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Correct boomerang distance
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@ -1876,7 +1876,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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if (Player_AimsBoomerang(this) != 0) {
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Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
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Player_DrawHookshotReticle(play, this, 38600.0f);
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Player_DrawHookshotReticle(play, this, 37000.0f);
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}
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}
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// #endregion
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