Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.

This commit is contained in:
earthcrafterman 2022-04-30 23:27:44 -04:00
parent d009c2a539
commit f38e08c86b
1 changed files with 0 additions and 4 deletions

View File

@ -498,10 +498,6 @@ void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
if (interfaceCtx->unk_22A <= 0) {
interfaceCtx->unk_22A = 0;
interfaceCtx->unk_22C = 0;
if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
func_80078884(NA_SE_SY_HITPOINT_ALARM);
}
}
} else {
interfaceCtx->unk_22A++;