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add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
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@ -162,7 +162,9 @@ void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) {
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while (listHead != NULL) {
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info = listHead->info;
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if (info->type < 3) { // bandaid fix for death crash issue
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// OTRTODO: we do not know the root cause of the info->type value being invalid
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// but this prevents it from crashing the game on the game over screen
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if (info->type < 3) {
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bindFuncs[info->type](lights, &info->params, vec);
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}
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listHead = listHead->next;
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