Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.
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d009c2a539
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@ -498,10 +498,6 @@ void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
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if (interfaceCtx->unk_22A <= 0) {
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interfaceCtx->unk_22A = 0;
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interfaceCtx->unk_22C = 0;
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if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
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(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
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func_80078884(NA_SE_SY_HITPOINT_ALARM);
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}
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}
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} else {
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interfaceCtx->unk_22A++;
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