Adjustable push speed (#1190)

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Josh Bodner 2022-08-16 13:09:11 -07:00 committed by GitHub
parent a3d0962054
commit eb632ccb50
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 34 additions and 34 deletions

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@ -1205,8 +1205,8 @@ namespace SohImGui {
PaddedEnhancementSliderInt("King Zora Speed: %dx", "##MWEEPSPEED", "gMweepSpeed", 1, 5, "", 1, false, false, true);
EnhancementSliderInt("Biggoron Forge Time: %d days", "##FORGETIME", "gForgeTime", 0, 3, "", 3);
Tooltip("Allows you to change the number of days it takes for Biggoron to forge the Biggoron Sword");
PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", "gClimbSpeed", 0, 12, "", 0);
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", "gClimbSpeed", 0, 12, "", 0, false, false, true);
PaddedEnhancementSliderInt("Block pushing speed +%d", "##BLOCKSPEED", "gFasterBlockPush", 0, 5, "", 0, false, false, true);
PaddedEnhancementCheckbox("Faster Heavy Block Lift", "gFasterHeavyBlockLift", true, false);
Tooltip("Speeds up lifting silver rocks and obelisks");
PaddedEnhancementCheckbox("No Forced Navi", "gNoForcedNavi", true, false);
@ -2093,7 +2093,7 @@ namespace SohImGui {
CVar_SetS32("gForgeTime", 3);
// Vine/Ladder Climb speed (+0 to +12)
CVar_SetS32("gClimbSpeed", 0);
// Faster Block Push
// Faster Block Push (+0 to +5)
CVar_SetS32("gFasterBlockPush", 0);
// No Forced Navi
CVar_SetS32("gNoForcedNavi", 0);
@ -2263,8 +2263,8 @@ namespace SohImGui {
CVar_SetS32("gTextSpeed", 5);
// King Zora Speed (1 to 5)
CVar_SetS32("gMweepSpeed", 2);
// Faster Block Push
CVar_SetS32("gFasterBlockPush", 1);
// Faster Block Push (+0 to +5)
CVar_SetS32("gFasterBlockPush", 5);
// Better Owl
CVar_SetS32("gBetterOwl", 1);
// Prevent Dropped Ocarina Inputs

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@ -193,12 +193,7 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) {
s16 turnAngle;
this->vTurnRateDeg10++;
if (CVar_GetS32("gFasterBlockPush", 0) != 0) {
this->vTurnRateDeg10 = 10;
CLAMP_MAX(this->vTurnRateDeg10, 5);
} else {
this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 5);
}
this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 10);
turnFinished = Math_StepToS(&this->vTurnAngleDeg10, 600, this->vTurnRateDeg10);
turnAngle = this->vTurnAngleDeg10 * this->vTurnDirection;
this->dyna.actor.shape.rot.y = (this->vRotYDeg10 + turnAngle) * 0.1f * (0x10000 / 360.0f);
@ -216,9 +211,9 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) {
if (turnFinished) {
player->stateFlags2 &= ~0x10;
this->vRotYDeg10 = (this->vRotYDeg10 + turnAngle) % 3600;
this->vTurnRateDeg10 = 0;
this->vTurnRateDeg10 = CVar_GetS32("gFasterBlockPush", 0) * 2;
this->vTurnAngleDeg10 = 0;
this->vTimer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5;
this->vTimer = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5);
this->actionFunc = BgHakaGate_StatueIdle;
this->dyna.unk_150 = 0.0f;
}

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@ -137,8 +137,8 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
}
}
this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.05f;
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
this->dyna.actor.speedXZ = this->dyna.actor.speedXZ + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 3.0f);
if (D_8088BFC0 > 0.0f) {
temp_v1 = Math_StepToF(&D_8088BFC0, 20.0f, this->dyna.actor.speedXZ);
@ -156,7 +156,7 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
D_8088BFC0 = 0.0f;
this->dyna.actor.speedXZ = 0.0f;
this->timer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5;
this->timer = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5);
}
func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);

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@ -443,7 +443,7 @@ void func_80896950(BgJyaCobra* this, GlobalContext* globalCtx) {
if (this->dyna.unk_150 > 0.001f) {
this->unk_168++;
if (this->unk_168 >= CVar_GetS32("gFasterBlockPush", 0) != 0 ? 5 : 15) {
if (this->unk_168 >= (15 - CVar_GetS32("gFasterBlockPush", 0) * 2)) {
func_808969F8(this, globalCtx);
}
} else {
@ -476,18 +476,17 @@ void func_808969F8(BgJyaCobra* this, GlobalContext* globalCtx) {
this->unk_174.x = player->actor.world.pos.x - this->dyna.actor.world.pos.x;
this->unk_174.y = player->actor.world.pos.y - this->dyna.actor.world.pos.y;
this->unk_174.z = player->actor.world.pos.z - this->dyna.actor.world.pos.z;
this->unk_170 = this->unk_16E = 0;
this->unk_170 = 0;
this->unk_172 = true;
this->unk_16E = CVar_GetS32("gFasterBlockPush", 0) * 20;
}
void func_80896ABC(BgJyaCobra* this, GlobalContext* globalCtx) {
s16 temp_v0;
Player* player = GET_PLAYER(globalCtx);
if (CVar_GetS32("gFasterBlockPush", 0) != 0)
this->unk_16E = 150.0f;
temp_v0 = (s16)((this->unk_16C * 0x2000) + this->dyna.actor.home.rot.y) - this->dyna.actor.world.rot.y;
if (ABS(temp_v0) < CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3712 : 7424) {
if (ABS(temp_v0) < 7424) {
Math_StepToS(&this->unk_16E, 106, 4);
} else {
Math_StepToS(&this->unk_16E, 21, 10);

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@ -94,7 +94,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) {
if (this->dyna.unk_150 > 0.001f) {
this->timer++;
if ((this->timer > CVar_GetS32("gFasterBlockPush", 0) != 0 ? 14 : 28) && !Player_InCsMode(globalCtx)) {
if ((this->timer > (28 - CVar_GetS32("gFasterBlockPush", 0) * 4)) && !Player_InCsMode(globalCtx)) {
BgMoriKaitenkabe_SetupRotate(this);
func_8002DF54(globalCtx, &this->dyna.actor, 8);
Math_Vec3f_Copy(&this->lockedPlayerPos, &player->actor.world.pos);
@ -118,7 +118,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) {
void BgMoriKaitenkabe_SetupRotate(BgMoriKaitenkabe* this) {
this->actionFunc = BgMoriKaitenkabe_Rotate;
this->rotSpeed = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.0f;
this->rotSpeed = CVar_GetS32("gFasterBlockPush", 0) * 0.1f;
this->rotYdeg = 0.0f;
}

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@ -387,8 +387,8 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
s32 blockStop;
Player* player = GET_PLAYER(globalCtx);
this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.1f;
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
this->dyna.actor.speedXZ = this->dyna.actor.speedXZ + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 3.0f);
blockStop = Math_StepToF(&sBgPoEventblockPushDist, 20.0f, this->dyna.actor.speedXZ);
displacement = this->direction * sBgPoEventblockPushDist;
this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.x;
@ -403,7 +403,7 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
sBgPoEventblockPushDist = 0.0f;
this->dyna.actor.speedXZ = 0.0f;
this->direction = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 5;
this->direction = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5);
sBgPoEventBlocksAtRest++;
this->actionFunc = BgPoEvent_BlockIdle;
if (this->type == 1) {

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@ -260,9 +260,9 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
s32 approxFResult;
Actor* actor = &this->dyna.actor;
this->unk_174 += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 1.0f : 0.5f;
this->unk_174 = this->unk_174 + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
this->unk_174 = CLAMP_MAX(this->unk_174, 2.0f);
this->unk_174 = CLAMP_MAX(this->unk_174, 3.0f);
approxFResult = Math_StepToF(&this->unk_178, 20.0f, this->unk_174);
@ -294,7 +294,7 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
this->dyna.unk_150 = 0.0f;
this->unk_178 = 0.0f;
this->unk_174 = 0.0f;
this->unk_168 = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 10;
this->unk_168 = 10 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 2);
func_808B4084(this, globalCtx);
}
Audio_PlayActorSound2(actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);

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@ -667,10 +667,11 @@ void EnAm_Statue(EnAm* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
f32 temp158f = this->dyna.unk_158;
s16 moveDir = 0;
s32 blockSpeed = CVar_GetS32("gFasterBlockPush", 0);
if (this->unk_258 == 0) {
if (this->dyna.unk_150 != 0.0f) {
this->unk_258 = 0x8000;
this->unk_258 = 0x8000 - (blockSpeed * 0x1000);
}
} else {
this->unk_258 -= 0x800;
@ -696,7 +697,12 @@ void EnAm_Statue(EnAm* this, GlobalContext* globalCtx) {
}
this->dyna.actor.world.rot.y = this->dyna.unk_158;
this->dyna.actor.speedXZ = Math_SinS(this->unk_258) * (this->dyna.unk_150 * 0.5f);
this->dyna.actor.speedXZ = Math_SinS(this->unk_258 * 8 / (8 - blockSpeed)) * (this->dyna.unk_150 * 0.5f) +
(blockSpeed == 5 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.25681 :
(blockSpeed == 4 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.18305 :
(blockSpeed == 3 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.14222 :
(blockSpeed == 2 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.11625 :
(blockSpeed == 1 ? blockSpeed * (this->dyna.unk_150 * 0.5f) * 0.09828 : 0)))));
}
if (this->dyna.actor.bgCheckFlags & 2) {

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@ -558,9 +558,9 @@ void ObjOshihiki_Push(ObjOshihiki* this, GlobalContext* globalCtx) {
f32 pushDistSigned;
s32 stopFlag;
this->pushSpeed += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 1.0f : 0.5f;
this->pushSpeed = this->pushSpeed + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
this->stateFlags |= PUSHBLOCK_PUSH;
this->pushSpeed = CLAMP_MAX(this->pushSpeed, 2.0f);
this->pushSpeed = CLAMP_MAX(this->pushSpeed, 3.0f);
stopFlag = Math_StepToF(&this->pushDist, 20.0f, this->pushSpeed);
pushDistSigned = ((this->direction >= 0.0f) ? 1.0f : -1.0f) * this->pushDist;
thisx->world.pos.x = thisx->home.pos.x + (pushDistSigned * this->yawSin);
@ -586,7 +586,7 @@ void ObjOshihiki_Push(ObjOshihiki* this, GlobalContext* globalCtx) {
this->dyna.unk_150 = 0.0f;
this->pushDist = 0.0f;
this->pushSpeed = 0.0f;
this->timer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 10;
this->timer = 10 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 2);
if (this->floorBgIds[this->highestFloor] == BGCHECK_SCENE) {
ObjOshihiki_SetupOnScene(this, globalCtx);
} else {