mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-6
This commit is contained in:
commit
f550bf1381
@ -1 +1 @@
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Subproject commit a5d84b29429dcd9b32fb1d8b169b6dd269e6c979
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Subproject commit 878efcc26701f1779e06389a6c6ca8df7aef64da
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@ -547,6 +547,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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-Wno-parentheses
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-Wno-narrowing
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-Wno-missing-braces
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-Wno-int-conversion
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$<$<COMPILE_LANGUAGE:C>:
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-Werror-implicit-function-declaration
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-Wno-incompatible-pointer-types
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@ -2356,7 +2356,6 @@ s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
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s32 __osGetId(OSPfs* pfs);
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s32 __osCheckId(OSPfs* pfs);
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s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
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void guMtxL2F(MtxF* m1, Mtx* m2);
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s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
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s32 osAfterPreNMI(void);
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s32 osContStartQuery(OSMesgQueue* mq);
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@ -2410,7 +2409,6 @@ u32 __osSpGetStatus(void);
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void __osSpSetStatus(u32 status);
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void osWritebackDCacheAll(void);
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OSThread* __osGetCurrFaultedThread(void);
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void guMtxF2L(MtxF* m1, Mtx* m2);
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// ? __d_to_ll(?);
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// ? __f_to_ll(?);
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// ? __d_to_ull(?);
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@ -445,7 +445,7 @@ void DrawBgActorCollision() {
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bg.curTransform.scale.z, bg.curTransform.rot.x, bg.curTransform.rot.y,
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bg.curTransform.rot.z, bg.curTransform.pos.x, bg.curTransform.pos.y,
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bg.curTransform.pos.z);
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guMtxF2L(&mf, &m);
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// guMtxF2L(mf, &m);
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mtxDl.push_back(m);
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dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
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@ -493,7 +493,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
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SkinMatrix_SetScale(&ms, radius / 128.0f, radius / 128.0f, radius / 128.0f);
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MtxF dest;
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SkinMatrix_MtxFMtxFMult(&mf, &ms, &dest);
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guMtxF2L(&dest, &m);
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// guMtxF2L(&dest, &m);
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mtxDl.push_back(m);
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dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
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@ -512,7 +512,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
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SkinMatrix_SetScale(&ms, radius / 128.0f, cyl->dim.height / 128.0f, radius / 128.0f);
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MtxF dest;
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SkinMatrix_MtxFMtxFMult(&mt, &ms, &dest);
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guMtxF2L(&dest, &m);
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// guMtxF2L(&dest, &m);
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mtxDl.push_back(m);
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dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
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@ -7,6 +7,7 @@
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#include <chrono>
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#include <ResourceManager.h>
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#include "graphic/Fast3D/Fast3dWindow.h"
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#include <File.h>
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#include <DisplayList.h>
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#include <Window.h>
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@ -1264,11 +1265,6 @@ extern "C" uint64_t GetUnixTimestamp() {
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return (uint64_t)millis.count();
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}
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// C->C++ Bridge
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extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
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OTRGlobals::Instance->context->GetWindow()->MainLoop(run_one_game_iter);
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}
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extern bool ToggleAltAssetsAtEndOfFrame;
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extern "C" void Graph_StartFrame() {
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@ -1392,6 +1388,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
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static int time;
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int fps = target_fps;
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int original_fps = 60 / R_UPDATE_RATE;
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (target_fps == 20 || original_fps > target_fps) {
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fps = original_fps;
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@ -1415,10 +1412,12 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
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time -= fps;
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OTRGlobals::Instance->context->GetWindow()->SetTargetFps(fps);
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if (wnd != nullptr) {
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wnd->SetTargetFps(fps);
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}
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int threshold = CVarGetInteger(CVAR_SETTING("ExtraLatencyThreshold"), 80);
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OTRGlobals::Instance->context->GetWindow()->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
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wnd->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
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RunCommands(commands, mtx_replacements);
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@ -1451,11 +1450,21 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
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float divisor_num = 0.0f;
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extern "C" void OTRGetPixelDepthPrepare(float x, float y) {
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OTRGlobals::Instance->context->GetWindow()->GetPixelDepthPrepare(x, y);
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd == nullptr) {
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return;
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}
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wnd->GetPixelDepthPrepare(x, y);
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}
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extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
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return OTRGlobals::Instance->context->GetWindow()->GetPixelDepth(x, y);
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd == nullptr) {
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return 0;
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}
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return wnd->GetPixelDepth(x, y);
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}
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extern "C" uint32_t ResourceMgr_GetNumGameVersions() {
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@ -1249,7 +1249,7 @@ void SaveManager::SaveSection(int fileNum, int sectionID, bool threaded) {
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auto saveContext = new SaveContext;
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memcpy(saveContext, &gSaveContext, sizeof(gSaveContext));
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if (threaded) {
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smThreadPool->push_task_back(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID);
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smThreadPool->detach_task(std::bind(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID));
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} else {
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SaveFileThreaded(fileNum, saveContext, sectionID);
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}
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@ -1340,7 +1340,7 @@ void SaveManager::LoadFile(int fileNum) {
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void SaveManager::ThreadPoolWait() {
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if (smThreadPool) {
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smThreadPool->wait_for_tasks();
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smThreadPool->wait();
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}
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}
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@ -40,7 +40,10 @@ typedef struct {
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#include <functional>
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#include <vector>
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#include <filesystem>
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#include "thread-pool/BS_thread_pool.hpp"
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#define BS_THREAD_POOL_ENABLE_PRIORITY
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#define BS_THREAD_POOL_ENABLE_PAUSE
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#include <BS_thread_pool.hpp>
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#include "z64save.h"
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@ -8,6 +8,7 @@
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#include <libultraship/libultraship.h>
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#include "UIWidgets.hpp"
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#include "include/z64audio.h"
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#include "graphic/Fast3D/gfx_rendering_api.h"
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#include "OTRGlobals.h"
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#include "z64.h"
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#include "macros.h"
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@ -1,4 +1,5 @@
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#include <libultraship/libultra.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <string.h>
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#include "z64.h"
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@ -31,18 +32,6 @@ f32 qNaN0x10000 = 0x7F810000;
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// __gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy);
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//}
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s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag)
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{
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}
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void osSetEventMesg(OSEvent e, OSMesgQueue* mq, OSMesg msg)
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{
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}
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void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount)
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{
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}
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OSId osGetThreadId(OSThread* thread)
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{
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}
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@ -55,31 +44,11 @@ void osSetThreadPri(OSThread* thread, OSPri pri)
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{
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}
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s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* mq, OSMesg msg)
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{
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}
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void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgCnt)
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{
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}
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void osCreateViManager(OSPri pri)
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{
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}
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s32 osMotorInit(OSMesgQueue* ctrlrqueue, OSPfs* pfs, s32 channel)
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{
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return 0;
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}
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u32 osAiGetLength(void)
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{
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}
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s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes)
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{
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@ -130,16 +99,6 @@ s32 osPfsAllocateFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u
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}
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s32 osAiSetNextBuffer(void* buf, size_t size)
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{
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}
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s32 __osMotorAccess(OSPfs* pfs, u32 vibrate)
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{
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}
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OSIntMask osSetIntMask(OSIntMask a)
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{
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return 0;
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@ -200,16 +159,6 @@ void osContGetQuery(OSContStatus* data)
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}
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void osViSwapBuffer(void* vaddr)
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{
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}
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void* osViGetNextFramebuffer()
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{
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}
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u32 __osGetFpcCsr()
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{
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return 0;
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@ -240,11 +189,6 @@ OSThread* __osGetCurrFaultedThread(void)
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}
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void osCartRomInit()
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{
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}
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u32 osMemSize = 1024 * 1024 * 1024;
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void Audio_osInvalDCache(void* buf, s32 size)
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@ -263,11 +207,6 @@ s32 osAiSetFrequency(u32 freq)
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return 1;
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}
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s32 osEPiStartDma(OSPiHandle* handle, OSIoMesg* mb, s32 direction)
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{
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}
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void osInvalDCache(void* vaddr, s32 nbytes)
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{
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@ -313,31 +252,6 @@ OSPiHandle* osDriveRomInit()
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}
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void osViSetMode(OSViMode* mode)
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{
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}
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void osViBlack(u8 active)
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{
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}
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void osViSetYScale(f32 scale)
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{
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}
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void osViSetXScale(f32 value)
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{
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}
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void osViSetSpecialFeatures(u32 func)
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{
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}
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void __osInitialize_common(void)
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{
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@ -390,11 +304,6 @@ s32 osEPiReadIo(OSPiHandle* handle, u32 devAddr, u32* data)
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return 0;
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}
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u32* osViGetCurrentFramebuffer(void)
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{
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}
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void osSpTaskYield(void)
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{
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}
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@ -10,6 +10,7 @@
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#include "soh/Enhancements/debugger/valueViewer.h"
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#include "soh/Enhancements/gameconsole.h"
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#include "soh/OTRGlobals.h"
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#include "libultraship/bridge.h"
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#define GFXPOOL_HEAD_MAGIC 0x1234
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#define GFXPOOL_TAIL_MAGIC 0x5678
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@ -541,8 +542,9 @@ static void RunFrame()
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}
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void Graph_ThreadEntry(void* arg0) {
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Graph_ProcessFrame(RunFrame);
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while (WindowIsRunning()) {
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RunFrame();
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}
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}
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void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size) {
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@ -6268,7 +6268,7 @@ s32 func_8083D12C(PlayState* play, Player* this, Input* arg2) {
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func_80832340(play, this);
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// Skip take breath animation on surface if Link didn't grab an item while underwater and the setting is enabled
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if (CVarGetInteger(CVAR_ENHANCEMENT("SkipSwimDeepEndAnim"), 0) && !(this->stateFlags1 & PLAYER_STATE1_ITEM_OVER_HEAD)) {
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auto lastAnimFrame = Animation_GetLastFrame(&gPlayerAnim_link_swimer_swim_deep_end);
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int lastAnimFrame = Animation_GetLastFrame(&gPlayerAnim_link_swimer_swim_deep_end);
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LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_swimer_swim_deep_end, 1.0f,
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lastAnimFrame, lastAnimFrame, ANIMMODE_ONCE, -6.0f);
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} else {
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|
@ -141,7 +141,7 @@ static Vtx sCycleAButtonVtx[] = {
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};
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// Track animation timers for each inventory slot
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static sSlotCycleActiveAnimTimer[24] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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static int sSlotCycleActiveAnimTimer[24] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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// Renders a left and/or right item for any item slot that can support cycling
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void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8 leftItem, u8 rightItem) {
|
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|
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