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Fix check tracker + minor stuff
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@ -48,7 +48,7 @@ void AreaTable_Init_LostWoods() {
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areaTable[RR_KF_LINKS_HOUSE] = Area("KF Link's House", "KF Link's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
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//Locations
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LocationAccess(RC_KF_LINKS_HOUSE_COW, {[]{return logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow;}}),
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LocationAccess(RC_KF_LINKS_HOUSE_POT, {[]{return true;}}),
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LocationAccess(RC_KF_LINKS_HOUSE_POT, {[]{return logic->CanBreakPots;}}),
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}, {
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//Exits
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Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
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@ -756,6 +756,7 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_COW ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_FISH ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_POT ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SCRUB ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF)) {
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