mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 08:08:53 -05:00
Ageless Item Fixes (#3908)
* Fixes Mirror Shield and MS sheath
* Added Hookshot Tip&Chain and more edge cases
* Update presets.h
* Revert "Update presets.h"
This reverts commit 95d952ba23
.
* More fixes
Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to
* CVar stuffs
* Fixes
* Fix more sheath stuff and bgs hand
* Add the P
This commit is contained in:
parent
5a23da4ce0
commit
ed32a2820c
@ -729,7 +729,7 @@ void RegisterMirrorModeHandler() {
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}
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void UpdatePatchHand() {
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if ((CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_CHILD) {
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if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_CHILD) {
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ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer1", 92, gsSPDisplayListOTRFilePath(gLinkChildLeftFistNearDL));
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ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer2", 93, gsSPEndDisplayList());
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ResourceMgr_PatchGfxByName(gLinkAdultRightHandHoldingHookshotNearDL, "childHookshot1", 84, gsSPDisplayListOTRFilePath(gLinkChildRightHandClosedNearDL));
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@ -757,7 +757,7 @@ void UpdatePatchHand() {
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ResourceMgr_UnpatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife1");
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ResourceMgr_UnpatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife2");
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}
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if ((CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_ADULT) {
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if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_ADULT) {
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ResourceMgr_PatchGfxByName(gLinkChildLeftFistAndKokiriSwordNearDL, "adultKokiriSword", 13, gsSPDisplayListOTRFilePath(gLinkAdultLeftHandClosedNearDL));
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ResourceMgr_PatchGfxByName(gLinkChildRightHandHoldingSlingshotNearDL, "adultSlingshot", 13, gsSPDisplayListOTRFilePath(gLinkAdultRightHandClosedNearDL));
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ResourceMgr_PatchGfxByName(gLinkChildLeftFistAndBoomerangNearDL, "adultBoomerang", 50, gsSPDisplayListOTRFilePath(gLinkAdultLeftHandClosedNearDL));
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@ -274,11 +274,11 @@ const std::vector<const char*> enhancementsCvars = {
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CVAR_ENHANCEMENT("DeleteFileOnDeath"),
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CVAR_ENHANCEMENT("EnemySizeScalesHealth"),
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CVAR_ENHANCEMENT("BetterAmmoRendering"),
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CVAR_ENHANCEMENT("EquimentAlwaysVisible"),
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CVAR_ENHANCEMENT("EquipmentAlwaysVisible"),
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CVAR_ENHANCEMENT("FixDaruniaDanceSpeed"),
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CVAR_ENHANCEMENT("OpenAllHours"),
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CVAR_ENHANCEMENT("ResetNaviTimer"),
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CVAR_ENHANCEMENT("ScaleAdultEquimentAsChild"),
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CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"),
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CVAR_ENHANCEMENT("LeeverSpawnRate"),
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CVAR_ENHANCEMENT("SwordToggle"),
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CVAR_ENHANCEMENT("FixFloorSwitches"),
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@ -1337,6 +1337,15 @@ void DrawEnhancementsMenu() {
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"- Blue Warps\n"
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"- Darunia\n"
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"- Gold Skulltulas");
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if (UIWidgets::PaddedEnhancementCheckbox("Show Age-Dependent Equipment", CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), true,
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false)) {
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UpdatePatchHand();
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}
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UIWidgets::Tooltip("Makes all equipment visible, regardless of Age.");
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) == 1) {
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UIWidgets::PaddedEnhancementCheckbox("Scale Adult Equipment as Child", CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), true, false);
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UIWidgets::Tooltip("Scales all of the Adult Equipment, as well and moving some a bit, to fit on Child Link Better. May not work properly with some mods.");
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}
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UIWidgets::PaddedEnhancementCheckbox("N64 Mode", CVAR_LOW_RES_MODE, true, false);
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UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
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UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", CVAR_ENHANCEMENT("DrawLineupTick"), true, false);
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@ -607,9 +607,9 @@ void Player_SetModelsForHoldingShield(Player* this) {
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if ((CVarGetInteger(CVAR_CHEAT("ShieldTwoHanded"), 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) ||
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!Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) {
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this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD;
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if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) {
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if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) {
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this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][0];
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} else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) {
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} else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) {
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this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][1];
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} else {
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this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge];
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@ -620,9 +620,12 @@ void Player_SetModelsForHoldingShield(Player* this) {
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this->sheathType = PLAYER_MODELTYPE_SHEATH_17;
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}
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this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
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if ((CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_CHILD &&
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if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_CHILD &&
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gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) {
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this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
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} else if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_ADULT &&
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gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI) {
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this->sheathDLists = &sPlayerDListGroups[this->sheathType][1];
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}
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this->modelAnimType = PLAYER_ANIMTYPE_2;
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this->itemAction = -1;
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@ -635,7 +638,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
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this->leftHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND];
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this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][gSaveContext.linkAge];
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
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if (LINK_IS_CHILD &&
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(this->leftHandType == PLAYER_MODELTYPE_LH_HAMMER ||
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((this->leftHandType == PLAYER_MODELTYPE_LH_SWORD || this->leftHandType == PLAYER_MODELTYPE_LH_BGS) &&
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@ -656,7 +659,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
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this->rightHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND];
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this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][gSaveContext.linkAge];
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
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if (LINK_IS_CHILD &&
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(this->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT ||
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(this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD && this->currentShield == PLAYER_SHIELD_MIRROR))) {
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@ -667,7 +670,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
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this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][1];
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}
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}
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if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot
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if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot
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this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][Player_HoldsSlingshot(this)];
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}
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@ -675,16 +678,15 @@ void Player_SetModels(Player* this, s32 modelGroup) {
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this->sheathType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH];
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this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
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if (LINK_IS_CHILD &&
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(this->currentShield == PLAYER_SHIELD_HYLIAN || this->currentShield == PLAYER_SHIELD_MIRROR) &&
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((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) ||
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(gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS))) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
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if (LINK_IS_CHILD && (this->currentShield == PLAYER_SHIELD_HYLIAN && ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) ||
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(gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS)) || (this->currentShield == PLAYER_SHIELD_MIRROR) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI))) {
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this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
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} else if (LINK_IS_CHILD && this->currentShield == PLAYER_SHIELD_MIRROR && gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI &&
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this->sheathType == PLAYER_MODELTYPE_SHEATH_18) {
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this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
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} else if (LINK_IS_ADULT && this->currentShield == PLAYER_SHIELD_DEKU) {
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} else if (LINK_IS_ADULT && (this->currentShield == PLAYER_SHIELD_DEKU && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) ||
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(gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER && this->sheathType == PLAYER_MODELTYPE_SHEATH_18 && this->currentShield == PLAYER_SHIELD_DEKU)) {
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this->sheathDLists = &sPlayerDListGroups[this->sheathType][1];
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} else if (LINK_IS_CHILD && this->sheathType == PLAYER_MODELTYPE_SHEATH_17 &&
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((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) || (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS))) {
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@ -1269,7 +1271,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
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s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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Player* this = (Player*)thisx;
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquimentAsChild"), 0) && LINK_IS_CHILD) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), 0) && LINK_IS_CHILD) {
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if (limbIndex == PLAYER_LIMB_L_HAND) {
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if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && sLeftHandType == PLAYER_MODELTYPE_LH_SWORD) ||
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(sLeftHandType == PLAYER_MODELTYPE_LH_BGS) || (sLeftHandType == PLAYER_MODELTYPE_LH_HAMMER)) {
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@ -1278,8 +1280,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
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}
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if (limbIndex == PLAYER_LIMB_R_HAND) {
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if ((this->currentShield == PLAYER_SHIELD_MIRROR && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) ||
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(this->currentShield == PLAYER_SHIELD_HYLIAN && (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER ||
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gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS)) || (sRightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT) ||
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sRightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT ||
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(sRightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT && Player_HoldsBow(this))) {
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Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
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}
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@ -1422,7 +1423,8 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
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(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
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dLists += PLAYER_SHIELD_MAX * 4;
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}
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} else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
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} else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) || (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) &&
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((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && this->currentShield == PLAYER_SHIELD_DEKU))) {
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if (!LINK_IS_ADULT && ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) &&
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(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
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dLists = &sSheathWithSwordDLs[PLAYER_SHIELD_MAX * 4];
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@ -1464,7 +1466,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
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*dList = sFirstPersonLeftForearmDLs[gSaveContext.linkAge];
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} else if (limbIndex == PLAYER_LIMB_L_HAND) {
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s32 handOutDlIndex = gSaveContext.linkAge;
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if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) {
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if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) {
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handOutDlIndex = 1;
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}
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*dList = sFirstPersonLeftHandDLs[handOutDlIndex];
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@ -1474,7 +1476,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
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*dList = sFirstPersonForearmDLs[gSaveContext.linkAge];
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} else if (limbIndex == PLAYER_LIMB_R_HAND) {
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s32 firstPersonWeaponIndex = gSaveContext.linkAge;
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if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
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if (Player_HoldsBow(this)) {
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firstPersonWeaponIndex = 0;
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} else if (Player_HoldsSlingshot(this)) {
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@ -1878,7 +1880,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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Matrix_Get(&this->shieldMf);
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} else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) || (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) {
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s32 stringModelToUse = gSaveContext.linkAge;
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if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
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stringModelToUse = Player_HoldsSlingshot(this);
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}
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BowStringData* stringData = &sBowStringData[stringModelToUse];
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@ -324,6 +324,10 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
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func_80090480(play, &this->collider, &this->hookInfo, &sp6C, &sp60);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) &&
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CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), 0) && LINK_IS_CHILD) {
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Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
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}
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotTipDL);
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@ -333,7 +337,12 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
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sp5C = sqrtf(sp58);
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Matrix_RotateY(Math_FAtan2F(sp78.x, sp78.z), MTXMODE_APPLY);
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Matrix_RotateX(Math_FAtan2F(-sp78.y, sp5C), MTXMODE_APPLY);
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if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) &&
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CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), 0) && LINK_IS_CHILD) {
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Matrix_Scale(0.012f, 0.012f, sqrtf(SQ(sp78.y) + sp58) * 0.01f, MTXMODE_APPLY);
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} else {
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Matrix_Scale(0.015f, 0.015f, sqrtf(SQ(sp78.y) + sp58) * 0.01f, MTXMODE_APPLY);
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}
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotChainDL);
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@ -3195,7 +3195,7 @@ s32 Player_UpperAction_CarryActor(Player* this, PlayState* play) {
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}
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void func_808357E8(Player* this, Gfx** dLists) {
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if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0))) {
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if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0))) {
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this->leftHandDLists = &dLists[1];
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} else {
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this->leftHandDLists = &dLists[gSaveContext.linkAge];
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@ -5816,7 +5816,7 @@ s32 func_8083AD4C(PlayState* play, Player* this) {
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if (func_8002DD6C(this)) {
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bool shouldUseBowCamera = LINK_IS_ADULT;
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if(CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0)){
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if(CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
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shouldUseBowCamera = this->heldItemAction != PLAYER_IA_SLINGSHOT;
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}
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@ -12992,7 +12992,7 @@ s32 func_8084B3CC(PlayState* play, Player* this) {
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if (!func_8002DD6C(this) || Player_HoldsHookshot(this)) {
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s32 projectileItemToUse = ITEM_BOW;
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if(CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0)){
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if(CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
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projectileItemToUse = LINK_IS_ADULT ? ITEM_BOW : ITEM_SLINGSHOT;
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}
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