bring back new rando dropdown

This commit is contained in:
briaguya 2022-09-03 04:41:43 -04:00
parent 3a6d7fcfd0
commit ea4e0652e7

View File

@ -1350,7 +1350,7 @@ namespace GameMenuBar {
SohImGui::RequestCvarSaveOnNextTick();
SohImGui::EnableWindow("Randomizer Settings", CVar_GetS32("gRandomizerSettingsEnabled", 0));
}
UIWidgets::Spacer(0);
ImGui::Dummy(ImVec2(0.0f, 0.0f));
if (ImGui::Button(GetWindowButtonText("Item Tracker", CVar_GetS32("gItemTrackerEnabled", 0)).c_str(), buttonSize))
{
bool currentValue = CVar_GetS32("gItemTrackerEnabled", 0);
@ -1358,9 +1358,42 @@ namespace GameMenuBar {
SohImGui::RequestCvarSaveOnNextTick();
SohImGui::EnableWindow("Item Tracker", CVar_GetS32("gItemTrackerEnabled", 0));
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
if (ImGui::Button(GetWindowButtonText("Item Tracker Settings", CVar_GetS32("gItemTrackerSettingsEnabled", 0)).c_str(), buttonSize))
{
bool currentValue = CVar_GetS32("gItemTrackerSettingsEnabled", 0);
CVar_SetS32("gItemTrackerSettingsEnabled", !currentValue);
SohImGui::RequestCvarSaveOnNextTick();
SohImGui::EnableWindow("Item Tracker Settings", CVar_GetS32("gItemTrackerSettingsEnabled", 0));
}
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(1);
UIWidgets::PaddedSeparator();
if (ImGui::BeginMenu("Rando Enhancements"))
{
UIWidgets::EnhancementCheckbox("Rando-Relevant Navi Hints", "gRandoRelevantNavi");
UIWidgets::Tooltip(
"Replace Navi's overworld quest hints with rando-related gameplay hints."
);
UIWidgets::PaddedEnhancementCheckbox("Random Rupee Names", "gRandomizeRupeeNames", true, false);
UIWidgets::Tooltip(
"When obtaining rupees, randomize what the rupee is called in the textbox."
);
UIWidgets::PaddedEnhancementCheckbox("Key Colors Match Dungeon", "gRandoMatchKeyColors", true, false);
UIWidgets::Tooltip(
"Matches the color of small keys and boss keys to the dungeon they belong to. "
"This helps identify keys from afar and adds a little bit of flair.\n\nThis only "
"applies to seeds with keys and boss keys shuffled to Any Dungeon, Overworld, or Anywhere.");
UIWidgets::PaddedEnhancementCheckbox("Quest Item Fanfares", "gRandoQuestItemFanfares", true, false);
UIWidgets::Tooltip(
"Play unique fanfares when obtaining quest items "
"(medallions/stones/songs). Note that these fanfares are longer than usual."
);
ImGui::EndMenu();
}
ImGui::EndMenu();
}
}