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[Bugfix] Fixes check tracker crash on max debug file creation (#3309)
* Change initialization of `areasSpoiled` to improve utilization and fix crash during max debug file creation. * Renamed `RCAreaFromSceneID` to `DungeonRCAreasBySceneID` for clarification.
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@ -96,7 +96,7 @@ std::map<uint32_t, RandomizerCheck> startingShopItem = { { SCENE_KOKIRI_SHOP, RC
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{ SCENE_ZORA_SHOP, RC_ZD_SHOP_ITEM_1 },
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{ SCENE_ZORA_SHOP, RC_ZD_SHOP_ITEM_1 },
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{ SCENE_GORON_SHOP, RC_GC_SHOP_ITEM_1 } };
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{ SCENE_GORON_SHOP, RC_GC_SHOP_ITEM_1 } };
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std::map<SceneID, RandomizerCheckArea> RCAreaFromSceneID = {
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std::map<SceneID, RandomizerCheckArea> DungeonRCAreasBySceneID = {
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{SCENE_DEKU_TREE, RCAREA_DEKU_TREE},
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{SCENE_DEKU_TREE, RCAREA_DEKU_TREE},
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{SCENE_DODONGOS_CAVERN, RCAREA_DODONGOS_CAVERN},
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{SCENE_DODONGOS_CAVERN, RCAREA_DODONGOS_CAVERN},
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{SCENE_JABU_JABU, RCAREA_JABU_JABUS_BELLY},
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{SCENE_JABU_JABU, RCAREA_JABU_JABUS_BELLY},
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@ -1157,9 +1157,11 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
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void UpdateInventoryChecks() {
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void UpdateInventoryChecks() {
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//For all the areas with compasses, if you have one, spoil the area
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//For all the areas with compasses, if you have one, spoil the area
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for (u8 i = SCENE_DEKU_TREE; i <= SCENE_GERUDO_TRAINING_GROUND; i++)
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for (auto [scene, area] : DungeonRCAreasBySceneID) {
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if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, i))
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if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, scene)) {
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areasSpoiled |= (1 << RCAreaFromSceneID.at((SceneID)i));
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areasSpoiled |= (1 << area);
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}
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}
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}
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}
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void UpdateAreaFullyChecked(RandomizerCheckArea area) {
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void UpdateAreaFullyChecked(RandomizerCheckArea area) {
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