diff --git a/soh/soh/Enhancements/controls/GameControlEditor.cpp b/soh/soh/Enhancements/controls/GameControlEditor.cpp index 719edaf0e..5b2d42902 100644 --- a/soh/soh/Enhancements/controls/GameControlEditor.cpp +++ b/soh/soh/Enhancements/controls/GameControlEditor.cpp @@ -267,10 +267,10 @@ namespace GameControlEditor { UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true); DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free camera"); UIWidgets::Spacer(0); -+ UIWidgets::PaddedEnhancementSliderFloat("Third-Person Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal", -+ "gThirdPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true, true, false, true); -+ UIWidgets::PaddedEnhancementSliderFloat("Third-Person Vertical Sensitivity: %d %%", "##ThirdPersonSensitivity Vertical", -+ "gThirdPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true, true, false, true); + UIWidgets::PaddedEnhancementSliderFloat("Third-Person Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal", + "gThirdPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true, true, false, true); + UIWidgets::PaddedEnhancementSliderFloat("Third-Person Vertical Sensitivity: %d %%", "##ThirdPersonSensitivity Vertical", + "gThirdPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true, true, false, true); UIWidgets::PaddedEnhancementSliderInt("Camera Distance: %d", "##CamDist", "gFreeCameraDistMax", 100, 900, "", 185, true, false, true); UIWidgets::PaddedEnhancementSliderInt("Camera Transition Speed: %d", "##CamTranSpeed",