuiDir_Left)) { excludedLocations.erase(elfound); // todo: this efficently when we build out cvar array support std::string excludedLocationString = ""; @@ -4270,7 +4278,7 @@ void DrawRandoEditor(bool& open) { SohImGui::RequestCvarSaveOnNextTick(); } ImGui::SameLine(); - ImGui::Text(rcObject.rcShortName.c_str()); + ImGui::Text(rcObject->rcShortName.c_str()); } } ImGui::TreePop(); diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp index 4e561b8d9..d59dc1226 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp @@ -62,36 +62,36 @@ std::map rcObjects = { RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_SPOT10, 27905, GI_SKULL_TOKEN, "GS Bean Patch Near Bridge", "LW GS Bean Patch Near Bridge"), RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_SPOT10, 27906, GI_SKULL_TOKEN, "GS Bean Patch Near Theater", "LW GS Bean Patch Near Theater"), RC_OBJECT(RC_LW_GS_ABOVE_THEATER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_SPOT10, 19716, GI_SKULL_TOKEN, "GS Above Theater", "LW GS Above Theater"), - RC_OBJECT(RC_LW_GIFT_FROM_SARIA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Gift From Saria", "LW Gift From Saria"), + RC_OBJECT(RC_LW_GIFT_FROM_SARIA, RCVORMQ_BOTH, RCTYPE_OCARINA, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Gift From Saria", "LW Gift From Saria"), RC_OBJECT(RC_LW_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_SPOT10, 14365, GI_NONE, "Gossip Stone", "LW Gossip Stone"), RC_OBJECT(RC_LW_NEAR_SHORTCUTS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_KAKUSIANA, -22964, GI_NONE, "Near Shortcuts Gossip Stone", "LW Near Shortcuts Gossip Stone"), - RC_OBJECT(RC_SFM_WOLFOS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_BOX, SCENE_KAKUSIANA, 31409, GI_RUPEE_PURPLE, "Wolfos Grotto Chest", "SFM Wolfos Grotto Chest"), - RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xEE), GI_POTION_RED, "Deku Scrub Grotto Rear", "SFM Deku Scrub Grotto Rear"), - RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xEE), GI_POTION_GREEN, "Deku Scrub Grotto Front", "SFM Deku Scrub Grotto Front"), - RC_OBJECT(RC_SFM_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_SI, SCENE_SPOT05, 19720, GI_SKULL_TOKEN, "GS", "SFM GS"), - RC_OBJECT(RC_SHEIK_IN_FOREST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SPOT05, 0x00, GI_NONE, "Sheik in Forest", "Sheik in Forest"), - RC_OBJECT(RC_SONG_FROM_SARIA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SPOT05, 0x00, GI_NONE, "Song from Saria", "Song from Saria"), - RC_OBJECT(RC_SFM_MAZE_LOWER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14358, GI_NONE, "Maze Lower Gossip Stone", "SFM Maze Lower Gossip Stone"), - RC_OBJECT(RC_SFM_MAZE_UPPER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14615, GI_NONE, "Maze Upper Gossip Stone", "SFM Maze Upper Gossip Stone"), - RC_OBJECT(RC_SFM_SARIA_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14876, GI_NONE, "Saria Gossip Stone", "SFM Saria Gossip Stone"), + RC_OBJECT(RC_SFM_WOLFOS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_BOX, SCENE_KAKUSIANA, 31409, GI_RUPEE_PURPLE, "Wolfos Grotto Chest", "SFM Wolfos Grotto Chest"), + RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xEE), GI_POTION_RED, "Deku Scrub Grotto Rear", "SFM Deku Scrub Grotto Rear"), + RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xEE), GI_POTION_GREEN, "Deku Scrub Grotto Front", "SFM Deku Scrub Grotto Front"), + RC_OBJECT(RC_SFM_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_SI, SCENE_SPOT05, 19720, GI_SKULL_TOKEN, "GS", "SFM GS"), + RC_OBJECT(RC_SHEIK_IN_FOREST, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SPOT05, 0x00, GI_NONE, "Sheik in Forest", "Sheik in Forest"), + RC_OBJECT(RC_SONG_FROM_SARIA, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SPOT05, 0x00, GI_NONE, "Song from Saria", "Song from Saria"), + RC_OBJECT(RC_SFM_MAZE_LOWER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14358, GI_NONE, "Maze Lower Gossip Stone", "SFM Maze Lower Gossip Stone"), + RC_OBJECT(RC_SFM_MAZE_UPPER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14615, GI_NONE, "Maze Upper Gossip Stone", "SFM Maze Upper Gossip Stone"), + RC_OBJECT(RC_SFM_SARIA_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14876, GI_NONE, "Saria Gossip Stone", "SFM Saria Gossip Stone"), - RC_OBJECT(RC_HF_SOUTHEAST_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22978, GI_RUPEE_RED, "Southeast Grotto Chest", "HF Southeast Grotto Chest"), - RC_OBJECT(RC_HF_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22947, GI_RUPEE_BLUE, "Open Grotto Chest", "HF Open Grotto Chest"), - RC_OBJECT(RC_HF_NEAR_MARKET_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22944, GI_RUPEE_BLUE, "Near Market Grotto Chest", "HF Near Market Grotto Chest"), - RC_OBJECT(RC_HF_OCARINA_OF_TIME_ITEM, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_SPOT00, 0x00, GI_NONE, "Ocarina of Time Item", "HF Ocarina of Time Item"), - RC_OBJECT(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_ITEM00, SCENE_KAKUSIANA, 262, GI_HEART_PIECE, "Tektite Grotto Freestanding PoH", "HF Tektite Grotto Freestanding PoH"), - RC_OBJECT(RC_HF_DEKU_SCRUB_GROTTO, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_HYRULE_FIELD, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x02,0xE6), GI_HEART_PIECE, "Deku Scrub Grotto", "HF Deku Scrub Grotto"), - RC_OBJECT(RC_HF_GS_COW_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_FIELD, ACTOR_EN_SI, SCENE_KAKUSIANA, 10753, GI_SKULL_TOKEN, "GS Cow Grotto", "HF GS Cow Grotto"), - RC_OBJECT(RC_HF_GS_NEAR_KAK_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_FIELD, ACTOR_EN_SI, SCENE_KAKUSIANA, 10754, GI_SKULL_TOKEN, "GS Near Kak Grotto", "HF GS Near Kak Grotto"), - RC_OBJECT(RC_SONG_FROM_OCARINA_OF_TIME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Ocarina of Time", "Song from Ocarina of Time"), - RC_OBJECT(RC_HF_COW_GROTTO_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_HYRULE_FIELD, ACTOR_EN_COW, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(3485,-291), GI_MILK, "Cow Grotto Cow", "HF Cow Grotto Cow"), - RC_OBJECT(RC_HF_COW_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, 14363, GI_NONE, "Cow Grotto Gossip Stone", "HF Cow Grotto Gossip Stone"), - RC_OBJECT(RC_HF_NEAR_MARKET_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22944, GI_NONE, "Near Market Gossip Stone", "HF Near Market Gossip Stone"), - RC_OBJECT(RC_HF_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22947, GI_NONE, "Open Grotto Gossip Stone", "HF Open Grotto Gossip Stone"), - RC_OBJECT(RC_HF_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22978, GI_NONE, "Southeast Gossip Stone", "HF Southeast Gossip Stone"), + RC_OBJECT(RC_HF_SOUTHEAST_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22978, GI_RUPEE_RED, "Southeast Grotto Chest", "HF Southeast Grotto Chest"), + RC_OBJECT(RC_HF_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22947, GI_RUPEE_BLUE, "Open Grotto Chest", "HF Open Grotto Chest"), + RC_OBJECT(RC_HF_NEAR_MARKET_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22944, GI_RUPEE_BLUE, "Near Market Grotto Chest", "HF Near Market Grotto Chest"), + RC_OBJECT(RC_HF_OCARINA_OF_TIME_ITEM, RCVORMQ_BOTH, RCTYPE_OCARINA, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_SPOT00, 0x00, GI_NONE, "Ocarina of Time Item", "HF Ocarina of Time Item"), + RC_OBJECT(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_ITEM00, SCENE_KAKUSIANA, 262, GI_HEART_PIECE, "Tektite Grotto Freestanding PoH", "HF Tektite Grotto Freestanding PoH"), + RC_OBJECT(RC_HF_DEKU_SCRUB_GROTTO, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_HYRULE_FIELD, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x02,0xE6), GI_HEART_PIECE, "Deku Scrub Grotto", "HF Deku Scrub Grotto"), + RC_OBJECT(RC_HF_GS_COW_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_FIELD, ACTOR_EN_SI, SCENE_KAKUSIANA, 10753, GI_SKULL_TOKEN, "GS Cow Grotto", "HF GS Cow Grotto"), + RC_OBJECT(RC_HF_GS_NEAR_KAK_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_FIELD, ACTOR_EN_SI, SCENE_KAKUSIANA, 10754, GI_SKULL_TOKEN, "GS Near Kak Grotto", "HF GS Near Kak Grotto"), + RC_OBJECT(RC_SONG_FROM_OCARINA_OF_TIME, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Ocarina of Time", "Song from Ocarina of Time"), + RC_OBJECT(RC_HF_COW_GROTTO_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_HYRULE_FIELD, ACTOR_EN_COW, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(3485,-291), GI_MILK, "Cow Grotto Cow", "HF Cow Grotto Cow"), + RC_OBJECT(RC_HF_COW_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, 14363, GI_NONE, "Cow Grotto Gossip Stone", "HF Cow Grotto Gossip Stone"), + RC_OBJECT(RC_HF_NEAR_MARKET_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22944, GI_NONE, "Near Market Gossip Stone", "HF Near Market Gossip Stone"), + RC_OBJECT(RC_HF_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22947, GI_NONE, "Open Grotto Gossip Stone", "HF Open Grotto Gossip Stone"), + RC_OBJECT(RC_HF_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22978, GI_NONE, "Southeast Gossip Stone", "HF Southeast Gossip Stone"), RC_OBJECT(RC_LH_CHILD_FISHING, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_TURIBORI, 0x00, GI_NONE, "Child Fishing", "LH Child Fishing"), @@ -145,129 +145,129 @@ std::map rcObjects = { RC_OBJECT(RC_WASTELAND_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_WASTELAND, ACTOR_EN_SI, SCENE_SPOT13, 13570, GI_SKULL_TOKEN, "GS", "Wasteland GS"), - RC_OBJECT(RC_COLOSSUS_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_SPOT11, 3334, GI_HEART_PIECE, "Freestanding PoH", "Colossus Freestanding PoH"), - RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xFD), GI_POTION_RED, "Deku Scrub Grotto Rear", "Colossus Deku Scrub Grotto Rear"), - RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xFD), GI_POTION_GREEN, "Deku Scrub Grotto Front", "Colossus Deku Scrub Grotto Front"), - RC_OBJECT(RC_COLOSSUS_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 29953, GI_SKULL_TOKEN, "GS Bean Patch", "Colossus GS Bean Patch"), - RC_OBJECT(RC_COLOSSUS_GS_HILL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 21764, GI_SKULL_TOKEN, "GS Hill", "Colossus GS Hill"), - RC_OBJECT(RC_COLOSSUS_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 21768, GI_SKULL_TOKEN, "GS Tree", "Colossus GS Tree"), - RC_OBJECT(RC_COLOSSUS_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO, 3, GI_NONE, "Great Fairy Reward", "Colossus Great Fairy Reward"), - RC_OBJECT(RC_SHEIK_AT_COLOSSUS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_ID_MAX, SCENE_SPOT11, 0x00, GI_NONE, "Sheik at Colossus", "Sheik at Colossus"), - RC_OBJECT(RC_COLOSSUS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DESERT_COLOSSUS, ACTOR_EN_GS, SCENE_SPOT11, 14362, GI_NONE, "Gossip Stone", "Colossus Gossip Stone"), + RC_OBJECT(RC_COLOSSUS_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_SPOT11, 3334, GI_HEART_PIECE, "Freestanding PoH", "Colossus Freestanding PoH"), + RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xFD), GI_POTION_RED, "Deku Scrub Grotto Rear", "Colossus Deku Scrub Grotto Rear"), + RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xFD), GI_POTION_GREEN, "Deku Scrub Grotto Front", "Colossus Deku Scrub Grotto Front"), + RC_OBJECT(RC_COLOSSUS_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 29953, GI_SKULL_TOKEN, "GS Bean Patch", "Colossus GS Bean Patch"), + RC_OBJECT(RC_COLOSSUS_GS_HILL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 21764, GI_SKULL_TOKEN, "GS Hill", "Colossus GS Hill"), + RC_OBJECT(RC_COLOSSUS_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 21768, GI_SKULL_TOKEN, "GS Tree", "Colossus GS Tree"), + RC_OBJECT(RC_COLOSSUS_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO, 3, GI_NONE, "Great Fairy Reward", "Colossus Great Fairy Reward"), + RC_OBJECT(RC_SHEIK_AT_COLOSSUS, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DESERT_COLOSSUS, ACTOR_ID_MAX, SCENE_SPOT11, 0x00, GI_NONE, "Sheik at Colossus", "Sheik at Colossus"), + RC_OBJECT(RC_COLOSSUS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DESERT_COLOSSUS, ACTOR_EN_GS, SCENE_SPOT11, 14362, GI_NONE, "Gossip Stone", "Colossus Gossip Stone"), - RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Treasure Chest Game Reward", "MK Treasure Chest Game Reward"), - RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOWLING, 0x00, GI_NONE, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize"), - RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOWLING, 0x00, GI_NONE, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize"), - RC_OBJECT(RC_MARKET_LOST_DOG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_IMPA, 0x00, GI_NONE, "Lost Dog", "MK Lost Dog"), - RC_OBJECT(RC_MARKET_SHOOTING_GALLERY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SYATEKIJYOU, 0x00, GI_NONE, "Shooting Gallery", "MK Shooting Gallery"), - RC_OBJECT(RC_MARKET_10_BIG_POES, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MIHARIGOYA, 0x00, GI_NONE, "10 Big Poes", "MK 10 Big Poes"), - RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game First Room Chest", "MK Chest Game First Room Chest"), - RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Second Room Chest", "MK Chest Game Second Room Chest"), - RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Third Room Chest", "MK Chest Game Third Room Chest"), - RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Fourth Room Chest", "MK Chest Game Fourth Room Chest"), - RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Fifth Room Chest", "MK Chest Game Fifth Room Chest"), - RC_OBJECT(RC_MARKET_GS_GUARD_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_MARKET, ACTOR_EN_SI, SCENE_MIHARIGOYA, -29176, GI_SKULL_TOKEN, "Market GS Guard House", "Market GS Guard House"), - RC_OBJECT(RC_TOT_LIGHT_ARROWS_CUTSCENE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Light Arrow Cutscene", "ToT Light Arrow Cutscene"), - RC_OBJECT(RC_SHEIK_AT_TEMPLE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik at Temple", "Sheik at Temple"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x00, GI_BOMBCHUS_10, "Bombchu Shop Item 1", "MK Bombchu Shop Item 1"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x01, GI_BOMBCHUS_10, "Bombchu Shop Item 2", "MK Bombchu Shop Item 2"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x02, GI_BOMBCHUS_10, "Bombchu Shop Item 3", "MK Bombchu Shop Item 3"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x03, GI_BOMBCHUS_10, "Bombchu Shop Item 4", "MK Bombchu Shop Item 4"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x04, GI_BOMBCHUS_20, "Bombchu Shop Item 5", "MK Bombchu Shop Item 5"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x05, GI_BOMBCHUS_20, "Bombchu Shop Item 6", "MK Bombchu Shop Item 6"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x06, GI_BOMBCHUS_20, "Bombchu Shop Item 7", "MK Bombchu Shop Item 7"), - RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x07, GI_BOMBCHUS_20, "Bombchu Shop Item 8", "MK Bombchu Shop Item 8"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x00, GI_POTION_GREEN, "Potion Shop Item 1", "MK Potion Shop Item 1"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x01, GI_BLUE_FIRE, "Potion Shop Item 2", "MK Potion Shop Item 2"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x02, GI_POTION_RED, "Potion Shop Item 3", "MK Potion Shop Item 3"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x03, GI_FAIRY, "Potion Shop Item 4", "MK Potion Shop Item 4"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x04, GI_NUTS_5_2, "Potion Shop Item 5", "MK Potion Shop Item 5"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x05, GI_BUGS, "Potion Shop Item 6", "MK Potion Shop Item 6"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x06, GI_POE, "Potion Shop Item 7", "MK Potion Shop Item 7"), - RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x07, GI_FISH, "Potion Shop Item 8", "MK Potion Shop Item 8"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x00, GI_SHIELD_HYLIAN, "Bazaar Item 1", "MK Bazaar Item 1"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x01, GI_BOMBS_5, "Bazaar Item 2", "MK Bazaar Item 2"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x02, GI_NUTS_5_2, "Bazaar Item 3", "MK Bazaar Item 3"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x03, GI_HEART, "Bazaar Item 4", "MK Bazaar Item 4"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x04, GI_ARROWS_SMALL, "Bazaar Item 5", "MK Bazaar Item 5"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x05, GI_ARROWS_LARGE, "Bazaar Item 6", "MK Bazaar Item 6"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x06, GI_STICKS_1, "Bazaar Item 7", "MK Bazaar Item 7"), - RC_OBJECT(RC_MARKET_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "MK Bazaar Item 8"), - RC_OBJECT(RC_TOT_LEFT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Left Center Gossip Stone", "ToT Left Center Gossip Stone"), - RC_OBJECT(RC_TOT_LEFT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Left Gossip Stone", "ToT Left Gossip Stone"), - RC_OBJECT(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Center Gossip Stone", "ToT Right Center Gossip Stone"), - RC_OBJECT(RC_TOT_RIGHT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Gossip Stone", "ToT Right Gossip Stone"), + RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Treasure Chest Game Reward", "MK Treasure Chest Game Reward"), + RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOWLING, 0x00, GI_NONE, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize"), + RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOWLING, 0x00, GI_NONE, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize"), + RC_OBJECT(RC_MARKET_LOST_DOG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_IMPA, 0x00, GI_NONE, "Lost Dog", "MK Lost Dog"), + RC_OBJECT(RC_MARKET_SHOOTING_GALLERY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SYATEKIJYOU, 0x00, GI_NONE, "Shooting Gallery", "MK Shooting Gallery"), + RC_OBJECT(RC_MARKET_10_BIG_POES, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MIHARIGOYA, 0x00, GI_NONE, "10 Big Poes", "MK 10 Big Poes"), + RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game First Room Chest", "MK Chest Game First Room Chest"), + RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Second Room Chest", "MK Chest Game Second Room Chest"), + RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Third Room Chest", "MK Chest Game Third Room Chest"), + RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Fourth Room Chest", "MK Chest Game Fourth Room Chest"), + RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Fifth Room Chest", "MK Chest Game Fifth Room Chest"), + RC_OBJECT(RC_MARKET_GS_GUARD_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_MARKET, ACTOR_EN_SI, SCENE_MIHARIGOYA, -29176, GI_SKULL_TOKEN, "Market GS Guard House", "Market GS Guard House"), + RC_OBJECT(RC_TOT_LIGHT_ARROWS_CUTSCENE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Light Arrow Cutscene", "ToT Light Arrow Cutscene"), + RC_OBJECT(RC_SHEIK_AT_TEMPLE, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik at Temple", "Sheik at Temple"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x00, GI_BOMBCHUS_10, "Bombchu Shop Item 1", "MK Bombchu Shop Item 1"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x01, GI_BOMBCHUS_10, "Bombchu Shop Item 2", "MK Bombchu Shop Item 2"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x02, GI_BOMBCHUS_10, "Bombchu Shop Item 3", "MK Bombchu Shop Item 3"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x03, GI_BOMBCHUS_10, "Bombchu Shop Item 4", "MK Bombchu Shop Item 4"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x04, GI_BOMBCHUS_20, "Bombchu Shop Item 5", "MK Bombchu Shop Item 5"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x05, GI_BOMBCHUS_20, "Bombchu Shop Item 6", "MK Bombchu Shop Item 6"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x06, GI_BOMBCHUS_20, "Bombchu Shop Item 7", "MK Bombchu Shop Item 7"), + RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x07, GI_BOMBCHUS_20, "Bombchu Shop Item 8", "MK Bombchu Shop Item 8"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x00, GI_POTION_GREEN, "Potion Shop Item 1", "MK Potion Shop Item 1"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x01, GI_BLUE_FIRE, "Potion Shop Item 2", "MK Potion Shop Item 2"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x02, GI_POTION_RED, "Potion Shop Item 3", "MK Potion Shop Item 3"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x03, GI_FAIRY, "Potion Shop Item 4", "MK Potion Shop Item 4"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x04, GI_NUTS_5_2, "Potion Shop Item 5", "MK Potion Shop Item 5"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x05, GI_BUGS, "Potion Shop Item 6", "MK Potion Shop Item 6"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x06, GI_POE, "Potion Shop Item 7", "MK Potion Shop Item 7"), + RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x07, GI_FISH, "Potion Shop Item 8", "MK Potion Shop Item 8"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x00, GI_SHIELD_HYLIAN, "Bazaar Item 1", "MK Bazaar Item 1"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x01, GI_BOMBS_5, "Bazaar Item 2", "MK Bazaar Item 2"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x02, GI_NUTS_5_2, "Bazaar Item 3", "MK Bazaar Item 3"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x03, GI_HEART, "Bazaar Item 4", "MK Bazaar Item 4"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x04, GI_ARROWS_SMALL, "Bazaar Item 5", "MK Bazaar Item 5"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x05, GI_ARROWS_LARGE, "Bazaar Item 6", "MK Bazaar Item 6"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x06, GI_STICKS_1, "Bazaar Item 7", "MK Bazaar Item 7"), + RC_OBJECT(RC_MARKET_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "MK Bazaar Item 8"), + RC_OBJECT(RC_TOT_LEFT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Left Center Gossip Stone", "ToT Left Center Gossip Stone"), + RC_OBJECT(RC_TOT_LEFT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Left Gossip Stone", "ToT Left Gossip Stone"), + RC_OBJECT(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Center Gossip Stone", "ToT Right Center Gossip Stone"), + RC_OBJECT(RC_TOT_RIGHT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Gossip Stone", "ToT Right Gossip Stone"), - RC_OBJECT(RC_HC_MALON_EGG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_SPOT15, 0x00, GI_NONE, "Malon Egg", "HC Malon Egg"), - RC_OBJECT(RC_HC_ZELDAS_LETTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_NAKANIWA, 0x00, GI_NONE, "Zeldas Letter", "HC Zeldas Letter"), - RC_OBJECT(RC_OGC_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_GANON_TOU, 11777, GI_SKULL_TOKEN, "OGC GS", "OGC GS"), - RC_OBJECT(RC_HC_GS_STORMS_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_KAKUSIANA, 11778, GI_SKULL_TOKEN, "GS Storms Grotto", "HC GS Storms Grotto"), - RC_OBJECT(RC_HC_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_SPOT15, -29180, GI_SKULL_TOKEN, "GS Tree", "HC GS Tree"), - RC_OBJECT(RC_HC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO, 2, GI_NONE, "Great Fairy Reward", "HC Great Fairy Reward"), - RC_OBJECT(RC_OGC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI, 3, GI_NONE, "OGC Great Fairy Reward", "OGC Great Fairy Reward"), - RC_OBJECT(RC_SONG_FROM_IMPA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Impa", "Song from Impa"), - RC_OBJECT(RC_HC_MALON_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_SPOT15, 14610, GI_NONE, "Malon Gossip Stone", "HC Malon Gossip Stone"), - RC_OBJECT(RC_HC_ROCK_WALL_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_SPOT15, 14347, GI_NONE, "Rock Wall Gossip Stone", "HC Rock Wall Gossip Stone"), - RC_OBJECT(RC_HC_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_KAKUSIANA, 14355, GI_NONE, "Storms Grotto Gossip Stone", "HC Storms Grotto Gossip Stone"), + RC_OBJECT(RC_HC_MALON_EGG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_SPOT15, 0x00, GI_NONE, "Malon Egg", "HC Malon Egg"), + RC_OBJECT(RC_HC_ZELDAS_LETTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_NAKANIWA, 0x00, GI_NONE, "Zeldas Letter", "HC Zeldas Letter"), + RC_OBJECT(RC_OGC_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_GANON_TOU, 11777, GI_SKULL_TOKEN, "OGC GS", "OGC GS"), + RC_OBJECT(RC_HC_GS_STORMS_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_KAKUSIANA, 11778, GI_SKULL_TOKEN, "GS Storms Grotto", "HC GS Storms Grotto"), + RC_OBJECT(RC_HC_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_CASTLE, ACTOR_EN_SI, SCENE_SPOT15, -29180, GI_SKULL_TOKEN, "GS Tree", "HC GS Tree"), + RC_OBJECT(RC_HC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO, 2, GI_NONE, "Great Fairy Reward", "HC Great Fairy Reward"), + RC_OBJECT(RC_OGC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI, 3, GI_NONE, "OGC Great Fairy Reward", "OGC Great Fairy Reward"), + RC_OBJECT(RC_SONG_FROM_IMPA, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Impa", "Song from Impa"), + RC_OBJECT(RC_HC_MALON_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_SPOT15, 14610, GI_NONE, "Malon Gossip Stone", "HC Malon Gossip Stone"), + RC_OBJECT(RC_HC_ROCK_WALL_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_SPOT15, 14347, GI_NONE, "Rock Wall Gossip Stone", "HC Rock Wall Gossip Stone"), + RC_OBJECT(RC_HC_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_KAKUSIANA, 14355, GI_NONE, "Storms Grotto Gossip Stone", "HC Storms Grotto Gossip Stone"), - RC_OBJECT(RC_KAK_REDEAD_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_KAKUSIANA, 31434, GI_RUPEE_GOLD, "Redead Grotto Chest", "Kak Redead Grotto Chest"), - RC_OBJECT(RC_KAK_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22984, GI_RUPEE_RED, "Open Grotto Chest", "Kak Open Grotto Chest"), - RC_OBJECT(RC_KAK_10_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "10 Gold Skulltula Reward", "Kak 10 Gold Skulltula Reward"), - RC_OBJECT(RC_KAK_20_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "20 Gold Skulltula Reward", "Kak 20 Gold Skulltula Reward"), - RC_OBJECT(RC_KAK_30_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "30 Gold Skulltula Reward", "Kak 30 Gold Skulltula Reward"), - RC_OBJECT(RC_KAK_40_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "40 Gold Skulltula Reward", "Kak 40 Gold Skulltula Reward"), - RC_OBJECT(RC_KAK_50_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "50 Gold Skulltula Reward", "Kak 50 Gold Skulltula Reward"), - RC_OBJECT(RC_KAK_100_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "100 Gold Skulltula Reward", "Kak 100 Gold Skulltula Reward"), - RC_OBJECT(RC_KAK_MAN_ON_ROOF, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Man on Roof", "Kak Man on Roof"), - RC_OBJECT(RC_KAK_SHOOTING_GALLERY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SYATEKIJYOU, 0x00, GI_NONE, "Shooting Gallery Reward", "Kak Shooting Gallery Reward"), - RC_OBJECT(RC_KAK_TRADE_ODD_MUSHROOM, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_MAHOUYA, 0x00, GI_NONE, "Trade Odd Mushroom", "Kak Trade Odd Mushroom"), - RC_OBJECT(RC_KAK_ANJU_AS_ADULT, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Anju as Adult", "Kak Anju as Adult"), - RC_OBJECT(RC_KAK_ANJU_AS_CHILD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Anju as Child", "Kak Anju as Child"), - RC_OBJECT(RC_KAK_TRADE_POCKET_CUCCO, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Trade Pocket Cucco", "Kak Trade Pocket Cucco"), - RC_OBJECT(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_LABO, 262, GI_HEART_PIECE, "Impas House Freestanding PoH", "Kak Impas House Freestanding PoH"), - RC_OBJECT(RC_KAK_WINDMILL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_HAKASITARELAY, 262, GI_HEART_PIECE, "Windmill Freestanding PoH", "Kak Windmill Freestanding PoH"), - RC_OBJECT(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20488, GI_SKULL_TOKEN, "GS House Under Construction", "Kak GS House Under Construction"), - RC_OBJECT(RC_KAK_GS_SKULLTULA_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20496, GI_SKULL_TOKEN, "GS Skulltula House", "Kak GS Skulltula House"), - RC_OBJECT(RC_KAK_GS_GUARDS_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20482, GI_SKULL_TOKEN, "GS Guards House", "Kak GS Guards House"), - RC_OBJECT(RC_KAK_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, -28640, GI_SKULL_TOKEN, "GS Tree", "Kak GS Tree"), - RC_OBJECT(RC_KAK_GS_WATCHTOWER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20484, GI_SKULL_TOKEN, "GS Watchtower", "Kak GS Watchtower"), - RC_OBJECT(RC_KAK_GS_ABOVE_IMPAS_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20544, GI_SKULL_TOKEN, "GS Above Impas House", "Kak GS Above Impas House"), - RC_OBJECT(RC_SHEIK_IN_KAKARIKO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik in Kakariko", "Sheik in Kakariko"), - RC_OBJECT(RC_SONG_FROM_WINDMILL, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Windmill", "Song from Windmill"), - RC_OBJECT(RC_KAK_IMPAS_HOUSE_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_COW, SCENE_LABO, 0x00, GI_MILK, "Impas House Cow", "Kak Impas House Cow"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x00, GI_POTION_GREEN, "Potion Shop Item 1", "Kak Potion Shop Item 1"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x01, GI_BLUE_FIRE, "Potion Shop Item 2", "Kak Potion Shop Item 2"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x02, GI_POTION_RED, "Potion Shop Item 3", "Kak Potion Shop Item 3"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x03, GI_FAIRY, "Potion Shop Item 4", "Kak Potion Shop Item 4"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x04, GI_NUTS_5_2, "Potion Shop Item 5", "Kak Potion Shop Item 5"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x05, GI_BUGS, "Potion Shop Item 6", "Kak Potion Shop Item 6"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x06, GI_POE, "Potion Shop Item 7", "Kak Potion Shop Item 7"), - RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x07, GI_FISH, "Potion Shop Item 8", "Kak Potion Shop Item 8"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x00, GI_SHIELD_HYLIAN, "Bazaar Item 1", "Kak Bazaar Item 1"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x01, GI_BOMBS_5, "Bazaar Item 2", "Kak Bazaar Item 2"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x02, GI_NUTS_5_2, "Bazaar Item 3", "Kak Bazaar Item 3"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x03, GI_HEART, "Bazaar Item 4", "Kak Bazaar Item 4"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x04, GI_ARROWS_SMALL, "Bazaar Item 5", "Kak Bazaar Item 5"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x05, GI_ARROWS_LARGE, "Bazaar Item 6", "Kak Bazaar Item 6"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x06, GI_STICKS_1, "Bazaar Item 7", "Kak Bazaar Item 7"), - RC_OBJECT(RC_KAK_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "Kak Bazaar Item 8"), - RC_OBJECT(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GS, SCENE_KAKUSIANA, -22984, GI_NONE, "Open Grotto Gossip Stone", "Kak Open Grotto Gossip Stone"), + RC_OBJECT(RC_KAK_REDEAD_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_KAKUSIANA, 31434, GI_RUPEE_GOLD, "Redead Grotto Chest", "Kak Redead Grotto Chest"), + RC_OBJECT(RC_KAK_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22984, GI_RUPEE_RED, "Open Grotto Chest", "Kak Open Grotto Chest"), + RC_OBJECT(RC_KAK_10_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "10 Gold Skulltula Reward", "Kak 10 Gold Skulltula Reward"), + RC_OBJECT(RC_KAK_20_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "20 Gold Skulltula Reward", "Kak 20 Gold Skulltula Reward"), + RC_OBJECT(RC_KAK_30_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "30 Gold Skulltula Reward", "Kak 30 Gold Skulltula Reward"), + RC_OBJECT(RC_KAK_40_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "40 Gold Skulltula Reward", "Kak 40 Gold Skulltula Reward"), + RC_OBJECT(RC_KAK_50_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "50 Gold Skulltula Reward", "Kak 50 Gold Skulltula Reward"), + RC_OBJECT(RC_KAK_100_GOLD_SKULLTULA_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KINSUTA, 0x00, GI_NONE, "100 Gold Skulltula Reward", "Kak 100 Gold Skulltula Reward"), + RC_OBJECT(RC_KAK_MAN_ON_ROOF, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Man on Roof", "Kak Man on Roof"), + RC_OBJECT(RC_KAK_SHOOTING_GALLERY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SYATEKIJYOU, 0x00, GI_NONE, "Shooting Gallery Reward", "Kak Shooting Gallery Reward"), + RC_OBJECT(RC_KAK_TRADE_ODD_MUSHROOM, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_MAHOUYA, 0x00, GI_NONE, "Trade Odd Mushroom", "Kak Trade Odd Mushroom"), + RC_OBJECT(RC_KAK_ANJU_AS_ADULT, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Anju as Adult", "Kak Anju as Adult"), + RC_OBJECT(RC_KAK_ANJU_AS_CHILD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Anju as Child", "Kak Anju as Child"), + RC_OBJECT(RC_KAK_TRADE_POCKET_CUCCO, RCVORMQ_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Trade Pocket Cucco", "Kak Trade Pocket Cucco"), + RC_OBJECT(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_LABO, 262, GI_HEART_PIECE, "Impas House Freestanding PoH", "Kak Impas House Freestanding PoH"), + RC_OBJECT(RC_KAK_WINDMILL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_HAKASITARELAY, 262, GI_HEART_PIECE, "Windmill Freestanding PoH", "Kak Windmill Freestanding PoH"), + RC_OBJECT(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20488, GI_SKULL_TOKEN, "GS House Under Construction", "Kak GS House Under Construction"), + RC_OBJECT(RC_KAK_GS_SKULLTULA_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20496, GI_SKULL_TOKEN, "GS Skulltula House", "Kak GS Skulltula House"), + RC_OBJECT(RC_KAK_GS_GUARDS_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20482, GI_SKULL_TOKEN, "GS Guards House", "Kak GS Guards House"), + RC_OBJECT(RC_KAK_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, -28640, GI_SKULL_TOKEN, "GS Tree", "Kak GS Tree"), + RC_OBJECT(RC_KAK_GS_WATCHTOWER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20484, GI_SKULL_TOKEN, "GS Watchtower", "Kak GS Watchtower"), + RC_OBJECT(RC_KAK_GS_ABOVE_IMPAS_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20544, GI_SKULL_TOKEN, "GS Above Impas House", "Kak GS Above Impas House"), + RC_OBJECT(RC_SHEIK_IN_KAKARIKO, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik in Kakariko", "Sheik in Kakariko"), + RC_OBJECT(RC_SONG_FROM_WINDMILL, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Windmill", "Song from Windmill"), + RC_OBJECT(RC_KAK_IMPAS_HOUSE_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_COW, SCENE_LABO, 0x00, GI_MILK, "Impas House Cow", "Kak Impas House Cow"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x00, GI_POTION_GREEN, "Potion Shop Item 1", "Kak Potion Shop Item 1"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x01, GI_BLUE_FIRE, "Potion Shop Item 2", "Kak Potion Shop Item 2"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x02, GI_POTION_RED, "Potion Shop Item 3", "Kak Potion Shop Item 3"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x03, GI_FAIRY, "Potion Shop Item 4", "Kak Potion Shop Item 4"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x04, GI_NUTS_5_2, "Potion Shop Item 5", "Kak Potion Shop Item 5"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x05, GI_BUGS, "Potion Shop Item 6", "Kak Potion Shop Item 6"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x06, GI_POE, "Potion Shop Item 7", "Kak Potion Shop Item 7"), + RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x07, GI_FISH, "Potion Shop Item 8", "Kak Potion Shop Item 8"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x00, GI_SHIELD_HYLIAN, "Bazaar Item 1", "Kak Bazaar Item 1"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x01, GI_BOMBS_5, "Bazaar Item 2", "Kak Bazaar Item 2"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x02, GI_NUTS_5_2, "Bazaar Item 3", "Kak Bazaar Item 3"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x03, GI_HEART, "Bazaar Item 4", "Kak Bazaar Item 4"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x04, GI_ARROWS_SMALL, "Bazaar Item 5", "Kak Bazaar Item 5"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x05, GI_ARROWS_LARGE, "Bazaar Item 6", "Kak Bazaar Item 6"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x06, GI_STICKS_1, "Bazaar Item 7", "Kak Bazaar Item 7"), + RC_OBJECT(RC_KAK_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "Kak Bazaar Item 8"), + RC_OBJECT(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GS, SCENE_KAKUSIANA, -22984, GI_NONE, "Open Grotto Gossip Stone", "Kak Open Grotto Gossip Stone"), - RC_OBJECT(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKAANA2, 21824, GI_SHIELD_HYLIAN, "Shield Grave Chest", "GY Shield Grave Chest"), - RC_OBJECT(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKAANA, -22592, GI_HEART_PIECE, "Heart Piece Grave Chest", "GY Heart Piece Grave Chest"), - RC_OBJECT(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKAANA_OUKE, -32736, GI_BOMBS_5, "Composers Grave Chest", "GY Composers Grave Chest"), - RC_OBJECT(RC_GRAVEYARD_HOOKSHOT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKASITARELAY, 4352, GI_HOOKSHOT, "Hookshot Chest", "GY Hookshot Chest"), - RC_OBJECT(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_HAKASITARELAY, 1798, GI_HEART_PIECE, "Dampe Race Freestanding PoH", "GY Dampe Race Freestanding PoH"), - RC_OBJECT(RC_GRAVEYARD_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_SPOT02, 1030, GI_HEART_PIECE, "Freestanding PoH", "GY Freestanding PoH"), - RC_OBJECT(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_SPOT02, 7942, GI_HEART_PIECE, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour"), - RC_OBJECT(RC_GRAVEYARD_GS_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_SPOT02, 20608, GI_SKULL_TOKEN, "GS Wall", "Graveyard GS Wall"), - RC_OBJECT(RC_GRAVEYARD_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_SPOT02, 28673, GI_SKULL_TOKEN, "GS Bean Patch", "Graveyard GS Bean Patch"), - RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave"), - RC_OBJECT(RC_GY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GRAVEYARD, ACTOR_EN_GS, SCENE_SPOT02, 14346, GI_NONE, "Gossip Stone", "GY Gossip Stone"), + RC_OBJECT(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKAANA2, 21824, GI_SHIELD_HYLIAN, "Shield Grave Chest", "GY Shield Grave Chest"), + RC_OBJECT(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKAANA, -22592, GI_HEART_PIECE, "Heart Piece Grave Chest", "GY Heart Piece Grave Chest"), + RC_OBJECT(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKAANA_OUKE, -32736, GI_BOMBS_5, "Composers Grave Chest", "GY Composers Grave Chest"), + RC_OBJECT(RC_GRAVEYARD_HOOKSHOT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKASITARELAY, 4352, GI_HOOKSHOT, "Hookshot Chest", "GY Hookshot Chest"), + RC_OBJECT(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_HAKASITARELAY, 1798, GI_HEART_PIECE, "Dampe Race Freestanding PoH", "GY Dampe Race Freestanding PoH"), + RC_OBJECT(RC_GRAVEYARD_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_SPOT02, 1030, GI_HEART_PIECE, "Freestanding PoH", "GY Freestanding PoH"), + RC_OBJECT(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_SPOT02, 7942, GI_HEART_PIECE, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour"), + RC_OBJECT(RC_GRAVEYARD_GS_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_SPOT02, 20608, GI_SKULL_TOKEN, "GS Wall", "Graveyard GS Wall"), + RC_OBJECT(RC_GRAVEYARD_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_SPOT02, 28673, GI_SKULL_TOKEN, "GS Bean Patch", "Graveyard GS Bean Patch"), + RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave"), + RC_OBJECT(RC_GY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GRAVEYARD, ACTOR_EN_GS, SCENE_SPOT02, 14346, GI_NONE, "Gossip Stone", "GY Gossip Stone"), RC_OBJECT(RC_DMT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_SPOT16, 23201, GI_RUPEE_PURPLE, "Chest", "DMT Chest"), @@ -311,19 +311,19 @@ std::map rcObjects = { RC_OBJECT(RC_GC_MEDIGORON_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GORON_CITY, ACTOR_EN_GS, SCENE_SPOT18, 14873, GI_NONE, "Medigoron Gossip Stone", "GC Medigoron Gossip Stone"), - RC_OBJECT(RC_DMC_UPPER_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_BOX, SCENE_KAKUSIANA, 23802, GI_BOMBS_20, "Upper Grotto Chest", "DMC Upper Grotto Chest"), - RC_OBJECT(RC_DMC_WALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_SPOT17, 518, GI_HEART_PIECE, "Wall Freestanding PoH", "DMC Wall Freestanding PoH"), - RC_OBJECT(RC_DMC_VOLCANO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_SPOT17, 2054, GI_HEART_PIECE, "Volcano Freestanding PoH", "DMC Volcano Freestanding PoH"), - RC_OBJECT(RC_DMC_DEKU_SCRUB, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_SPOT17, 0x05, GI_BOMBS_5, "Deku Scrub", "DMC Deku Scrub"), - RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xF9), GI_NUTS_5_2, "Deku Scrub Grotto Left", "DMC Deku Scrub Grotto Left"), - RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xF9), GI_BOMBS_5, "Deku Scrub Grotto Right", "DMC Deku Scrub Grotto Right"), - RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xF9), GI_SEEDS_30, "Deku Scrub Grotto Center", "DMC Deku Scrub Grotto Center"), - RC_OBJECT(RC_DMC_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_SI, SCENE_SPOT17, 28417, GI_SKULL_TOKEN, "GS Bean Patch", "DMC GS Bean Patch"), - RC_OBJECT(RC_DMC_GS_CRATE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_SI, SCENE_SPOT17, -28800, GI_SKULL_TOKEN, "GS Crate", "DMC GS Crate"), - RC_OBJECT(RC_DMC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI, 2, GI_NONE, "Great Fairy Reward", "DMC Great Fairy Reward"), - RC_OBJECT(RC_SHEIK_IN_CRATER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik in Crater", "Sheik in Crater"), - RC_OBJECT(RC_DMC_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_SPOT17, 14341, GI_NONE, "Gossip Stone", "DMC Gossip Stone"), - RC_OBJECT(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_KAKUSIANA, -23802, GI_NONE, "Upper Grotto Gossip Stone", "DMC Upper Grotto Gossip Stone"), + RC_OBJECT(RC_DMC_UPPER_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_BOX, SCENE_KAKUSIANA, 23802, GI_BOMBS_20, "Upper Grotto Chest", "DMC Upper Grotto Chest"), + RC_OBJECT(RC_DMC_WALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_SPOT17, 518, GI_HEART_PIECE, "Wall Freestanding PoH", "DMC Wall Freestanding PoH"), + RC_OBJECT(RC_DMC_VOLCANO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_SPOT17, 2054, GI_HEART_PIECE, "Volcano Freestanding PoH", "DMC Volcano Freestanding PoH"), + RC_OBJECT(RC_DMC_DEKU_SCRUB, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_SPOT17, 0x05, GI_BOMBS_5, "Deku Scrub", "DMC Deku Scrub"), + RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xF9), GI_NUTS_5_2, "Deku Scrub Grotto Left", "DMC Deku Scrub Grotto Left"), + RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xF9), GI_BOMBS_5, "Deku Scrub Grotto Right", "DMC Deku Scrub Grotto Right"), + RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xF9), GI_SEEDS_30, "Deku Scrub Grotto Center", "DMC Deku Scrub Grotto Center"), + RC_OBJECT(RC_DMC_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_SI, SCENE_SPOT17, 28417, GI_SKULL_TOKEN, "GS Bean Patch", "DMC GS Bean Patch"), + RC_OBJECT(RC_DMC_GS_CRATE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_SI, SCENE_SPOT17, -28800, GI_SKULL_TOKEN, "GS Crate", "DMC GS Crate"), + RC_OBJECT(RC_DMC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI, 2, GI_NONE, "Great Fairy Reward", "DMC Great Fairy Reward"), + RC_OBJECT(RC_SHEIK_IN_CRATER, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik in Crater", "Sheik in Crater"), + RC_OBJECT(RC_DMC_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_SPOT17, 14341, GI_NONE, "Gossip Stone", "DMC Gossip Stone"), + RC_OBJECT(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_KAKUSIANA, -23802, GI_NONE, "Upper Grotto Gossip Stone", "DMC Upper Grotto Gossip Stone"), RC_OBJECT(RC_ZR_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22985, GI_RUPEE_RED, "Open Grotto Chest", "ZR Open Grotto Chest"), @@ -374,450 +374,450 @@ std::map rcObjects = { RC_OBJECT(RC_JABU_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_GS, SCENE_SPOT08, 0x00, GI_NONE, "Jabu Gossip Stone", "Jabu Gossip Stone"), - RC_OBJECT(RC_LLR_TALONS_CHICKENS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_SOUKO, 0x00, GI_NONE, "Talons Chickens", "LLR Talons Chickens"), - RC_OBJECT(RC_LLR_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_ITEM00, SCENE_SOUKO, 262, GI_HEART_PIECE, "Freestanding PoH", "LLR Freestanding PoH"), - RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xFC), GI_NUTS_5_2, "Deku Scrub Grotto Left", "LLR Deku Scrub Grotto Left"), - RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xFC), GI_BOMBS_5, "Deku Scrub Grotto Right", "LLR Deku Scrub Grotto Right"), - RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xFC), GI_SEEDS_30, "Deku Scrub Grotto Center", "LLR Deku Scrub Grotto Center"), - RC_OBJECT(RC_LLR_GS_BACK_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11009, GI_SKULL_TOKEN, "GS Back Wall", "LLR GS Back Wall"), - RC_OBJECT(RC_LLR_GS_RAIN_SHED, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11010, GI_SKULL_TOKEN, "GS Rain Shed", "LLR GS Rain Shed"), - RC_OBJECT(RC_LLR_GS_HOUSE_WINDOW, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11012, GI_SKULL_TOKEN, "GS House Window", "LLR GS House Window"), - RC_OBJECT(RC_LLR_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, -29944, GI_SKULL_TOKEN, "GS Tree", "LLR GS Tree"), - RC_OBJECT(RC_SONG_FROM_MALON, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Malon", "Song from Malon"), - RC_OBJECT(RC_LLR_STABLES_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_MALON_STABLE, TWO_ACTOR_PARAMS(-122,-254), GI_MILK, "Stables Left Cow", "LLR Stables Left Cow"), - RC_OBJECT(RC_LLR_STABLES_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_MALON_STABLE, TWO_ACTOR_PARAMS(116,-254), GI_MILK, "Stables Right Cow", "LLR Stables Right Cow"), - RC_OBJECT(RC_LLR_TOWER_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_SOUKO, TWO_ACTOR_PARAMS(-229,157), GI_MILK, "Tower Left Cow", "LLR Tower Left Cow"), - RC_OBJECT(RC_LLR_TOWER_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_SOUKO, TWO_ACTOR_PARAMS(-142,-140), GI_MILK, "Tower Right Cow", "LLR Tower Right Cow"), + RC_OBJECT(RC_LLR_TALONS_CHICKENS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_SOUKO, 0x00, GI_NONE, "Talons Chickens", "LLR Talons Chickens"), + RC_OBJECT(RC_LLR_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_ITEM00, SCENE_SOUKO, 262, GI_HEART_PIECE, "Freestanding PoH", "LLR Freestanding PoH"), + RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xFC), GI_NUTS_5_2, "Deku Scrub Grotto Left", "LLR Deku Scrub Grotto Left"), + RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xFC), GI_BOMBS_5, "Deku Scrub Grotto Right", "LLR Deku Scrub Grotto Right"), + RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xFC), GI_SEEDS_30, "Deku Scrub Grotto Center", "LLR Deku Scrub Grotto Center"), + RC_OBJECT(RC_LLR_GS_BACK_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11009, GI_SKULL_TOKEN, "GS Back Wall", "LLR GS Back Wall"), + RC_OBJECT(RC_LLR_GS_RAIN_SHED, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11010, GI_SKULL_TOKEN, "GS Rain Shed", "LLR GS Rain Shed"), + RC_OBJECT(RC_LLR_GS_HOUSE_WINDOW, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11012, GI_SKULL_TOKEN, "GS House Window", "LLR GS House Window"), + RC_OBJECT(RC_LLR_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, -29944, GI_SKULL_TOKEN, "GS Tree", "LLR GS Tree"), + RC_OBJECT(RC_SONG_FROM_MALON, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Malon", "Song from Malon"), + RC_OBJECT(RC_LLR_STABLES_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_MALON_STABLE, TWO_ACTOR_PARAMS(-122,-254), GI_MILK, "Stables Left Cow", "LLR Stables Left Cow"), + RC_OBJECT(RC_LLR_STABLES_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_MALON_STABLE, TWO_ACTOR_PARAMS(116,-254), GI_MILK, "Stables Right Cow", "LLR Stables Right Cow"), + RC_OBJECT(RC_LLR_TOWER_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_SOUKO, TWO_ACTOR_PARAMS(-229,157), GI_MILK, "Tower Left Cow", "LLR Tower Left Cow"), + RC_OBJECT(RC_LLR_TOWER_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_SOUKO, TWO_ACTOR_PARAMS(-142,-140), GI_MILK, "Tower Right Cow", "LLR Tower Right Cow"), - RC_OBJECT(RC_DEKU_TREE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2083, GI_MAP, "Map Chest", "Deku Tree Map Chest"), - RC_OBJECT(RC_DEKU_TREE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2050, GI_COMPASS, "Compass Chest", "Deku Tree Compass Chest"), - RC_OBJECT(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22790, GI_HEART, "Compass Room Side Chest", "Deku Tree Compass Room Side Chest"), - RC_OBJECT(RC_DEKU_TREE_BASEMENT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22788, GI_HEART, "Basement Chest", "Deku Tree Basement Chest"), - RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 161, GI_SLINGSHOT, "Slingshot Chest", "Deku Tree Slingshot Chest"), - RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22789, GI_HEART, "Slingshot Room Side Chest", "Deku Tree Slingshot Room Side Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2083, GI_MAP, "MQ Map Chest", "Deku Tree MQ Map Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2049, GI_COMPASS, "MQ Compass Chest", "Deku Tree MQ Compass Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 4262, GI_SLINGSHOT, "MQ Slingshot Chest", "Deku Tree MQ Slingshot Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, -31454, GI_SHIELD_DEKU, "MQ Slingshot Room Back Chest", "Deku Tree MQ Slingshot Room Back Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_BASEMENT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, -31452, GI_SHIELD_DEKU, "MQ Basement Chest", "Deku Tree MQ Basement Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22789, GI_HEART, "MQ Before Spinning Log Chest", "Deku Tree MQ Before Spinning Log Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 23200, GI_RUPEE_PURPLE, "MQ After Spinning Log Chest", "Deku Tree MQ After Spinning Log Chest"), - RC_OBJECT(RC_DEKU_TREE_MQ_DEKU_SCRUB, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DEKU_TREE, ACTOR_EN_DNS, SCENE_YDAN, 0x04, GI_SHIELD_DEKU, "MQ Deku Scrub", "Deku Tree MQ Deku Scrub"), - RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8193, GI_SKULL_TOKEN, "GS Basement Back Room", "Deku Tree GS Basement Back Room"), - RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_GATE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8194, GI_SKULL_TOKEN, "GS Basement Gate", "Deku Tree GS Basement Gate"), - RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_VINES, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8196, GI_SKULL_TOKEN, "GS Basement Vines", "Deku Tree GS Basement Vines"), - RC_OBJECT(RC_DEKU_TREE_GS_COMPASS_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8200, GI_SKULL_TOKEN, "GS Compass Room", "Deku Tree GS Compass Room"), - RC_OBJECT(RC_DEKU_TREE_MQ_GS_LOBBY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8194, GI_SKULL_TOKEN, "MQ GS Lobby", "Deku Tree MQ GS Lobby"), - RC_OBJECT(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8200, GI_SKULL_TOKEN, "MQ GS Compass Room", "Deku Tree MQ GS Compass Room"), - RC_OBJECT(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8196, GI_SKULL_TOKEN, "MQ GS Basement Graves Room", "Deku Tree MQ GS Basement Graves Room"), - RC_OBJECT(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8193, GI_SKULL_TOKEN, "MQ GS Basement Back Room", "Deku Tree MQ GS Basement Back Room"), - RC_OBJECT(RC_QUEEN_GOHMA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_DOOR_WARP1, SCENE_YDAN_BOSS, 0x00, GI_NONE, "Queen Gohma", "Queen Gohma"), - RC_OBJECT(RC_DEKU_TREE_QUEEN_GOHMA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_ITEM_B_HEART, SCENE_YDAN_BOSS, 0x00, GI_HEART_CONTAINER, "Queen Gohma Heart Container", "Deku Tree Queen Gohma Heart Container"), + RC_OBJECT(RC_DEKU_TREE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2083, GI_MAP, "Map Chest", "Deku Tree Map Chest"), + RC_OBJECT(RC_DEKU_TREE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2050, GI_COMPASS, "Compass Chest", "Deku Tree Compass Chest"), + RC_OBJECT(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22790, GI_HEART, "Compass Room Side Chest", "Deku Tree Compass Room Side Chest"), + RC_OBJECT(RC_DEKU_TREE_BASEMENT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22788, GI_HEART, "Basement Chest", "Deku Tree Basement Chest"), + RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 161, GI_SLINGSHOT, "Slingshot Chest", "Deku Tree Slingshot Chest"), + RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22789, GI_HEART, "Slingshot Room Side Chest", "Deku Tree Slingshot Room Side Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2083, GI_MAP, "MQ Map Chest", "Deku Tree MQ Map Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2049, GI_COMPASS, "MQ Compass Chest", "Deku Tree MQ Compass Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 4262, GI_SLINGSHOT, "MQ Slingshot Chest", "Deku Tree MQ Slingshot Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, -31454, GI_SHIELD_DEKU, "MQ Slingshot Room Back Chest", "Deku Tree MQ Slingshot Room Back Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_BASEMENT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, -31452, GI_SHIELD_DEKU, "MQ Basement Chest", "Deku Tree MQ Basement Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22789, GI_HEART, "MQ Before Spinning Log Chest", "Deku Tree MQ Before Spinning Log Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 23200, GI_RUPEE_PURPLE, "MQ After Spinning Log Chest", "Deku Tree MQ After Spinning Log Chest"), + RC_OBJECT(RC_DEKU_TREE_MQ_DEKU_SCRUB, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DEKU_TREE, ACTOR_EN_DNS, SCENE_YDAN, 0x04, GI_SHIELD_DEKU, "MQ Deku Scrub", "Deku Tree MQ Deku Scrub"), + RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8193, GI_SKULL_TOKEN, "GS Basement Back Room", "Deku Tree GS Basement Back Room"), + RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_GATE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8194, GI_SKULL_TOKEN, "GS Basement Gate", "Deku Tree GS Basement Gate"), + RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_VINES, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8196, GI_SKULL_TOKEN, "GS Basement Vines", "Deku Tree GS Basement Vines"), + RC_OBJECT(RC_DEKU_TREE_GS_COMPASS_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8200, GI_SKULL_TOKEN, "GS Compass Room", "Deku Tree GS Compass Room"), + RC_OBJECT(RC_DEKU_TREE_MQ_GS_LOBBY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8194, GI_SKULL_TOKEN, "MQ GS Lobby", "Deku Tree MQ GS Lobby"), + RC_OBJECT(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8200, GI_SKULL_TOKEN, "MQ GS Compass Room", "Deku Tree MQ GS Compass Room"), + RC_OBJECT(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8196, GI_SKULL_TOKEN, "MQ GS Basement Graves Room", "Deku Tree MQ GS Basement Graves Room"), + RC_OBJECT(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8193, GI_SKULL_TOKEN, "MQ GS Basement Back Room", "Deku Tree MQ GS Basement Back Room"), + RC_OBJECT(RC_QUEEN_GOHMA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DEKU_TREE, ACTOR_DOOR_WARP1, SCENE_YDAN_BOSS, 0x00, GI_NONE, "Queen Gohma", "Queen Gohma"), + RC_OBJECT(RC_DEKU_TREE_QUEEN_GOHMA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DEKU_TREE, ACTOR_ITEM_B_HEART, SCENE_YDAN_BOSS, 0x00, GI_HEART_CONTAINER, "Queen Gohma Heart Container", "Deku Tree Queen Gohma Heart Container"), - RC_OBJECT(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN_BOSS, 20512, GI_BOMBS_5, "Boss Room Chest", "Dodongos Cavern Boss Room Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2088, GI_MAP, "Map Chest", "Dodongos Cavern Map Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2053, GI_COMPASS, "Compass Chest", "Dodongos Cavern Compass Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 22982, GI_RUPEE_RED, "Bomb Flower Platform Chest", "Dodongos Cavern Bomb Flower Platform Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 1604, GI_BOMB_BAG_20, "Bomb Bag Chest", "Dodongos Cavern Bomb Bag Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 21802, GI_SHIELD_DEKU, "End Of Bridge Chest", "Dodongos Cavern End Of Bridge Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x00, GI_NUTS_5_2, "Deku Scrub Near Bomb Bag Left", "Dodongos Cavern Deku Scrub Near Bomb Bag Left"), - RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x01, GI_STICKS_1, "Deku Scrub Side Room Near Dodongos", "Dodongos Cavern Deku Scrub Side Room Near Dodongos"), - RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x03, GI_SEEDS_30, "Deku Scrub Near Bomb Bag Right", "Dodongos Cavern Deku Scrub Near Bomb Bag Right"), - RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x04, GI_SHIELD_DEKU, "Deku Scrub Lobby", "Dodongos Cavern Deku Scrub Lobby"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2080, GI_MAP, "MQ Map Chest", "Dodongos Cavern MQ Map Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 1604, GI_BOMB_BAG_20, "MQ Bomb Bag Chest", "Dodongos Cavern MQ Bomb Bag Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 6149, GI_COMPASS, "MQ Compass Chest", "Dodongos Cavern MQ Compass Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 29986, GI_SHIELD_DEKU, "MQ Larvae Room Chest", "Dodongos Cavern MQ Larvae Room Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 22947, GI_RUPEE_BLUE, "MQ Torch Puzzle Room Chest", "Dodongos Cavern MQ Torch Puzzle Room Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 21825, GI_SHIELD_HYLIAN, "MQ Under Grave Chest", "Dodongos Cavern MQ Under Grave Chest"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x01, GI_STICKS_1, "MQ Deku Scrub Lobby Rear", "Dodongos Cavern Deku Scrub Lobby Rear"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x03, GI_SEEDS_30, "MQ Deku Scrub Lobby Front", "Dodongos Cavern Deku Scrub Lobby Front"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x04, GI_SHIELD_DEKU, "MQ Deku Scrub Staircase", "Dodongos Cavern Deku Scrub Staircase"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x07, GI_POTION_RED, "MQ Deku Scrub Side Room Near Lower Lizalfos", "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos"), - RC_OBJECT(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8449, GI_SKULL_TOKEN, "GS Vines Above Stairs", "Dodongos Cavern GS Vines Above Stairs"), - RC_OBJECT(RC_DODONGOS_CAVERN_GS_SCARECROW, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8450, GI_SKULL_TOKEN, "GS Scarecrow", "Dodongos Cavern GS Scarecrow"), - RC_OBJECT(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8452, GI_SKULL_TOKEN, "GS Alcove Above Stairs", "Dodongos Cavern GS Alcove Above Stairs"), - RC_OBJECT(RC_DODONGOS_CAVERN_GS_BACK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8456, GI_SKULL_TOKEN, "GS Back Room", "Dodongos Cavern GS Back Room"), - RC_OBJECT(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8464, GI_SKULL_TOKEN, "GS Side Room Near Lower Lizalfos", "Dodongos Cavern GS Side Room Near Lower Lizalfos"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8450, GI_SKULL_TOKEN, "MQ GS Scrub Room", "Dodongos Cavern MQ GS Scrub Room"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8456, GI_SKULL_TOKEN, "MQ GS Song of Time Block Room", "Dodongos Cavern MQ GS Song of Time Block Room"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8452, GI_SKULL_TOKEN, "MQ GS Lizalfos Room", "Dodongos Cavern MQ GS Lizalfos Room"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8464, GI_SKULL_TOKEN, "MQ GS Larvae Room", "Dodongos Cavern MQ GS Larvae Room"), - RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8449, GI_SKULL_TOKEN, "MQ GS Back Room", "Dodongos Cavern MQ GS Back Room"), - RC_OBJECT(RC_KING_DODONGO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_DOOR_WARP1, SCENE_DDAN_BOSS, 0x00, GI_NONE, "King Dodongo", "King Dodongo"), - RC_OBJECT(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_ITEM_B_HEART, SCENE_DDAN_BOSS, 0x00, GI_HEART_CONTAINER, "King Dodongo Heart Container", "Dodongos Cavern King Dodongo Heart Container"), - RC_OBJECT(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCVORMQ_VANILLA, RCTYPE_GOSSIP_STONE, RCAREA_DODONGOS_CAVERN, ACTOR_EN_GS, SCENE_DDAN, 4372, GI_NONE, "Gossip Stone", "Dodongo's Cavern Gossip Stone"), + RC_OBJECT(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN_BOSS, 20512, GI_BOMBS_5, "Boss Room Chest", "Dodongos Cavern Boss Room Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2088, GI_MAP, "Map Chest", "Dodongos Cavern Map Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2053, GI_COMPASS, "Compass Chest", "Dodongos Cavern Compass Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 22982, GI_RUPEE_RED, "Bomb Flower Platform Chest", "Dodongos Cavern Bomb Flower Platform Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 1604, GI_BOMB_BAG_20, "Bomb Bag Chest", "Dodongos Cavern Bomb Bag Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 21802, GI_SHIELD_DEKU, "End Of Bridge Chest", "Dodongos Cavern End Of Bridge Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x00, GI_NUTS_5_2, "Deku Scrub Near Bomb Bag Left", "Dodongos Cavern Deku Scrub Near Bomb Bag Left"), + RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x01, GI_STICKS_1, "Deku Scrub Side Room Near Dodongos", "Dodongos Cavern Deku Scrub Side Room Near Dodongos"), + RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x03, GI_SEEDS_30, "Deku Scrub Near Bomb Bag Right", "Dodongos Cavern Deku Scrub Near Bomb Bag Right"), + RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x04, GI_SHIELD_DEKU, "Deku Scrub Lobby", "Dodongos Cavern Deku Scrub Lobby"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2080, GI_MAP, "MQ Map Chest", "Dodongos Cavern MQ Map Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 1604, GI_BOMB_BAG_20, "MQ Bomb Bag Chest", "Dodongos Cavern MQ Bomb Bag Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 6149, GI_COMPASS, "MQ Compass Chest", "Dodongos Cavern MQ Compass Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 29986, GI_SHIELD_DEKU, "MQ Larvae Room Chest", "Dodongos Cavern MQ Larvae Room Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 22947, GI_RUPEE_BLUE, "MQ Torch Puzzle Room Chest", "Dodongos Cavern MQ Torch Puzzle Room Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 21825, GI_SHIELD_HYLIAN, "MQ Under Grave Chest", "Dodongos Cavern MQ Under Grave Chest"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x01, GI_STICKS_1, "MQ Deku Scrub Lobby Rear", "Dodongos Cavern Deku Scrub Lobby Rear"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x03, GI_SEEDS_30, "MQ Deku Scrub Lobby Front", "Dodongos Cavern Deku Scrub Lobby Front"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x04, GI_SHIELD_DEKU, "MQ Deku Scrub Staircase", "Dodongos Cavern Deku Scrub Staircase"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x07, GI_POTION_RED, "MQ Deku Scrub Side Room Near Lower Lizalfos", "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos"), + RC_OBJECT(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8449, GI_SKULL_TOKEN, "GS Vines Above Stairs", "Dodongos Cavern GS Vines Above Stairs"), + RC_OBJECT(RC_DODONGOS_CAVERN_GS_SCARECROW, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8450, GI_SKULL_TOKEN, "GS Scarecrow", "Dodongos Cavern GS Scarecrow"), + RC_OBJECT(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8452, GI_SKULL_TOKEN, "GS Alcove Above Stairs", "Dodongos Cavern GS Alcove Above Stairs"), + RC_OBJECT(RC_DODONGOS_CAVERN_GS_BACK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8456, GI_SKULL_TOKEN, "GS Back Room", "Dodongos Cavern GS Back Room"), + RC_OBJECT(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8464, GI_SKULL_TOKEN, "GS Side Room Near Lower Lizalfos", "Dodongos Cavern GS Side Room Near Lower Lizalfos"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8450, GI_SKULL_TOKEN, "MQ GS Scrub Room", "Dodongos Cavern MQ GS Scrub Room"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8456, GI_SKULL_TOKEN, "MQ GS Song of Time Block Room", "Dodongos Cavern MQ GS Song of Time Block Room"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8452, GI_SKULL_TOKEN, "MQ GS Lizalfos Room", "Dodongos Cavern MQ GS Lizalfos Room"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8464, GI_SKULL_TOKEN, "MQ GS Larvae Room", "Dodongos Cavern MQ GS Larvae Room"), + RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8449, GI_SKULL_TOKEN, "MQ GS Back Room", "Dodongos Cavern MQ GS Back Room"), + RC_OBJECT(RC_KING_DODONGO, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_DOOR_WARP1, SCENE_DDAN_BOSS, 0x00, GI_NONE, "King Dodongo", "King Dodongo"), + RC_OBJECT(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_ITEM_B_HEART, SCENE_DDAN_BOSS, 0x00, GI_HEART_CONTAINER, "King Dodongo Heart Container", "Dodongos Cavern King Dodongo Heart Container"), + RC_OBJECT(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCVORMQ_VANILLA, RCTYPE_GOSSIP_STONE, RCAREA_DODONGOS_CAVERN, ACTOR_EN_GS, SCENE_DDAN, 4372, GI_NONE, "Gossip Stone", "Dodongo's Cavern Gossip Stone"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 6178, GI_MAP, "Map Chest", "Jabu Jabus Belly Map Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18428, GI_COMPASS, "Compass Chest", "Jabu Jabus Belly Compass Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 4289, GI_BOOMERANG, "Boomerang Chest", "Jabu Jabus Belly Boomerang Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_DEKU_SCRUB, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_DNS, SCENE_BDAN, 0x00, GI_NUTS_5_2, "Deku Scrub", "Jabu Jabus Belly Deku Scrub"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32699, GI_NUTS_5, "MQ First Room Side Chest", "Jabu Jabus Belly MQ First Room Side Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18397, GI_MAP, "MQ Map Chest", "Jabu Jabus Belly MQ Map Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 20546, GI_NUTS_5, "MQ Second Room Lower Chest", "Jabu Jabus Belly MQ Second Room Lower Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18432, GI_COMPASS, "MQ Compass Chest", "Jabu Jabus Belly MQ Compass Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -30457, GI_HEART, "MQ Second Room Upper Chest", "Jabu Jabus Belly MQ Second Room Upper Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32696, GI_NUTS_5, "MQ Basement Near Switches Chest", "Jabu Jabus Belly MQ Basement Near Switches Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32668, GI_BOMBCHUS_10, "MQ Basement Near Vines Chest", "Jabu Jabus Belly MQ Basement Near Vines Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -31446, GI_SHIELD_DEKU, "MQ Near Boss Chest", "Jabu Jabus Belly MQ Near Boss Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 28905, GI_STICKS_1, "MQ Falling Like Like Room Chest", "Jabu Jabus Belly MQ Falling Like Like Room Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 20545, GI_NUTS_5, "MQ Boomerang Room Small Chest", "Jabu Jabus Belly MQ Boomerang Room Small Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 4294, GI_BOOMERANG, "MQ Boomerang Chest", "Jabu Jabus Belly MQ Boomerang Chest"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_COW, RCVORMQ_MQ, RCTYPE_COW, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_COW, SCENE_BDAN, 0x00, GI_MILK, "MQ Cow", "Jabu Jabus Belly MQ Cow"), - RC_OBJECT(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8705, GI_SKULL_TOKEN, "GS Lobby Basement Lower", "Jabu Jabus Belly GS Lobby Basement Lower"), - RC_OBJECT(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8706, GI_SKULL_TOKEN, "GS Lobby Basement Upper", "Jabu Jabus Belly GS Lobby Basement Upper"), - RC_OBJECT(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8708, GI_SKULL_TOKEN, "GS Near Boss", "Jabu Jabus Belly GS Near Boss"), - RC_OBJECT(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8712, GI_SKULL_TOKEN, "GS Water Switch Room", "Jabu Jabus Belly GS Water Switch Room"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8708, GI_SKULL_TOKEN, "MQ GS Tail Parasan Room", "Jabu Jabus Belly MQ GS Tail Parasan Room"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8712, GI_SKULL_TOKEN, "MQ GS Invisible Enemies Room", "Jabu Jabus Belly MQ GS Invisible Enemies Room"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8705, GI_SKULL_TOKEN, "MQ GS Boomerang Chest Room", "Jabu Jabus Belly MQ GS Boomerang Chest Room"), - RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8706, GI_SKULL_TOKEN, "MQ GS Near Boss", "Jabu Jabus Belly MQ GS Near Boss"), - RC_OBJECT(RC_BARINADE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_DOOR_WARP1, SCENE_BDAN_BOSS, 0x00, GI_NONE, "Barinade", "Barinade"), - RC_OBJECT(RC_JABU_JABUS_BELLY_BARINADE_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_ITEM_B_HEART, SCENE_BDAN_BOSS, 0x00, GI_HEART_CONTAINER, "Barinade Heart Container", "Jabu Jabus Belly Barinade Heart Container"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 6178, GI_MAP, "Map Chest", "Jabu Jabus Belly Map Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18428, GI_COMPASS, "Compass Chest", "Jabu Jabus Belly Compass Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 4289, GI_BOOMERANG, "Boomerang Chest", "Jabu Jabus Belly Boomerang Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_DEKU_SCRUB, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_DNS, SCENE_BDAN, 0x00, GI_NUTS_5_2, "Deku Scrub", "Jabu Jabus Belly Deku Scrub"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32699, GI_NUTS_5, "MQ First Room Side Chest", "Jabu Jabus Belly MQ First Room Side Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18397, GI_MAP, "MQ Map Chest", "Jabu Jabus Belly MQ Map Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 20546, GI_NUTS_5, "MQ Second Room Lower Chest", "Jabu Jabus Belly MQ Second Room Lower Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18432, GI_COMPASS, "MQ Compass Chest", "Jabu Jabus Belly MQ Compass Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -30457, GI_HEART, "MQ Second Room Upper Chest", "Jabu Jabus Belly MQ Second Room Upper Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32696, GI_NUTS_5, "MQ Basement Near Switches Chest", "Jabu Jabus Belly MQ Basement Near Switches Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32668, GI_BOMBCHUS_10, "MQ Basement Near Vines Chest", "Jabu Jabus Belly MQ Basement Near Vines Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -31446, GI_SHIELD_DEKU, "MQ Near Boss Chest", "Jabu Jabus Belly MQ Near Boss Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 28905, GI_STICKS_1, "MQ Falling Like Like Room Chest", "Jabu Jabus Belly MQ Falling Like Like Room Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 20545, GI_NUTS_5, "MQ Boomerang Room Small Chest", "Jabu Jabus Belly MQ Boomerang Room Small Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 4294, GI_BOOMERANG, "MQ Boomerang Chest", "Jabu Jabus Belly MQ Boomerang Chest"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_COW, RCVORMQ_MQ, RCTYPE_COW, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_COW, SCENE_BDAN, 0x00, GI_MILK, "MQ Cow", "Jabu Jabus Belly MQ Cow"), + RC_OBJECT(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8705, GI_SKULL_TOKEN, "GS Lobby Basement Lower", "Jabu Jabus Belly GS Lobby Basement Lower"), + RC_OBJECT(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8706, GI_SKULL_TOKEN, "GS Lobby Basement Upper", "Jabu Jabus Belly GS Lobby Basement Upper"), + RC_OBJECT(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8708, GI_SKULL_TOKEN, "GS Near Boss", "Jabu Jabus Belly GS Near Boss"), + RC_OBJECT(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8712, GI_SKULL_TOKEN, "GS Water Switch Room", "Jabu Jabus Belly GS Water Switch Room"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8708, GI_SKULL_TOKEN, "MQ GS Tail Parasan Room", "Jabu Jabus Belly MQ GS Tail Parasan Room"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8712, GI_SKULL_TOKEN, "MQ GS Invisible Enemies Room", "Jabu Jabus Belly MQ GS Invisible Enemies Room"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8705, GI_SKULL_TOKEN, "MQ GS Boomerang Chest Room", "Jabu Jabus Belly MQ GS Boomerang Chest Room"), + RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8706, GI_SKULL_TOKEN, "MQ GS Near Boss", "Jabu Jabus Belly MQ GS Near Boss"), + RC_OBJECT(RC_BARINADE, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_DOOR_WARP1, SCENE_BDAN_BOSS, 0x00, GI_NONE, "Barinade", "Barinade"), + RC_OBJECT(RC_JABU_JABUS_BELLY_BARINADE_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_ITEM_B_HEART, SCENE_BDAN_BOSS, 0x00, GI_HEART_CONTAINER, "Barinade Heart Container", "Jabu Jabus Belly Barinade Heart Container"), - RC_OBJECT(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22595, GI_KEY_SMALL, "First Room Chest", "Forest Temple First Room Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30784, GI_KEY_SMALL, "First Stalfos Chest", "Forest Temple First Stalfos Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22789, GI_HEART, "Raised Island Courtyard Chest", "Forest Temple Raised Island Courtyard Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6177, GI_MAP, "Map Chest", "Forest Temple Map Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_WELL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22601, GI_KEY_SMALL, "Well Chest", "Forest Temple Well Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22855, GI_ARROWS_MEDIUM, "Falling Ceiling Room Chest", "Forest Temple Falling Ceiling Room Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30364, GI_ARROWS_LARGE, "Eye Switch Chest", "Forest Temple Eye Switch Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 10222, GI_KEY_BOSS, "Boss Key Chest", "Forest Temple Boss Key Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30786, GI_KEY_SMALL, "Floormaster Chest", "Forest Temple Floormaster Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_BOW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -20340, GI_BOW, "Bow Chest", "Forest Temple Bow Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_RED_POE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30797, GI_KEY_SMALL, "Red Poe Chest", "Forest Temple Red Poe Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_BLUE_POE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6159, GI_COMPASS, "Blue Poe Chest", "Forest Temple Blue Poe Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_BASEMENT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22827, GI_ARROWS_SMALL, "Basement Chest", "Forest Temple Basement Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30653, GI_KEY_SMALL, "MQ First Room Chest", "Forest Temple MQ First Room Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30784, GI_KEY_SMALL, "MQ Wolfos Chest", "Forest Temple MQ Wolfos Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_BOW_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -20340, GI_BOW, "MQ Bow Chest", "Forest Temple MQ Bow Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22593, GI_KEY_SMALL, "MQ Raised Island Courtyard Lower Chest", "Forest Temple MQ Raised Island Courtyard Lower Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22597, GI_KEY_SMALL, "MQ Raised Island Courtyard Upper Chest", "Forest Temple MQ Raised Island Courtyard Upper Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_WELL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22601, GI_KEY_SMALL, "MQ Well Chest", "Forest Temple MQ Well Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6189, GI_MAP, "MQ Map Chest", "Forest Temple MQ Map Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6159, GI_COMPASS, "MQ Compass Chest", "Forest Temple MQ Compass Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30426, GI_ARROWS_SMALL, "MQ Falling Ceiling Room Chest", "Forest Temple MQ Falling Ceiling Room Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22827, GI_ARROWS_SMALL, "MQ Basement Chest", "Forest Temple MQ Basement Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30786, GI_KEY_SMALL, "MQ Redead Chest", "Forest Temple MQ Redead Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 10222, GI_KEY_BOSS, "MQ Boss Key Chest", "Forest Temple MQ Boss Key Chest"), - RC_OBJECT(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8961, GI_SKULL_TOKEN, "GS Raised Island Courtyard", "Forest Temple GS Raised Island Courtyard"), - RC_OBJECT(RC_FOREST_TEMPLE_GS_FIRST_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8962, GI_SKULL_TOKEN, "GS First Room", "Forest Temple GS First Room"), - RC_OBJECT(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8964, GI_SKULL_TOKEN, "GS Level Island Courtyard", "Forest Temple GS Level Island Courtyard"), - RC_OBJECT(RC_FOREST_TEMPLE_GS_LOBBY, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8968, GI_SKULL_TOKEN, "GS Lobby", "Forest Temple GS Lobby"), - RC_OBJECT(RC_FOREST_TEMPLE_GS_BASEMENT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8976, GI_SKULL_TOKEN, "GS Basement", "Forest Temple GS Basement"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8962, GI_SKULL_TOKEN, "MQ GS First Hallway", "Forest Temple MQ GS First Hallway"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8976, GI_SKULL_TOKEN, "MQ GS Block Push Room", "Forest Temple MQ GS Block Push Room"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8961, GI_SKULL_TOKEN, "MQ GS Raised Island Courtyard", "Forest Temple MQ GS Raised Island Courtyard"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8964, GI_SKULL_TOKEN, "MQ GS Level Island Courtyard", "Forest Temple MQ GS Level Island Courtyard"), - RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_WELL, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8968, GI_SKULL_TOKEN, "MQ GS Well", "Forest Temple MQ GS Well"), - RC_OBJECT(RC_PHANTOM_GANON, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_DOOR_WARP1, SCENE_MORIBOSSROOM, 0x00, GI_NONE, "Phantom Ganon", "Phantom Ganon"), - RC_OBJECT(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_MORIBOSSROOM, 0x00, GI_HEART_CONTAINER, "Phantom Ganon Heart Container", "Forest Temple Phantom Ganon Heart Container"), + RC_OBJECT(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22595, GI_KEY_SMALL, "First Room Chest", "Forest Temple First Room Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30784, GI_KEY_SMALL, "First Stalfos Chest", "Forest Temple First Stalfos Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22789, GI_HEART, "Raised Island Courtyard Chest", "Forest Temple Raised Island Courtyard Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6177, GI_MAP, "Map Chest", "Forest Temple Map Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_WELL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22601, GI_KEY_SMALL, "Well Chest", "Forest Temple Well Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22855, GI_ARROWS_MEDIUM, "Falling Ceiling Room Chest", "Forest Temple Falling Ceiling Room Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30364, GI_ARROWS_LARGE, "Eye Switch Chest", "Forest Temple Eye Switch Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 10222, GI_KEY_BOSS, "Boss Key Chest", "Forest Temple Boss Key Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30786, GI_KEY_SMALL, "Floormaster Chest", "Forest Temple Floormaster Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_BOW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -20340, GI_BOW, "Bow Chest", "Forest Temple Bow Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_RED_POE_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30797, GI_KEY_SMALL, "Red Poe Chest", "Forest Temple Red Poe Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_BLUE_POE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6159, GI_COMPASS, "Blue Poe Chest", "Forest Temple Blue Poe Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_BASEMENT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22827, GI_ARROWS_SMALL, "Basement Chest", "Forest Temple Basement Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30653, GI_KEY_SMALL, "MQ First Room Chest", "Forest Temple MQ First Room Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30784, GI_KEY_SMALL, "MQ Wolfos Chest", "Forest Temple MQ Wolfos Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_BOW_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -20340, GI_BOW, "MQ Bow Chest", "Forest Temple MQ Bow Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22593, GI_KEY_SMALL, "MQ Raised Island Courtyard Lower Chest", "Forest Temple MQ Raised Island Courtyard Lower Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22597, GI_KEY_SMALL, "MQ Raised Island Courtyard Upper Chest", "Forest Temple MQ Raised Island Courtyard Upper Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_WELL_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22601, GI_KEY_SMALL, "MQ Well Chest", "Forest Temple MQ Well Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6189, GI_MAP, "MQ Map Chest", "Forest Temple MQ Map Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6159, GI_COMPASS, "MQ Compass Chest", "Forest Temple MQ Compass Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30426, GI_ARROWS_SMALL, "MQ Falling Ceiling Room Chest", "Forest Temple MQ Falling Ceiling Room Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22827, GI_ARROWS_SMALL, "MQ Basement Chest", "Forest Temple MQ Basement Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30786, GI_KEY_SMALL, "MQ Redead Chest", "Forest Temple MQ Redead Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_BOSS_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 10222, GI_KEY_BOSS, "MQ Boss Key Chest", "Forest Temple MQ Boss Key Chest"), + RC_OBJECT(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8961, GI_SKULL_TOKEN, "GS Raised Island Courtyard", "Forest Temple GS Raised Island Courtyard"), + RC_OBJECT(RC_FOREST_TEMPLE_GS_FIRST_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8962, GI_SKULL_TOKEN, "GS First Room", "Forest Temple GS First Room"), + RC_OBJECT(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8964, GI_SKULL_TOKEN, "GS Level Island Courtyard", "Forest Temple GS Level Island Courtyard"), + RC_OBJECT(RC_FOREST_TEMPLE_GS_LOBBY, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8968, GI_SKULL_TOKEN, "GS Lobby", "Forest Temple GS Lobby"), + RC_OBJECT(RC_FOREST_TEMPLE_GS_BASEMENT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8976, GI_SKULL_TOKEN, "GS Basement", "Forest Temple GS Basement"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8962, GI_SKULL_TOKEN, "MQ GS First Hallway", "Forest Temple MQ GS First Hallway"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8976, GI_SKULL_TOKEN, "MQ GS Block Push Room", "Forest Temple MQ GS Block Push Room"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8961, GI_SKULL_TOKEN, "MQ GS Raised Island Courtyard", "Forest Temple MQ GS Raised Island Courtyard"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8964, GI_SKULL_TOKEN, "MQ GS Level Island Courtyard", "Forest Temple MQ GS Level Island Courtyard"), + RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_WELL, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8968, GI_SKULL_TOKEN, "MQ GS Well", "Forest Temple MQ GS Well"), + RC_OBJECT(RC_PHANTOM_GANON, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_DOOR_WARP1, SCENE_MORIBOSSROOM, 0x00, GI_NONE, "Phantom Ganon", "Phantom Ganon"), + RC_OBJECT(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_MORIBOSSROOM, 0x00, GI_HEART_CONTAINER, "Phantom Ganon Heart Container", "Forest Temple Phantom Ganon Heart Container"), - RC_OBJECT(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22593, GI_KEY_SMALL, "Near Boss Chest", "Fire Temple Near Boss Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 31936, GI_BOMBS_10, "Flare Dancer Chest", "Fire Temple Flare Dancer Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 10220, GI_KEY_BOSS, "Boss Key Chest", "Fire Temple Boss Key Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22594, GI_KEY_SMALL, "Big Lava Room Blocked Door Chest", "Fire Temple Big Lava Room Blocked Door Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22596, GI_KEY_SMALL, "Big Lava Room Lower Open Door Chest", "Fire Temple Big Lava Room Lower Open Door Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22595, GI_KEY_SMALL, "Boulder Maze Lower Chest", "Fire Temple Boulder Maze Lower Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22598, GI_KEY_SMALL, "Boulder Maze Upper Chest", "Fire Temple Boulder Maze Upper Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22600, GI_KEY_SMALL, "Boulder Maze Side Room Chest", "Fire Temple Boulder Maze Side Room Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22603, GI_KEY_SMALL, "Boulder Maze Shortcut Chest", "Fire Temple Boulder Maze Shortcut Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_SCARECROW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23245, GI_RUPEE_GOLD, "Scarecrow Chest", "Fire Temple Scarecrow Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2090, GI_MAP, "Map Chest", "Fire Temple Map Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2055, GI_COMPASS, "Compass Chest", "Fire Temple Compass Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22601, GI_KEY_SMALL, "Highest Goron Chest", "Fire Temple Highest Goron Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 421, GI_HAMMER, "Megaton Hammer Chest", "Fire Temple Megaton Hammer Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22599, GI_KEY_SMALL, "MQ Near Boss Chest", "Fire Temple MQ Near Boss Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 4512, GI_HAMMER, "MQ Megaton Hammer Chest", "Fire Temple MQ Megaton Hammer Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2059, GI_COMPASS, "MQ Compass Chest", "Fire Temple MQ Compass Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23747, GI_BOMBS_10, "MQ Lizalfos Maze Lower Chest", "Fire Temple MQ Lizalfos Maze Lower Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23782, GI_BOMBS_20, "MQ Lizalfos Maze Upper Chest", "Fire Temple MQ Lizalfos Maze Upper Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22597, GI_KEY_SMALL, "MQ Chest on Fire", "Fire Temple MQ Chest on Fire"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 30018, GI_SHIELD_HYLIAN, "MQ Map Room Side Chest", "Fire Temple MQ Map Room Side Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2092, GI_MAP, "MQ Map Chest", "Fire Temple MQ Map Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 10212, GI_KEY_BOSS, "MQ Boss Key Chest", "Fire Temple MQ Boss Key Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22593, GI_KEY_SMALL, "MQ Big Lava Room Blocked Door Chest", "Fire Temple MQ Big Lava Room Blocked Door Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22600, GI_KEY_SMALL, "MQ Lizalfos Maze Side Room Chest", "Fire Temple MQ Lizalfos Maze Side Room Chest"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_ITEM00, SCENE_HIDAN, 7185, GI_KEY_SMALL, "MQ Freestanding Key", "Fire Temple MQ Freestanding Key"), - RC_OBJECT(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9217, GI_SKULL_TOKEN, "GS Song of Time Room", "Fire Temple GS Song of Time Room"), - RC_OBJECT(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9218, GI_SKULL_TOKEN, "GS Boss Key Loop", "Fire Temple GS Boss Key Loop"), - RC_OBJECT(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9220, GI_SKULL_TOKEN, "GS Boulder Maze", "Fire Temple GS Boulder Maze"), - RC_OBJECT(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9224, GI_SKULL_TOKEN, "GS Scarecrow Top", "Fire Temple GS Scarecrow Top"), - RC_OBJECT(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9232, GI_SKULL_TOKEN, "GS Scarecrow Climb", "Fire Temple GS Scarecrow Climb"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9218, GI_SKULL_TOKEN, "MQ GS Above Fire Wall Maze", "Fire Temple MQ GS Above Fire Wall Maze"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9224, GI_SKULL_TOKEN, "MQ GS Fire Wall Maze Center", "Fire Temple MQ GS Fire Wall Maze Center"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9217, GI_SKULL_TOKEN, "MQ GS Big Lava Room Open Door", "Fire Temple MQ GS Big Lava Room Open Door"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9232, GI_SKULL_TOKEN, "MQ GS Fire Wall Maze Side Room", "Fire Temple MQ GS Fire Wall Maze Side Room"), - RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9220, GI_SKULL_TOKEN, "MQ GS Skull on Fire", "Fire Temple MQ GS Skull on Fire"), - RC_OBJECT(RC_VOLVAGIA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FIRE_BS, 0x00, GI_NONE, "Volvagia", "Volvagia"), - RC_OBJECT(RC_FIRE_TEMPLE_VOLVAGIA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FIRE_BS, 0x00, GI_HEART_CONTAINER, "Volvagia Heart Container", "Fire Temple Volvagia Heart Container"), + RC_OBJECT(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22593, GI_KEY_SMALL, "Near Boss Chest", "Fire Temple Near Boss Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 31936, GI_BOMBS_10, "Flare Dancer Chest", "Fire Temple Flare Dancer Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 10220, GI_KEY_BOSS, "Boss Key Chest", "Fire Temple Boss Key Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22594, GI_KEY_SMALL, "Big Lava Room Blocked Door Chest", "Fire Temple Big Lava Room Blocked Door Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22596, GI_KEY_SMALL, "Big Lava Room Lower Open Door Chest", "Fire Temple Big Lava Room Lower Open Door Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22595, GI_KEY_SMALL, "Boulder Maze Lower Chest", "Fire Temple Boulder Maze Lower Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22598, GI_KEY_SMALL, "Boulder Maze Upper Chest", "Fire Temple Boulder Maze Upper Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22600, GI_KEY_SMALL, "Boulder Maze Side Room Chest", "Fire Temple Boulder Maze Side Room Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22603, GI_KEY_SMALL, "Boulder Maze Shortcut Chest", "Fire Temple Boulder Maze Shortcut Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_SCARECROW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23245, GI_RUPEE_GOLD, "Scarecrow Chest", "Fire Temple Scarecrow Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2090, GI_MAP, "Map Chest", "Fire Temple Map Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2055, GI_COMPASS, "Compass Chest", "Fire Temple Compass Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22601, GI_KEY_SMALL, "Highest Goron Chest", "Fire Temple Highest Goron Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 421, GI_HAMMER, "Megaton Hammer Chest", "Fire Temple Megaton Hammer Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22599, GI_KEY_SMALL, "MQ Near Boss Chest", "Fire Temple MQ Near Boss Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 4512, GI_HAMMER, "MQ Megaton Hammer Chest", "Fire Temple MQ Megaton Hammer Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2059, GI_COMPASS, "MQ Compass Chest", "Fire Temple MQ Compass Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23747, GI_BOMBS_10, "MQ Lizalfos Maze Lower Chest", "Fire Temple MQ Lizalfos Maze Lower Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23782, GI_BOMBS_20, "MQ Lizalfos Maze Upper Chest", "Fire Temple MQ Lizalfos Maze Upper Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22597, GI_KEY_SMALL, "MQ Chest on Fire", "Fire Temple MQ Chest on Fire"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 30018, GI_SHIELD_HYLIAN, "MQ Map Room Side Chest", "Fire Temple MQ Map Room Side Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2092, GI_MAP, "MQ Map Chest", "Fire Temple MQ Map Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 10212, GI_KEY_BOSS, "MQ Boss Key Chest", "Fire Temple MQ Boss Key Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22593, GI_KEY_SMALL, "MQ Big Lava Room Blocked Door Chest", "Fire Temple MQ Big Lava Room Blocked Door Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22600, GI_KEY_SMALL, "MQ Lizalfos Maze Side Room Chest", "Fire Temple MQ Lizalfos Maze Side Room Chest"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_ITEM00, SCENE_HIDAN, 7185, GI_KEY_SMALL, "MQ Freestanding Key", "Fire Temple MQ Freestanding Key"), + RC_OBJECT(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9217, GI_SKULL_TOKEN, "GS Song of Time Room", "Fire Temple GS Song of Time Room"), + RC_OBJECT(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9218, GI_SKULL_TOKEN, "GS Boss Key Loop", "Fire Temple GS Boss Key Loop"), + RC_OBJECT(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9220, GI_SKULL_TOKEN, "GS Boulder Maze", "Fire Temple GS Boulder Maze"), + RC_OBJECT(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9224, GI_SKULL_TOKEN, "GS Scarecrow Top", "Fire Temple GS Scarecrow Top"), + RC_OBJECT(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9232, GI_SKULL_TOKEN, "GS Scarecrow Climb", "Fire Temple GS Scarecrow Climb"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9218, GI_SKULL_TOKEN, "MQ GS Above Fire Wall Maze", "Fire Temple MQ GS Above Fire Wall Maze"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9224, GI_SKULL_TOKEN, "MQ GS Fire Wall Maze Center", "Fire Temple MQ GS Fire Wall Maze Center"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9217, GI_SKULL_TOKEN, "MQ GS Big Lava Room Open Door", "Fire Temple MQ GS Big Lava Room Open Door"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9232, GI_SKULL_TOKEN, "MQ GS Fire Wall Maze Side Room", "Fire Temple MQ GS Fire Wall Maze Side Room"), + RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9220, GI_SKULL_TOKEN, "MQ GS Skull on Fire", "Fire Temple MQ GS Skull on Fire"), + RC_OBJECT(RC_VOLVAGIA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FIRE_BS, 0x00, GI_NONE, "Volvagia", "Volvagia"), + RC_OBJECT(RC_FIRE_TEMPLE_VOLVAGIA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FIRE_BS, 0x00, GI_HEART_CONTAINER, "Volvagia Heart Container", "Fire Temple Volvagia Heart Container"), - RC_OBJECT(RC_WATER_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 6178, GI_MAP, "Map Chest", "Water Temple Map Chest"), - RC_OBJECT(RC_WATER_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 2057, GI_COMPASS, "Compass Chest", "Water Temple Compass Chest"), - RC_OBJECT(RC_WATER_TEMPLE_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 30785, GI_KEY_SMALL, "Torches Chest", "Water Temple Torches Chest"), - RC_OBJECT(RC_WATER_TEMPLE_DRAGON_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22602, GI_KEY_SMALL, "Dragon Chest", "Water Temple Dragon Chest"), - RC_OBJECT(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22600, GI_KEY_SMALL, "Central Bow Target Chest", "Water Temple Central Bow Target Chest"), - RC_OBJECT(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22598, GI_KEY_SMALL, "Central Pillar Chest", "Water Temple Central Pillar Chest"), - RC_OBJECT(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22592, GI_KEY_SMALL, "Cracked Wall Chest", "Water Temple Cracked Wall Chest"), - RC_OBJECT(RC_WATER_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 10213, GI_KEY_BOSS, "Boss Key Chest", "Water Temple Boss Key Chest"), - RC_OBJECT(RC_WATER_TEMPLE_LONGSHOT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 295, GI_LONGSHOT, "Longshot Chest", "Water Temple Longshot Chest"), - RC_OBJECT(RC_WATER_TEMPLE_RIVER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22595, GI_KEY_SMALL, "River Chest", "Water Temple River Chest"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -30650, GI_KEY_SMALL, "MQ Central Pillar Chest", "Water Temple MQ Central Pillar Chest"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 10213, GI_KEY_BOSS, "MQ Boss Key Chest", "Water Temple MQ Boss Key Chest"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -20192, GI_LONGSHOT, "MQ Longshot Chest", "Water Temple MQ Longshot Chest"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 6145, GI_COMPASS, "MQ Compass Chest", "Water Temple MQ Compass Chest"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -18398, GI_MAP, "MQ Map Chest", "Water Temple MQ Map Chest"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_ITEM00, SCENE_MIZUSIN, 273, GI_KEY_SMALL, "MQ Freestanding Key", "Water Temple MQ Freestanding Key"), - RC_OBJECT(RC_WATER_TEMPLE_GS_BEHIND_GATE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9473, GI_SKULL_TOKEN, "GS Behind Gate", "Water Temple GS Behind Gate"), - RC_OBJECT(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9474, GI_SKULL_TOKEN, "GS Falling Platform Room", "Water Temple GS Falling Platform Room"), - RC_OBJECT(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9476, GI_SKULL_TOKEN, "GS Central Pillar", "Water Temple GS Central Pillar"), - RC_OBJECT(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9480, GI_SKULL_TOKEN, "GS Near Boss Key Chest", "Water Temple GS Near Boss Key Chest"), - RC_OBJECT(RC_WATER_TEMPLE_GS_RIVER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9488, GI_SKULL_TOKEN, "GS River", "Water Temple GS River"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9476, GI_SKULL_TOKEN, "MQ GS Before Upper Water Switch", "Water Temple MQ GS Before Upper Water Switch"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9480, GI_SKULL_TOKEN, "MQ GS Freestanding Key Area", "Water Temple MQ GS Freestanding Key Area"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9473, GI_SKULL_TOKEN, "MQ GS Lizalfos Hallway", "Water Temple MQ GS Lizalfos Hallway"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_RIVER, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9474, GI_SKULL_TOKEN, "MQ GS River", "Water Temple MQ GS River"), - RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9488, GI_SKULL_TOKEN, "MQ GS Triple Wall Torch", "Water Temple MQ GS Triple Wall Torch"), - RC_OBJECT(RC_MORPHA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_DOOR_WARP1, SCENE_MIZUSIN_BS, 0x00, GI_NONE, "Morpha", "Morpha"), - RC_OBJECT(RC_WATER_TEMPLE_MORPHA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_MIZUSIN_BS, 0x00, GI_HEART_CONTAINER, "Morpha Heart Container", "Water Temple Morpha Heart Container"), + RC_OBJECT(RC_WATER_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 6178, GI_MAP, "Map Chest", "Water Temple Map Chest"), + RC_OBJECT(RC_WATER_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 2057, GI_COMPASS, "Compass Chest", "Water Temple Compass Chest"), + RC_OBJECT(RC_WATER_TEMPLE_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 30785, GI_KEY_SMALL, "Torches Chest", "Water Temple Torches Chest"), + RC_OBJECT(RC_WATER_TEMPLE_DRAGON_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22602, GI_KEY_SMALL, "Dragon Chest", "Water Temple Dragon Chest"), + RC_OBJECT(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22600, GI_KEY_SMALL, "Central Bow Target Chest", "Water Temple Central Bow Target Chest"), + RC_OBJECT(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22598, GI_KEY_SMALL, "Central Pillar Chest", "Water Temple Central Pillar Chest"), + RC_OBJECT(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22592, GI_KEY_SMALL, "Cracked Wall Chest", "Water Temple Cracked Wall Chest"), + RC_OBJECT(RC_WATER_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 10213, GI_KEY_BOSS, "Boss Key Chest", "Water Temple Boss Key Chest"), + RC_OBJECT(RC_WATER_TEMPLE_LONGSHOT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 295, GI_LONGSHOT, "Longshot Chest", "Water Temple Longshot Chest"), + RC_OBJECT(RC_WATER_TEMPLE_RIVER_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22595, GI_KEY_SMALL, "River Chest", "Water Temple River Chest"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -30650, GI_KEY_SMALL, "MQ Central Pillar Chest", "Water Temple MQ Central Pillar Chest"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_BOSS_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 10213, GI_KEY_BOSS, "MQ Boss Key Chest", "Water Temple MQ Boss Key Chest"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -20192, GI_LONGSHOT, "MQ Longshot Chest", "Water Temple MQ Longshot Chest"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 6145, GI_COMPASS, "MQ Compass Chest", "Water Temple MQ Compass Chest"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -18398, GI_MAP, "MQ Map Chest", "Water Temple MQ Map Chest"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_ITEM00, SCENE_MIZUSIN, 273, GI_KEY_SMALL, "MQ Freestanding Key", "Water Temple MQ Freestanding Key"), + RC_OBJECT(RC_WATER_TEMPLE_GS_BEHIND_GATE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9473, GI_SKULL_TOKEN, "GS Behind Gate", "Water Temple GS Behind Gate"), + RC_OBJECT(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9474, GI_SKULL_TOKEN, "GS Falling Platform Room", "Water Temple GS Falling Platform Room"), + RC_OBJECT(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9476, GI_SKULL_TOKEN, "GS Central Pillar", "Water Temple GS Central Pillar"), + RC_OBJECT(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9480, GI_SKULL_TOKEN, "GS Near Boss Key Chest", "Water Temple GS Near Boss Key Chest"), + RC_OBJECT(RC_WATER_TEMPLE_GS_RIVER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9488, GI_SKULL_TOKEN, "GS River", "Water Temple GS River"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9476, GI_SKULL_TOKEN, "MQ GS Before Upper Water Switch", "Water Temple MQ GS Before Upper Water Switch"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9480, GI_SKULL_TOKEN, "MQ GS Freestanding Key Area", "Water Temple MQ GS Freestanding Key Area"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9473, GI_SKULL_TOKEN, "MQ GS Lizalfos Hallway", "Water Temple MQ GS Lizalfos Hallway"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_RIVER, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9474, GI_SKULL_TOKEN, "MQ GS River", "Water Temple MQ GS River"), + RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9488, GI_SKULL_TOKEN, "MQ GS Triple Wall Torch", "Water Temple MQ GS Triple Wall Torch"), + RC_OBJECT(RC_MORPHA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_WATER_TEMPLE, ACTOR_DOOR_WARP1, SCENE_MIZUSIN_BS, 0x00, GI_NONE, "Morpha", "Morpha"), + RC_OBJECT(RC_WATER_TEMPLE_MORPHA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_MIZUSIN_BS, 0x00, GI_HEART_CONTAINER, "Morpha Heart Container", "Water Temple Morpha Heart Container"), - RC_OBJECT(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 1707, GI_GAUNTLETS_SILVER, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 13673, GI_SHIELD_MIRROR, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 21800, GI_SHIELD_DEKU, "Child Bridge Chest", "Spirit Temple Child Bridge Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30656, GI_KEY_SMALL, "Child Early Torches Chest", "Spirit Temple Child Early Torches Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 14340, GI_COMPASS, "Compass Chest", "Spirit Temple Compass Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 22599, GI_KEY_SMALL, "Early Adult Right Chest", "Spirit Temple Early Adult Right Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30451, GI_HEART, "First Mirror Left Chest", "Spirit Temple First Mirror Left Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -28786, GI_ICE_TRAP, "First Mirror Right Chest", "Spirit Temple First Mirror Right Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -18397, GI_MAP, "Map Chest", "Spirit Temple Map Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -32666, GI_BOMBCHUS_10, "Child Climb North Chest", "Spirit Temple Child Climb North Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -31444, GI_SHIELD_DEKU, "Child Climb East Chest", "Spirit Temple Child Climb East Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30655, GI_KEY_SMALL, "Sun Block Room Chest", "Spirit Temple Sun Block Room Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30654, GI_KEY_SMALL, "Statue Room Hand Chest", "Spirit Temple Statue Room Hand Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30577, GI_MAGIC_LARGE, "Statue Room Northeast Chest", "Spirit Temple Statue Room Northeast Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 22597, GI_KEY_SMALL, "Near Four Armos Chest", "Spirit Temple Near Four Armos Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26900, GI_HEART, "Hallway Right Invisible Chest", "Spirit Temple Hallway Right Invisible Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26901, GI_HEART, "Hallway Left Invisible Chest", "Spirit Temple Hallway Left Invisible Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 10218, GI_KEY_BOSS, "Boss Key Chest", "Spirit Temple Boss Key Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -29454, GI_BOMBS_20, "Topmost Chest", "Spirit Temple Topmost Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 20602, GI_BOMBCHUS_10, "MQ Entrance Front Left Chest", "Spirit Temple MQ Entrance Front Left Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -32641, GI_BOMBCHUS_10, "MQ Entrance Back Right Chest", "Spirit Temple MQ Entrance Back Right Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30629, GI_KEY_SMALL, "MQ Entrance Front Right Chest", "Spirit Temple MQ Entrance Front Right Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30626, GI_KEY_SMALL, "MQ Entrance Back Left Chest", "Spirit Temple MQ Entrance Back Left Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30627, GI_KEY_SMALL, "MQ Child Hammer Switch Chest", "Spirit Temple MQ Child Hammer Switch Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 2080, GI_MAP, "MQ Map Chest", "Spirit Temple MQ Map Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 30792, GI_KEY_SMALL, "MQ Map Room Enemy Chest", "Spirit Temple MQ Map Room Enemy Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 28774, GI_BOMBCHUS_10, "MQ Child Climb North Chest", "Spirit Temple MQ Child Climb North Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30644, GI_KEY_SMALL, "MQ Child Climb South Chest", "Spirit Temple MQ Child Climb South Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -18429, GI_COMPASS, "MQ Compass Chest", "Spirit Temple MQ Compass Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30577, GI_MAGIC_LARGE, "MQ Statue Room Lullaby Chest", "Spirit Temple MQ Statue Room Lullaby Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26882, GI_HEART, "MQ Statue Room Invisible Chest", "Spirit Temple MQ Statue Room Invisible Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30628, GI_KEY_SMALL, "MQ Silver Block Hallway Chest", "Spirit Temple MQ Silver Block Hallway Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30463, GI_HEART, "MQ Sun Block Room Chest", "Spirit Temple MQ Sun Block Room Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 23207, GI_RUPEE_PURPLE, "MQ Symphony Room Chest", "Spirit Temple MQ Symphony Room Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 31396, GI_RUPEE_PURPLE, "MQ Leever Room Chest", "Spirit Temple MQ Leever Room Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 24472, GI_ICE_TRAP, "MQ Beamos Room Chest", "Spirit Temple MQ Beamos Room Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 31097, GI_ARROWS_LARGE, "MQ Chest Switch Chest", "Spirit Temple MQ Chest Switch Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 10213, GI_KEY_BOSS, "MQ Boss Key Chest", "Spirit Temple MQ Boss Key Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26706, GI_KEY_SMALL, "MQ Mirror Puzzle Invisible Chest", "Spirit Temple MQ Mirror Puzzle Invisible Chest"), - RC_OBJECT(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9729, GI_SKULL_TOKEN, "GS Hall After Sun Block Room", "Spirit Temple GS Hall After Sun Block Room"), - RC_OBJECT(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9730, GI_SKULL_TOKEN, "GS Boulder Room", "Spirit Temple GS Boulder Room"), - RC_OBJECT(RC_SPIRIT_TEMPLE_GS_LOBBY, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9732, GI_SKULL_TOKEN, "GS Lobby", "Spirit Temple GS Lobby"), - RC_OBJECT(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9736, GI_SKULL_TOKEN, "GS Sun on Floor Room", "Spirit Temple GS Sun on Floor Room"), - RC_OBJECT(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9744, GI_SKULL_TOKEN, "GS Metal Fence", "Spirit Temple GS Metal Fence"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9736, GI_SKULL_TOKEN, "MQ GS Symphony Room", "Spirit Temple MQ GS Symphony Room"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9730, GI_SKULL_TOKEN, "MQ GS Leever Room", "Spirit Temple MQ GS Leever Room"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9732, GI_SKULL_TOKEN, "MQ GS Nine Thrones Room West", "Spirit Temple MQ GS Nine Thrones Room West"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9744, GI_SKULL_TOKEN, "MQ GS Nine Thrones Room North", "Spirit Temple MQ GS Nine Thrones Room North"), - RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9729, GI_SKULL_TOKEN, "MQ GS Sun Block Room", "Spirit Temple MQ GS Sun Block Room"), - RC_OBJECT(RC_TWINROVA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_DOOR_WARP1, SCENE_JYASINBOSS, 0x00, GI_NONE, "Twinrova", "Twinrova"), - RC_OBJECT(RC_SPIRIT_TEMPLE_TWINROVA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_JYASINBOSS, 0x00, GI_HEART_CONTAINER, "Twinrova Heart Container", "Spirit Temple Twinrova Heart Container"), + RC_OBJECT(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 1707, GI_GAUNTLETS_SILVER, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 13673, GI_SHIELD_MIRROR, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 21800, GI_SHIELD_DEKU, "Child Bridge Chest", "Spirit Temple Child Bridge Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30656, GI_KEY_SMALL, "Child Early Torches Chest", "Spirit Temple Child Early Torches Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 14340, GI_COMPASS, "Compass Chest", "Spirit Temple Compass Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 22599, GI_KEY_SMALL, "Early Adult Right Chest", "Spirit Temple Early Adult Right Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30451, GI_HEART, "First Mirror Left Chest", "Spirit Temple First Mirror Left Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -28786, GI_ICE_TRAP, "First Mirror Right Chest", "Spirit Temple First Mirror Right Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -18397, GI_MAP, "Map Chest", "Spirit Temple Map Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -32666, GI_BOMBCHUS_10, "Child Climb North Chest", "Spirit Temple Child Climb North Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -31444, GI_SHIELD_DEKU, "Child Climb East Chest", "Spirit Temple Child Climb East Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30655, GI_KEY_SMALL, "Sun Block Room Chest", "Spirit Temple Sun Block Room Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30654, GI_KEY_SMALL, "Statue Room Hand Chest", "Spirit Temple Statue Room Hand Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30577, GI_MAGIC_LARGE, "Statue Room Northeast Chest", "Spirit Temple Statue Room Northeast Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 22597, GI_KEY_SMALL, "Near Four Armos Chest", "Spirit Temple Near Four Armos Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26900, GI_HEART, "Hallway Right Invisible Chest", "Spirit Temple Hallway Right Invisible Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26901, GI_HEART, "Hallway Left Invisible Chest", "Spirit Temple Hallway Left Invisible Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 10218, GI_KEY_BOSS, "Boss Key Chest", "Spirit Temple Boss Key Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -29454, GI_BOMBS_20, "Topmost Chest", "Spirit Temple Topmost Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 20602, GI_BOMBCHUS_10, "MQ Entrance Front Left Chest", "Spirit Temple MQ Entrance Front Left Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -32641, GI_BOMBCHUS_10, "MQ Entrance Back Right Chest", "Spirit Temple MQ Entrance Back Right Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30629, GI_KEY_SMALL, "MQ Entrance Front Right Chest", "Spirit Temple MQ Entrance Front Right Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30626, GI_KEY_SMALL, "MQ Entrance Back Left Chest", "Spirit Temple MQ Entrance Back Left Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30627, GI_KEY_SMALL, "MQ Child Hammer Switch Chest", "Spirit Temple MQ Child Hammer Switch Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 2080, GI_MAP, "MQ Map Chest", "Spirit Temple MQ Map Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 30792, GI_KEY_SMALL, "MQ Map Room Enemy Chest", "Spirit Temple MQ Map Room Enemy Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 28774, GI_BOMBCHUS_10, "MQ Child Climb North Chest", "Spirit Temple MQ Child Climb North Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30644, GI_KEY_SMALL, "MQ Child Climb South Chest", "Spirit Temple MQ Child Climb South Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -18429, GI_COMPASS, "MQ Compass Chest", "Spirit Temple MQ Compass Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30577, GI_MAGIC_LARGE, "MQ Statue Room Lullaby Chest", "Spirit Temple MQ Statue Room Lullaby Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26882, GI_HEART, "MQ Statue Room Invisible Chest", "Spirit Temple MQ Statue Room Invisible Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30628, GI_KEY_SMALL, "MQ Silver Block Hallway Chest", "Spirit Temple MQ Silver Block Hallway Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30463, GI_HEART, "MQ Sun Block Room Chest", "Spirit Temple MQ Sun Block Room Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 23207, GI_RUPEE_PURPLE, "MQ Symphony Room Chest", "Spirit Temple MQ Symphony Room Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 31396, GI_RUPEE_PURPLE, "MQ Leever Room Chest", "Spirit Temple MQ Leever Room Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 24472, GI_ICE_TRAP, "MQ Beamos Room Chest", "Spirit Temple MQ Beamos Room Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 31097, GI_ARROWS_LARGE, "MQ Chest Switch Chest", "Spirit Temple MQ Chest Switch Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_BOSS_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 10213, GI_KEY_BOSS, "MQ Boss Key Chest", "Spirit Temple MQ Boss Key Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26706, GI_KEY_SMALL, "MQ Mirror Puzzle Invisible Chest", "Spirit Temple MQ Mirror Puzzle Invisible Chest"), + RC_OBJECT(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9729, GI_SKULL_TOKEN, "GS Hall After Sun Block Room", "Spirit Temple GS Hall After Sun Block Room"), + RC_OBJECT(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9730, GI_SKULL_TOKEN, "GS Boulder Room", "Spirit Temple GS Boulder Room"), + RC_OBJECT(RC_SPIRIT_TEMPLE_GS_LOBBY, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9732, GI_SKULL_TOKEN, "GS Lobby", "Spirit Temple GS Lobby"), + RC_OBJECT(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9736, GI_SKULL_TOKEN, "GS Sun on Floor Room", "Spirit Temple GS Sun on Floor Room"), + RC_OBJECT(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9744, GI_SKULL_TOKEN, "GS Metal Fence", "Spirit Temple GS Metal Fence"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9736, GI_SKULL_TOKEN, "MQ GS Symphony Room", "Spirit Temple MQ GS Symphony Room"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9730, GI_SKULL_TOKEN, "MQ GS Leever Room", "Spirit Temple MQ GS Leever Room"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9732, GI_SKULL_TOKEN, "MQ GS Nine Thrones Room West", "Spirit Temple MQ GS Nine Thrones Room West"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9744, GI_SKULL_TOKEN, "MQ GS Nine Thrones Room North", "Spirit Temple MQ GS Nine Thrones Room North"), + RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9729, GI_SKULL_TOKEN, "MQ GS Sun Block Room", "Spirit Temple MQ GS Sun Block Room"), + RC_OBJECT(RC_TWINROVA, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_DOOR_WARP1, SCENE_JYASINBOSS, 0x00, GI_NONE, "Twinrova", "Twinrova"), + RC_OBJECT(RC_SPIRIT_TEMPLE_TWINROVA_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_JYASINBOSS, 0x00, GI_HEART_CONTAINER, "Twinrova Heart Container", "Spirit Temple Twinrova Heart Container"), - RC_OBJECT(RC_SHADOW_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6177, GI_MAP, "Map Chest", "Shadow Temple Map Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 5607, GI_BOOTS_HOVER, "Hover Boots Chest", "Shadow Temple Hover Boots Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6147, GI_COMPASS, "Compass Chest", "Shadow Temple Compass Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22594, GI_KEY_SMALL, "Early Silver Rupee Chest", "Shadow Temple Early Silver Rupee Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22668, GI_MAGIC_LARGE, "Invisible Blades Visible Chest", "Shadow Temple Invisible Blades Visible Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26998, GI_ARROWS_LARGE, "Invisible Blades Invisible Chest", "Shadow Temple Invisible Blades Invisible Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22853, GI_ARROWS_MEDIUM, "Falling Spikes Lower Chest", "Shadow Temple Falling Spikes Lower Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22662, GI_MAGIC_LARGE, "Falling Spikes Upper Chest", "Shadow Temple Falling Spikes Upper Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30652, GI_KEY_SMALL, "Falling Spikes Switch Chest", "Shadow Temple Falling Spikes Switch Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30857, GI_MAGIC_LARGE, "Invisible Spikes Chest", "Shadow Temple Invisible Spikes Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26965, GI_ARROWS_MEDIUM, "Wind Hint Chest", "Shadow Temple Wind Hint Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30856, GI_MAGIC_LARGE, "After Wind Enemy Chest", "Shadow Temple After Wind Enemy Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26708, GI_KEY_SMALL, "After Wind Hidden Chest", "Shadow Temple After Wind Hidden Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22666, GI_MAGIC_LARGE, "Spike Walls Left Chest", "Shadow Temple Spike Walls Left Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 10219, GI_KEY_BOSS, "Boss Key Chest", "Shadow Temple Boss Key Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30797, GI_KEY_SMALL, "Invisible Floormaster Chest", "Shadow Temple Invisible Floormaster Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_HAKADAN, 273, GI_KEY_SMALL, "Freestanding Key", "Shadow Temple Freestanding Key"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6145, GI_COMPASS, "MQ Compass Chest", "Shadow Temple MQ Compass Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 5607, GI_BOOTS_HOVER, "MQ Hover Boots Chest", "Shadow Temple MQ Hover Boots Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30787, GI_KEY_SMALL, "MQ Early Gibdos Chest", "Shadow Temple MQ Early Gibdos Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 2082, GI_MAP, "MQ Map Chest", "Shadow Temple MQ Map Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30417, GI_ARROWS_SMALL, "MQ Beamos Silver Rupees Chest", "Shadow Temple MQ Beamos Silver Rupees Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22662, GI_MAGIC_LARGE, "MQ Falling Spikes Switch Chest", "Shadow Temple MQ Falling Spikes Switch Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22853, GI_ARROWS_MEDIUM, "MQ Falling Spikes Lower Chest", "Shadow Temple MQ Falling Spikes Lower Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30652, GI_KEY_SMALL, "MQ Falling Spikes Upper Chest", "Shadow Temple MQ Falling Spikes Upper Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30857, GI_MAGIC_LARGE, "MQ Invisible Spikes Chest", "Shadow Temple MQ Invisible Spikes Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 10219, GI_KEY_BOSS, "MQ Boss Key Chest", "Shadow Temple MQ Boss Key Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22666, GI_KEY_SMALL, "MQ Spike Walls Left Chest", "Shadow Temple MQ Spike Walls Left Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 31184, GI_RUPEE_RED, "MQ Stalfos Room Chest", "Shadow Temple MQ Stalfos Room Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26710, GI_KEY_SMALL, "MQ Invisible Blades Invisible Chest", "Shadow Temple MQ Invisible Blades Invisible Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22668, GI_MAGIC_LARGE, "MQ Invisible Blades Visible Chest", "Shadow Temple MQ Invisible Blades Visible Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 31053, GI_ARROWS_MEDIUM, "MQ Bomb Flower Chest", "Shadow Temple MQ Bomb Flower Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26709, GI_KEY_SMALL, "MQ Wind Hint Chest", "Shadow Temple MQ Wind Hint Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26932, GI_ARROWS_SMALL, "MQ After Wind Hidden Chest", "Shadow Temple MQ After Wind Hidden Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30856, GI_MAGIC_LARGE, "MQ After Wind Enemy Chest", "Shadow Temple MQ After Wind Enemy Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26702, GI_KEY_SMALL, "MQ Near Ship Invisible Chest", "Shadow Temple MQ Near Ship Invisible Chest"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_HAKADAN, 1553, GI_KEY_SMALL, "MQ Freestanding Key", "Shadow Temple MQ Freestanding Key"), - RC_OBJECT(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9985, GI_SKULL_TOKEN, "GS Single Giant Pot", "Shadow Temple GS Single Giant Pot"), - RC_OBJECT(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9986, GI_SKULL_TOKEN, "GS Falling Spikes Room", "Shadow Temple GS Falling Spikes Room"), - RC_OBJECT(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9988, GI_SKULL_TOKEN, "GS Triple Giant Pot", "Shadow Temple GS Triple Giant Pot"), - RC_OBJECT(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9992, GI_SKULL_TOKEN, "GS Like Like Room", "Shadow Temple GS Like Like Room"), - RC_OBJECT(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 10000, GI_SKULL_TOKEN, "GS Near Ship", "Shadow Temple GS Near Ship"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9986, GI_SKULL_TOKEN, "MQ GS Falling Spikes Room", "Shadow Temple MQ GS Falling Spikes Room"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9985, GI_SKULL_TOKEN, "MQ GS Wind Hint Room", "Shadow Temple MQ GS Wind Hint Room"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9992, GI_SKULL_TOKEN, "MQ GS After Wind", "Shadow Temple MQ GS After Wind"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 10000, GI_SKULL_TOKEN, "MQ GS After Ship", "Shadow Temple MQ GS After Ship"), - RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9988, GI_SKULL_TOKEN, "MQ GS Near Boss", "Shadow Temple MQ GS Near Boss"), - RC_OBJECT(RC_BONGO_BONGO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_DOOR_WARP1, SCENE_HAKADAN_BS, 0x00, GI_NONE, "Bongo Bongo", "Bongo Bongo"), - RC_OBJECT(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_HAKADAN_BS, 0x00, GI_HEART_CONTAINER, "Bongo Bongo Heart Container", "Shadow Temple Bongo Bongo Heart Container"), + RC_OBJECT(RC_SHADOW_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6177, GI_MAP, "Map Chest", "Shadow Temple Map Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 5607, GI_BOOTS_HOVER, "Hover Boots Chest", "Shadow Temple Hover Boots Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6147, GI_COMPASS, "Compass Chest", "Shadow Temple Compass Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22594, GI_KEY_SMALL, "Early Silver Rupee Chest", "Shadow Temple Early Silver Rupee Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22668, GI_MAGIC_LARGE, "Invisible Blades Visible Chest", "Shadow Temple Invisible Blades Visible Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26998, GI_ARROWS_LARGE, "Invisible Blades Invisible Chest", "Shadow Temple Invisible Blades Invisible Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22853, GI_ARROWS_MEDIUM, "Falling Spikes Lower Chest", "Shadow Temple Falling Spikes Lower Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22662, GI_MAGIC_LARGE, "Falling Spikes Upper Chest", "Shadow Temple Falling Spikes Upper Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30652, GI_KEY_SMALL, "Falling Spikes Switch Chest", "Shadow Temple Falling Spikes Switch Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30857, GI_MAGIC_LARGE, "Invisible Spikes Chest", "Shadow Temple Invisible Spikes Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26965, GI_ARROWS_MEDIUM, "Wind Hint Chest", "Shadow Temple Wind Hint Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30856, GI_MAGIC_LARGE, "After Wind Enemy Chest", "Shadow Temple After Wind Enemy Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26708, GI_KEY_SMALL, "After Wind Hidden Chest", "Shadow Temple After Wind Hidden Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22666, GI_MAGIC_LARGE, "Spike Walls Left Chest", "Shadow Temple Spike Walls Left Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 10219, GI_KEY_BOSS, "Boss Key Chest", "Shadow Temple Boss Key Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30797, GI_KEY_SMALL, "Invisible Floormaster Chest", "Shadow Temple Invisible Floormaster Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_HAKADAN, 273, GI_KEY_SMALL, "Freestanding Key", "Shadow Temple Freestanding Key"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6145, GI_COMPASS, "MQ Compass Chest", "Shadow Temple MQ Compass Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 5607, GI_BOOTS_HOVER, "MQ Hover Boots Chest", "Shadow Temple MQ Hover Boots Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30787, GI_KEY_SMALL, "MQ Early Gibdos Chest", "Shadow Temple MQ Early Gibdos Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 2082, GI_MAP, "MQ Map Chest", "Shadow Temple MQ Map Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30417, GI_ARROWS_SMALL, "MQ Beamos Silver Rupees Chest", "Shadow Temple MQ Beamos Silver Rupees Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22662, GI_MAGIC_LARGE, "MQ Falling Spikes Switch Chest", "Shadow Temple MQ Falling Spikes Switch Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22853, GI_ARROWS_MEDIUM, "MQ Falling Spikes Lower Chest", "Shadow Temple MQ Falling Spikes Lower Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30652, GI_KEY_SMALL, "MQ Falling Spikes Upper Chest", "Shadow Temple MQ Falling Spikes Upper Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30857, GI_MAGIC_LARGE, "MQ Invisible Spikes Chest", "Shadow Temple MQ Invisible Spikes Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_BOSS_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 10219, GI_KEY_BOSS, "MQ Boss Key Chest", "Shadow Temple MQ Boss Key Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22666, GI_KEY_SMALL, "MQ Spike Walls Left Chest", "Shadow Temple MQ Spike Walls Left Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 31184, GI_RUPEE_RED, "MQ Stalfos Room Chest", "Shadow Temple MQ Stalfos Room Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26710, GI_KEY_SMALL, "MQ Invisible Blades Invisible Chest", "Shadow Temple MQ Invisible Blades Invisible Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22668, GI_MAGIC_LARGE, "MQ Invisible Blades Visible Chest", "Shadow Temple MQ Invisible Blades Visible Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 31053, GI_ARROWS_MEDIUM, "MQ Bomb Flower Chest", "Shadow Temple MQ Bomb Flower Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26709, GI_KEY_SMALL, "MQ Wind Hint Chest", "Shadow Temple MQ Wind Hint Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26932, GI_ARROWS_SMALL, "MQ After Wind Hidden Chest", "Shadow Temple MQ After Wind Hidden Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30856, GI_MAGIC_LARGE, "MQ After Wind Enemy Chest", "Shadow Temple MQ After Wind Enemy Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26702, GI_KEY_SMALL, "MQ Near Ship Invisible Chest", "Shadow Temple MQ Near Ship Invisible Chest"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_HAKADAN, 1553, GI_KEY_SMALL, "MQ Freestanding Key", "Shadow Temple MQ Freestanding Key"), + RC_OBJECT(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9985, GI_SKULL_TOKEN, "GS Single Giant Pot", "Shadow Temple GS Single Giant Pot"), + RC_OBJECT(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9986, GI_SKULL_TOKEN, "GS Falling Spikes Room", "Shadow Temple GS Falling Spikes Room"), + RC_OBJECT(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9988, GI_SKULL_TOKEN, "GS Triple Giant Pot", "Shadow Temple GS Triple Giant Pot"), + RC_OBJECT(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9992, GI_SKULL_TOKEN, "GS Like Like Room", "Shadow Temple GS Like Like Room"), + RC_OBJECT(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 10000, GI_SKULL_TOKEN, "GS Near Ship", "Shadow Temple GS Near Ship"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9986, GI_SKULL_TOKEN, "MQ GS Falling Spikes Room", "Shadow Temple MQ GS Falling Spikes Room"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9985, GI_SKULL_TOKEN, "MQ GS Wind Hint Room", "Shadow Temple MQ GS Wind Hint Room"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9992, GI_SKULL_TOKEN, "MQ GS After Wind", "Shadow Temple MQ GS After Wind"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 10000, GI_SKULL_TOKEN, "MQ GS After Ship", "Shadow Temple MQ GS After Ship"), + RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9988, GI_SKULL_TOKEN, "MQ GS Near Boss", "Shadow Temple MQ GS Near Boss"), + RC_OBJECT(RC_BONGO_BONGO, RCVORMQ_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_DOOR_WARP1, SCENE_HAKADAN_BS, 0x00, GI_NONE, "Bongo Bongo", "Bongo Bongo"), + RC_OBJECT(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, RCVORMQ_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_HAKADAN_BS, 0x00, GI_HEART_CONTAINER, "Bongo Bongo Heart Container", "Shadow Temple Bongo Bongo Heart Container"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22600, GI_KEY_SMALL, "Front Left Fake Wall Chest", "Bottom of the Well Front Left Fake Wall Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 20578, GI_BOMBCHUS_10, "Front Center Bombable Chest", "Bottom of the Well Front Center Bombable Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22597, GI_KEY_SMALL, "Right Bottom Fake Wall Chest", "Bottom of the Well Right Bottom Fake Wall Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2049, GI_COMPASS, "Compass Chest", "Bottom of the Well Compass Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 20558, GI_NUTS_5, "Center Skulltula Chest", "Bottom of the Well Center Skulltula Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 23684, GI_NUTS_10, "Back Left Bombable Chest", "Bottom of the Well Back Left Bombable Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 4419, GI_LENS, "Lens of Truth Chest", "Bottom of the Well Lens of Truth Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 27348, GI_RUPEE_GOLD, "Invisible Chest", "Bottom of the Well Invisible Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 23760, GI_BOMBS_10, "Underwater Front Chest", "Bottom of the Well Underwater Front Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22793, GI_HEART, "Underwater Left Chest", "Bottom of the Well Underwater Left Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2087, GI_MAP, "Map Chest", "Bottom of the Well Map Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 21802, GI_SHIELD_DEKU, "Fire Keese Chest", "Bottom of the Well Fire Keese Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 21836, GI_SHIELD_HYLIAN, "Like Like Chest", "Bottom of the Well Like Like Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 273, GI_KEY_SMALL, "Freestanding Key", "Bottom of the Well Freestanding Key"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2083, GI_MAP, "MQ Map Chest", "Bottom of the Well MQ Map Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, -20159, GI_LENS, "MQ Lens of Truth Chest", "Bottom of the Well MQ Lens of Truth Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 6146, GI_COMPASS, "MQ Compass Chest", "Bottom of the Well MQ Compass Chest"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 529, GI_KEY_SMALL, "MQ Dead Hand Freestanding Key", "Bottom of the Well MQ Dead Hand Freestanding Key"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 273, GI_KEY_SMALL, "MQ East Inner Room Freestanding Key", "Bottom of the Well MQ East Inner Room Freestanding Key"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10241, GI_SKULL_TOKEN, "GS Like Like Cage", "Bottom of the Well GS Like Like Cage"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10242, GI_SKULL_TOKEN, "GS East Inner Room", "Bottom of the Well GS East Inner Room"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10244, GI_SKULL_TOKEN, "GS West Inner Room", "Bottom of the Well GS West Inner Room"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10241, GI_SKULL_TOKEN, "MQ GS Basement", "Bottom of the Well MQ GS Basement"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10244, GI_SKULL_TOKEN, "MQ GS Coffin Room", "Bottom of the Well MQ GS Coffin Room"), - RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10242, GI_SKULL_TOKEN, "MQ GS West Inner Room", "Bottom of the Well MQ GS West Inner Room"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22600, GI_KEY_SMALL, "Front Left Fake Wall Chest", "Bottom of the Well Front Left Fake Wall Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 20578, GI_BOMBCHUS_10, "Front Center Bombable Chest", "Bottom of the Well Front Center Bombable Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22597, GI_KEY_SMALL, "Right Bottom Fake Wall Chest", "Bottom of the Well Right Bottom Fake Wall Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2049, GI_COMPASS, "Compass Chest", "Bottom of the Well Compass Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 20558, GI_NUTS_5, "Center Skulltula Chest", "Bottom of the Well Center Skulltula Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 23684, GI_NUTS_10, "Back Left Bombable Chest", "Bottom of the Well Back Left Bombable Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, RCVORMQ_VANILLA, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 4419, GI_LENS, "Lens of Truth Chest", "Bottom of the Well Lens of Truth Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 27348, GI_RUPEE_GOLD, "Invisible Chest", "Bottom of the Well Invisible Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 23760, GI_BOMBS_10, "Underwater Front Chest", "Bottom of the Well Underwater Front Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22793, GI_HEART, "Underwater Left Chest", "Bottom of the Well Underwater Left Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2087, GI_MAP, "Map Chest", "Bottom of the Well Map Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 21802, GI_SHIELD_DEKU, "Fire Keese Chest", "Bottom of the Well Fire Keese Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 21836, GI_SHIELD_HYLIAN, "Like Like Chest", "Bottom of the Well Like Like Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 273, GI_KEY_SMALL, "Freestanding Key", "Bottom of the Well Freestanding Key"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2083, GI_MAP, "MQ Map Chest", "Bottom of the Well MQ Map Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, RCVORMQ_MQ, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, -20159, GI_LENS, "MQ Lens of Truth Chest", "Bottom of the Well MQ Lens of Truth Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 6146, GI_COMPASS, "MQ Compass Chest", "Bottom of the Well MQ Compass Chest"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 529, GI_KEY_SMALL, "MQ Dead Hand Freestanding Key", "Bottom of the Well MQ Dead Hand Freestanding Key"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 273, GI_KEY_SMALL, "MQ East Inner Room Freestanding Key", "Bottom of the Well MQ East Inner Room Freestanding Key"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10241, GI_SKULL_TOKEN, "GS Like Like Cage", "Bottom of the Well GS Like Like Cage"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10242, GI_SKULL_TOKEN, "GS East Inner Room", "Bottom of the Well GS East Inner Room"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10244, GI_SKULL_TOKEN, "GS West Inner Room", "Bottom of the Well GS West Inner Room"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10241, GI_SKULL_TOKEN, "MQ GS Basement", "Bottom of the Well MQ GS Basement"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10244, GI_SKULL_TOKEN, "MQ GS Coffin Room", "Bottom of the Well MQ GS Coffin Room"), + RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10242, GI_SKULL_TOKEN, "MQ GS West Inner Room", "Bottom of the Well MQ GS West Inner Room"), - RC_OBJECT(RC_ICE_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2080, GI_MAP, "Map Chest", "Ice Cavern Map Chest"), - RC_OBJECT(RC_ICE_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2049, GI_COMPASS, "Compass Chest", "Ice Cavern Compass Chest"), - RC_OBJECT(RC_ICE_CAVERN_IRON_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 5570, GI_BOOTS_IRON, "Iron Boots Chest", "Ice Cavern Iron Boots Chest"), - RC_OBJECT(RC_ICE_CAVERN_FREESTANDING_POH, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_DOUKUTO, 262, GI_HEART_PIECE, "Freestanding PoH", "Ice Cavern Freestanding PoH"), - RC_OBJECT(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 5570, GI_BOOTS_IRON, "MQ Iron Boots Chest", "Ice Cavern MQ Iron Boots Chest"), - RC_OBJECT(RC_ICE_CAVERN_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2048, GI_COMPASS, "MQ Compass Chest", "Ice Cavern MQ Compass Chest"), - RC_OBJECT(RC_ICE_CAVERN_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, -18399, GI_MAP, "MQ Map Chest", "Ice Cavern MQ Map Chest"), - RC_OBJECT(RC_ICE_CAVERN_MQ_FREESTANDING_POH, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_DOUKUTO, 262, GI_HEART_PIECE, "MQ Freestanding PoH", "Ice Cavern MQ Freestanding PoH"), - RC_OBJECT(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10497, GI_SKULL_TOKEN, "GS Push Block Room", "Ice Cavern GS Push Block Room"), - RC_OBJECT(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10498, GI_SKULL_TOKEN, "GS Spinning Scythe Room", "Ice Cavern GS Spinning Scythe Room"), - RC_OBJECT(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10500, GI_SKULL_TOKEN, "GS Heart Piece Room", "Ice Cavern GS Heart Piece Room"), - RC_OBJECT(RC_ICE_CAVERN_MQ_GS_SCARECROW, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10497, GI_SKULL_TOKEN, "MQ GS Scarecrow", "Ice Cavern MQ GS Scarecrow"), - RC_OBJECT(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10500, GI_SKULL_TOKEN, "MQ GS Ice Block", "Ice Cavern MQ GS Ice Block"), - RC_OBJECT(RC_ICE_CAVERN_MQ_GS_RED_ICE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10498, GI_SKULL_TOKEN, "MQ GS Red Ice", "Ice Cavern MQ GS Red Ice"), - RC_OBJECT(RC_SHEIK_IN_ICE_CAVERN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_ID_MAX, SCENE_ICE_DOUKUTO, 0x00, GI_NONE, "Sheik in Ice Cavern", "Sheik in Ice Cavern"), + RC_OBJECT(RC_ICE_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2080, GI_MAP, "Map Chest", "Ice Cavern Map Chest"), + RC_OBJECT(RC_ICE_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2049, GI_COMPASS, "Compass Chest", "Ice Cavern Compass Chest"), + RC_OBJECT(RC_ICE_CAVERN_IRON_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 5570, GI_BOOTS_IRON, "Iron Boots Chest", "Ice Cavern Iron Boots Chest"), + RC_OBJECT(RC_ICE_CAVERN_FREESTANDING_POH, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_DOUKUTO, 262, GI_HEART_PIECE, "Freestanding PoH", "Ice Cavern Freestanding PoH"), + RC_OBJECT(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 5570, GI_BOOTS_IRON, "MQ Iron Boots Chest", "Ice Cavern MQ Iron Boots Chest"), + RC_OBJECT(RC_ICE_CAVERN_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2048, GI_COMPASS, "MQ Compass Chest", "Ice Cavern MQ Compass Chest"), + RC_OBJECT(RC_ICE_CAVERN_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, -18399, GI_MAP, "MQ Map Chest", "Ice Cavern MQ Map Chest"), + RC_OBJECT(RC_ICE_CAVERN_MQ_FREESTANDING_POH, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_DOUKUTO, 262, GI_HEART_PIECE, "MQ Freestanding PoH", "Ice Cavern MQ Freestanding PoH"), + RC_OBJECT(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10497, GI_SKULL_TOKEN, "GS Push Block Room", "Ice Cavern GS Push Block Room"), + RC_OBJECT(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10498, GI_SKULL_TOKEN, "GS Spinning Scythe Room", "Ice Cavern GS Spinning Scythe Room"), + RC_OBJECT(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10500, GI_SKULL_TOKEN, "GS Heart Piece Room", "Ice Cavern GS Heart Piece Room"), + RC_OBJECT(RC_ICE_CAVERN_MQ_GS_SCARECROW, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10497, GI_SKULL_TOKEN, "MQ GS Scarecrow", "Ice Cavern MQ GS Scarecrow"), + RC_OBJECT(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10500, GI_SKULL_TOKEN, "MQ GS Ice Block", "Ice Cavern MQ GS Ice Block"), + RC_OBJECT(RC_ICE_CAVERN_MQ_GS_RED_ICE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10498, GI_SKULL_TOKEN, "MQ GS Red Ice", "Ice Cavern MQ GS Red Ice"), + RC_OBJECT(RC_SHEIK_IN_ICE_CAVERN, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_ICE_CAVERN, ACTOR_ID_MAX, SCENE_ICE_DOUKUTO, 0x00, GI_NONE, "Sheik in Ice Cavern", "Sheik in Ice Cavern"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30573, GI_MAGIC_LARGE, "Lobby Left Chest", "Gerudo Training Grounds Lobby Left Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30393, GI_ARROWS_MEDIUM, "Lobby Right Chest", "Gerudo Training Grounds Lobby Right Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30656, GI_KEY_SMALL, "Stalfos Chest", "Gerudo Training Grounds Stalfos Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30655, GI_KEY_SMALL, "Beamos Chest", "Gerudo Training Grounds Beamos Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22603, GI_KEY_SMALL, "Hidden Ceiling Chest", "Gerudo Training Grounds Hidden Ceiling Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 23206, GI_RUPEE_PURPLE, "Maze Path First Chest", "Gerudo Training Grounds Maze Path First Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22986, GI_RUPEE_RED, "Maze Path Second Chest", "Gerudo Training Grounds Maze Path Second Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22889, GI_ARROWS_LARGE, "Maze Path Third Chest", "Gerudo Training Grounds Maze Path Third Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 2860, GI_ARROW_ICE, "Maze Path Final Chest", "Gerudo Training Grounds Maze Path Final Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 23877, GI_BOMBCHUS_5, "Maze Right Central Chest", "Gerudo Training Grounds Maze Right Central Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22888, GI_ARROWS_LARGE, "Maze Right Side Chest", "Gerudo Training Grounds Maze Right Side Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30643, GI_KEY_SMALL, "Underwater Silver Rupee Chest", "Gerudo Training Grounds Underwater Silver Rupee Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31058, GI_ARROWS_MEDIUM, "Hammer Room Clear Chest", "Gerudo Training Grounds Hammer Room Clear Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22608, GI_KEY_SMALL, "Hammer Room Switch Chest", "Gerudo Training Grounds Hammer Room Switch Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30653, GI_KEY_SMALL, "Eye Statue Chest", "Gerudo Training Grounds Eye Statue Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22596, GI_KEY_SMALL, "Near Scarecrow Chest", "Gerudo Training Grounds Near Scarecrow Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31089, GI_ARROWS_LARGE, "Before Heavy Block Chest", "Gerudo Training Grounds Before Heavy Block Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31439, GI_RUPEE_GOLD, "Heavy Block First Chest", "Gerudo Training Grounds Heavy Block First Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 30862, GI_MAGIC_LARGE, "Heavy Block Second Chest", "Gerudo Training Grounds Heavy Block Second Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 26708, GI_KEY_SMALL, "Heavy Block Third Chest", "Gerudo Training Grounds Heavy Block Third Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 24450, GI_ICE_TRAP, "Heavy Block Fourth Chest", "Gerudo Training Grounds Heavy Block Fourth Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_ITEM00, SCENE_MEN, 273, GI_KEY_SMALL, "Freestanding Key", "Gerudo Training Grounds Freestanding Key"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 23879, GI_BOMBCHUS_5, "MQ Lobby Right Chest", "Gerudo Training Grounds MQ Lobby Right Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22867, GI_ARROWS_MEDIUM, "MQ Lobby Left Chest", "Gerudo Training Grounds MQ Lobby Left Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30304, GI_RUPEE_BLUE, "MQ First Iron Knuckle Chest", "Gerudo Training Grounds MQ First Iron Knuckle Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31057, GI_ARROWS_MEDIUM, "MQ Before Heavy Block Chest", "Gerudo Training Grounds MQ Before Heavy Block Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -32669, GI_BOMBCHUS_10, "MQ Eye Statue Chest", "Gerudo Training Grounds MQ Eye Statue Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30642, GI_KEY_SMALL, "MQ Flame Circle Chest", "Gerudo Training Grounds MQ Flame Circle Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31058, GI_ARROWS_MEDIUM, "MQ Second Iron Knuckle Chest", "Gerudo Training Grounds MQ Second Iron Knuckle Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30655, GI_KEY_SMALL, "MQ Dinolfos Chest", "Gerudo Training Grounds MQ Dinolfos Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -17628, GI_ARROW_ICE, "MQ Ice Arrows Chest", "Gerudo Training Grounds MQ Ice Arrows Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22661, GI_MAGIC_LARGE, "MQ Maze Right Central Chest", "Gerudo Training Grounds MQ Maze Right Central Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22918, GI_RUPEE_GREEN, "MQ Maze Path First Chest", "Gerudo Training Grounds MQ Maze Path First Chest"), - RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 24136, GI_RUPEE_GREEN_LOSE, "MQ Maze Right Side Chest", "Gerudo Training Grounds MQ Maze Right Side 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RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30648, GI_KEY_SMALL, "MQ Spirit Trial Sun Back Left Chest", "Ganon's Castle MQ Spirit Trial Sun Back Left Chest"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30455, GI_HEART, "MQ Spirit Trial Sun Front Left Chest", "Ganon's Castle MQ Spirit Trial Sun Front Left Chest"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 20586, GI_BOMBCHUS_10, "MQ Spirit Trial First Chest", "Ganon's Castle MQ Spirit Trial First Chest"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 26964, GI_ARROWS_MEDIUM, "MQ Spirit Trial Invisible Chest", "Ganon's Castle MQ Spirit Trial Invisible Chest"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_ITEM00, SCENE_GANONTIKA, 273, GI_KEY_SMALL, "MQ Forest Trial Freestanding Key", "Ganon's Castle MQ Forest Trial Freestanding Key"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x00, GI_NUTS_5_2, "MQ Deku Scrub Right", "Ganon's Castle MQ Deku Scrub Right"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x05, GI_BOMBS_5, "MQ Deku Scrub Center-Left", "Ganon's Castle MQ Deku Scrub Center-Left"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x03, GI_SEEDS_30, "MQ Deku Scrub Center", "Ganon's Castle MQ Deku Scrub Center"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x07, GI_POTION_RED, "MQ Deku Scrub Center-Right", "Ganon's Castle MQ Deku Scrub Center-Right"), - RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x08, GI_POTION_GREEN, "MQ Deku Scrub Left", "Ganon's Castle MQ Deku Scrub Left"), + RC_OBJECT(RC_GANONS_TOWER_BOSS_KEY_CHEST, RCVORMQ_BOTH, RCTYPE_GANON_BOSS_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANON, 10219, GI_KEY_BOSS, "Boss Key Chest", "Ganon's Tower Boss Key Chest"), + RC_OBJECT(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 30857, GI_MAGIC_LARGE, "Forest Trial Chest", "Ganon's Castle Forest Trial Chest"), + RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24455, GI_ICE_TRAP, "Water Trial Left Chest", "Ganon's Castle Water Trial Left Chest"), + RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22790, GI_HEART, "Water Trial Right Chest", "Ganon's Castle Water Trial Right Chest"), + RC_OBJECT(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22664, GI_MAGIC_LARGE, "Shadow Trial Front Chest", "Ganon's Castle Shadow Trial Front Chest"), + RC_OBJECT(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 14021, GI_GAUNTLETS_GOLD, "Shadow Trial Golden Gauntlets Chest", "Ganon's Castle Shadow Trial Golden Gauntlets Chest"), + RC_OBJECT(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -29326, GI_BOMBCHUS_20, "Spirit Trial Crystal Switch Chest", "Ganon's Castle Spirit Trial Crystal Switch Chest"), + RC_OBJECT(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 26964, GI_ARROWS_MEDIUM, "Spirit Trial Invisible Chest", "Ganon's Castle Spirit Trial Invisible Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22668, GI_MAGIC_LARGE, "Light Trial First Left Chest", "Ganon's Castle Light Trial First Left Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24459, GI_ICE_TRAP, "Light Trial Second Left Chest", "Ganon's Castle Light Trial Second Left Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22797, GI_HEART, "Light Trial Third Left Chest", "Ganon's Castle Light Trial Third Left Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24462, GI_ICE_TRAP, "Light Trial First Right Chest", "Ganon's Castle Light Trial First Right Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22890, GI_ARROWS_LARGE, "Light Trial Second Right Chest", "Ganon's Castle Light Trial Second Right Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24463, GI_ICE_TRAP, "Light Trial Third Right Chest", "Ganon's Castle Light Trial Third Right Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 30800, GI_KEY_SMALL, "Light Trial Invisible Enemies Chest", "Ganon's Castle Light Trial Invisible Enemies Chest"), + RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, RCVORMQ_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30639, GI_KEY_SMALL, "Light Trial Lullaby Chest", "Ganon's Castle Light Trial Lullaby Chest"), + RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x05, GI_BOMBS_5, "Deku Scrub Center-Left", "Ganon's Castle Deku Scrub Center-Left"), + RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x03, GI_SEEDS_30, "Deku Scrub Center-Right", "Ganon's Castle Deku Scrub Center-Right"), + RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x07, GI_POTION_RED, "Deku Scrub Right", "Ganon's Castle Deku Scrub Right"), + RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, RCVORMQ_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x08, GI_POTION_GREEN, "Deku Scrub Left", "Ganon's Castle Deku Scrub Left"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22977, GI_RUPEE_RED, "MQ Water Trial Chest", "Ganon's Castle MQ Water Trial Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30398, GI_ARROWS_MEDIUM, "MQ Forest Trial Eye Switch Chest", "Ganon's Castle MQ Forest Trial Eye Switch Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -32733, GI_BOMBS_5, "MQ Forest Trial Frozen Eye Switch Chest", "Ganon's Castle MQ Forest Trial Frozen Eye Switch Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30460, GI_HEART, "MQ Light Trial Lullaby Chest", "Ganon's Castle MQ Light Trial Lullaby Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30400, GI_ARROWS_MEDIUM, "MQ Shadow Trial Bomb Flower Chest", "Ganon's Castle MQ Shadow Trial Bomb Flower Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30651, GI_KEY_SMALL, "MQ Shadow Trial Eye Switch Chest", "Ganon's Castle MQ Shadow Trial Eye Switch Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -18746, GI_GAUNTLETS_GOLD, "MQ Spirit Trial Golden Gauntlets Chest", "Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30457, GI_HEART, "MQ Spirit Trial Sun Back Right Chest", "Ganon's Castle MQ Spirit Trial Sun Back Right Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30648, GI_KEY_SMALL, "MQ Spirit Trial Sun Back Left Chest", "Ganon's Castle MQ Spirit Trial Sun Back Left Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30455, GI_HEART, "MQ Spirit Trial Sun Front Left Chest", "Ganon's Castle MQ Spirit Trial Sun Front Left Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 20586, GI_BOMBCHUS_10, "MQ Spirit Trial First Chest", "Ganon's Castle MQ Spirit Trial First Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 26964, GI_ARROWS_MEDIUM, "MQ Spirit Trial Invisible Chest", "Ganon's Castle MQ Spirit Trial Invisible Chest"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_ITEM00, SCENE_GANONTIKA, 273, GI_KEY_SMALL, "MQ Forest Trial Freestanding Key", "Ganon's Castle MQ Forest Trial Freestanding Key"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x00, GI_NUTS_5_2, "MQ Deku Scrub Right", "Ganon's Castle MQ Deku Scrub Right"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x05, GI_BOMBS_5, "MQ Deku Scrub Center-Left", "Ganon's Castle MQ Deku Scrub Center-Left"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x03, GI_SEEDS_30, "MQ Deku Scrub Center", "Ganon's Castle MQ Deku Scrub Center"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x07, GI_POTION_RED, "MQ Deku Scrub Center-Right", "Ganon's Castle MQ Deku Scrub Center-Right"), + RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RCVORMQ_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x08, GI_POTION_GREEN, "MQ Deku Scrub Left", "Ganon's Castle MQ Deku Scrub Left"), - RC_OBJECT(RC_UNKNOWN_CHECK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Invalid Check", "Invalid Check"), + RC_OBJECT(RC_UNKNOWN_CHECK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Invalid Check", "Invalid Check"), }; std::map rcAreaNames = { @@ -828,11 +828,11 @@ std::map rcAreaNames = { { RCAREA_LAKE_HYLIA, "Lake Hylia"}, { RCAREA_GERUDO_VALLEY, "Gerudo Valley"}, { RCAREA_GERUDO_FORTRESS, "Gerudo Fortress"}, - { RCAREA_WASTELAND, "Desert Wasteland"}, + { RCAREA_WASTELAND, "Desert Wasteland"}, { RCAREA_DESERT_COLOSSUS, "Desert Colossus"}, { RCAREA_MARKET, "Hyrule Market"}, { RCAREA_HYRULE_CASTLE, "Hyrule Castle"}, - { RCAREA_KAKARIKO_VILLAGE, "Kakariko Village"}, + { RCAREA_KAKARIKO_VILLAGE, "Kakariko Village"}, { RCAREA_GRAVEYARD, "Graveyard"}, { RCAREA_DEATH_MOUNTAIN_TRAIL, "Death Mountain Trail"}, { RCAREA_GORON_CITY, "Goron City"}, @@ -843,9 +843,9 @@ std::map rcAreaNames = { { RCAREA_LON_LON_RANCH, "Lon Lon Ranch"}, { RCAREA_DEKU_TREE, "Deku Tree"}, { RCAREA_DODONGOS_CAVERN, "Dodongo's Cavern"}, - { RCAREA_JABU_JABUS_BELLY, "Jabu Jabu's Belly"}, - { RCAREA_FOREST_TEMPLE, "Forest Temple"}, - { RCAREA_FIRE_TEMPLE, "Fire Temple"}, + { RCAREA_JABU_JABUS_BELLY, "Jabu Jabu's Belly"}, + { RCAREA_FOREST_TEMPLE, "Forest Temple"}, + { RCAREA_FIRE_TEMPLE, "Fire Temple"}, { RCAREA_WATER_TEMPLE, "Water Temple"}, { RCAREA_SPIRIT_TEMPLE, "Spirit Temple"}, { RCAREA_SHADOW_TEMPLE, "Shadow Temple"}, @@ -856,12 +856,12 @@ std::map rcAreaNames = { { RCAREA_INVALID, "Invalid"}, }; -std::map> rcObjectsByArea = {}; +std::map> rcObjectsByArea = {}; -std::map> RandomizerCheckObjects::GetAllRCObjectsByArea() { +std::map> RandomizerCheckObjects::GetAllRCObjectsByArea() { if (rcObjectsByArea.size() == 0) { for (auto& [randomizerCheck, rcObject] : rcObjects) { - rcObjectsByArea[rcObject.rcArea][randomizerCheck] = rcObject; + rcObjectsByArea[rcObject.rcArea][randomizerCheck] = &rcObject; } } @@ -923,36 +923,51 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() { for (auto& [randomizerCheck, locationIt] : rcObjects) { locationIt.visibleInImgui = ( (locationIt.rc != RC_UNKNOWN_CHECK) && - (!RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea) || + (!RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea) || locationIt.vOrMQ == RCVORMQ_BOTH || - locationIt.vOrMQ == RCVORMQ_MQ && CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) != RO_MQ_DUNGEONS_NONE && CVarGetInteger("gRandomizeMqDungeonCount", 0) > 0 || //at least one MQ dungeon - locationIt.vOrMQ == RCVORMQ_VANILLA && (CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_NONE || CVarGetInteger("gRandomizeMqDungeonCount", 0) < 12) //at least one vanilla dungeon + locationIt.vOrMQ == RCVORMQ_MQ && CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) != RO_MQ_DUNGEONS_NONE && CVarGetInteger("gRandomizeMqDungeonCount", 0) > 0 || // at least one MQ dungeon + locationIt.vOrMQ == RCVORMQ_VANILLA && (CVarGetInteger("gRandomizeMqDungeons", RO_MQ_DUNGEONS_NONE) == RO_MQ_DUNGEONS_NONE || CVarGetInteger("gRandomizeMqDungeonCount", 0) < 12) // at least one vanilla dungeon ) && (locationIt.rcType != RCTYPE_SHOP || CVarGetInteger("gRandomizeShopsanity", RO_SHOPSANITY_OFF) > RO_SHOPSANITY_ZERO_ITEMS) && (locationIt.rcType != RCTYPE_SCRUB || CVarGetInteger("gRandomizeShuffleScrubs", RO_SCRUBS_OFF) != RO_SCRUBS_OFF || - locationIt.rc == RC_HF_DEKU_SCRUB_GROTTO || locationIt.rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT || locationIt.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE) && //The 3 scrubs that are always randomized + locationIt.rc == RC_HF_DEKU_SCRUB_GROTTO || locationIt.rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT || locationIt.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE) && // The 3 scrubs that are always randomized (locationIt.rcType != RCTYPE_MERCHANT || CVarGetInteger("gRandomizeShuffleMerchants", RO_SHUFFLE_MERCHANTS_OFF) != RO_SHUFFLE_MERCHANTS_OFF) && + (locationIt.rcType != RCTYPE_SONG_LOCATION || CVarGetInteger("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_SONG_LOCATIONS) != RO_SONG_SHUFFLE_SONG_LOCATIONS) && // song locations + ((locationIt.rcType != RCTYPE_BOSS_HEART_OR_OTHER_REWARD && locationIt.rc != RC_SONG_FROM_IMPA && locationIt.rc != RC_SHEIK_IN_ICE_CAVERN) || + CVarGetInteger("gRandomizeShuffleSongs", RO_SONG_SHUFFLE_SONG_LOCATIONS) != RO_SONG_SHUFFLE_DUNGEON_REWARDS) && // song dungeon rewards + (locationIt.rcType != RCTYPE_DUNGEON_REWARD || CVarGetInteger("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_END_OF_DUNGEON) != RO_DUNGEON_REWARDS_END_OF_DUNGEON) && // dungeon rewards end of dungeons + (locationIt.rcType != RCTYPE_OCARINA || CVarGetInteger("gRandomizeShuffleOcarinas", RO_GENERIC_NO)) && // ocarina locations + (locationIt.rc != RC_HC_ZELDAS_LETTER) && // don't show until we support shuffling letter (locationIt.rcType != RCTYPE_GOSSIP_STONE) && // don't show gossip stones (maybe gossipsanity will be a thing eventually?) - (locationIt.rcType != RCTYPE_LINKS_POCKET) && + (locationIt.rcType != RCTYPE_LINKS_POCKET) && // links pocket can be set to nothing if needed (locationIt.rcType != RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them - ((locationIt.rcType != RCTYPE_SKULL_TOKEN) || + (locationIt.rcType != RCTYPE_SKULL_TOKEN || (CVarGetInteger("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_ALL) || ((CVarGetInteger("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_OVERWORLD) && RandomizerCheckObjects::AreaIsOverworld(locationIt.rcArea)) || ((CVarGetInteger("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_DUNGEONS) && RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea)) ) && - ((locationIt.rcType != RCTYPE_COW) || CVarGetInteger("gRandomizeShuffleCows", RO_GENERIC_NO)) && - ((locationIt.rcType != RCTYPE_ADULT_TRADE) || CVarGetInteger("gRandomizeShuffleAdultTrade", RO_GENERIC_NO)) && - ((locationIt.rc != RC_KF_KOKIRI_SWORD_CHEST) || CVarGetInteger("gRandomizeShuffleKokiriSword", RO_GENERIC_NO)) && - ((locationIt.rc != RC_ZR_MAGIC_BEAN_SALESMAN) || CVarGetInteger("gRandomizeShuffleBeans", RO_GENERIC_NO) == RO_GENERIC_YES) && - ((locationIt.rc != RC_HC_MALON_EGG) || CVarGetInteger("gRandomizeShuffleWeirdEgg", RO_GENERIC_NO)) && - ((locationIt.rcType != RCTYPE_FROG_SONG) || CVarGetInteger("gRandomizeShuffleFrogSongRupees", RO_GENERIC_NO)) && - ((locationIt.rcType != RCTYPE_MAP_COMPASS) || CVarGetInteger("gRandomizeStartingMapsCompasses", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && - ((locationIt.rcType != RCTYPE_SMALL_KEY) || CVarGetInteger("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && - ((locationIt.rcType != RCTYPE_BOSS_KEY) || CVarGetInteger("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && - ((locationIt.rcType != RCTYPE_GANON_BOSS_KEY) || CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA) && + (locationIt.rcType != RCTYPE_COW || CVarGetInteger("gRandomizeShuffleCows", RO_GENERIC_NO)) && + (locationIt.rcType != RCTYPE_ADULT_TRADE || CVarGetInteger("gRandomizeShuffleAdultTrade", RO_GENERIC_NO)) && + (locationIt.rc != RC_KF_KOKIRI_SWORD_CHEST || CVarGetInteger("gRandomizeShuffleKokiriSword", RO_GENERIC_NO)) && + (locationIt.rc != RC_ZR_MAGIC_BEAN_SALESMAN || CVarGetInteger("gRandomizeShuffleBeans", RO_GENERIC_NO)) && + (locationIt.rc != RC_HC_MALON_EGG || CVarGetInteger("gRandomizeShuffleWeirdEgg", RO_GENERIC_NO)) && + (locationIt.rcType != RCTYPE_FROG_SONG || CVarGetInteger("gRandomizeShuffleFrogSongRupees", RO_GENERIC_NO)) && + (locationIt.rcType != RCTYPE_MAP_COMPASS || CVarGetInteger("gRandomizeStartingMapsCompasses", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && + (locationIt.rcType != RCTYPE_SMALL_KEY || CVarGetInteger("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && + (locationIt.rcType != RCTYPE_BOSS_KEY || CVarGetInteger("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && + (locationIt.rcType != RCTYPE_GANON_BOSS_KEY || CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA) && // vanilla ganon boss key + (locationIt.rc != RC_TOT_LIGHT_ARROWS_CUTSCENE || + (CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_DUNGEONS && + CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_MEDALLIONS && + CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_REWARDS && + CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_STONES && + CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_TOKENS && + CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_LACS_VANILLA) + ) && // LACS ganon boss key + (locationIt.rc != RC_KAK_100_GOLD_SKULLTULA_REWARD || CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_KAK_TOKENS) && // 100 skull reward ganon boss key (locationIt.rcType != RCTYPE_GF_KEY && locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD || (CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_OPEN && locationIt.rcType != RCTYPE_GF_KEY && locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD) || - (CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_FAST && + (CVarGetInteger("gRandomizeGerudoFortress", RO_GF_NORMAL) == RO_GF_FAST && ((locationIt.rc == RC_GF_GERUDO_MEMBERSHIP_CARD && CVarGetInteger("gRandomizeShuffleGerudoToken", RO_GENERIC_NO) == RO_GENERIC_YES) || (locationIt.rc == RC_GF_NORTH_F1_CARPENTER && CVarGetInteger("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA)) ) || diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_objects.h b/soh/soh/Enhancements/randomizer/randomizer_check_objects.h index 512a24057..428751c0a 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_objects.h +++ b/soh/soh/Enhancements/randomizer/randomizer_check_objects.h @@ -25,6 +25,10 @@ typedef enum { RCTYPE_CHEST_GAME, //todo replace this once we implement it, just using it to exclude for now RCTYPE_LINKS_POCKET, //todo this feels hacky RCTYPE_GOSSIP_STONE, + RCTYPE_SONG_LOCATION, // Song locations + RCTYPE_BOSS_HEART_OR_OTHER_REWARD, // Boss heart container or lesser dungeon rewards (lens, ice arrow) + RCTYPE_DUNGEON_REWARD, // Dungeon rewards (blue warps) + RCTYPE_OCARINA, // Ocarina locations } RandomizerCheckType; typedef enum { @@ -94,7 +98,7 @@ namespace RandomizerCheckObjects { bool AreaIsOverworld(RandomizerCheckArea area); std::string GetRCAreaName(RandomizerCheckArea area); std::map GetAllRCObjects(); - std::map> GetAllRCObjectsByArea(); + std::map> GetAllRCObjectsByArea(); std::map GetAllRCAreaBySceneID(); RandomizerCheckArea GetRCAreaBySceneID(SceneID sceneId); void UpdateImGuiVisibility(); diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp index 78d87f0bb..7cd74c4d1 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp @@ -376,6 +376,8 @@ bool showKeysanity; bool showGerudoFortressKeys; bool showBossKeysanity; bool showGanonBossKey; +bool showOcarinas; +bool show100SkullReward; bool fortressFast; bool fortressNormal; @@ -429,6 +431,12 @@ void LoadSettings() { showGanonBossKey = gSaveContext.n64ddFlag ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_VANILLA : false; + showOcarinas = gSaveContext.n64ddFlag ? + OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_OCARINA) == RO_GENERIC_YES + : false; + show100SkullReward = gSaveContext.n64ddFlag ? + OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_100_GS_REWARD) == RO_GENERIC_YES + : false; if (gSaveContext.n64ddFlag) { switch (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_TOKENS)) { @@ -475,6 +483,7 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) { (rcObj.rcArea != RCAREA_INVALID) && // don't show Invalid locations (rcObj.rcType != RCTYPE_GOSSIP_STONE) && //TODO: Don't show hints until tracker supports them (rcObj.rcType != RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them + (rcObj.rc != RC_HC_ZELDAS_LETTER) && // don't show zeldas letter until we support shuffling it (!RandomizerCheckObjects::AreaIsDungeon(rcObj.rcArea) || rcObj.vOrMQ == RCVORMQ_BOTH || rcObj.vOrMQ == RCVORMQ_MQ && OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) || @@ -482,30 +491,32 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) { ) && (rcObj.rcType != RCTYPE_SHOP || showShops) && (rcObj.rcType != RCTYPE_SCRUB || - showScrubs || - rcObj.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized - rcObj.rc == RC_HF_DEKU_SCRUB_GROTTO || - rcObj.rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT + showScrubs || + rcObj.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized + rcObj.rc == RC_HF_DEKU_SCRUB_GROTTO || + rcObj.rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT ) && (rcObj.rcType != RCTYPE_MERCHANT || showMerchants) && + (rcObj.rcType != RCTYPE_OCARINA || showOcarinas) && (rcObj.rcType != RCTYPE_SKULL_TOKEN || (showOverworldTokens && RandomizerCheckObjects::AreaIsOverworld(rcObj.rcArea)) || (showDungeonTokens && RandomizerCheckObjects::AreaIsDungeon(rcObj.rcArea)) ) && (rcObj.rcType != RCTYPE_COW || showCows) && (rcObj.rcType != RCTYPE_ADULT_TRADE || - showAdultTrade || - rcObj.rc == RC_KAK_ANJU_AS_ADULT || // adult trade checks that are always shuffled - rcObj.rc == RC_DMT_TRADE_CLAIM_CHECK // even when shuffle adult trade is off + showAdultTrade || + rcObj.rc == RC_KAK_ANJU_AS_ADULT || // adult trade checks that are always shuffled + rcObj.rc == RC_DMT_TRADE_CLAIM_CHECK // even when shuffle adult trade is off ) && - (rcObj.rc != RC_KF_KOKIRI_SWORD_CHEST || showKokiriSword) && - (rcObj.rc != RC_ZR_MAGIC_BEAN_SALESMAN || showBeans) && - (rcObj.rc != RC_HC_MALON_EGG || showWeirdEgg) && - (rcObj.rcType != RCTYPE_FROG_SONG || showFrogSongRupees) && - (rcObj.rcType != RCTYPE_MAP_COMPASS || showStartingMapsCompasses) && - (rcObj.rcType != RCTYPE_SMALL_KEY || showKeysanity) && - (rcObj.rcType != RCTYPE_BOSS_KEY || showBossKeysanity) && - (rcObj.rcType != RCTYPE_GANON_BOSS_KEY || showGanonBossKey) && + (rcObj.rc != RC_KF_KOKIRI_SWORD_CHEST || showKokiriSword) && + (rcObj.rc != RC_ZR_MAGIC_BEAN_SALESMAN || showBeans) && + (rcObj.rc != RC_HC_MALON_EGG || showWeirdEgg) && + (rcObj.rcType != RCTYPE_FROG_SONG || showFrogSongRupees) && + (rcObj.rcType != RCTYPE_MAP_COMPASS || showStartingMapsCompasses) && + (rcObj.rcType != RCTYPE_SMALL_KEY || showKeysanity) && + (rcObj.rcType != RCTYPE_BOSS_KEY || showBossKeysanity) && + (rcObj.rcType != RCTYPE_GANON_BOSS_KEY || showGanonBossKey) && + (rcObj.rc != RC_KAK_100_GOLD_SKULLTULA_REWARD || show100SkullReward) && (rcObj.rcType != RCTYPE_GF_KEY && rcObj.rc != RC_GF_GERUDO_MEMBERSHIP_CARD || (showGerudoCard && rcObj.rc == RC_GF_GERUDO_MEMBERSHIP_CARD) || (fortressNormal && showGerudoFortressKeys && rcObj.rcType == RCTYPE_GF_KEY) ||