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fix: skybox crash for mask shop (#3427)
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@ -417,7 +417,12 @@ void func_800AEFC8(SkyboxContext* skyboxCtx, s16 skyboxId) {
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s32 j;
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s32 phi_s3 = 0;
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if (skyboxId == SKYBOX_BAZAAR || (skyboxId > SKYBOX_HOUSE_KAKARIKO && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
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//! @bug All shops only provide 2 faces for their sky box. Mask shop is missing from the condition
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// meaning that the Mask shop will calculate 4 faces
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// This effect is not noticed as the faces are behind the camera, but will cause a crash in SoH.
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// SOH General: We have added the Mask shop to this check so only the 2 expected faces are calculated.
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if (skyboxId == SKYBOX_BAZAAR || skyboxId == SKYBOX_HAPPY_MASK_SHOP ||
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(skyboxId >= SKYBOX_KOKIRI_SHOP && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
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for (j = 0, i = 0; i < 2; i++, j += 2) {
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phi_s3 = func_800ADBB0(skyboxCtx, skyboxCtx->roomVtx, phi_s3, D_8012AEBC[i].unk_0, D_8012AEBC[i].unk_4,
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D_8012AEBC[i].unk_8, D_8012AEBC[i].unk_C, D_8012AEBC[i].unk_10, i, j);
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@ -59,8 +59,14 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[3]);
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if (skyboxId != SKYBOX_BAZAAR) {
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if (skyboxId <= SKYBOX_HOUSE_KAKARIKO || skyboxId > SKYBOX_BOMBCHU_SHOP) {
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//! @bug All shops only provide 2 faces for their sky box. Mask shop is missing from the condition
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// meaning that the Mask shop will render the previously loaded sky box values, or uninitialized data.
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// This effect is not noticed as the faces are behind the camera, but will cause a crash in SoH.
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// SOH General: We have added the Mask shop to this check so only the 2 expected faces are rendered.
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if (skyboxId != SKYBOX_BAZAAR && skyboxId != SKYBOX_HAPPY_MASK_SHOP) {
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if (skyboxId < SKYBOX_KOKIRI_SHOP || skyboxId > SKYBOX_BOMBCHU_SHOP) {
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// Skip remaining faces for most shop skyboxes
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gDPPipeSync(POLY_OPA_DISP++);
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gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[2]);
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gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]);
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