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fix: show always shuffled scrubs on check tracker (#2161)
Co-authored-by: briaguya <briaguya@alice>
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@ -478,7 +478,12 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
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rcObj.vOrMQ == RCVORMQ_VANILLA && !OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId)
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) &&
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(rcObj.rcType != RCTYPE_SHOP || showShops) &&
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(rcObj.rcType != RCTYPE_SCRUB || showScrubs) &&
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(rcObj.rcType != RCTYPE_SCRUB ||
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showScrubs ||
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rcObj.rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized
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rcObj.rc == RC_HF_DEKU_SCRUB_GROTTO ||
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rcObj.rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT
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) &&
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(rcObj.rcType != RCTYPE_MERCHANT || showMerchants) &&
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(rcObj.rcType != RCTYPE_SKULL_TOKEN ||
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(showOverworldTokens && RandomizerCheckObjects::AreaIsOverworld(rcObj.rcArea)) ||
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