Correct boomerang distance

This commit is contained in:
Eric Hoey 2024-01-13 22:21:40 -05:00
parent 5c9b457fa0
commit eb6c5188ea

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@ -1876,7 +1876,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
if (Player_AimsBoomerang(this) != 0) { if (Player_AimsBoomerang(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(play, this, 38600.0f); Player_DrawHookshotReticle(play, this, 37000.0f);
} }
} }
// #endregion // #endregion