gee bill how come you had TWO master swords?

This commit is contained in:
Ralphie Morell 2023-11-05 13:52:19 -05:00
parent 05ba7874ae
commit e90dc91767

View File

@ -199,27 +199,6 @@ extern "C" void Randomizer_DrawMasterSword(PlayState* play, GetItemEntry* getIte
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" void Randomizer_DrawMasterSword(PlayState* play, GetItemEntry* getItemEntry) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1),
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
0 * (play->state.frames * 1), 32, 32));
Matrix_Scale(0.05f, 0.05f, 0.05f, MTXMODE_APPLY);
Matrix_RotateZ(2.1f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)object_toki_objects_DL_001BD0);
CLOSE_DISPS(play->state.gfxCtx);
}
Gfx* Randomizer_GetTriforcePieceDL(uint8_t index) {
switch (index) {
case 1: