Add super basic custom messages for keysanity, not pretty...

This commit is contained in:
Garrett Cox 2022-08-06 16:51:58 -05:00
parent 8aba2b6323
commit ea909b748e

View File

@ -1736,6 +1736,71 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
} else {
msgCtx->msgLength = font->msgLength = Randomizer_CopyGanonHintText(font->msgBuf, sizeof(font->msgBuf));
}
} else if (gSaveContext.n64ddFlag && textId == 0x60 && GET_PLAYER(globalCtx)->getItemId >= GI_GERUDO_FORTRESS_SMALL_KEY && GET_PLAYER(globalCtx)->getItemId <= GI_GANONS_CASTLE_SMALL_KEY) {
char* keyMsg;
switch (gSaveContext.language) {
case LANGUAGE_ENG: default:
switch (GET_PLAYER(globalCtx)->getItemId) {
case GI_GERUDO_FORTRESS_SMALL_KEY:
keyMsg = "\x08You got a \x05\x46\Thieves Hideout\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_FOREST_TEMPLE_SMALL_KEY:
keyMsg = "\x08You got a \x05\x42\Forest Temple\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_FIRE_TEMPLE_SMALL_KEY:
keyMsg = "\x08You got a \x05\x41\Fire Temple\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_WATER_TEMPLE_SMALL_KEY:
keyMsg = "\x08You got a \x05\x43\Water Temple\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_SPIRIT_TEMPLE_SMALL_KEY:
keyMsg = "\x08You got a \x05\x46\Spirit Temple\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_SHADOW_TEMPLE_SMALL_KEY:
keyMsg = "\x08You got a \x05\x45\Shadow Temple\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_BOTTOM_OF_THE_WELL_SMALL_KEY:
keyMsg = "\x08You got a \x05\x45\Bottom of the Well\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
keyMsg = "\x08You got a \x05\x46\Gerudo Training Grounds\x01\Small Key\x05\x40!\x09\x02";
break;
case GI_GANONS_CASTLE_SMALL_KEY:
keyMsg = "\x08You got a \x05\x41\Ganon's Castle\x01\Small Key\x05\x40!\x09\x02";
break;
}
strcpy(font->msgBuf, keyMsg);
break;
}
msgCtx->msgLength = font->msgLength = strlen(font->msgBuf);
} else if (gSaveContext.n64ddFlag && textId == 0xC7 && GET_PLAYER(globalCtx)->getItemId >= GI_FOREST_TEMPLE_BOSS_KEY && GET_PLAYER(globalCtx)->getItemId <= GI_GANONS_CASTLE_BOSS_KEY) {
char* keyMsg;
switch (gSaveContext.language) {
case LANGUAGE_ENG: default:
switch (GET_PLAYER(globalCtx)->getItemId) {
case GI_FOREST_TEMPLE_BOSS_KEY:
keyMsg = "\x08You got a \x05\x42\Forest Temple\x01\Boss Key\x05\x40!\x09\x02";
break;
case GI_FIRE_TEMPLE_BOSS_KEY:
keyMsg = "\x08You got a \x05\x41\Fire Temple\x01\Boss Key\x05\x40!\x09\x02";
break;
case GI_WATER_TEMPLE_BOSS_KEY:
keyMsg = "\x08You got a \x05\x43\Water Temple\x01\Boss Key\x05\x40!\x09\x02";
break;
case GI_SPIRIT_TEMPLE_BOSS_KEY:
keyMsg = "\x08You got a \x05\x46\Spirit Temple\x01\Boss Key\x05\x40!\x09\x02";
break;
case GI_SHADOW_TEMPLE_BOSS_KEY:
keyMsg = "\x08You got a \x05\x45\Shadow Temple\x01\Boss Key\x05\x40!\x09\x02";
break;
case GI_GANONS_CASTLE_BOSS_KEY:
keyMsg = "\x08You got a \x05\x41\Ganon's Castle\x01\Boss Key\x05\x40!\x09\x02";
break;
}
strcpy(font->msgBuf, keyMsg);
break;
}
msgCtx->msgLength = font->msgLength = strlen(font->msgBuf);
} else if (textId == 0xF8 && GET_PLAYER(globalCtx)->getItemId == GI_ICE_TRAP) {
switch (gSaveContext.language) {
case LANGUAGE_FRA: