Workaround for rumble duration being too long (#284)

This commit is contained in:
Sirius902 2022-05-15 11:56:09 -07:00 committed by GitHub
parent 4e15f0b3d1
commit f217b9bb97
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -478,7 +478,10 @@ static void RunFrame()
Graph_StartFrame(); Graph_StartFrame();
// TODO: Workaround for rumble being too long. Implement os thread functions.
for (int i = 0; i < 3; i++) {
PadMgr_ThreadEntry(&gPadMgr); PadMgr_ThreadEntry(&gPadMgr);
}
Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState); Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
ticksB = GetPerfCounter(); ticksB = GetPerfCounter();