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Add TTS for Game Over menu (#3338)
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@ -12,6 +12,8 @@
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"equipped": "$0 - Equipped",
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"save_prompt": "Would you like to save?",
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"game_saved": "Game saved",
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"game_over": "Game Over",
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"continue_game": "Continue playing?",
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"assigned_to": "Assigned to $0",
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"0": "Deku Stick - $0",
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"1": "Deku Nut - $0",
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@ -10,8 +10,10 @@
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"equip_menu": "Equipment",
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"overworld": "Surmonde",
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"equipped": "$0 - Équipé",
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"save_prompt": "Voulez-vous sauvegarder?",
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"save_prompt": "Voulez-vous sauvegarder ?",
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"game_saved": "Jeu sauvegardé",
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"game_over": "Game Over",
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"continue_game": "Continuer la partie ?",
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"assigned_to": "Assigné au $0",
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"0": "Bâton Mojo - $0",
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"1": "Noix Mojo - $0",
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@ -10,8 +10,10 @@
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"equip_menu": "Ausrüstung",
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"overworld": "Überwelt",
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"equipped": "$0 - Ausgerüstet",
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"save_prompt": "Spielstand sichern?",
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"save_prompt": "Spielstand sichern ?",
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"game_saved": "Spielstand gesichert",
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"game_over": "Game Over",
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"continue_game": "Spiel fortsetzen ?",
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"assigned_to": "$0 zugeordnet",
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"0": "Deku-Stab - $0",
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"1": "Deku-Nuß - $0",
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@ -228,6 +228,68 @@ void RegisterOnKaleidoscopeUpdateHook() {
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return;
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}
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// Game over + prompts
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if (pauseCtx->state >= 0xC && pauseCtx->state <= 0x10) {
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// Reset prompt tracker after state change
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if (prevState != pauseCtx->state) {
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prevPromptChoice = -1;
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}
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switch (pauseCtx->state) {
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// Game over in full alpha
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case 0xC: {
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// Fire once on state change
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if (prevState != pauseCtx->state) {
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auto translation = GetParameritizedText("game_over", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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}
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break;
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}
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// Prompt for save
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case 0xE: {
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if (prevPromptChoice != pauseCtx->promptChoice) {
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auto prompt = GetParameritizedText(pauseCtx->promptChoice == 0 ? "yes" : "no", TEXT_BANK_MISC, nullptr);
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if (prevPromptChoice == -1) {
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auto translation = GetParameritizedText("save_prompt", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak((translation + " - " + prompt).c_str(), GetLanguageCode());
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} else {
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SpeechSynthesizer::Instance->Speak(prompt.c_str(), GetLanguageCode());
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}
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prevPromptChoice = pauseCtx->promptChoice;
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}
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break;
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}
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// Game saved
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case 0xF: {
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// Fire once on state change
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if (prevState != pauseCtx->state) {
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auto translation = GetParameritizedText("game_saved", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
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}
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break;
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}
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// Prompt to continue playing
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case 0x10: {
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if (prevPromptChoice != pauseCtx->promptChoice) {
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auto prompt = GetParameritizedText(pauseCtx->promptChoice == 0 ? "yes" : "no", TEXT_BANK_MISC, nullptr);
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if (prevPromptChoice == -1) {
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auto translation = GetParameritizedText("continue_game", TEXT_BANK_KALEIDO, nullptr);
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SpeechSynthesizer::Instance->Speak((translation + " - " + prompt).c_str(), GetLanguageCode());
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} else {
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SpeechSynthesizer::Instance->Speak(prompt.c_str(), GetLanguageCode());
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}
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prevPromptChoice = pauseCtx->promptChoice;
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}
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break;
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}
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}
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prevState = pauseCtx->state;
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return;
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}
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// Announce page when
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// Kaleido pages are rotating and page halfway rotated
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// Or Kaleido was just opened
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