Update XMLs from upstream (#1448)

* litle less than half way

* done?

* revert ganon for now

* anime1

* anime 2-3

* object_ganon

* rest of gaBon

* missed some changes

* player
This commit is contained in:
louist103 2022-09-18 23:29:24 -04:00 committed by GitHub
parent e2e0a070ea
commit e76890a796
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
88 changed files with 5442 additions and 5572 deletions

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@ -489,7 +489,7 @@ Current supported types are `Vec3s`, `Vec3i` or `Vec3f`.
- Example:
```xml
<Array Name="D_04002040" Count="24" Offset="0x2040">
<Array Name="gLinkPauseChildDekuShieldJointTable" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3" />
</Array>
```
@ -497,7 +497,7 @@ Current supported types are `Vec3s`, `Vec3i` or `Vec3f`.
Will be extracted as:
```c
Vec3s D_04002040[24] = {
Vec3s gLinkPauseChildDekuShieldJointTable[24] = {
{ -37, 2346, 93 },
{ 0, 11995, 0 },
{ -16385, -305, -16333 },

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@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x12CBB0">
<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0x10ED68"/>
<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x10ED68"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD68">
<Vtx/>
</Array>

View File

@ -27,8 +27,8 @@
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>

File diff suppressed because it is too large Load Diff

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@ -1,5 +1,6 @@
<Root>
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,21 +19,21 @@
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/>
<Texture Name="object_ahg_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x57C"/>
<Texture Name="object_ahg_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x67C"/>
<Texture Name="object_ahg_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x77C"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
@ -49,10 +50,11 @@
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/>
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File>

View File

@ -37,9 +37,9 @@
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
@ -47,9 +47,9 @@
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,18 +19,17 @@
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<DList Name="object_bji_DL_002560" Offset="0x2560"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,17 +19,18 @@
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
@ -46,13 +48,14 @@
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>

View File

@ -1,51 +1,53 @@
<Root>
<File Name="object_cne" Segment="6">
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
<DList Name="object_cne_DL_001808" Offset="0x1808"/>
<DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
<DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
<DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
<DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
<DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
<DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="object_cne_DL_002860" Offset="0x2860"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotPostCol" Offset="0x578"/>
<Collision Name="gHookshotTargetCol" Offset="0x730"/>
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>

View File

@ -65,8 +65,8 @@
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleAppearDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleAliveDL" Offset="0x58D8"/>
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->

View File

@ -1,96 +1,106 @@
<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<DList Name="object_ganon_DL_0049C0" Offset="0x49C0"/>
<DList Name="object_ganon_DL_004C08" Offset="0x4C08"/>
<DList Name="object_ganon_DL_004E08" Offset="0x4E08"/>
<DList Name="object_ganon_DL_004F20" Offset="0x4F20"/>
<DList Name="object_ganon_DL_005070" Offset="0x5070"/>
<DList Name="object_ganon_DL_005270" Offset="0x5270"/>
<DList Name="object_ganon_DL_005388" Offset="0x5388"/>
<DList Name="object_ganon_DL_0054D8" Offset="0x54D8"/>
<DList Name="object_ganon_DL_006030" Offset="0x6030"/>
<DList Name="object_ganon_DL_006198" Offset="0x6198"/>
<DList Name="object_ganon_DL_0062F0" Offset="0x62F0"/>
<DList Name="object_ganon_DL_006460" Offset="0x6460"/>
<DList Name="object_ganon_DL_0066E8" Offset="0x66E8"/>
<DList Name="object_ganon_DL_006A28" Offset="0x6A28"/>
<DList Name="object_ganon_DL_006B90" Offset="0x6B90"/>
<DList Name="object_ganon_DL_006F20" Offset="0x6F20"/>
<DList Name="object_ganon_DL_007048" Offset="0x7048"/>
<DList Name="object_ganon_DL_007310" Offset="0x7310"/>
<DList Name="object_ganon_DL_007518" Offset="0x7518"/>
<DList Name="object_ganon_DL_007640" Offset="0x7640"/>
<DList Name="object_ganon_DL_007908" Offset="0x7908"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gDorfEyeTex" OutName="dorf_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>
<Texture Name="object_ganon_Tex_00A4E0" OutName="tex_0000A4E0" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="object_ganon_Tex_00A8E0" OutName="tex_0000A8E0" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<DList Name="object_ganon_DL_00BE90" Offset="0xBE90"/>
<DList Name="object_ganon_DL_00BF40" Offset="0xBF40"/>
<DList Name="object_ganon_DL_00C048" Offset="0xC048"/>
<DList Name="object_ganon_DL_00C518" Offset="0xC518"/>
<DList Name="gDorfOpenHandDL" Offset="0xC9E8"/>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
<Texture Name="gDorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<Animation Name="object_ganon_Anim_011348" Offset="0x11348"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<Limb Name="object_ganon_Limb_011358" LimbType="Standard" Offset="0x11358"/>
<Limb Name="object_ganon_Limb_011364" LimbType="Standard" Offset="0x11364"/>
<Limb Name="object_ganon_Limb_011370" LimbType="Standard" Offset="0x11370"/>
<Limb Name="object_ganon_Limb_01137C" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="object_ganon_Limb_011388" LimbType="Standard" Offset="0x11388"/>
<Limb Name="object_ganon_Limb_011394" LimbType="Standard" Offset="0x11394"/>
<Limb Name="object_ganon_Limb_0113A0" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="object_ganon_Limb_0113AC" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="object_ganon_Limb_0113B8" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="object_ganon_Limb_0113C4" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="object_ganon_Limb_0113D0" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="object_ganon_Limb_0113DC" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="object_ganon_Limb_0113E8" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="object_ganon_Limb_0113F4" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="object_ganon_Limb_011400" LimbType="Standard" Offset="0x11400"/>
<Limb Name="object_ganon_Limb_01140C" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="object_ganon_Limb_011418" LimbType="Standard" Offset="0x11418"/>
<Limb Name="object_ganon_Limb_011424" LimbType="Standard" Offset="0x11424"/>
<Limb Name="object_ganon_Limb_011430" LimbType="Standard" Offset="0x11430"/>
<Limb Name="object_ganon_Limb_01143C" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="object_ganon_Limb_011448" LimbType="Standard" Offset="0x11448"/>
<Limb Name="object_ganon_Limb_011454" LimbType="Standard" Offset="0x11454"/>
<Limb Name="object_ganon_Limb_011460" LimbType="Standard" Offset="0x11460"/>
<Limb Name="object_ganon_Limb_01146C" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="object_ganon_Limb_011478" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
<Skeleton Name="gDorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
<!-- Ganondorf Limbs -->
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Skeleton -->
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
</File>
</Root>

View File

@ -1,158 +1,174 @@
<Root>
<!-- Assets for Ganon -->
<File Name="object_ganon2" Segment="6">
<Animation Name="object_ganon2_Anim_003B1C" Offset="0x3B1C"/>
<Animation Name="object_ganon2_Anim_007288" Offset="0x7288"/>
<Animation Name="object_ganon2_Anim_008EB8" Offset="0x8EB8"/>
<Animation Name="object_ganon2_Anim_009654" Offset="0x9654"/>
<Animation Name="object_ganon2_Anim_00ADD0" Offset="0xADD0"/>
<Animation Name="object_ganon2_Anim_00CAF8" Offset="0xCAF8"/>
<Animation Name="object_ganon2_Anim_00DFF0" Offset="0xDFF0"/>
<Animation Name="object_ganon2_Anim_00E8EC" Offset="0xE8EC"/>
<Animation Name="object_ganon2_Anim_00F1D0" Offset="0xF1D0"/>
<Animation Name="object_ganon2_Anim_00FFE4" Offset="0xFFE4"/>
<DList Name="object_ganon2_DL_0163F0" Offset="0x163F0"/>
<DList Name="object_ganon2_DL_016630" Offset="0x16630"/>
<DList Name="object_ganon2_DL_016740" Offset="0x16740"/>
<DList Name="object_ganon2_DL_0168E0" Offset="0x168E0"/>
<DList Name="object_ganon2_DL_016AA8" Offset="0x16AA8"/>
<DList Name="object_ganon2_DL_016BE8" Offset="0x16BE8"/>
<DList Name="object_ganon2_DL_016D10" Offset="0x16D10"/>
<DList Name="object_ganon2_DL_016F80" Offset="0x16F80"/>
<DList Name="object_ganon2_DL_017160" Offset="0x17160"/>
<DList Name="object_ganon2_DL_017620" Offset="0x17620"/>
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<DList Name="object_ganon2_DL_018650" Offset="0x18650"/>
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<DList Name="object_ganon2_DL_01A4E0" Offset="0x1A4E0"/>
<DList Name="object_ganon2_DL_01A708" Offset="0x1A708"/>
<DList Name="object_ganon2_DL_01A9E8" Offset="0x1A9E8"/>
<DList Name="object_ganon2_DL_01AAF0" Offset="0x1AAF0"/>
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Blob Name="object_ganon2_Blob_01B380" Size="0x200" Offset="0x1B380"/>
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="object_ganon2_TLUT_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="object_ganon2_TLUT_01D7A8" OutName="tlut_0001D7A8" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="object_ganon2_Tex_01E188" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/> <!-- eye open -->
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="object_ganon2_Tex_01E588" OutName="tex_0001E588" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="object_ganon2_Tex_01E988" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/> <!-- eye half closed -->
<Texture Name="object_ganon2_Tex_01EA08" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/> <!-- eye closed -->
<DList Name="object_ganon2_DL_020B18" Offset="0x20B18"/>
<DList Name="object_ganon2_DL_020BE0" Offset="0x20BE0"/>
<DList Name="object_ganon2_DL_020C80" Offset="0x20C80"/>
<DList Name="object_ganon2_DL_020DE8" Offset="0x20DE8"/>
<DList Name="object_ganon2_DL_020F50" Offset="0x20F50"/>
<DList Name="object_ganon2_DL_021120" Offset="0x21120"/>
<DList Name="object_ganon2_DL_0212F0" Offset="0x212F0"/>
<DList Name="object_ganon2_DL_0215D0" Offset="0x215D0"/>
<DList Name="object_ganon2_DL_0218B8" Offset="0x218B8"/>
<DList Name="object_ganon2_DL_0219D8" Offset="0x219D8"/>
<Texture Name="object_ganon2_Tex_021A90" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<Limb Name="object_ganon2_Limb_025690" LimbType="Standard" Offset="0x25690"/>
<Limb Name="object_ganon2_Limb_02569C" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="object_ganon2_Limb_0256A8" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="object_ganon2_Limb_0256B4" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="object_ganon2_Limb_0256C0" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="object_ganon2_Limb_0256CC" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="object_ganon2_Limb_0256D8" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="object_ganon2_Limb_0256E4" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="object_ganon2_Limb_0256F0" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="object_ganon2_Limb_0256FC" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="object_ganon2_Limb_025708" LimbType="Standard" Offset="0x25708"/>
<Limb Name="object_ganon2_Limb_025714" LimbType="Standard" Offset="0x25714"/>
<Limb Name="object_ganon2_Limb_025720" LimbType="Standard" Offset="0x25720"/>
<Limb Name="object_ganon2_Limb_02572C" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="object_ganon2_Limb_025738" LimbType="Standard" Offset="0x25738"/>
<Limb Name="object_ganon2_Limb_025744" LimbType="Standard" Offset="0x25744"/>
<Limb Name="object_ganon2_Limb_025750" LimbType="Standard" Offset="0x25750"/>
<Limb Name="object_ganon2_Limb_02575C" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="object_ganon2_Limb_025768" LimbType="Standard" Offset="0x25768"/>
<Limb Name="object_ganon2_Limb_025774" LimbType="Standard" Offset="0x25774"/>
<Limb Name="object_ganon2_Limb_025780" LimbType="Standard" Offset="0x25780"/>
<Limb Name="object_ganon2_Limb_02578C" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="object_ganon2_Limb_025798" LimbType="Standard" Offset="0x25798"/>
<Limb Name="object_ganon2_Limb_0257A4" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="object_ganon2_Limb_0257B0" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="object_ganon2_Limb_0257BC" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="object_ganon2_Limb_0257C8" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="object_ganon2_Limb_0257D4" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="object_ganon2_Limb_0257E0" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="object_ganon2_Limb_0257EC" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="object_ganon2_Limb_0257F8" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="object_ganon2_Limb_025804" LimbType="Standard" Offset="0x25804"/>
<Limb Name="object_ganon2_Limb_025810" LimbType="Standard" Offset="0x25810"/>
<Limb Name="object_ganon2_Limb_02581C" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="object_ganon2_Limb_025828" LimbType="Standard" Offset="0x25828"/>
<Limb Name="object_ganon2_Limb_025834" LimbType="Standard" Offset="0x25834"/>
<Limb Name="object_ganon2_Limb_025840" LimbType="Standard" Offset="0x25840"/>
<Limb Name="object_ganon2_Limb_02584C" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="object_ganon2_Limb_025858" LimbType="Standard" Offset="0x25858"/>
<Limb Name="object_ganon2_Limb_025864" LimbType="Standard" Offset="0x25864"/>
<Limb Name="object_ganon2_Limb_025870" LimbType="Standard" Offset="0x25870"/>
<Limb Name="object_ganon2_Limb_02587C" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="object_ganon2_Limb_025888" LimbType="Standard" Offset="0x25888"/>
<Limb Name="object_ganon2_Limb_025894" LimbType="Standard" Offset="0x25894"/>
<Limb Name="object_ganon2_Limb_0258A0" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="object_ganon2_Limb_0258AC" LimbType="Standard" Offset="0x258AC"/>
<Skeleton Name="object_ganon2_Skel_025970" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<Animation Name="object_ganon2_Anim_026510" Offset="0x26510"/>
<Animation Name="object_ganon2_Anim_026AF4" Offset="0x26AF4"/>
<Animation Name="object_ganon2_Anim_027824" Offset="0x27824"/>
<Animation Name="object_ganon2_Anim_02A848" Offset="0x2A848"/>
<Animation Name="object_ganon2_Anim_02B528" Offset="0x2B528"/>
<Animation Name="object_ganon2_Anim_02C0D0" Offset="0x2C0D0"/>
<Animation Name="object_ganon2_Anim_02C6B4" Offset="0x2C6B4"/>
<Animation Name="object_ganon2_Anim_0334F8" Offset="0x334F8"/>
<Animation Name="object_ganon2_Anim_034278" Offset="0x34278"/>
<Animation Name="object_ganon2_Anim_0353C0" Offset="0x353C0"/>
<Animation Name="object_ganon2_Anim_035BDC" Offset="0x35BDC"/>
<!-- Ganon Animations -->
<Animation Name="gGanonFinalBlowAnim" Offset="0x3B1C"/> <!-- Original name is "Last_hit_motion1" -->
<Animation Name="gGanonDeadStartAnim" Offset="0x7288"/> <!-- Original name is "Last_hit_motion2" -->
<Animation Name="gGanonDeadLoopAnim" Offset="0x8EB8"/> <!-- Original name is "Last_mogaki" ("writhing") -->
<Animation Name="gGanonGuardToWalk" Offset="0x9654"/> <!-- Unused. Original name is "gn2_K_to_walk" -->
<Animation Name="gGanonLeftSwordSwingAnim" Offset="0xADD0"/> <!-- Original name is "gn2_Katack01L" -->
<Animation Name="gGanonRightSwordSwingAnim" Offset="0xCAF8"/> <!-- Original name is "gn2_Katack01R" -->
<Animation Name="gGanonDamageAnim" Offset="0xDFF0"/> <!-- Original name is "gn2_Kdamage" -->
<Animation Name="gGanonGuardWalkAnim" Offset="0xE8EC"/> <!-- Original name is "gn2_Kfrontwalk" -->
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
<DList Name="gGanonTail1DL" Offset="0x16630"/>
<DList Name="gGanonTail2DL" Offset="0x16740"/>
<DList Name="gGanonTail3DL" Offset="0x168E0"/>
<DList Name="gGanonTail4DL" Offset="0x16AA8"/>
<DList Name="gGanonTail5DL" Offset="0x16BE8"/>
<DList Name="gGanonRightShinDL" Offset="0x16D10"/>
<DList Name="gGanonRightFootDL" Offset="0x16F80"/>
<DList Name="gGanonRightThighDL" Offset="0x17160"/>
<DList Name="gGanonLeftShinDL" Offset="0x17620"/>
<DList Name="gGanonLeftFootDL" Offset="0x17910"/>
<DList Name="gGanonLeftThighDL" Offset="0x17AF0"/>
<DList Name="gGanonNeckDL" Offset="0x17FB0"/>
<DList Name="gGanonHeadDL" Offset="0x180E0"/>
<DList Name="gGanonRightHair3DL" Offset="0x18650"/>
<DList Name="gGanonRightHair2DL" Offset="0x18740"/>
<DList Name="gGanonRightHair1DL" Offset="0x18828"/>
<DList Name="gGanonLeftHair3DL" Offset="0x188D8"/>
<DList Name="gGanonLeftHair2DL" Offset="0x189C8"/>
<DList Name="gGanonLeftHair1DL" Offset="0x18AB0"/>
<DList Name="gGanonJawDL" Offset="0x18B60"/>
<DList Name="gGanonMouthDL" Offset="0x18EA0"/>
<DList Name="gGanonSnoutDL" Offset="0x19210"/>
<DList Name="gGanonMiddleHair3DL" Offset="0x19330"/>
<DList Name="gGanonMiddleHair2DL" Offset="0x19420"/>
<DList Name="gGanonMiddleHair1DL" Offset="0x19510"/>
<DList Name="gGanonTorsoDL" Offset="0x195C0"/>
<DList Name="gGanonRightShoulderDL" Offset="0x19A40"/>
<DList Name="gGanonRightForearmDL" Offset="0x19C68"/>
<DList Name="gGanonRightWristDL" Offset="0x19F48"/>
<DList Name="gGanonRightUpperArmDL" Offset="0x1A050"/>
<DList Name="gGanonLeftShoulderDL" Offset="0x1A4E0"/>
<DList Name="gGanonLeftForearmDL" Offset="0x1A708"/>
<DList Name="gGanonLeftWristDL" Offset="0x1A9E8"/>
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
<DList Name="gGanonRightHornDL" Offset="0x20C80"/>
<DList Name="gGanonLeftHornDL" Offset="0x20DE8"/>
<DList Name="gGanonRightHandDL" Offset="0x20F50"/>
<DList Name="gGanonLeftHandDL" Offset="0x21120"/>
<DList Name="gGanonRightSwordDL" Offset="0x212F0"/>
<DList Name="gGanonLeftSwordDL" Offset="0x215D0"/>
<DList Name="gGanonOuterTeethDL" Offset="0x218B8"/>
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>
<Limb Name="gGanonTorsoLimb" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="gGanonLeftShoulderLimb" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="gGanonLeftUpperArmLimb" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="gGanonLeftForearmLimb" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="gGanonLeftWristLimb" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="gGanonLeftSwordLimb" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="gGanonLeftHandLimb" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="gGanonRightShoulderLimb" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="gGanonRightUpperArmLimb" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="gGanonRightForearmLimb" LimbType="Standard" Offset="0x25708"/>
<Limb Name="gGanonRightWristLimb" LimbType="Standard" Offset="0x25714"/>
<Limb Name="gGanonRightSwordLimb" LimbType="Standard" Offset="0x25720"/>
<Limb Name="gGanonRightHandLimb" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="gGanonNeckLimb" LimbType="Standard" Offset="0x25738"/>
<Limb Name="gGanonJewelLimb" LimbType="Standard" Offset="0x25744"/>
<Limb Name="gGanonSnoutLimb" LimbType="Standard" Offset="0x25750"/>
<Limb Name="gGanonOuterTeethLimb" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="gGanonMouthLimb" LimbType="Standard" Offset="0x25768"/>
<Limb Name="gGanonInnerTeethLimb" LimbType="Standard" Offset="0x25774"/>
<Limb Name="gGanonJawLimb" LimbType="Standard" Offset="0x25780"/>
<Limb Name="gGanonMiddleHair1Limb" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="gGanonMiddleHair2Limb" LimbType="Standard" Offset="0x25798"/>
<Limb Name="gGanonMiddleHair3Limb" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="gGanonLeftHair1Limb" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="gGanonLeftHair2Limb" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="gGanonLeftHair3Limb" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="gGanonRightHair1Limb" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="gGanonRightHair2Limb" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="gGanonRightHair3Limb" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="gGanonEyesLimb" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="gGanonHeadLimb" LimbType="Standard" Offset="0x25804"/>
<Limb Name="gGanonLeftHornLimb" LimbType="Standard" Offset="0x25810"/>
<Limb Name="gGanonRightHornLimb" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="gGanonPelvisLimb" LimbType="Standard" Offset="0x25828"/>
<Limb Name="gGanonLeftThighLimb" LimbType="Standard" Offset="0x25834"/>
<Limb Name="gGanonLeftShinLimb" LimbType="Standard" Offset="0x25840"/>
<Limb Name="gGanonLeftFootLimb" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="gGanonRightThighLimb" LimbType="Standard" Offset="0x25858"/>
<Limb Name="gGanonRightShinLimb" LimbType="Standard" Offset="0x25864"/>
<Limb Name="gGanonRightFootLimb" LimbType="Standard" Offset="0x25870"/>
<Limb Name="gGanonTail1Limb" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="gGanonTail2Limb" LimbType="Standard" Offset="0x25888"/>
<Limb Name="gGanonTail3Limb" LimbType="Standard" Offset="0x25894"/>
<Limb Name="gGanonTail4Limb" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="gGanonTail5Limb" LimbType="Standard" Offset="0x258AC"/>
<!-- Ganon Skeleton -->
<Skeleton Name="gGanonSkel" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<!-- Ganon Animations -->
<Animation Name="gGanonStunStartAnim" Offset="0x26510"/> <!-- Original name is "gn2_Lhit" -->
<Animation Name="gGanonStunLoopAnim" Offset="0x26AF4"/> <!-- Original name is "gn2_Lmahi" ("paralysis, stupor") -->
<Animation Name="gGanonStunEndAnim" Offset="0x27824"/> <!-- Original name is "gn2_Lmahi_to_K" -->
<Animation Name="gGanonDownedStartAnim" Offset="0x2A848"/> <!-- Original name is "gn2_downDEMO" -->
<Animation Name="gGanonStunEndToWalkAnim" Offset="0x2B528"/> <!-- Unused, similar to gGanonStunEndAnim. Transitions into walk instead of guard. -->
<Animation Name="gGanonDuplicateStunStartAnim" Offset="0x2C0D0"/> <!-- Unused duplicate of gGanonStunStartAnim -->
<Animation Name="gGanonDuplicateStunLoopAnim" Offset="0x2C6B4"/> <!-- Unused duplicate of gGanonStunLoopAnim -->
<Animation Name="gGanonGetUpAnim" Offset="0x334F8"/> <!-- Original name is "gn2_hukkiDEMO" ("return, comeback") -->
<Animation Name="gGanonDownedLoopAnim" Offset="0x34278"/> <!-- Original name is "gn2_mahiDEMO" -->
<Animation Name="gGanonWalkAnim" Offset="0x353C0"/> <!-- Original name is "gn2_walk" -->
<Animation Name="gGanonWalkToGuardAnim" Offset="0x35BDC"/> <!-- Unused. Original name is "gn2_walk_to_K" -->
</File>
</Root>

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@ -1,29 +1,29 @@
<Root>
<File Name="object_ganon_anime1" Segment="6">
<Animation Name="gDorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gDorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gDorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gDorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gDorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gDorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gDorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gDorfKneelVulnerableAnim" Offset="0x3D40"/>
<Animation Name="gDorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gDorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gDorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gDorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gDorfLandAnim" Offset="0x63CC"/>
<Animation Name="gDorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gDorfThrowAnim" Offset="0x738C"/>
<Animation Name="gDorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gDorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gDorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gDorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gDorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gDorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gDorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gDorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gDorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gDorfVolleyRightAnim" Offset="0xBC28"/>
<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/>
<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/>
<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/>
<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/>
</File>
</Root>

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@ -1,21 +1,22 @@
<Root>
<!-- Animations used during the intro and ending cutscenes for the Ganondorf fight. -->
<File Name="object_ganon_anime2" Segment="6">
<Animation Name="object_ganon_anime2_Anim_001F58" Offset="0x1F58"/>
<Animation Name="object_ganon_anime2_Anim_003018" Offset="0x3018"/>
<Animation Name="object_ganon_anime2_Anim_004304" Offset="0x4304"/>
<Animation Name="object_ganon_anime2_Anim_004F64" Offset="0x4F64"/>
<Animation Name="object_ganon_anime2_Anim_005FFC" Offset="0x5FFC"/>
<Animation Name="object_ganon_anime2_Anim_006AF4" Offset="0x6AF4"/>
<Animation Name="object_ganon_anime2_Anim_007268" Offset="0x7268"/>
<Animation Name="object_ganon_anime2_Anim_007A64" Offset="0x7A64"/>
<Animation Name="object_ganon_anime2_Anim_0089F8" Offset="0x89F8"/>
<Animation Name="object_ganon_anime2_Anim_009AE0" Offset="0x9AE0"/>
<Animation Name="object_ganon_anime2_Anim_00ADDC" Offset="0xADDC"/>
<Animation Name="object_ganon_anime2_Anim_00B668" Offset="0xB668"/>
<Animation Name="object_ganon_anime2_Anim_00BE38" Offset="0xBE38"/>
<Animation Name="object_ganon_anime2_Anim_00EA00" Offset="0xEA00"/>
<Animation Name="object_ganon_anime2_Anim_00F19C" Offset="0xF19C"/>
<Animation Name="object_ganon_anime2_Anim_010298" Offset="0x10298"/>
<Animation Name="object_ganon_anime2_Anim_010514" Offset="0x10514"/>
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/> <!-- Original name is "G_furimuku" ("to turn around") -->
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/> <!-- Original name is "G_n_wait" -->
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/> <!-- Original name is "G_okosu" ("to stand up") -->
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/> <!-- Original name is "G_or_end" -->
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/> <!-- Original name is "G_or_hikuL" ("to play (a keyboard instrument)") -->
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/> <!-- Original name is "G_tame" ("to hesitate") -->
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/> <!-- Original name is "G_te_ageru" ("to raise") -->
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/> <!-- Original name is "G_te_hikaru" ("to shine") -->
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/> <!-- Original name is "G_usiro_wait" ("back-facing") -->
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/> <!-- Unused. Original name is "G_warau" ("to laugh") -->
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/> <!-- Original name is "g_demo_down" -->
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/> <!-- Original name is "g_demo_hedohaki" ("to vomit") -->
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/> <!-- Original name is "g_demo_hedohaki_wait" -->
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/> <!-- Original name is "g_demo_hizaoti" ("fall on your knees") -->
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/> <!-- Original name is "g_demo_hizaoti_wait" -->
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/> <!-- Original name is "g_demo_sakebi" ("shout, yell") -->
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/> <!-- Original name is "g_demo_sakebi_wait" -->
</File>
</Root>

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@ -1,13 +1,17 @@
<Root>
<!-- Animations used in the intro to the Ganon fight. -->
<File Name="object_ganon_anime3" Segment="6">
<Animation Name="object_ganon_anime3_Anim_000BFC" Offset="0xBFC"/>
<Animation Name="object_ganon_anime3_Anim_002168" Offset="0x2168"/>
<Animation Name="object_ganon_anime3_Anim_0028A8" Offset="0x28A8"/>
<Animation Name="object_ganon_anime3_Anim_002E6C" Offset="0x2E6C"/>
<Animation Name="object_ganon_anime3_Anim_003754" Offset="0x3754"/>
<Animation Name="object_ganon_anime3_Anim_003884" Offset="0x3884"/>
<Animation Name="object_ganon_anime3_Anim_003F38" Offset="0x3F38"/>
<Animation Name="object_ganon_anime3_Anim_010380" Offset="0x10380"/>
<Animation Name="object_ganon_anime3_Anim_0147E0" Offset="0x147E0"/>
<!-- Ganondorf Animations -->
<Animation Name="gGanondorfShowTriforceStartAnim" Offset="0xBFC"/> <!-- Original name is "GF_aw" -->
<Animation Name="gGanondorfBurstOutAnim" Offset="0x2168"/> <!-- Original name is "GF_f" -->
<Animation Name="gGanondorfTransformEndAnim" Offset="0x28A8"/> <!-- Original name is "GF_hen_shin" ("transformation") -->
<Animation Name="gGanondorfFloatingHeavyBreathingAnim" Offset="0x2E6C"/> <!-- Original name is "GF_sw" -->
<Animation Name="gGanondorfTransformStartAnim" Offset="0x3754"/> <!-- Original name is "GF_tijimu" ("to shrink, to contract") -->
<Animation Name="gGanondorfTransformLoopAnim" Offset="0x3884"/> <!-- Original name is "GF_tijimu_wait" -->
<Animation Name="gGanondorfShowTriforceLoopAnim" Offset="0x3F38"/> <!-- Original name is "GF_tw" -->
<!-- Ganon Animations -->
<Animation Name="gGanonUncurlAndFlailAnim" Offset="0x10380"/> <!-- Original name is "LG_DANGO" ("ball-shaped") -->
<Animation Name="gGanonRoarAnim" Offset="0x147E0"/> <!-- Original name is "LG_Hoeru" ("howl") -->
</File>
</Root>

View File

@ -1,96 +1,106 @@
<Root>
<!-- Assets for the young version of Ganondorf (the one before the seven-year timeskip). -->
<File Name="object_gndd" Segment="6">
<Animation Name="object_gndd_Anim_0005B4" Offset="0x5B4"/>
<Animation Name="object_gndd_Anim_0008A0" Offset="0x8A0"/>
<Animation Name="object_gndd_Anim_000BC8" Offset="0xBC8"/>
<Animation Name="object_gndd_Anim_000F54" Offset="0xF54"/>
<Animation Name="object_gndd_Anim_0014F4" Offset="0x14F4"/>
<Animation Name="object_gndd_Anim_001D28" Offset="0x1D28"/>
<Animation Name="object_gndd_Anim_002928" Offset="0x2928"/>
<Animation Name="object_gndd_Anim_003284" Offset="0x3284"/>
<Animation Name="object_gndd_Anim_003428" Offset="0x3428"/>
<Animation Name="object_gndd_Anim_003D84" Offset="0x3D84"/>
<Animation Name="object_gndd_Anim_004260" Offset="0x4260"/>
<Animation Name="object_gndd_Anim_004534" Offset="0x4534"/>
<Animation Name="object_gndd_Anim_0048B0" Offset="0x48B0"/>
<Animation Name="object_gndd_Anim_0050A8" Offset="0x50A8"/>
<DList Name="object_gndd_DL_0061C0" Offset="0x61C0"/>
<DList Name="object_gndd_DL_0069F8" Offset="0x69F8"/>
<DList Name="object_gndd_DL_006B78" Offset="0x6B78"/>
<DList Name="object_gndd_DL_006D90" Offset="0x6D90"/>
<DList Name="object_gndd_DL_006FC8" Offset="0x6FC8"/>
<DList Name="object_gndd_DL_00A6A8" Offset="0xA6A8"/>
<DList Name="object_gndd_DL_00AB10" Offset="0xAB10"/>
<DList Name="object_gndd_DL_00B410" Offset="0xB410"/>
<DList Name="object_gndd_DL_00B4B0" Offset="0xB4B0"/>
<DList Name="object_gndd_DL_00B918" Offset="0xB918"/>
<DList Name="object_gndd_DL_00BA90" Offset="0xBA90"/>
<DList Name="object_gndd_DL_00BC08" Offset="0xBC08"/>
<DList Name="object_gndd_DL_00BEA0" Offset="0xBEA0"/>
<DList Name="object_gndd_DL_00C138" Offset="0xC138"/>
<DList Name="object_gndd_DL_00C550" Offset="0xC550"/>
<DList Name="object_gndd_DL_00C968" Offset="0xC968"/>
<DList Name="object_gndd_DL_00CBF8" Offset="0xCBF8"/>
<DList Name="object_gndd_DL_00CE88" Offset="0xCE88"/>
<DList Name="object_gndd_DL_00D080" Offset="0xD080"/>
<DList Name="object_gndd_DL_00D278" Offset="0xD278"/>
<DList Name="object_gndd_DL_00D470" Offset="0xD470"/>
<DList Name="object_gndd_DL_00D668" Offset="0xD668"/>
<DList Name="object_gndd_DL_00E1A8" Offset="0xE1A8"/>
<Texture Name="object_gndd_TLUT_00ECB8" OutName="tlut_0000ECB8" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="object_gndd_Tex_00EEB8" OutName="tex_0000EEB8" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="object_gndd_Tex_00EF38" OutName="tex_0000EF38" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="object_gndd_Tex_00F138" OutName="tex_0000F138" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="object_gndd_Tex_00F178" OutName="tex_0000F178" Format="ci8" Width="32" Height="16" Offset="0xF178"/>
<Texture Name="object_gndd_Tex_00F378" OutName="tex_0000F378" Format="ci8" Width="32" Height="16" Offset="0xF378"/>
<Texture Name="object_gndd_Tex_00F578" OutName="tex_0000F578" Format="ci8" Width="32" Height="16" Offset="0xF578"/>
<Texture Name="object_gndd_Tex_00F778" OutName="tex_0000F778" Format="ci8" Width="32" Height="16" Offset="0xF778"/>
<Texture Name="object_gndd_Tex_00F978" OutName="tex_0000F978" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="object_gndd_Tex_00FB78" OutName="tex_0000FB78" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="object_gndd_Tex_00FC78" OutName="tex_0000FC78" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="object_gndd_Tex_00FCF8" OutName="tex_0000FCF8" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="object_gndd_Tex_00FD78" OutName="tex_0000FD78" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="object_gndd_Tex_00FE78" OutName="tex_0000FE78" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="object_gndd_Tex_010078" OutName="tex_00010078" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="object_gndd_Tex_010278" OutName="tex_00010278" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="object_gndd_Tex_010678" OutName="tex_00010678" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="object_gndd_Tex_010878" OutName="tex_00010878" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="object_gndd_Tex_0108F8" OutName="tex_000108F8" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="object_gndd_Tex_010978" OutName="tex_00010978" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="object_gndd_Tex_010B78" OutName="tex_00010B78" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="object_gndd_Tex_010D78" OutName="tex_00010D78" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="object_gndd_Tex_010F78" OutName="tex_00010F78" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="object_gndd_Tex_011378" OutName="tex_00011378" Format="rgba16" Width="16" Height="16" Offset="0x11378"/>
<Texture Name="object_gndd_Tex_011578" OutName="tex_00011578" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="object_gndd_Tex_0115F8" OutName="tex_000115F8" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="object_gndd_Tex_011678" OutName="tex_00011678" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="object_gndd_Tex_0116F8" OutName="tex_000116F8" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="object_gndd_Tex_011718" OutName="tex_00011718" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="object_gndd_Tex_011818" OutName="tex_00011818" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="object_gndd_Tex_011858" OutName="tex_00011858" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<Limb Name="object_gndd_Limb_011878" LimbType="Standard" Offset="0x11878"/>
<Limb Name="object_gndd_Limb_011884" LimbType="Standard" Offset="0x11884"/>
<Limb Name="object_gndd_Limb_011890" LimbType="Standard" Offset="0x11890"/>
<Limb Name="object_gndd_Limb_01189C" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="object_gndd_Limb_0118A8" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="object_gndd_Limb_0118B4" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="object_gndd_Limb_0118C0" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="object_gndd_Limb_0118CC" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="object_gndd_Limb_0118D8" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="object_gndd_Limb_0118E4" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="object_gndd_Limb_0118F0" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="object_gndd_Limb_0118FC" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="object_gndd_Limb_011908" LimbType="Standard" Offset="0x11908"/>
<Limb Name="object_gndd_Limb_011914" LimbType="Standard" Offset="0x11914"/>
<Limb Name="object_gndd_Limb_011920" LimbType="Standard" Offset="0x11920"/>
<Limb Name="object_gndd_Limb_01192C" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="object_gndd_Limb_011938" LimbType="Standard" Offset="0x11938"/>
<Limb Name="object_gndd_Limb_011944" LimbType="Standard" Offset="0x11944"/>
<Limb Name="object_gndd_Limb_011950" LimbType="Standard" Offset="0x11950"/>
<Limb Name="object_gndd_Limb_01195C" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="object_gndd_Limb_011968" LimbType="Standard" Offset="0x11968"/>
<Limb Name="object_gndd_Limb_011974" LimbType="Standard" Offset="0x11974"/>
<Limb Name="object_gndd_Limb_011980" LimbType="Standard" Offset="0x11980"/>
<Skeleton Name="object_gndd_Skel_0119E8" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
<!-- Young Ganondorf Animations -->
<Animation Name="gYoungGanondorfHorsebackRideAnim" Offset="0x5B4"/> <!-- Original name is "gnd_anim_fastrun" -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpStartAnim" Offset="0x8A0"/> <!-- Original name is "gnd_anim_mahou" ("magic, sorcery") -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpLoopAnim" Offset="0xBC8"/> <!-- Original name is "gnd_anim_mahou_wait" -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysStartAnim" Offset="0xF54"/> <!-- Original name is "gnd_anim_nirami" ("glare, sharp look") -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysLoopAnim" Offset="0x14F4"/> <!-- Original name is "gnd_anim_nirami_wait" -->
<Animation Name="gYoungGanondorfHorsebackRearAnim" Offset="0x1D28"/> <!-- Original name is "gnd_anim_stand" -->
<Animation Name="gYoungGanondorfHorsebackIdleAnim" Offset="0x2928"/> <!-- Original name is "gnd_anim_wait" -->
<Animation Name="gYoungGanondorfKneelStartAnim" Offset="0x3284"/> <!-- Original name is "gnd_demo_ojigi" ("bowing") -->
<Animation Name="gYoungGanondorfKneelLookSidewaysAnim" Offset="0x3428"/> <!-- Original name is "gnd_demo_ojigi_furimuki" ("to turn one's face") -->
<Animation Name="gYoungGanondorfKneelLoopAnim" Offset="0x3D84"/> <!-- Original name is "gnd_demo_ojigi_wait" -->
<Animation Name="gYoungGanondorfArmsCrossedAnim" Offset="0x4260"/> <!-- Original name is "gnd_demo_ukabi_wait" ("to emerge (from obscurity)") -->
<Animation Name="gYoungGanondorfLaughStartAnim" Offset="0x4534"/> <!-- Original name is "gnd_demo_ukabi_warai" ("laughter") -->
<Animation Name="gYoungGanondorfLaughLoopAnim" Offset="0x48B0"/> <!-- Original name is "gnd_demo_ukabi_warai_wait" -->
<Animation Name="gYoungGanondorfWalkAnim" Offset="0x50A8"/> <!-- Original name is "gnd_walk" -->
<!-- Young Ganondorf Limb DisplayLists -->
<DList Name="gYoungGanondorfHeadDL" Offset="0x61C0"/>
<DList Name="gYoungGanondorfRightUpperLipDL" Offset="0x69F8"/>
<DList Name="gYoungGanondorfChinDL" Offset="0x6B78"/>
<DList Name="gYoungGanondorfJawDL" Offset="0x6D90"/>
<DList Name="gYoungGanondorfLeftUpperLipDL" Offset="0x6FC8"/>
<DList Name="gYoungGanondorfPelvisDL" Offset="0xA6A8"/>
<DList Name="gYoungGanondorfTorsoDL" Offset="0xAB10"/>
<DList Name="gYoungGanondorfJewelDL" Offset="0xB410"/>
<DList Name="gYoungGanondorfKnifeDL" Offset="0xB4B0"/>
<DList Name="gYoungGanondorfLeftUpperArmDL" Offset="0xB918"/>
<DList Name="gYoungGanondorfRightUpperArmDL" Offset="0xBA90"/>
<DList Name="gYoungGanondorfLeftForearmDL" Offset="0xBC08"/>
<DList Name="gYoungGanondorfRightForearmDL" Offset="0xBEA0"/>
<DList Name="gYoungGanondorfLeftHandDL" Offset="0xC138"/>
<DList Name="gYoungGanondorfRightHandDL" Offset="0xC550"/>
<DList Name="gYoungGanondorfLeftFootDL" Offset="0xC968"/>
<DList Name="gYoungGanondorfRightFootDL" Offset="0xCBF8"/>
<DList Name="gYoungGanondorfLeftThighDL" Offset="0xCE88"/>
<DList Name="gYoungGanondorfLeftShinDL" Offset="0xD080"/>
<DList Name="gYoungGanondorfRightThighDL" Offset="0xD278"/>
<DList Name="gYoungGanondorfRightShinDL" Offset="0xD470"/>
<DList Name="gYoungGanondorfTeethDL" Offset="0xD668"/>
<DList Name="gYoungGanondorfOpenLeftHandDL" Offset="0xE1A8"/>
<!-- Young Ganondorf Textures -->
<Texture Name="gYoungGanondorfEyeTLUT" OutName="young_ganondorf_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="gYoungGanondorfInnerMouthTex" OutName="young_ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="gYoungGanondorfSideburnTex" OutName="young_ganondorf_sideburn" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="gYoungGanondorfOuterMouthTex" OutName="young_ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="gYoungGanondorfEyeOpenTex" OutName="young_ganondorf_eye_open" Format="ci8" Width="32" Height="16" Offset="0xF178" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeHalfTex" OutName="young_ganondorf_eye_half" Format="ci8" Width="32" Height="16" Offset="0xF378" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeClosedTex" OutName="young_ganondorf_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xF578" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeLookingDownTex" OutName="young_ganondorf_eye_looking_down" Format="ci8" Width="32" Height="16" Offset="0xF778" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfUpperLipTex" OutName="young_ganondorf_upper_lip" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="gYoungGanondorfEarTex" OutName="young_ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="gYoungGanondorfNoseTex" OutName="young_ganondorf_nose" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="gYoungGanondorfNoseBridgeTex" OutName="young_ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="gYoungGanondorfEyebrowTex" OutName="young_ganondorf_eyebrow" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="gYoungGanondorfJawTex" OutName="young_ganondorf_jaw" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="gYoungGanondorfBlackLeatherTex" OutName="young_ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="gYoungGanondorfGerudoFabricWithSunTex" OutName="young_ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="gYoungGanondorfLeatherTex" OutName="young_ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="gYoungGanondorfBodysuitTex" OutName="young_ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="gYoungGanondorfNeckTex" OutName="young_ganondorf_neck" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="gYoungGanondorfChestAndKnifeJewelTex" OutName="young_ganondorf_chest_and_knife_jewel" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="gYoungGanondorfGerudoFabricTex" OutName="young_ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="gYoungGanondorfHairFringeTex" OutName="young_ganondorf_hair_fringe" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="gYoungGanondorfJewelTex" OutName="young_ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="gYoungGanondorfPauldronTex" OutName="young_ganondorf_pauldron" Format="rgba16" Width="16" Height="16" Offset="0x11378"/> <!-- Also used for the sides of his gauntlets and knee guards. -->
<Texture Name="gYoungGanondorfThumbTex" OutName="young_ganondorf_thumb" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="gYoungGanondorfHandSideTex" OutName="young_ganondorf_hand_side" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="gYoungGanondorfFingerTex" OutName="young_ganondorf_finger" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="gYoungGanondorfTeethTex" OutName="young_ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="gYoungGanondorfPalmMaskTex" OutName="young_ganondorf_palm_mask" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="gYoungGanondorfFingerUndersideTex" OutName="young_ganondorf_finger_underside" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="gYoungGanondorfFingernailTex" OutName="young_ganondorf_fingernail" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<!-- Young Ganondorf Limbs -->
<Limb Name="gYoungGanondorfRootLimb" LimbType="Standard" Offset="0x11878"/>
<Limb Name="gYoungGanondorfTorsoLimb" LimbType="Standard" Offset="0x11884"/>
<Limb Name="gYoungGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x11890"/>
<Limb Name="gYoungGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="gYoungGanondorfLeftHandLimb" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="gYoungGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="gYoungGanondorfRightForearmLimb" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="gYoungGanondorfRightHandLimb" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="gYoungGanondorfJewelLimb" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="gYoungGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="gYoungGanondorfJawLimb" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="gYoungGanondorfChinLimb" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="gYoungGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11908"/>
<Limb Name="gYoungGanondorfTeethLimb" LimbType="Standard" Offset="0x11914"/>
<Limb Name="gYoungGanondorfHeadLimb" LimbType="Standard" Offset="0x11920"/>
<Limb Name="gYoungGanondorfPelvisLimb" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="gYoungGanondorfLeftThighLimb" LimbType="Standard" Offset="0x11938"/>
<Limb Name="gYoungGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11944"/>
<Limb Name="gYoungGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11950"/>
<Limb Name="gYoungGanondorfKnifeLimb" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="gYoungGanondorfRightThighLimb" LimbType="Standard" Offset="0x11968"/>
<Limb Name="gYoungGanondorfRightShinLimb" LimbType="Standard" Offset="0x11974"/>
<Limb Name="gYoungGanondorfRightFootLimb" LimbType="Standard" Offset="0x11980"/>
<!-- Young Ganondorf Skeleton -->
<Skeleton Name="gYoungGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
</File>
</Root>

View File

@ -2,8 +2,8 @@
<File Name="object_haka_door" Segment="6">
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
<DList Name="object_haka_door_DL_0013B8" Offset="0x13B8"/>
<DList Name="object_haka_door_DL_001420" Offset="0x1420"/>
<DList Name="gShadowDoorLeftDL" Offset="0x13B8"/>
<DList Name="gShadowDoorRightDL" Offset="0x1420"/>
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>

View File

@ -79,8 +79,8 @@
<Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
<DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
<DList Name="gFireTempleDoorWithHandleBackDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleFrontDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorWithHandleRightDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleLeftDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>

View File

@ -4,10 +4,13 @@
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" Offset="0x0" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" Offset="0x400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" Offset="0x800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" Offset="0xC00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" Offset="0x1000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" Offset="0x1400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x7A00"/>
@ -15,18 +18,21 @@
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" Offset="0x2600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" Offset="0x2800" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eye textures -->
<!-- Those are exactly the same as above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" Offset="0x2A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" Offset="0x2E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" Offset="0x4600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" Offset="0x4A00" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eyebrow textures -->
<!-- Those are exactly the same as above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" Offset="0x4E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" Offset="0x5000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" Offset="0x5200" TlutOffset="0x7A00"/>
@ -34,48 +40,47 @@
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" Offset="0x5400" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- Mouths -->
<Texture Name="gHumanMouthClosed1Tex" OutName="mouth_closed_1" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen1Tex" OutName="mouth_open_1" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen2Tex" OutName="mouth_open_2" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed2Tex" OutName="mouth_closed_2" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen3Tex" OutName="mouth_open_3" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen4Tex" OutName="mouth_open_4" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed3Tex" OutName="mouth_closed_3" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen5Tex" OutName="mouth_open_5" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen6Tex" OutName="mouth_open_6" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- TLUT -->
<Texture Name="gHumanTLUT" OutName="face_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>
<LegacyAnimation Name="gHumanLookingBackAnim" Offset="0x8354"/>
<LegacyAnimation Name="gHumanLookingBackStartsAnim" Offset="0x8784"/>
<LegacyAnimation Name="gHumanAnim_008CE0" Offset="0x8CE0"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanTiltHeadAnim" Offset="0x8CE0"/>
<LegacyAnimation Name="gHumanLookingAroundAnim" Offset="0x990C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingBackEndsAnim" Offset="0x9C2C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanThinkingEndAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStopsAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStartsAnim" Offset="0xA8B4"/>
<LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/>
<!-- Arm -->
<!-- Left arm -->
<DList Name="gHumanArmLeftDL" Offset="0xAF40"/>
<DList Name="gHumanArmLeftWrapperDL" Offset="0xB040"/>
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
<!-- Forearm -->
<!-- Left forearm -->
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
<!-- Foot? Shoe? -->
<!-- Left foot -->
<DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
@ -85,22 +90,22 @@
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
<!-- Leg -->
<!-- Left leg -->
<DList Name="gHumanLegLeftDL" Offset="0xB918"/>
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
<!-- Arm -->
<!-- Right arm -->
<DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
<!-- Forearm -->
<!-- Right forearm -->
<DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
<!-- Foot? Shoe? -->
<!-- Right foot -->
<DList Name="gHumanFootRightDL" Offset="0xBF38"/>
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
@ -110,30 +115,30 @@
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
<!-- Leg -->
<DList Name="object_human_DL_00C450" Offset="0xC450"/>
<DList Name="object_human_DL_00C518" Offset="0xC518"/>
<DList Name="object_human_DL_00C528" Offset="0xC528"/>
<!-- Right leg -->
<DList Name="gHumanLegRightDL" Offset="0xC450"/>
<DList Name="gHumanLegRightWrapperDL" Offset="0xC518"/>
<DList Name="gHumanLegRightWrapperWrapperDL" Offset="0xC528"/>
<!-- Torso -->
<DList Name="object_human_DL_00C620" Offset="0xC620"/>
<DList Name="object_human_DL_00C8B0" Offset="0xC8B0"/>
<DList Name="object_human_DL_00C8C0" Offset="0xC8C0"/>
<DList Name="gHumanTorsoDL" Offset="0xC620"/>
<DList Name="gHumanTorsoWrapperDL" Offset="0xC8B0"/>
<DList Name="gHumanTorsoWrapperWrapperDL" Offset="0xC8C0"/>
<!-- Hair -->
<DList Name="gHumanHairDL" Offset="0xCCF8"/>
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
<!-- Doesn't work in Z64Utils -->
<!-- Head -->
<DList Name="gHumanHeadDL" Offset="0xCED0"/>
<DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
<!-- Upper half of the dress? idk -->
<DList Name="object_human_DL_00E0B8" Offset="0xE0B8"/>
<DList Name="object_human_DL_00E218" Offset="0xE218"/>
<DList Name="object_human_DL_00E228" Offset="0xE228"/>
<!-- Waist -->
<DList Name="gHumanWaistDL" Offset="0xE0B8"/>
<DList Name="gHumanWaistWrapperDL" Offset="0xE218"/>
<DList Name="gHumanWaistWrapperWrapperDL" Offset="0xE228"/>
<!-- Lower half of the dress -->
<DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
@ -141,21 +146,25 @@
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
<Texture Name="gHumanBeltTex" OutName="belt" Format="rgba16" Width="8" Height="8" Offset="0xF1A8"/>
<Texture Name="gHumanFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="8" Offset="0xF228"/>
<Texture Name="object_human_Tex_00F328" OutName="object_human_Tex_00F328" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<!-- hair? -->
<Texture Name="object_human_Tex_00F428" OutName="object_human_Tex_00F428" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanNeckTex" OutName="neck" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<Texture Name="gHumanHairSideTex" OutName="hair_side" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanHairTex" OutName="hair" Format="rgba16" Width="64" Height="32" Offset="0xFC28"/>
<!-- Looks like skin -->
<Texture Name="object_human_Tex_010C28" OutName="object_human_Tex_010C28" Format="rgba16" Width="16" Height="16" Offset="0x10C28"/>
<Texture Name="gHumanSkinTex" OutName="skin" Format="rgba16" Width="16" Height="16" Offset="0x10E28"/>
<Texture Name="gHumanShoeTex" OutName="shoe" Format="rgba16" Width="16" Height="32" Offset="0x11028"/>
<LegacyAnimation Name="gHumanIdleAnim" Offset="0x11A9C"/>
<Limb Name="gHumanDressLowerLimb" LimbType="Legacy" Offset="0x11AA8"/>
<Limb Name="object_human_Limb_011AC8" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanWaistLimb" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanHairLimb" LimbType="Legacy" Offset="0x11AE8"/>
<Limb Name="gHumanHandRightLimb" LimbType="Legacy" Offset="0x11B08"/>
<Limb Name="gHumanForearmRightLimb" LimbType="Legacy" Offset="0x11B28"/>
@ -163,10 +172,10 @@
<Limb Name="gHumanHandLeftLimb" LimbType="Legacy" Offset="0x11B68"/>
<Limb Name="gHumanForearmLeftLimb" LimbType="Legacy" Offset="0x11B88"/>
<Limb Name="gHumanArmLeftLimb" LimbType="Legacy" Offset="0x11BA8"/>
<Limb Name="object_human_Limb_011BC8" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="object_human_Limb_011BE8" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="object_human_Limb_011C08" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="object_human_Limb_011C28" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="gHumanFootLeftLimb" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="gHumanLegLeftLimb" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="gHumanFootRightLimb" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="gHumanLegRightLimb" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="object_human_Limb_011C48" LimbType="Legacy" Offset="0x11C48"/>
<Limb Name="object_human_Limb_011C68" LimbType="Legacy" Offset="0x11C68"/>
<Limb Name="object_human_Limb_011C88" LimbType="Legacy" Offset="0x11C88"/>
@ -189,7 +198,7 @@
<Limb Name="object_human_Limb_011EA8" LimbType="Legacy" Offset="0x11EA8"/>
<Limb Name="object_human_Limb_011EC8" LimbType="Legacy" Offset="0x11EC8"/>
<Limb Name="object_human_Limb_011EE8" LimbType="Legacy" Offset="0x11EE8"/>
<Limb Name="object_human_Limb_011F08" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="gHumanTorsoLimb" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="object_human_Limb_011F28" LimbType="Legacy" Offset="0x11F28"/>
<Limb Name="object_human_Limb_011F48" LimbType="Legacy" Offset="0x11F48"/>
<Limb Name="object_human_Limb_011F68" LimbType="Legacy" Offset="0x11F68"/>
@ -198,16 +207,10 @@
<LimbTable Name="gHumanLimbTable" LimbType="Legacy" Count="41" Offset="0x11FC8"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingAnim" Offset="0x1291C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingEndAnim" Offset="0x12D18"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingStartAnim" Offset="0x1316C"/>
</File>
</Root>

View File

@ -2,8 +2,8 @@
<File Name="object_kz" Segment="6">
<Animation Name="gKzMweepAnim" Offset="0x46C"/>
<Animation Name="gKzIdleAnim" Offset="0x75C"/>
<Texture Name="gKzTlut" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTlut" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzFaceScalesTex" OutName="face_scales" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
<Texture Name="gKzSkinGradient1Tex" OutName="skin_gradient_1" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
<Texture Name="gKzCrownTex" OutName="crown" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>

View File

@ -240,7 +240,7 @@
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
<!-- Tluts -->
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultHeadTLUT" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>
<!-- Unused -->

View File

@ -51,10 +51,10 @@
<Texture Name="gMidoEyeLookingUpTex" OutName="mido_eye_looking_up" Format="rgba16" Width="32" Height="32" Offset="0x520"/>
<!-- Mido DisplayList Textures -->
<Texture Name="gMidoGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x4E0"/>
<Texture Name="gMidoGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x4E0" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_D20" OutName="tex_D20" Format="rgba16" Width="8" Height="8" Offset="0xD20"/>
<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="32" Height="4" Offset="0xDA0"/>
<Texture Name="gMidoHairCurl1Tex" OutName="hair_curl_1" Format="ci8" Width="32" Height="32" Offset="0xE20"/>
<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="32" Height="4" Offset="0xDA0" TlutOffset="0x02E0"/>
<Texture Name="gMidoHairCurl1Tex" OutName="hair_curl_1" Format="ci8" Width="32" Height="32" Offset="0xE20" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1220" OutName="tex_1220" Format="ci8" Width="8" Height="8" Offset="0x1220" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1260" OutName="tex_1260" Format="ci8" Width="8" Height="8" Offset="0x1260" TlutOffset="0x02E0"/>
<Texture Name="gMidoBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="8" Height="8" Offset="0x12A0" TlutOffset="0x02E0"/>

View File

@ -30,8 +30,8 @@
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
<!-- Other Cucco DisplayLists -->
<DList Name="gCuccoParticleAppearDL" Offset="0x23B0"/>
<DList Name="gCuccoParticleAliveDL" Offset="0x2428"/>
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
<!-- Cucco DisplayList Textures -->
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>

View File

@ -21,15 +21,17 @@
<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
<Texture Name="object_oF1d_map_TLUT_00C640" OutName="tlut_0000C640" Format="rgba16" Width="16" Height="16" Offset="0xC640"/>
<!-- Eye textures -->
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80"/>
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80" TlutOffset="0xC640"/>
<!-- Mouth textures -->
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680"/>
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680" TlutOffset="0xC640"/>
</File>
</Root>

View File

@ -1,10 +1,6 @@
<Root>
<File Name="object_oF1s" Segment="6">
<!-- This blob was added just to ensure the object will be extracted. Should be removed in the future. -->
<Blob Name="g_oF1sBlob_000000" Size="0x10" Offset="0x0"/>
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -22,32 +18,26 @@
<Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
-->
<!--
<Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C"/>
<Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="object_oF1s_TLUT_0002CC" OutName="tlut_000002CC" Format="rgba16" Width="31" Height="8" Offset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC" TlutOffset="0x11C"/>
<Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC"/>
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC"/>
-->
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" TlutOffset="0x2CC"/>
<!--
<DList Name="object_oF1s_DL_006A40" Offset="0x6A40"/>
<DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8"/>
<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/>
@ -64,6 +54,5 @@
<DList Name="object_oF1s_DL_0082C8" Offset="0x82C8"/>
<DList Name="object_oF1s_DL_008488" Offset="0x8488"/>
<DList Name="object_oF1s_DL_0084E0" Offset="0x84E0"/>
-->
</File>
</Root>

View File

@ -1,106 +1,124 @@
<Root>
<!-- Assets for Gibdos and Redeads -->
<File Name="object_rd" Segment="6">
<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<DList Name="object_rd_DL_002C60" Offset="0x2C60"/>
<DList Name="object_rd_DL_002D40" Offset="0x2D40"/>
<DList Name="object_rd_DL_002EB0" Offset="0x2EB0"/>
<DList Name="object_rd_DL_003018" Offset="0x3018"/>
<DList Name="object_rd_DL_003120" Offset="0x3120"/>
<DList Name="object_rd_DL_003220" Offset="0x3220"/>
<DList Name="object_rd_DL_003320" Offset="0x3320"/>
<DList Name="object_rd_DL_003428" Offset="0x3428"/>
<DList Name="object_rd_DL_003528" Offset="0x3528"/>
<DList Name="object_rd_DL_003628" Offset="0x3628"/>
<DList Name="object_rd_DL_003738" Offset="0x3738"/>
<DList Name="object_rd_DL_003830" Offset="0x3830"/>
<DList Name="object_rd_DL_003948" Offset="0x3948"/>
<DList Name="object_rd_DL_003A58" Offset="0x3A58"/>
<DList Name="object_rd_DL_003B50" Offset="0x3B50"/>
<Limb Name="object_rd_Limb_003C48" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="object_rd_Limb_003C54" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="object_rd_Limb_003C60" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="object_rd_Limb_003C6C" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="object_rd_Limb_003C78" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="object_rd_Limb_003C84" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="object_rd_Limb_003C90" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="object_rd_Limb_003C9C" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="object_rd_Limb_003CA8" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="object_rd_Limb_003CB4" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="object_rd_Limb_003CC0" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="object_rd_Limb_003CCC" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="object_rd_Limb_003CD8" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="object_rd_Limb_003CE4" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="object_rd_Limb_003CF0" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="object_rd_Limb_003CFC" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="object_rd_Limb_003D08" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="object_rd_Limb_003D14" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="object_rd_Limb_003D20" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="object_rd_Limb_003D2C" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="object_rd_Limb_003D38" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="object_rd_Limb_003D44" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="object_rd_Limb_003D50" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="object_rd_Limb_003D5C" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="object_rd_Limb_003D68" LimbType="Standard" Offset="0x3D68"/>
<Skeleton Name="object_rd_Skel_003DD8" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="object_rd_Anim_004268" Offset="0x4268"/>
<Animation Name="object_rd_Anim_0046F8" Offset="0x46F8"/>
<Animation Name="object_rd_Anim_004ADC" Offset="0x4ADC"/>
<Animation Name="object_rd_Anim_004F94" Offset="0x4F94"/>
<Animation Name="object_rd_Anim_0057AC" Offset="0x57AC"/>
<Animation Name="object_rd_Anim_005D98" Offset="0x5D98"/>
<Animation Name="object_rd_Anim_006E88" Offset="0x6E88"/>
<Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/>
<Animation Name="object_rd_Anim_008040" Offset="0x8040"/>
<Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/>
<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/>
<DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/>
<DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/>
<DList Name="object_rd_DL_00DBA0" Offset="0xDBA0"/>
<DList Name="object_rd_DL_00DC60" Offset="0xDC60"/>
<DList Name="object_rd_DL_00DD30" Offset="0xDD30"/>
<DList Name="object_rd_DL_00DE08" Offset="0xDE08"/>
<DList Name="object_rd_DL_00DED8" Offset="0xDED8"/>
<DList Name="object_rd_DL_00DFA8" Offset="0xDFA8"/>
<DList Name="object_rd_DL_00E0E8" Offset="0xE0E8"/>
<DList Name="object_rd_DL_00E1C8" Offset="0xE1C8"/>
<DList Name="object_rd_DL_00E290" Offset="0xE290"/>
<DList Name="object_rd_DL_00E358" Offset="0xE358"/>
<DList Name="object_rd_DL_00E438" Offset="0xE438"/>
<DList Name="object_rd_DL_00E500" Offset="0xE500"/>
<Limb Name="object_rd_Limb_00E5E8" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="object_rd_Limb_00E5F4" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="object_rd_Limb_00E600" LimbType="Standard" Offset="0xE600"/>
<Limb Name="object_rd_Limb_00E60C" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="object_rd_Limb_00E618" LimbType="Standard" Offset="0xE618"/>
<Limb Name="object_rd_Limb_00E624" LimbType="Standard" Offset="0xE624"/>
<Limb Name="object_rd_Limb_00E630" LimbType="Standard" Offset="0xE630"/>
<Limb Name="object_rd_Limb_00E63C" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="object_rd_Limb_00E648" LimbType="Standard" Offset="0xE648"/>
<Limb Name="object_rd_Limb_00E654" LimbType="Standard" Offset="0xE654"/>
<Limb Name="object_rd_Limb_00E660" LimbType="Standard" Offset="0xE660"/>
<Limb Name="object_rd_Limb_00E66C" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="object_rd_Limb_00E678" LimbType="Standard" Offset="0xE678"/>
<Limb Name="object_rd_Limb_00E684" LimbType="Standard" Offset="0xE684"/>
<Limb Name="object_rd_Limb_00E690" LimbType="Standard" Offset="0xE690"/>
<Limb Name="object_rd_Limb_00E69C" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="object_rd_Limb_00E6A8" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="object_rd_Limb_00E6B4" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="object_rd_Limb_00E6C0" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="object_rd_Limb_00E6CC" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="object_rd_Limb_00E6D8" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="object_rd_Limb_00E6E4" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="object_rd_Limb_00E6F0" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="object_rd_Limb_00E6FC" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="object_rd_Limb_00E708" LimbType="Standard" Offset="0xE708"/>
<Skeleton Name="object_rd_Skel_00E778" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="object_rd_Anim_00EFDC" Offset="0xEFDC"/>
<!-- Gibdo Textures -->
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<!-- Gibdo Limb DisplayLists -->
<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
<DList Name="gGibdoTorsoDL" Offset="0x2EB0"/>
<DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/>
<DList Name="gGibdoRightForearmDL" Offset="0x3120"/>
<DList Name="gGibdoRightHandDL" Offset="0x3220"/>
<DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/>
<DList Name="gGibdoLeftForearmDL" Offset="0x3428"/>
<DList Name="gGibdoLeftHandDL" Offset="0x3528"/>
<DList Name="gGibdoRightThighDL" Offset="0x3628"/>
<DList Name="gGibdoRightShinDL" Offset="0x3738"/>
<DList Name="gGibdoRightFootDL" Offset="0x3830"/>
<DList Name="gGibdoLeftThighDL" Offset="0x3948"/>
<DList Name="gGibdoLeftShinDL" Offset="0x3A58"/>
<DList Name="gGibdoLeftFootDL" Offset="0x3B50"/>
<!-- Gidbo Limbs -->
<Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/>
<!-- Gibdo Skeleton -->
<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" -->
<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" -->
<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" -->
<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" -->
<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" -->
<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" -->
<Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" -->
<Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" -->
<Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" -->
<Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" -->
<!-- Redead Textures -->
<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<!-- Redead Limb DisplayLists -->
<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
<DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/>
<DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/>
<DList Name="gRedeadLeftHandDL" Offset="0xDC60"/>
<DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/>
<DList Name="gRedeadRightForearmDL" Offset="0xDE08"/>
<DList Name="gRedeadRightHandDL" Offset="0xDED8"/>
<DList Name="gRedeadHeadDL" Offset="0xDFA8"/>
<DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/>
<DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/>
<DList Name="gRedeadLeftFootDL" Offset="0xE290"/>
<DList Name="gRedeadRightThighDL" Offset="0xE358"/>
<DList Name="gRedeadRightShinDL" Offset="0xE438"/>
<DList Name="gRedeadRightFootDL" Offset="0xE500"/>
<!-- Redead Limbs -->
<Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/>
<Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/>
<Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/>
<Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/>
<Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/>
<Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/>
<Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/>
<Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/>
<Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/>
<Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/>
<Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/>
<!-- Redead Skeleton -->
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" -->
</File>
</Root>

View File

@ -47,7 +47,7 @@
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200" TlutOffset="0x0000"/><!--Mouth?-->
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240" TlutOffset="0x0000"/><!--Eyes?-->
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardShoulderGuardTex" OutName="king_guard_shoulder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_skj" Segment="6">
<DList Name="gSKJNeedleDL" Offset="0x0EB0"/>
<DList Name="gSKJskullMaskDL" Offset="0x14C8"/>
<DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
<DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>
<Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
<Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
@ -16,12 +16,11 @@
<Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
<Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
<Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
<Limb Name="gSkullKidLeftSholderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
<Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
<Limb Name="gSkullKidRightSholderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
<!--<Limb Name="gSkullKidRightHandLimb" LimbType="Standard" Offset="0x5EF8"/> ZAPD doesnt extract this limb correctly for some reason-->
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
<!--Limb DLists-->
@ -31,16 +30,15 @@
<DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
<DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
<DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
<DList Name="gSkullKidChestandClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
<DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
<DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
<DList Name="gSkullKidLeftSholderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
<DList Name="gSkullKidRightSholderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightArmDL" Offset="0x4810"/>
<!--<DList Name="gSkullKidRightHand" Offset="0x5E38"/>-->
<Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
<Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
@ -48,7 +46,7 @@
<Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
<Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
<Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/> <!--Unused-->
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>

View File

@ -33,8 +33,8 @@
<DList Name="object_st_DL_0048B8" Offset="0x48B8"/>
<DList Name="object_st_DL_004950" Offset="0x4950"/>
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
<DList Name="object_st_DL_004DB0" Offset="0x4DB0"/>
<DList Name="object_st_DL_004EB8" Offset="0x4EB8"/>
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
<Limb Name="object_st_Limb_0050D4" LimbType="Standard" Offset="0x50D4"/>
<Limb Name="object_st_Limb_0050E0" LimbType="Standard" Offset="0x50E0"/>

View File

@ -1,52 +1,52 @@
<Root>
<File Name="ovl_Boss_Ganon" BaseAddress="0x808D68F0" RangeStart="0xE6B8" RangeEnd="0x211D8">
<Texture Name="gDorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11600" Static="Off"/>
<Texture Name="gDorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x12200" Static="Off"/>
<Texture Name="gDorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x12E00" Static="Off"/>
<Texture Name="gDorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x13A00" Static="Off"/>
<Texture Name="gDorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x14600" Static="Off"/>
<Texture Name="gDorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x15200" Static="Off"/>
<Texture Name="gDorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x15E00" Static="Off"/>
<Texture Name="gDorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x16A00" Static="Off"/>
<Texture Name="gDorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x17600" Static="Off"/>
<Texture Name="gDorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x18200" Static="Off"/>
<Texture Name="gDorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18E00" Static="Off"/>
<Texture Name="gDorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19A00" Static="Off"/>
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</Root>

View File

@ -1,246 +1,246 @@
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<File Name="vr_DGVR_static">
<Texture Name="gKakPotionShopBgTex" OutName="kak_potion_shop" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gKakPotionShop2BgTex" OutName="kak_potion_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<File Name="vr_FCVR_static">
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<File Name="vr_GLVR_static">
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<Texture Name="gGoronShop2BgTex" OutName="goron_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<File Name="vr_IPVR_static">
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<Texture Name="gRichardsHouse2BgTex" OutName="richards_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<File Name="vr_K3VR_static">
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<Texture Name="gHouseOfTwins2BgTex" OutName="house_of_twins2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gHouseOfTwinsBg2Tlut" OutName="house_of_twins2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHouseOfTwinsBg3Tlut" OutName="house_of_twins3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gMidosHouse2BgTex" OutName="midos_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gMidosHouseBg2Tlut" OutName="midos_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<File Name="vr_K5VR_static">
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<Texture Name="gSariasHouse2BgTex" OutName="sarias_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<File Name="vr_KHVR_static">
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<Texture Name="gMarketDay2BgTex" OutName="market_day2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gMarketNight2BgTex" OutName="market_night2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<File Name="vr_TTVR_pal_static">
<Texture Name="gCarpentersTentBgTlut" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gCarpentersTentBg2Tlut" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCarpentersTentBg3Tlut" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gCarpentersTentBgTLUT" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gCarpentersTentBg2TLUT" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCarpentersTentBg3TLUT" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
</File>
<File Name="vr_ZRVR_static">
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x200"/>
</File>
<File Name="vr_ZRVR_pal_static">
<Texture Name="gZoraShopBgTlut" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2Tlut" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gZoraShopBgTLUT" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2TLUT" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
</Root>

View File

@ -53,8 +53,8 @@
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x37C0"/>
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x3800"/>
<Texture Name="gUnusedAmmoDigitHalfTex" OutName="unused_ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x3840"/>
<Texture Name="gMagicBarEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicBarMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicBarFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
<Texture Name="gMagicMeterEndTex" OutName="magic_meter_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicMeterMidTex" OutName="magic_meter_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicMeterFillTex" OutName="magic_meter_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
</File>
</Root>

View File

@ -215,9 +215,9 @@
<Texture Name="gGanonsCastleTitleCardFRATex" OutName="ganons_castle_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
</File>
<File Name="g_pn_44">
<Texture Name="gRoyalFamilysTumbTitleCardENGTex" OutName="royal_familys_tumb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTumbTitleCardGERTex" OutName="royal_familys_tumb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTumbTitleCardFRATex" OutName="royal_familys_tumb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
<Texture Name="gRoyalFamilysTombTitleCardENGTex" OutName="royal_familys_tumb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTombTitleCardGERTex" OutName="royal_familys_tumb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTombTitleCardFRATex" OutName="royal_familys_tumb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
</File>
<File Name="g_pn_45">
<Texture Name="gFairysFountainTitleCardENGTex" OutName="fairys_fountain_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>

View File

@ -1,113 +1,113 @@
<Root>
<File Name="vr_fine0_static">
<Texture Name="gSunriseSkybox1Tex" OutName="sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunriseSkybox5Tex" OutName="sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunriseSkybox1Tex" OutName="sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox5Tex" OutName="sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine0_pal_static">
<Texture Name="gSunriseSkyboxTlut" OutName="sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunriseSkyboxTLUT" OutName="sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine1_static">
<Texture Name="gDaySkybox1Tex" OutName="day_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gDaySkybox3Tex" OutName="day_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gDaySkybox4Tex" OutName="day_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gDaySkybox5Tex" OutName="day_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gDaySkybox1Tex" OutName="day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox3Tex" OutName="day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox4Tex" OutName="day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox5Tex" OutName="day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine1_pal_static">
<Texture Name="gDaySkyboxTlut" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gDaySkyboxTLUT" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_fine2_static">
<Texture Name="gSunsetSkybox1Tex" OutName="sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunsetSkybox3Tex" OutName="sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunsetSkybox4Tex" OutName="sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunsetSkybox5Tex" OutName="sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunsetSkybox1Tex" OutName="sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox3Tex" OutName="sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox4Tex" OutName="sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox5Tex" OutName="sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine2_pal_static">
<Texture Name="gSunsetSkyboxTlut" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunsetSkyboxTLUT" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine3_static">
<Texture Name="gNightSkybox1Tex" OutName="night_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gNightSkybox3Tex" OutName="night_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gNightSkybox4Tex" OutName="night_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gNightSkybox5Tex" OutName="night_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gNightSkybox1Tex" OutName="night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox3Tex" OutName="night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox4Tex" OutName="night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox5Tex" OutName="night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine3_pal_static">
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<Texture Name="gNightSkyboxTLUT" OutName="night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud0_static">
<Texture Name="gSunriseOvercastSkybox1Tex" OutName="overcast_sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunriseOvercastSkybox3Tex" OutName="overcast_sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunriseOvercastSkybox4Tex" OutName="overcast_sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunriseOvercastSkybox5Tex" OutName="overcast_sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunriseOvercastSkybox1Tex" OutName="overcast_sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox3Tex" OutName="overcast_sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<Texture Name="gSunriseOvercastSkybox5Tex" OutName="overcast_sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud0_pal_static">
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<Texture Name="gSunriseOvercastSkyboxTLUT" OutName="overcast_sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud1_static">
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<Texture Name="gDayOvercastSkybox2Tex" OutName="overcast_day_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gDayOvercastSkybox3Tex" OutName="overcast_day_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gDayOvercastSkybox4Tex" OutName="overcast_day_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gDayOvercastSkybox5Tex" OutName="overcast_day_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gDayOvercastSkybox1Tex" OutName="overcast_day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox2Tex" OutName="overcast_day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox3Tex" OutName="overcast_day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox4Tex" OutName="overcast_day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox5Tex" OutName="overcast_day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud1_pal_static">
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<Texture Name="gDayOvercastSkyboxTLUT" OutName="overcast_day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud2_static">
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<Texture Name="gSunsetOvercastSkybox2Tex" OutName="overcast_sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunsetOvercastSkybox3Tex" OutName="overcast_sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunsetOvercastSkybox4Tex" OutName="overcast_sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunsetOvercastSkybox5Tex" OutName="overcast_sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunsetOvercastSkybox1Tex" OutName="overcast_sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox2Tex" OutName="overcast_sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox3Tex" OutName="overcast_sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox4Tex" OutName="overcast_sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox5Tex" OutName="overcast_sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud2_pal_static">
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<Texture Name="gSunsetOvercastSkyboxTLUT" OutName="overcast_sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud3_static">
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<Texture Name="gNightOvercastSkybox2Tex" OutName="overcast_night_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gNightOvercastSkybox3Tex" OutName="overcast_night_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gNightOvercastSkybox4Tex" OutName="overcast_night_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gNightOvercastSkybox5Tex" OutName="overcast_night_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gNightOvercastSkybox1Tex" OutName="overcast_night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox2Tex" OutName="overcast_night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox3Tex" OutName="overcast_night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox4Tex" OutName="overcast_night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox5Tex" OutName="overcast_night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud3_pal_static">
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<Texture Name="gNightOvercastSkyboxTLUT" OutName="overcast_night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_holy0_static">
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<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gHoly0Skybox3Tex" OutName="holy0_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gHoly0Skybox4Tex" OutName="holy0_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gHoly0Skybox5Tex" OutName="holy0_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
<Texture Name="gHoly0Skybox1Tex" OutName="holy0_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox3Tex" OutName="holy0_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox4Tex" OutName="holy0_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox5Tex" OutName="holy0_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
</File>
<File Name="vr_holy0_pal_static">
<Texture Name="gHoly0SkyboxTlut" OutName="holy0_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gHoly0SkyboxTLUT" OutName="holy0_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_holy1_static">
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
</File>
<File Name="vr_holy1_pal_static">
<Texture Name="gHoly1SkyboxTlut" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gHoly1SkyboxTLUT" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
</Root>

View File

@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90E0" RangeEnd="0x12CBB0">
<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0xE90E0"/>
<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94E0"/>
<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98E0"/>
<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CE0"/>
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE90E0"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94E0"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98E0"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CE0"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0xEA0E0">
<Vtx/>
</Array>

View File

@ -27,8 +27,8 @@
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,21 +19,21 @@
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/>
<Texture Name="object_ahg_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x57C"/>
<Texture Name="object_ahg_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x67C"/>
<Texture Name="object_ahg_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x77C"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
@ -49,10 +50,11 @@
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/>
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File>

View File

@ -37,9 +37,9 @@
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
@ -47,9 +47,9 @@
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,18 +19,17 @@
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<DList Name="object_bji_DL_002560" Offset="0x2560"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,17 +19,18 @@
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
@ -46,13 +48,14 @@
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>

View File

@ -1,51 +1,53 @@
<Root>
<File Name="object_cne" Segment="6">
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
<DList Name="object_cne_DL_001808" Offset="0x1808"/>
<DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
<DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
<DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
<DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
<DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
<DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="object_cne_DL_002860" Offset="0x2860"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

View File

@ -65,8 +65,8 @@
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleAppearDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleAliveDL" Offset="0x58D8"/>
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->

View File

@ -1,96 +1,106 @@
<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<DList Name="object_ganon_DL_0049C0" Offset="0x49C0"/>
<DList Name="object_ganon_DL_004C08" Offset="0x4C08"/>
<DList Name="object_ganon_DL_004E08" Offset="0x4E08"/>
<DList Name="object_ganon_DL_004F20" Offset="0x4F20"/>
<DList Name="object_ganon_DL_005070" Offset="0x5070"/>
<DList Name="object_ganon_DL_005270" Offset="0x5270"/>
<DList Name="object_ganon_DL_005388" Offset="0x5388"/>
<DList Name="object_ganon_DL_0054D8" Offset="0x54D8"/>
<DList Name="object_ganon_DL_006030" Offset="0x6030"/>
<DList Name="object_ganon_DL_006198" Offset="0x6198"/>
<DList Name="object_ganon_DL_0062F0" Offset="0x62F0"/>
<DList Name="object_ganon_DL_006460" Offset="0x6460"/>
<DList Name="object_ganon_DL_0066E8" Offset="0x66E8"/>
<DList Name="object_ganon_DL_006A28" Offset="0x6A28"/>
<DList Name="object_ganon_DL_006B90" Offset="0x6B90"/>
<DList Name="object_ganon_DL_006F20" Offset="0x6F20"/>
<DList Name="object_ganon_DL_007048" Offset="0x7048"/>
<DList Name="object_ganon_DL_007310" Offset="0x7310"/>
<DList Name="object_ganon_DL_007518" Offset="0x7518"/>
<DList Name="object_ganon_DL_007640" Offset="0x7640"/>
<DList Name="object_ganon_DL_007908" Offset="0x7908"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gDorfEyeTex" OutName="dorf_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>
<Texture Name="object_ganon_Tex_00A4E0" OutName="tex_0000A4E0" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="object_ganon_Tex_00A8E0" OutName="tex_0000A8E0" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<DList Name="object_ganon_DL_00BE90" Offset="0xBE90"/>
<DList Name="object_ganon_DL_00BF40" Offset="0xBF40"/>
<DList Name="object_ganon_DL_00C048" Offset="0xC048"/>
<DList Name="object_ganon_DL_00C518" Offset="0xC518"/>
<DList Name="gDorfOpenHandDL" Offset="0xC9E8"/>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
<Texture Name="gDorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<Animation Name="object_ganon_Anim_011348" Offset="0x11348"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<Limb Name="object_ganon_Limb_011358" LimbType="Standard" Offset="0x11358"/>
<Limb Name="object_ganon_Limb_011364" LimbType="Standard" Offset="0x11364"/>
<Limb Name="object_ganon_Limb_011370" LimbType="Standard" Offset="0x11370"/>
<Limb Name="object_ganon_Limb_01137C" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="object_ganon_Limb_011388" LimbType="Standard" Offset="0x11388"/>
<Limb Name="object_ganon_Limb_011394" LimbType="Standard" Offset="0x11394"/>
<Limb Name="object_ganon_Limb_0113A0" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="object_ganon_Limb_0113AC" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="object_ganon_Limb_0113B8" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="object_ganon_Limb_0113C4" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="object_ganon_Limb_0113D0" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="object_ganon_Limb_0113DC" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="object_ganon_Limb_0113E8" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="object_ganon_Limb_0113F4" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="object_ganon_Limb_011400" LimbType="Standard" Offset="0x11400"/>
<Limb Name="object_ganon_Limb_01140C" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="object_ganon_Limb_011418" LimbType="Standard" Offset="0x11418"/>
<Limb Name="object_ganon_Limb_011424" LimbType="Standard" Offset="0x11424"/>
<Limb Name="object_ganon_Limb_011430" LimbType="Standard" Offset="0x11430"/>
<Limb Name="object_ganon_Limb_01143C" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="object_ganon_Limb_011448" LimbType="Standard" Offset="0x11448"/>
<Limb Name="object_ganon_Limb_011454" LimbType="Standard" Offset="0x11454"/>
<Limb Name="object_ganon_Limb_011460" LimbType="Standard" Offset="0x11460"/>
<Limb Name="object_ganon_Limb_01146C" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="object_ganon_Limb_011478" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
<Skeleton Name="gDorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
<!-- Ganondorf Limbs -->
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Skeleton -->
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
</File>
</Root>

View File

@ -1,158 +1,174 @@
<Root>
<!-- Assets for Ganon -->
<File Name="object_ganon2" Segment="6">
<Animation Name="object_ganon2_Anim_003B1C" Offset="0x3B1C"/>
<Animation Name="object_ganon2_Anim_007288" Offset="0x7288"/>
<Animation Name="object_ganon2_Anim_008EB8" Offset="0x8EB8"/>
<Animation Name="object_ganon2_Anim_009654" Offset="0x9654"/>
<Animation Name="object_ganon2_Anim_00ADD0" Offset="0xADD0"/>
<Animation Name="object_ganon2_Anim_00CAF8" Offset="0xCAF8"/>
<Animation Name="object_ganon2_Anim_00DFF0" Offset="0xDFF0"/>
<Animation Name="object_ganon2_Anim_00E8EC" Offset="0xE8EC"/>
<Animation Name="object_ganon2_Anim_00F1D0" Offset="0xF1D0"/>
<Animation Name="object_ganon2_Anim_00FFE4" Offset="0xFFE4"/>
<DList Name="object_ganon2_DL_0163F0" Offset="0x163F0"/>
<DList Name="object_ganon2_DL_016630" Offset="0x16630"/>
<DList Name="object_ganon2_DL_016740" Offset="0x16740"/>
<DList Name="object_ganon2_DL_0168E0" Offset="0x168E0"/>
<DList Name="object_ganon2_DL_016AA8" Offset="0x16AA8"/>
<DList Name="object_ganon2_DL_016BE8" Offset="0x16BE8"/>
<DList Name="object_ganon2_DL_016D10" Offset="0x16D10"/>
<DList Name="object_ganon2_DL_016F80" Offset="0x16F80"/>
<DList Name="object_ganon2_DL_017160" Offset="0x17160"/>
<DList Name="object_ganon2_DL_017620" Offset="0x17620"/>
<DList Name="object_ganon2_DL_017910" Offset="0x17910"/>
<DList Name="object_ganon2_DL_017AF0" Offset="0x17AF0"/>
<DList Name="object_ganon2_DL_017FB0" Offset="0x17FB0"/>
<DList Name="object_ganon2_DL_0180E0" Offset="0x180E0"/>
<DList Name="object_ganon2_DL_018650" Offset="0x18650"/>
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<DList Name="object_ganon2_DL_0189C8" Offset="0x189C8"/>
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<DList Name="object_ganon2_DL_018B60" Offset="0x18B60"/>
<DList Name="object_ganon2_DL_018EA0" Offset="0x18EA0"/>
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<DList Name="object_ganon2_DL_01A4E0" Offset="0x1A4E0"/>
<DList Name="object_ganon2_DL_01A708" Offset="0x1A708"/>
<DList Name="object_ganon2_DL_01A9E8" Offset="0x1A9E8"/>
<DList Name="object_ganon2_DL_01AAF0" Offset="0x1AAF0"/>
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Blob Name="object_ganon2_Blob_01B380" Size="0x200" Offset="0x1B380"/>
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="object_ganon2_TLUT_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="object_ganon2_TLUT_01D7A8" OutName="tlut_0001D7A8" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="object_ganon2_Tex_01E188" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/> <!-- eye open -->
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="object_ganon2_Tex_01E588" OutName="tex_0001E588" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="object_ganon2_Tex_01E988" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/> <!-- eye half closed -->
<Texture Name="object_ganon2_Tex_01EA08" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/> <!-- eye closed -->
<DList Name="object_ganon2_DL_020B18" Offset="0x20B18"/>
<DList Name="object_ganon2_DL_020BE0" Offset="0x20BE0"/>
<DList Name="object_ganon2_DL_020C80" Offset="0x20C80"/>
<DList Name="object_ganon2_DL_020DE8" Offset="0x20DE8"/>
<DList Name="object_ganon2_DL_020F50" Offset="0x20F50"/>
<DList Name="object_ganon2_DL_021120" Offset="0x21120"/>
<DList Name="object_ganon2_DL_0212F0" Offset="0x212F0"/>
<DList Name="object_ganon2_DL_0215D0" Offset="0x215D0"/>
<DList Name="object_ganon2_DL_0218B8" Offset="0x218B8"/>
<DList Name="object_ganon2_DL_0219D8" Offset="0x219D8"/>
<Texture Name="object_ganon2_Tex_021A90" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<Limb Name="object_ganon2_Limb_025690" LimbType="Standard" Offset="0x25690"/>
<Limb Name="object_ganon2_Limb_02569C" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="object_ganon2_Limb_0256A8" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="object_ganon2_Limb_0256B4" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="object_ganon2_Limb_0256C0" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="object_ganon2_Limb_0256CC" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="object_ganon2_Limb_0256D8" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="object_ganon2_Limb_0256E4" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="object_ganon2_Limb_0256F0" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="object_ganon2_Limb_0256FC" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="object_ganon2_Limb_025708" LimbType="Standard" Offset="0x25708"/>
<Limb Name="object_ganon2_Limb_025714" LimbType="Standard" Offset="0x25714"/>
<Limb Name="object_ganon2_Limb_025720" LimbType="Standard" Offset="0x25720"/>
<Limb Name="object_ganon2_Limb_02572C" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="object_ganon2_Limb_025738" LimbType="Standard" Offset="0x25738"/>
<Limb Name="object_ganon2_Limb_025744" LimbType="Standard" Offset="0x25744"/>
<Limb Name="object_ganon2_Limb_025750" LimbType="Standard" Offset="0x25750"/>
<Limb Name="object_ganon2_Limb_02575C" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="object_ganon2_Limb_025768" LimbType="Standard" Offset="0x25768"/>
<Limb Name="object_ganon2_Limb_025774" LimbType="Standard" Offset="0x25774"/>
<Limb Name="object_ganon2_Limb_025780" LimbType="Standard" Offset="0x25780"/>
<Limb Name="object_ganon2_Limb_02578C" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="object_ganon2_Limb_025798" LimbType="Standard" Offset="0x25798"/>
<Limb Name="object_ganon2_Limb_0257A4" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="object_ganon2_Limb_0257B0" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="object_ganon2_Limb_0257BC" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="object_ganon2_Limb_0257C8" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="object_ganon2_Limb_0257D4" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="object_ganon2_Limb_0257E0" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="object_ganon2_Limb_0257EC" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="object_ganon2_Limb_0257F8" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="object_ganon2_Limb_025804" LimbType="Standard" Offset="0x25804"/>
<Limb Name="object_ganon2_Limb_025810" LimbType="Standard" Offset="0x25810"/>
<Limb Name="object_ganon2_Limb_02581C" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="object_ganon2_Limb_025828" LimbType="Standard" Offset="0x25828"/>
<Limb Name="object_ganon2_Limb_025834" LimbType="Standard" Offset="0x25834"/>
<Limb Name="object_ganon2_Limb_025840" LimbType="Standard" Offset="0x25840"/>
<Limb Name="object_ganon2_Limb_02584C" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="object_ganon2_Limb_025858" LimbType="Standard" Offset="0x25858"/>
<Limb Name="object_ganon2_Limb_025864" LimbType="Standard" Offset="0x25864"/>
<Limb Name="object_ganon2_Limb_025870" LimbType="Standard" Offset="0x25870"/>
<Limb Name="object_ganon2_Limb_02587C" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="object_ganon2_Limb_025888" LimbType="Standard" Offset="0x25888"/>
<Limb Name="object_ganon2_Limb_025894" LimbType="Standard" Offset="0x25894"/>
<Limb Name="object_ganon2_Limb_0258A0" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="object_ganon2_Limb_0258AC" LimbType="Standard" Offset="0x258AC"/>
<Skeleton Name="object_ganon2_Skel_025970" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<Animation Name="object_ganon2_Anim_026510" Offset="0x26510"/>
<Animation Name="object_ganon2_Anim_026AF4" Offset="0x26AF4"/>
<Animation Name="object_ganon2_Anim_027824" Offset="0x27824"/>
<Animation Name="object_ganon2_Anim_02A848" Offset="0x2A848"/>
<Animation Name="object_ganon2_Anim_02B528" Offset="0x2B528"/>
<Animation Name="object_ganon2_Anim_02C0D0" Offset="0x2C0D0"/>
<Animation Name="object_ganon2_Anim_02C6B4" Offset="0x2C6B4"/>
<Animation Name="object_ganon2_Anim_0334F8" Offset="0x334F8"/>
<Animation Name="object_ganon2_Anim_034278" Offset="0x34278"/>
<Animation Name="object_ganon2_Anim_0353C0" Offset="0x353C0"/>
<Animation Name="object_ganon2_Anim_035BDC" Offset="0x35BDC"/>
<!-- Ganon Animations -->
<Animation Name="gGanonFinalBlowAnim" Offset="0x3B1C"/> <!-- Original name is "Last_hit_motion1" -->
<Animation Name="gGanonDeadStartAnim" Offset="0x7288"/> <!-- Original name is "Last_hit_motion2" -->
<Animation Name="gGanonDeadLoopAnim" Offset="0x8EB8"/> <!-- Original name is "Last_mogaki" ("writhing") -->
<Animation Name="gGanonGuardToWalk" Offset="0x9654"/> <!-- Unused. Original name is "gn2_K_to_walk" -->
<Animation Name="gGanonLeftSwordSwingAnim" Offset="0xADD0"/> <!-- Original name is "gn2_Katack01L" -->
<Animation Name="gGanonRightSwordSwingAnim" Offset="0xCAF8"/> <!-- Original name is "gn2_Katack01R" -->
<Animation Name="gGanonDamageAnim" Offset="0xDFF0"/> <!-- Original name is "gn2_Kdamage" -->
<Animation Name="gGanonGuardWalkAnim" Offset="0xE8EC"/> <!-- Original name is "gn2_Kfrontwalk" -->
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
<DList Name="gGanonTail1DL" Offset="0x16630"/>
<DList Name="gGanonTail2DL" Offset="0x16740"/>
<DList Name="gGanonTail3DL" Offset="0x168E0"/>
<DList Name="gGanonTail4DL" Offset="0x16AA8"/>
<DList Name="gGanonTail5DL" Offset="0x16BE8"/>
<DList Name="gGanonRightShinDL" Offset="0x16D10"/>
<DList Name="gGanonRightFootDL" Offset="0x16F80"/>
<DList Name="gGanonRightThighDL" Offset="0x17160"/>
<DList Name="gGanonLeftShinDL" Offset="0x17620"/>
<DList Name="gGanonLeftFootDL" Offset="0x17910"/>
<DList Name="gGanonLeftThighDL" Offset="0x17AF0"/>
<DList Name="gGanonNeckDL" Offset="0x17FB0"/>
<DList Name="gGanonHeadDL" Offset="0x180E0"/>
<DList Name="gGanonRightHair3DL" Offset="0x18650"/>
<DList Name="gGanonRightHair2DL" Offset="0x18740"/>
<DList Name="gGanonRightHair1DL" Offset="0x18828"/>
<DList Name="gGanonLeftHair3DL" Offset="0x188D8"/>
<DList Name="gGanonLeftHair2DL" Offset="0x189C8"/>
<DList Name="gGanonLeftHair1DL" Offset="0x18AB0"/>
<DList Name="gGanonJawDL" Offset="0x18B60"/>
<DList Name="gGanonMouthDL" Offset="0x18EA0"/>
<DList Name="gGanonSnoutDL" Offset="0x19210"/>
<DList Name="gGanonMiddleHair3DL" Offset="0x19330"/>
<DList Name="gGanonMiddleHair2DL" Offset="0x19420"/>
<DList Name="gGanonMiddleHair1DL" Offset="0x19510"/>
<DList Name="gGanonTorsoDL" Offset="0x195C0"/>
<DList Name="gGanonRightShoulderDL" Offset="0x19A40"/>
<DList Name="gGanonRightForearmDL" Offset="0x19C68"/>
<DList Name="gGanonRightWristDL" Offset="0x19F48"/>
<DList Name="gGanonRightUpperArmDL" Offset="0x1A050"/>
<DList Name="gGanonLeftShoulderDL" Offset="0x1A4E0"/>
<DList Name="gGanonLeftForearmDL" Offset="0x1A708"/>
<DList Name="gGanonLeftWristDL" Offset="0x1A9E8"/>
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
<DList Name="gGanonRightHornDL" Offset="0x20C80"/>
<DList Name="gGanonLeftHornDL" Offset="0x20DE8"/>
<DList Name="gGanonRightHandDL" Offset="0x20F50"/>
<DList Name="gGanonLeftHandDL" Offset="0x21120"/>
<DList Name="gGanonRightSwordDL" Offset="0x212F0"/>
<DList Name="gGanonLeftSwordDL" Offset="0x215D0"/>
<DList Name="gGanonOuterTeethDL" Offset="0x218B8"/>
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>
<Limb Name="gGanonTorsoLimb" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="gGanonLeftShoulderLimb" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="gGanonLeftUpperArmLimb" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="gGanonLeftForearmLimb" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="gGanonLeftWristLimb" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="gGanonLeftSwordLimb" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="gGanonLeftHandLimb" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="gGanonRightShoulderLimb" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="gGanonRightUpperArmLimb" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="gGanonRightForearmLimb" LimbType="Standard" Offset="0x25708"/>
<Limb Name="gGanonRightWristLimb" LimbType="Standard" Offset="0x25714"/>
<Limb Name="gGanonRightSwordLimb" LimbType="Standard" Offset="0x25720"/>
<Limb Name="gGanonRightHandLimb" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="gGanonNeckLimb" LimbType="Standard" Offset="0x25738"/>
<Limb Name="gGanonJewelLimb" LimbType="Standard" Offset="0x25744"/>
<Limb Name="gGanonSnoutLimb" LimbType="Standard" Offset="0x25750"/>
<Limb Name="gGanonOuterTeethLimb" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="gGanonMouthLimb" LimbType="Standard" Offset="0x25768"/>
<Limb Name="gGanonInnerTeethLimb" LimbType="Standard" Offset="0x25774"/>
<Limb Name="gGanonJawLimb" LimbType="Standard" Offset="0x25780"/>
<Limb Name="gGanonMiddleHair1Limb" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="gGanonMiddleHair2Limb" LimbType="Standard" Offset="0x25798"/>
<Limb Name="gGanonMiddleHair3Limb" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="gGanonLeftHair1Limb" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="gGanonLeftHair2Limb" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="gGanonLeftHair3Limb" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="gGanonRightHair1Limb" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="gGanonRightHair2Limb" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="gGanonRightHair3Limb" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="gGanonEyesLimb" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="gGanonHeadLimb" LimbType="Standard" Offset="0x25804"/>
<Limb Name="gGanonLeftHornLimb" LimbType="Standard" Offset="0x25810"/>
<Limb Name="gGanonRightHornLimb" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="gGanonPelvisLimb" LimbType="Standard" Offset="0x25828"/>
<Limb Name="gGanonLeftThighLimb" LimbType="Standard" Offset="0x25834"/>
<Limb Name="gGanonLeftShinLimb" LimbType="Standard" Offset="0x25840"/>
<Limb Name="gGanonLeftFootLimb" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="gGanonRightThighLimb" LimbType="Standard" Offset="0x25858"/>
<Limb Name="gGanonRightShinLimb" LimbType="Standard" Offset="0x25864"/>
<Limb Name="gGanonRightFootLimb" LimbType="Standard" Offset="0x25870"/>
<Limb Name="gGanonTail1Limb" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="gGanonTail2Limb" LimbType="Standard" Offset="0x25888"/>
<Limb Name="gGanonTail3Limb" LimbType="Standard" Offset="0x25894"/>
<Limb Name="gGanonTail4Limb" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="gGanonTail5Limb" LimbType="Standard" Offset="0x258AC"/>
<!-- Ganon Skeleton -->
<Skeleton Name="gGanonSkel" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<!-- Ganon Animations -->
<Animation Name="gGanonStunStartAnim" Offset="0x26510"/> <!-- Original name is "gn2_Lhit" -->
<Animation Name="gGanonStunLoopAnim" Offset="0x26AF4"/> <!-- Original name is "gn2_Lmahi" ("paralysis, stupor") -->
<Animation Name="gGanonStunEndAnim" Offset="0x27824"/> <!-- Original name is "gn2_Lmahi_to_K" -->
<Animation Name="gGanonDownedStartAnim" Offset="0x2A848"/> <!-- Original name is "gn2_downDEMO" -->
<Animation Name="gGanonStunEndToWalkAnim" Offset="0x2B528"/> <!-- Unused, similar to gGanonStunEndAnim. Transitions into walk instead of guard. -->
<Animation Name="gGanonDuplicateStunStartAnim" Offset="0x2C0D0"/> <!-- Unused duplicate of gGanonStunStartAnim -->
<Animation Name="gGanonDuplicateStunLoopAnim" Offset="0x2C6B4"/> <!-- Unused duplicate of gGanonStunLoopAnim -->
<Animation Name="gGanonGetUpAnim" Offset="0x334F8"/> <!-- Original name is "gn2_hukkiDEMO" ("return, comeback") -->
<Animation Name="gGanonDownedLoopAnim" Offset="0x34278"/> <!-- Original name is "gn2_mahiDEMO" -->
<Animation Name="gGanonWalkAnim" Offset="0x353C0"/> <!-- Original name is "gn2_walk" -->
<Animation Name="gGanonWalkToGuardAnim" Offset="0x35BDC"/> <!-- Unused. Original name is "gn2_walk_to_K" -->
</File>
</Root>

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@ -1,29 +1,29 @@
<Root>
<File Name="object_ganon_anime1" Segment="6">
<Animation Name="gDorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gDorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gDorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gDorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gDorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gDorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gDorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gDorfKneelVulnerableAnim" Offset="0x3D40"/>
<Animation Name="gDorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gDorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gDorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gDorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gDorfLandAnim" Offset="0x63CC"/>
<Animation Name="gDorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gDorfThrowAnim" Offset="0x738C"/>
<Animation Name="gDorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gDorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gDorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gDorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gDorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gDorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gDorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gDorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gDorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gDorfVolleyRightAnim" Offset="0xBC28"/>
<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/>
<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/>
<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/>
<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/>
</File>
</Root>

View File

@ -1,21 +1,21 @@
<Root>
<File Name="object_ganon_anime2" Segment="6">
<Animation Name="object_ganon_anime2_Anim_001F58" Offset="0x1F58"/>
<Animation Name="object_ganon_anime2_Anim_003018" Offset="0x3018"/>
<Animation Name="object_ganon_anime2_Anim_004304" Offset="0x4304"/>
<Animation Name="object_ganon_anime2_Anim_004F64" Offset="0x4F64"/>
<Animation Name="object_ganon_anime2_Anim_005FFC" Offset="0x5FFC"/>
<Animation Name="object_ganon_anime2_Anim_006AF4" Offset="0x6AF4"/>
<Animation Name="object_ganon_anime2_Anim_007268" Offset="0x7268"/>
<Animation Name="object_ganon_anime2_Anim_007A64" Offset="0x7A64"/>
<Animation Name="object_ganon_anime2_Anim_0089F8" Offset="0x89F8"/>
<Animation Name="object_ganon_anime2_Anim_009AE0" Offset="0x9AE0"/>
<Animation Name="object_ganon_anime2_Anim_00ADDC" Offset="0xADDC"/>
<Animation Name="object_ganon_anime2_Anim_00B668" Offset="0xB668"/>
<Animation Name="object_ganon_anime2_Anim_00BE38" Offset="0xBE38"/>
<Animation Name="object_ganon_anime2_Anim_00EA00" Offset="0xEA00"/>
<Animation Name="object_ganon_anime2_Anim_00F19C" Offset="0xF19C"/>
<Animation Name="object_ganon_anime2_Anim_010298" Offset="0x10298"/>
<Animation Name="object_ganon_anime2_Anim_010514" Offset="0x10514"/>
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/>
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/>
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/>
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/>
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/>
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/>
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/>
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/>
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/>
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/>
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/>
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/>
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/>
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/>
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/>
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/>
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/>
</File>
</Root>

View File

@ -1,13 +1,13 @@
<Root>
<File Name="object_ganon_anime3" Segment="6">
<Animation Name="object_ganon_anime3_Anim_000BFC" Offset="0xBFC"/>
<Animation Name="object_ganon_anime3_Anim_002168" Offset="0x2168"/>
<Animation Name="object_ganon_anime3_Anim_0028A8" Offset="0x28A8"/>
<Animation Name="object_ganon_anime3_Anim_002E6C" Offset="0x2E6C"/>
<Animation Name="object_ganon_anime3_Anim_003754" Offset="0x3754"/>
<Animation Name="object_ganon_anime3_Anim_003884" Offset="0x3884"/>
<Animation Name="object_ganon_anime3_Anim_003F38" Offset="0x3F38"/>
<Animation Name="object_ganon_anime3_Anim_010380" Offset="0x10380"/>
<Animation Name="object_ganon_anime3_Anim_0147E0" Offset="0x147E0"/>
<Animation Name="gGanondorfShowTriforceStartAnim" Offset="0xBFC"/>
<Animation Name="gGanondorfBurstOutAnim" Offset="0x2168"/>
<Animation Name="gGanondorfTransformEndAnim" Offset="0x28A8"/>
<Animation Name="gGanondorfFloatingHeavyBreathingAnim" Offset="0x2E6C"/>
<Animation Name="gGanondorfTransformStartAnim" Offset="0x3754"/>
<Animation Name="gGanondorfTransformLoopAnim" Offset="0x3884"/>
<Animation Name="gGanondorfShowTriforceLoopAnim" Offset="0x3F38"/>
<Animation Name="gGanonUncurlAndFlailAnim" Offset="0x10380"/>
<Animation Name="gGanonRoarAnim" Offset="0x147E0"/>
</File>
</Root>

View File

@ -1,96 +1,106 @@
<Root>
<!-- Assets for the young version of Ganondorf (the one before the seven-year timeskip). -->
<File Name="object_gndd" Segment="6">
<Animation Name="object_gndd_Anim_0005B4" Offset="0x5B4"/>
<Animation Name="object_gndd_Anim_0008A0" Offset="0x8A0"/>
<Animation Name="object_gndd_Anim_000BC8" Offset="0xBC8"/>
<Animation Name="object_gndd_Anim_000F54" Offset="0xF54"/>
<Animation Name="object_gndd_Anim_0014F4" Offset="0x14F4"/>
<Animation Name="object_gndd_Anim_001D28" Offset="0x1D28"/>
<Animation Name="object_gndd_Anim_002928" Offset="0x2928"/>
<Animation Name="object_gndd_Anim_003284" Offset="0x3284"/>
<Animation Name="object_gndd_Anim_003428" Offset="0x3428"/>
<Animation Name="object_gndd_Anim_003D84" Offset="0x3D84"/>
<Animation Name="object_gndd_Anim_004260" Offset="0x4260"/>
<Animation Name="object_gndd_Anim_004534" Offset="0x4534"/>
<Animation Name="object_gndd_Anim_0048B0" Offset="0x48B0"/>
<Animation Name="object_gndd_Anim_0050A8" Offset="0x50A8"/>
<DList Name="object_gndd_DL_0061C0" Offset="0x61C0"/>
<DList Name="object_gndd_DL_0069F8" Offset="0x69F8"/>
<DList Name="object_gndd_DL_006B78" Offset="0x6B78"/>
<DList Name="object_gndd_DL_006D90" Offset="0x6D90"/>
<DList Name="object_gndd_DL_006FC8" Offset="0x6FC8"/>
<DList Name="object_gndd_DL_00A6A8" Offset="0xA6A8"/>
<DList Name="object_gndd_DL_00AB10" Offset="0xAB10"/>
<DList Name="object_gndd_DL_00B410" Offset="0xB410"/>
<DList Name="object_gndd_DL_00B4B0" Offset="0xB4B0"/>
<DList Name="object_gndd_DL_00B918" Offset="0xB918"/>
<DList Name="object_gndd_DL_00BA90" Offset="0xBA90"/>
<DList Name="object_gndd_DL_00BC08" Offset="0xBC08"/>
<DList Name="object_gndd_DL_00BEA0" Offset="0xBEA0"/>
<DList Name="object_gndd_DL_00C138" Offset="0xC138"/>
<DList Name="object_gndd_DL_00C550" Offset="0xC550"/>
<DList Name="object_gndd_DL_00C968" Offset="0xC968"/>
<DList Name="object_gndd_DL_00CBF8" Offset="0xCBF8"/>
<DList Name="object_gndd_DL_00CE88" Offset="0xCE88"/>
<DList Name="object_gndd_DL_00D080" Offset="0xD080"/>
<DList Name="object_gndd_DL_00D278" Offset="0xD278"/>
<DList Name="object_gndd_DL_00D470" Offset="0xD470"/>
<DList Name="object_gndd_DL_00D668" Offset="0xD668"/>
<DList Name="object_gndd_DL_00E1A8" Offset="0xE1A8"/>
<Texture Name="object_gndd_TLUT_00ECB8" OutName="tlut_0000ECB8" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="object_gndd_Tex_00EEB8" OutName="tex_0000EEB8" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="object_gndd_Tex_00EF38" OutName="tex_0000EF38" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="object_gndd_Tex_00F138" OutName="tex_0000F138" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="object_gndd_Tex_00F178" OutName="tex_0000F178" Format="ci8" Width="32" Height="16" Offset="0xF178"/>
<Texture Name="object_gndd_Tex_00F378" OutName="tex_0000F378" Format="ci8" Width="32" Height="16" Offset="0xF378"/>
<Texture Name="object_gndd_Tex_00F578" OutName="tex_0000F578" Format="ci8" Width="32" Height="16" Offset="0xF578"/>
<Texture Name="object_gndd_Tex_00F778" OutName="tex_0000F778" Format="ci8" Width="32" Height="16" Offset="0xF778"/>
<Texture Name="object_gndd_Tex_00F978" OutName="tex_0000F978" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="object_gndd_Tex_00FB78" OutName="tex_0000FB78" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="object_gndd_Tex_00FC78" OutName="tex_0000FC78" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="object_gndd_Tex_00FCF8" OutName="tex_0000FCF8" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="object_gndd_Tex_00FD78" OutName="tex_0000FD78" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="object_gndd_Tex_00FE78" OutName="tex_0000FE78" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="object_gndd_Tex_010078" OutName="tex_00010078" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="object_gndd_Tex_010278" OutName="tex_00010278" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="object_gndd_Tex_010678" OutName="tex_00010678" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="object_gndd_Tex_010878" OutName="tex_00010878" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="object_gndd_Tex_0108F8" OutName="tex_000108F8" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="object_gndd_Tex_010978" OutName="tex_00010978" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="object_gndd_Tex_010B78" OutName="tex_00010B78" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="object_gndd_Tex_010D78" OutName="tex_00010D78" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="object_gndd_Tex_010F78" OutName="tex_00010F78" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="object_gndd_Tex_011378" OutName="tex_00011378" Format="rgba16" Width="16" Height="16" Offset="0x11378"/>
<Texture Name="object_gndd_Tex_011578" OutName="tex_00011578" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="object_gndd_Tex_0115F8" OutName="tex_000115F8" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="object_gndd_Tex_011678" OutName="tex_00011678" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="object_gndd_Tex_0116F8" OutName="tex_000116F8" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="object_gndd_Tex_011718" OutName="tex_00011718" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="object_gndd_Tex_011818" OutName="tex_00011818" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="object_gndd_Tex_011858" OutName="tex_00011858" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<Limb Name="object_gndd_Limb_011878" LimbType="Standard" Offset="0x11878"/>
<Limb Name="object_gndd_Limb_011884" LimbType="Standard" Offset="0x11884"/>
<Limb Name="object_gndd_Limb_011890" LimbType="Standard" Offset="0x11890"/>
<Limb Name="object_gndd_Limb_01189C" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="object_gndd_Limb_0118A8" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="object_gndd_Limb_0118B4" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="object_gndd_Limb_0118C0" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="object_gndd_Limb_0118CC" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="object_gndd_Limb_0118D8" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="object_gndd_Limb_0118E4" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="object_gndd_Limb_0118F0" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="object_gndd_Limb_0118FC" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="object_gndd_Limb_011908" LimbType="Standard" Offset="0x11908"/>
<Limb Name="object_gndd_Limb_011914" LimbType="Standard" Offset="0x11914"/>
<Limb Name="object_gndd_Limb_011920" LimbType="Standard" Offset="0x11920"/>
<Limb Name="object_gndd_Limb_01192C" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="object_gndd_Limb_011938" LimbType="Standard" Offset="0x11938"/>
<Limb Name="object_gndd_Limb_011944" LimbType="Standard" Offset="0x11944"/>
<Limb Name="object_gndd_Limb_011950" LimbType="Standard" Offset="0x11950"/>
<Limb Name="object_gndd_Limb_01195C" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="object_gndd_Limb_011968" LimbType="Standard" Offset="0x11968"/>
<Limb Name="object_gndd_Limb_011974" LimbType="Standard" Offset="0x11974"/>
<Limb Name="object_gndd_Limb_011980" LimbType="Standard" Offset="0x11980"/>
<Skeleton Name="object_gndd_Skel_0119E8" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
<!-- Young Ganondorf Animations -->
<Animation Name="gYoungGanondorfHorsebackRideAnim" Offset="0x5B4"/> <!-- Original name is "gnd_anim_fastrun" -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpStartAnim" Offset="0x8A0"/> <!-- Original name is "gnd_anim_mahou" ("magic, sorcery") -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpLoopAnim" Offset="0xBC8"/> <!-- Original name is "gnd_anim_mahou_wait" -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysStartAnim" Offset="0xF54"/> <!-- Original name is "gnd_anim_nirami" ("glare, sharp look") -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysLoopAnim" Offset="0x14F4"/> <!-- Original name is "gnd_anim_nirami_wait" -->
<Animation Name="gYoungGanondorfHorsebackRearAnim" Offset="0x1D28"/> <!-- Original name is "gnd_anim_stand" -->
<Animation Name="gYoungGanondorfHorsebackIdleAnim" Offset="0x2928"/> <!-- Original name is "gnd_anim_wait" -->
<Animation Name="gYoungGanondorfKneelStartAnim" Offset="0x3284"/> <!-- Original name is "gnd_demo_ojigi" ("bowing") -->
<Animation Name="gYoungGanondorfKneelLookSidewaysAnim" Offset="0x3428"/> <!-- Original name is "gnd_demo_ojigi_furimuki" ("to turn one's face") -->
<Animation Name="gYoungGanondorfKneelLoopAnim" Offset="0x3D84"/> <!-- Original name is "gnd_demo_ojigi_wait" -->
<Animation Name="gYoungGanondorfArmsCrossedAnim" Offset="0x4260"/> <!-- Original name is "gnd_demo_ukabi_wait" ("to emerge (from obscurity)") -->
<Animation Name="gYoungGanondorfLaughStartAnim" Offset="0x4534"/> <!-- Original name is "gnd_demo_ukabi_warai" ("laughter") -->
<Animation Name="gYoungGanondorfLaughLoopAnim" Offset="0x48B0"/> <!-- Original name is "gnd_demo_ukabi_warai_wait" -->
<Animation Name="gYoungGanondorfWalkAnim" Offset="0x50A8"/> <!-- Original name is "gnd_walk" -->
<!-- Young Ganondorf Limb DisplayLists -->
<DList Name="gYoungGanondorfHeadDL" Offset="0x61C0"/>
<DList Name="gYoungGanondorfRightUpperLipDL" Offset="0x69F8"/>
<DList Name="gYoungGanondorfChinDL" Offset="0x6B78"/>
<DList Name="gYoungGanondorfJawDL" Offset="0x6D90"/>
<DList Name="gYoungGanondorfLeftUpperLipDL" Offset="0x6FC8"/>
<DList Name="gYoungGanondorfPelvisDL" Offset="0xA6A8"/>
<DList Name="gYoungGanondorfTorsoDL" Offset="0xAB10"/>
<DList Name="gYoungGanondorfJewelDL" Offset="0xB410"/>
<DList Name="gYoungGanondorfKnifeDL" Offset="0xB4B0"/>
<DList Name="gYoungGanondorfLeftUpperArmDL" Offset="0xB918"/>
<DList Name="gYoungGanondorfRightUpperArmDL" Offset="0xBA90"/>
<DList Name="gYoungGanondorfLeftForearmDL" Offset="0xBC08"/>
<DList Name="gYoungGanondorfRightForearmDL" Offset="0xBEA0"/>
<DList Name="gYoungGanondorfLeftHandDL" Offset="0xC138"/>
<DList Name="gYoungGanondorfRightHandDL" Offset="0xC550"/>
<DList Name="gYoungGanondorfLeftFootDL" Offset="0xC968"/>
<DList Name="gYoungGanondorfRightFootDL" Offset="0xCBF8"/>
<DList Name="gYoungGanondorfLeftThighDL" Offset="0xCE88"/>
<DList Name="gYoungGanondorfLeftShinDL" Offset="0xD080"/>
<DList Name="gYoungGanondorfRightThighDL" Offset="0xD278"/>
<DList Name="gYoungGanondorfRightShinDL" Offset="0xD470"/>
<DList Name="gYoungGanondorfTeethDL" Offset="0xD668"/>
<DList Name="gYoungGanondorfOpenLeftHandDL" Offset="0xE1A8"/>
<!-- Young Ganondorf Textures -->
<Texture Name="gYoungGanondorfEyeTLUT" OutName="young_ganondorf_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="gYoungGanondorfInnerMouthTex" OutName="young_ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="gYoungGanondorfSideburnTex" OutName="young_ganondorf_sideburn" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="gYoungGanondorfOuterMouthTex" OutName="young_ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="gYoungGanondorfEyeOpenTex" OutName="young_ganondorf_eye_open" Format="ci8" Width="32" Height="16" Offset="0xF178" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeHalfTex" OutName="young_ganondorf_eye_half" Format="ci8" Width="32" Height="16" Offset="0xF378" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeClosedTex" OutName="young_ganondorf_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xF578" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeLookingDownTex" OutName="young_ganondorf_eye_looking_down" Format="ci8" Width="32" Height="16" Offset="0xF778" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfUpperLipTex" OutName="young_ganondorf_upper_lip" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="gYoungGanondorfEarTex" OutName="young_ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="gYoungGanondorfNoseTex" OutName="young_ganondorf_nose" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="gYoungGanondorfNoseBridgeTex" OutName="young_ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="gYoungGanondorfEyebrowTex" OutName="young_ganondorf_eyebrow" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="gYoungGanondorfJawTex" OutName="young_ganondorf_jaw" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="gYoungGanondorfBlackLeatherTex" OutName="young_ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="gYoungGanondorfGerudoFabricWithSunTex" OutName="young_ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="gYoungGanondorfLeatherTex" OutName="young_ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="gYoungGanondorfBodysuitTex" OutName="young_ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="gYoungGanondorfNeckTex" OutName="young_ganondorf_neck" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="gYoungGanondorfChestAndKnifeJewelTex" OutName="young_ganondorf_chest_and_knife_jewel" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="gYoungGanondorfGerudoFabricTex" OutName="young_ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="gYoungGanondorfHairFringeTex" OutName="young_ganondorf_hair_fringe" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="gYoungGanondorfJewelTex" OutName="young_ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="gYoungGanondorfPauldronTex" OutName="young_ganondorf_pauldron" Format="rgba16" Width="16" Height="16" Offset="0x11378"/> <!-- Also used for the sides of his gauntlets and knee guards. -->
<Texture Name="gYoungGanondorfThumbTex" OutName="young_ganondorf_thumb" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="gYoungGanondorfHandSideTex" OutName="young_ganondorf_hand_side" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="gYoungGanondorfFingerTex" OutName="young_ganondorf_finger" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="gYoungGanondorfTeethTex" OutName="young_ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="gYoungGanondorfPalmMaskTex" OutName="young_ganondorf_palm_mask" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="gYoungGanondorfFingerUndersideTex" OutName="young_ganondorf_finger_underside" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="gYoungGanondorfFingernailTex" OutName="young_ganondorf_fingernail" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<!-- Young Ganondorf Limbs -->
<Limb Name="gYoungGanondorfRootLimb" LimbType="Standard" Offset="0x11878"/>
<Limb Name="gYoungGanondorfTorsoLimb" LimbType="Standard" Offset="0x11884"/>
<Limb Name="gYoungGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x11890"/>
<Limb Name="gYoungGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="gYoungGanondorfLeftHandLimb" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="gYoungGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="gYoungGanondorfRightForearmLimb" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="gYoungGanondorfRightHandLimb" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="gYoungGanondorfJewelLimb" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="gYoungGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="gYoungGanondorfJawLimb" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="gYoungGanondorfChinLimb" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="gYoungGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11908"/>
<Limb Name="gYoungGanondorfTeethLimb" LimbType="Standard" Offset="0x11914"/>
<Limb Name="gYoungGanondorfHeadLimb" LimbType="Standard" Offset="0x11920"/>
<Limb Name="gYoungGanondorfPelvisLimb" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="gYoungGanondorfLeftThighLimb" LimbType="Standard" Offset="0x11938"/>
<Limb Name="gYoungGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11944"/>
<Limb Name="gYoungGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11950"/>
<Limb Name="gYoungGanondorfKnifeLimb" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="gYoungGanondorfRightThighLimb" LimbType="Standard" Offset="0x11968"/>
<Limb Name="gYoungGanondorfRightShinLimb" LimbType="Standard" Offset="0x11974"/>
<Limb Name="gYoungGanondorfRightFootLimb" LimbType="Standard" Offset="0x11980"/>
<!-- Young Ganondorf Skeleton -->
<Skeleton Name="gYoungGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
</File>
</Root>

View File

@ -2,8 +2,8 @@
<File Name="object_haka_door" Segment="6">
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
<DList Name="object_haka_door_DL_0013B8" Offset="0x13B8"/>
<DList Name="object_haka_door_DL_001420" Offset="0x1420"/>
<DList Name="gShadowDoorLeftDL" Offset="0x13B8"/>
<DList Name="gShadowDoorRightDL" Offset="0x1420"/>
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>

View File

@ -79,8 +79,8 @@
<Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
<DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
<DList Name="gFireTempleDoorWithHandleBackDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleFrontDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorWithHandleRightDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleLeftDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>

View File

@ -4,10 +4,13 @@
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" Offset="0x0" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" Offset="0x400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" Offset="0x800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" Offset="0xC00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" Offset="0x1000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" Offset="0x1400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x7A00"/>
@ -15,18 +18,21 @@
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" Offset="0x2600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" Offset="0x2800" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eye textures -->
<!-- Those are exactly the same as above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" Offset="0x2A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" Offset="0x2E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" Offset="0x4600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" Offset="0x4A00" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eyebrow textures -->
<!-- Those are exactly the same as above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" Offset="0x4E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" Offset="0x5000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" Offset="0x5200" TlutOffset="0x7A00"/>
@ -34,48 +40,47 @@
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" Offset="0x5400" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- Mouths -->
<Texture Name="gHumanMouthClosed1Tex" OutName="mouth_closed_1" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen1Tex" OutName="mouth_open_1" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen2Tex" OutName="mouth_open_2" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed2Tex" OutName="mouth_closed_2" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen3Tex" OutName="mouth_open_3" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen4Tex" OutName="mouth_open_4" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed3Tex" OutName="mouth_closed_3" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen5Tex" OutName="mouth_open_5" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen6Tex" OutName="mouth_open_6" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- TLUT -->
<Texture Name="gHumanTLUT" OutName="face_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>
<LegacyAnimation Name="gHumanLookingBackAnim" Offset="0x8354"/>
<LegacyAnimation Name="gHumanLookingBackStartsAnim" Offset="0x8784"/>
<LegacyAnimation Name="gHumanAnim_008CE0" Offset="0x8CE0"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanTiltHeadAnim" Offset="0x8CE0"/>
<LegacyAnimation Name="gHumanLookingAroundAnim" Offset="0x990C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingBackEndsAnim" Offset="0x9C2C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanThinkingEndAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStopsAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStartsAnim" Offset="0xA8B4"/>
<LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/>
<!-- Arm -->
<!-- Left arm -->
<DList Name="gHumanArmLeftDL" Offset="0xAF40"/>
<DList Name="gHumanArmLeftWrapperDL" Offset="0xB040"/>
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
<!-- Forearm -->
<!-- Left forearm -->
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
<!-- Foot? Shoe? -->
<!-- Left foot -->
<DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
@ -85,22 +90,22 @@
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
<!-- Leg -->
<!-- Left leg -->
<DList Name="gHumanLegLeftDL" Offset="0xB918"/>
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
<!-- Arm -->
<!-- Right arm -->
<DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
<!-- Forearm -->
<!-- Right forearm -->
<DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
<!-- Foot? Shoe? -->
<!-- Right foot -->
<DList Name="gHumanFootRightDL" Offset="0xBF38"/>
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
@ -110,30 +115,30 @@
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
<!-- Leg -->
<DList Name="object_human_DL_00C450" Offset="0xC450"/>
<DList Name="object_human_DL_00C518" Offset="0xC518"/>
<DList Name="object_human_DL_00C528" Offset="0xC528"/>
<!-- Right leg -->
<DList Name="gHumanLegRightDL" Offset="0xC450"/>
<DList Name="gHumanLegRightWrapperDL" Offset="0xC518"/>
<DList Name="gHumanLegRightWrapperWrapperDL" Offset="0xC528"/>
<!-- Torso -->
<DList Name="object_human_DL_00C620" Offset="0xC620"/>
<DList Name="object_human_DL_00C8B0" Offset="0xC8B0"/>
<DList Name="object_human_DL_00C8C0" Offset="0xC8C0"/>
<DList Name="gHumanTorsoDL" Offset="0xC620"/>
<DList Name="gHumanTorsoWrapperDL" Offset="0xC8B0"/>
<DList Name="gHumanTorsoWrapperWrapperDL" Offset="0xC8C0"/>
<!-- Hair -->
<DList Name="gHumanHairDL" Offset="0xCCF8"/>
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
<!-- Doesn't work in Z64Utils -->
<!-- Head -->
<DList Name="gHumanHeadDL" Offset="0xCED0"/>
<DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
<!-- Upper half of the dress? idk -->
<DList Name="object_human_DL_00E0B8" Offset="0xE0B8"/>
<DList Name="object_human_DL_00E218" Offset="0xE218"/>
<DList Name="object_human_DL_00E228" Offset="0xE228"/>
<!-- Waist -->
<DList Name="gHumanWaistDL" Offset="0xE0B8"/>
<DList Name="gHumanWaistWrapperDL" Offset="0xE218"/>
<DList Name="gHumanWaistWrapperWrapperDL" Offset="0xE228"/>
<!-- Lower half of the dress -->
<DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
@ -141,21 +146,25 @@
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
<Texture Name="gHumanBeltTex" OutName="belt" Format="rgba16" Width="8" Height="8" Offset="0xF1A8"/>
<Texture Name="gHumanFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="8" Offset="0xF228"/>
<Texture Name="object_human_Tex_00F328" OutName="object_human_Tex_00F328" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<!-- hair? -->
<Texture Name="object_human_Tex_00F428" OutName="object_human_Tex_00F428" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanNeckTex" OutName="neck" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<Texture Name="gHumanHairSideTex" OutName="hair_side" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanHairTex" OutName="hair" Format="rgba16" Width="64" Height="32" Offset="0xFC28"/>
<!-- Looks like skin -->
<Texture Name="object_human_Tex_010C28" OutName="object_human_Tex_010C28" Format="rgba16" Width="16" Height="16" Offset="0x10C28"/>
<Texture Name="gHumanSkinTex" OutName="skin" Format="rgba16" Width="16" Height="16" Offset="0x10E28"/>
<Texture Name="gHumanShoeTex" OutName="shoe" Format="rgba16" Width="16" Height="32" Offset="0x11028"/>
<LegacyAnimation Name="gHumanIdleAnim" Offset="0x11A9C"/>
<Limb Name="gHumanDressLowerLimb" LimbType="Legacy" Offset="0x11AA8"/>
<Limb Name="object_human_Limb_011AC8" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanWaistLimb" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanHairLimb" LimbType="Legacy" Offset="0x11AE8"/>
<Limb Name="gHumanHandRightLimb" LimbType="Legacy" Offset="0x11B08"/>
<Limb Name="gHumanForearmRightLimb" LimbType="Legacy" Offset="0x11B28"/>
@ -163,10 +172,10 @@
<Limb Name="gHumanHandLeftLimb" LimbType="Legacy" Offset="0x11B68"/>
<Limb Name="gHumanForearmLeftLimb" LimbType="Legacy" Offset="0x11B88"/>
<Limb Name="gHumanArmLeftLimb" LimbType="Legacy" Offset="0x11BA8"/>
<Limb Name="object_human_Limb_011BC8" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="object_human_Limb_011BE8" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="object_human_Limb_011C08" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="object_human_Limb_011C28" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="gHumanFootLeftLimb" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="gHumanLegLeftLimb" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="gHumanFootRightLimb" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="gHumanLegRightLimb" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="object_human_Limb_011C48" LimbType="Legacy" Offset="0x11C48"/>
<Limb Name="object_human_Limb_011C68" LimbType="Legacy" Offset="0x11C68"/>
<Limb Name="object_human_Limb_011C88" LimbType="Legacy" Offset="0x11C88"/>
@ -189,7 +198,7 @@
<Limb Name="object_human_Limb_011EA8" LimbType="Legacy" Offset="0x11EA8"/>
<Limb Name="object_human_Limb_011EC8" LimbType="Legacy" Offset="0x11EC8"/>
<Limb Name="object_human_Limb_011EE8" LimbType="Legacy" Offset="0x11EE8"/>
<Limb Name="object_human_Limb_011F08" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="gHumanTorsoLimb" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="object_human_Limb_011F28" LimbType="Legacy" Offset="0x11F28"/>
<Limb Name="object_human_Limb_011F48" LimbType="Legacy" Offset="0x11F48"/>
<Limb Name="object_human_Limb_011F68" LimbType="Legacy" Offset="0x11F68"/>
@ -198,16 +207,10 @@
<LimbTable Name="gHumanLimbTable" LimbType="Legacy" Count="41" Offset="0x11FC8"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingAnim" Offset="0x1291C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingEndAnim" Offset="0x12D18"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingStartAnim" Offset="0x1316C"/>
</File>
</Root>

View File

@ -2,8 +2,8 @@
<File Name="object_kz" Segment="6">
<Animation Name="gKzMweepAnim" Offset="0x46C"/>
<Animation Name="gKzIdleAnim" Offset="0x75C"/>
<Texture Name="gKzTlut" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTlut" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzFaceScalesTex" OutName="face_scales" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
<Texture Name="gKzSkinGradient1Tex" OutName="skin_gradient_1" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
<Texture Name="gKzCrownTex" OutName="crown" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>

View File

@ -188,7 +188,7 @@
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
<Texture Name="gLinkAdultTunicTex" OutName="tunic" Format="ci8" Width="16" Height="32" Offset="0x9380" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNeckTex" OutName="neck" Format="ci8" Width="16" Height="32" Offset="0x7980" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200"/>
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5C00"/>
<!-- Gauntlets -->
<DList Name="gLinkAdultLeftGauntletPlate1DL" Offset="0x25218"/>
@ -240,7 +240,7 @@
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
<!-- Tluts -->
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultHeadTLUT" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>
<!-- Unused -->

View File

@ -30,8 +30,8 @@
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
<!-- Other Cucco DisplayLists -->
<DList Name="gCuccoParticleAppearDL" Offset="0x23B0"/>
<DList Name="gCuccoParticleAliveDL" Offset="0x2428"/>
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
<!-- Cucco DisplayList Textures -->
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>

View File

@ -21,15 +21,17 @@
<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
<Texture Name="object_oF1d_map_TLUT_00C640" OutName="tlut_0000C640" Format="rgba16" Width="16" Height="16" Offset="0xC640"/>
<!-- Eye textures -->
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80"/>
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80" TlutOffset="0xC640"/>
<!-- Mouth textures -->
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680"/>
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680" TlutOffset="0xC640"/>
</File>
</Root>

View File

@ -1,10 +1,6 @@
<Root>
<File Name="object_oF1s" Segment="6">
<!-- This blob was added just to ensure the object will be extracted. Should be removed in the future. -->
<Blob Name="g_oF1sBlob_000000" Size="0x10" Offset="0x0"/>
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -22,32 +18,26 @@
<Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
-->
<!--
<Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C"/>
<Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="object_oF1s_TLUT_0002CC" OutName="tlut_000002CC" Format="rgba16" Width="31" Height="8" Offset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC" TlutOffset="0x11C"/>
<Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC"/>
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC"/>
-->
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" TlutOffset="0x2CC"/>
<!--
<DList Name="object_oF1s_DL_006A40" Offset="0x6A40"/>
<DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8"/>
<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/>
@ -64,6 +54,5 @@
<DList Name="object_oF1s_DL_0082C8" Offset="0x82C8"/>
<DList Name="object_oF1s_DL_008488" Offset="0x8488"/>
<DList Name="object_oF1s_DL_0084E0" Offset="0x84E0"/>
-->
</File>
</Root>

View File

@ -1,106 +1,124 @@
<Root>
<!-- Assets for Gibdos and Redeads -->
<File Name="object_rd" Segment="6">
<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<DList Name="object_rd_DL_002C60" Offset="0x2C60"/>
<DList Name="object_rd_DL_002D40" Offset="0x2D40"/>
<DList Name="object_rd_DL_002EB0" Offset="0x2EB0"/>
<DList Name="object_rd_DL_003018" Offset="0x3018"/>
<DList Name="object_rd_DL_003120" Offset="0x3120"/>
<DList Name="object_rd_DL_003220" Offset="0x3220"/>
<DList Name="object_rd_DL_003320" Offset="0x3320"/>
<DList Name="object_rd_DL_003428" Offset="0x3428"/>
<DList Name="object_rd_DL_003528" Offset="0x3528"/>
<DList Name="object_rd_DL_003628" Offset="0x3628"/>
<DList Name="object_rd_DL_003738" Offset="0x3738"/>
<DList Name="object_rd_DL_003830" Offset="0x3830"/>
<DList Name="object_rd_DL_003948" Offset="0x3948"/>
<DList Name="object_rd_DL_003A58" Offset="0x3A58"/>
<DList Name="object_rd_DL_003B50" Offset="0x3B50"/>
<Limb Name="object_rd_Limb_003C48" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="object_rd_Limb_003C54" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="object_rd_Limb_003C60" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="object_rd_Limb_003C6C" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="object_rd_Limb_003C78" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="object_rd_Limb_003C84" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="object_rd_Limb_003C90" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="object_rd_Limb_003C9C" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="object_rd_Limb_003CA8" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="object_rd_Limb_003CB4" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="object_rd_Limb_003CC0" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="object_rd_Limb_003CCC" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="object_rd_Limb_003CD8" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="object_rd_Limb_003CE4" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="object_rd_Limb_003CF0" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="object_rd_Limb_003CFC" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="object_rd_Limb_003D08" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="object_rd_Limb_003D14" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="object_rd_Limb_003D20" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="object_rd_Limb_003D2C" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="object_rd_Limb_003D38" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="object_rd_Limb_003D44" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="object_rd_Limb_003D50" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="object_rd_Limb_003D5C" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="object_rd_Limb_003D68" LimbType="Standard" Offset="0x3D68"/>
<Skeleton Name="object_rd_Skel_003DD8" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="object_rd_Anim_004268" Offset="0x4268"/>
<Animation Name="object_rd_Anim_0046F8" Offset="0x46F8"/>
<Animation Name="object_rd_Anim_004ADC" Offset="0x4ADC"/>
<Animation Name="object_rd_Anim_004F94" Offset="0x4F94"/>
<Animation Name="object_rd_Anim_0057AC" Offset="0x57AC"/>
<Animation Name="object_rd_Anim_005D98" Offset="0x5D98"/>
<Animation Name="object_rd_Anim_006E88" Offset="0x6E88"/>
<Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/>
<Animation Name="object_rd_Anim_008040" Offset="0x8040"/>
<Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/>
<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/>
<DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/>
<DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/>
<DList Name="object_rd_DL_00DBA0" Offset="0xDBA0"/>
<DList Name="object_rd_DL_00DC60" Offset="0xDC60"/>
<DList Name="object_rd_DL_00DD30" Offset="0xDD30"/>
<DList Name="object_rd_DL_00DE08" Offset="0xDE08"/>
<DList Name="object_rd_DL_00DED8" Offset="0xDED8"/>
<DList Name="object_rd_DL_00DFA8" Offset="0xDFA8"/>
<DList Name="object_rd_DL_00E0E8" Offset="0xE0E8"/>
<DList Name="object_rd_DL_00E1C8" Offset="0xE1C8"/>
<DList Name="object_rd_DL_00E290" Offset="0xE290"/>
<DList Name="object_rd_DL_00E358" Offset="0xE358"/>
<DList Name="object_rd_DL_00E438" Offset="0xE438"/>
<DList Name="object_rd_DL_00E500" Offset="0xE500"/>
<Limb Name="object_rd_Limb_00E5E8" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="object_rd_Limb_00E5F4" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="object_rd_Limb_00E600" LimbType="Standard" Offset="0xE600"/>
<Limb Name="object_rd_Limb_00E60C" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="object_rd_Limb_00E618" LimbType="Standard" Offset="0xE618"/>
<Limb Name="object_rd_Limb_00E624" LimbType="Standard" Offset="0xE624"/>
<Limb Name="object_rd_Limb_00E630" LimbType="Standard" Offset="0xE630"/>
<Limb Name="object_rd_Limb_00E63C" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="object_rd_Limb_00E648" LimbType="Standard" Offset="0xE648"/>
<Limb Name="object_rd_Limb_00E654" LimbType="Standard" Offset="0xE654"/>
<Limb Name="object_rd_Limb_00E660" LimbType="Standard" Offset="0xE660"/>
<Limb Name="object_rd_Limb_00E66C" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="object_rd_Limb_00E678" LimbType="Standard" Offset="0xE678"/>
<Limb Name="object_rd_Limb_00E684" LimbType="Standard" Offset="0xE684"/>
<Limb Name="object_rd_Limb_00E690" LimbType="Standard" Offset="0xE690"/>
<Limb Name="object_rd_Limb_00E69C" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="object_rd_Limb_00E6A8" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="object_rd_Limb_00E6B4" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="object_rd_Limb_00E6C0" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="object_rd_Limb_00E6CC" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="object_rd_Limb_00E6D8" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="object_rd_Limb_00E6E4" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="object_rd_Limb_00E6F0" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="object_rd_Limb_00E6FC" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="object_rd_Limb_00E708" LimbType="Standard" Offset="0xE708"/>
<Skeleton Name="object_rd_Skel_00E778" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="object_rd_Anim_00EFDC" Offset="0xEFDC"/>
<!-- Gibdo Textures -->
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<!-- Gibdo Limb DisplayLists -->
<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
<DList Name="gGibdoTorsoDL" Offset="0x2EB0"/>
<DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/>
<DList Name="gGibdoRightForearmDL" Offset="0x3120"/>
<DList Name="gGibdoRightHandDL" Offset="0x3220"/>
<DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/>
<DList Name="gGibdoLeftForearmDL" Offset="0x3428"/>
<DList Name="gGibdoLeftHandDL" Offset="0x3528"/>
<DList Name="gGibdoRightThighDL" Offset="0x3628"/>
<DList Name="gGibdoRightShinDL" Offset="0x3738"/>
<DList Name="gGibdoRightFootDL" Offset="0x3830"/>
<DList Name="gGibdoLeftThighDL" Offset="0x3948"/>
<DList Name="gGibdoLeftShinDL" Offset="0x3A58"/>
<DList Name="gGibdoLeftFootDL" Offset="0x3B50"/>
<!-- Gidbo Limbs -->
<Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/>
<!-- Gibdo Skeleton -->
<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" -->
<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" -->
<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" -->
<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" -->
<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" -->
<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" -->
<Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" -->
<Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" -->
<Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" -->
<Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" -->
<!-- Redead Textures -->
<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<!-- Redead Limb DisplayLists -->
<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
<DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/>
<DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/>
<DList Name="gRedeadLeftHandDL" Offset="0xDC60"/>
<DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/>
<DList Name="gRedeadRightForearmDL" Offset="0xDE08"/>
<DList Name="gRedeadRightHandDL" Offset="0xDED8"/>
<DList Name="gRedeadHeadDL" Offset="0xDFA8"/>
<DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/>
<DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/>
<DList Name="gRedeadLeftFootDL" Offset="0xE290"/>
<DList Name="gRedeadRightThighDL" Offset="0xE358"/>
<DList Name="gRedeadRightShinDL" Offset="0xE438"/>
<DList Name="gRedeadRightFootDL" Offset="0xE500"/>
<!-- Redead Limbs -->
<Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/>
<Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/>
<Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/>
<Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/>
<Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/>
<Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/>
<Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/>
<Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/>
<Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/>
<Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/>
<Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/>
<!-- Redead Skeleton -->
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" -->
</File>
</Root>

View File

@ -47,7 +47,7 @@
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200" TlutOffset="0x0000"/><!--Mouth?-->
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240" TlutOffset="0x0000"/><!--Eyes?-->
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardShoulderGuardTex" OutName="king_guard_shoulder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_skj" Segment="6">
<DList Name="gSKJNeedleDL" Offset="0x0EB0"/>
<DList Name="gSKJskullMaskDL" Offset="0x14C8"/>
<DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
<DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>
<Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
<Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
@ -16,12 +16,11 @@
<Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
<Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
<Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
<Limb Name="gSkullKidLeftSholderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
<Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
<Limb Name="gSkullKidRightSholderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
<!--<Limb Name="gSkullKidRightHandLimb" LimbType="Standard" Offset="0x5EF8"/> ZAPD doesnt extract this limb correctly for some reason-->
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
<!--Limb DLists-->
@ -31,16 +30,15 @@
<DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
<DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
<DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
<DList Name="gSkullKidChestandClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
<DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
<DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
<DList Name="gSkullKidLeftSholderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
<DList Name="gSkullKidRightSholderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightArmDL" Offset="0x4810"/>
<!--<DList Name="gSkullKidRightHand" Offset="0x5E38"/>-->
<Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
<Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
@ -48,7 +46,7 @@
<Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
<Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
<Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/> <!--Unused-->
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>

View File

@ -33,8 +33,8 @@
<DList Name="object_st_DL_0048B8" Offset="0x48B8"/>
<DList Name="object_st_DL_004950" Offset="0x4950"/>
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
<DList Name="object_st_DL_004DB0" Offset="0x4DB0"/>
<DList Name="object_st_DL_004EB8" Offset="0x4EB8"/>
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
<Limb Name="object_st_Limb_0050D4" LimbType="Standard" Offset="0x50D4"/>
<Limb Name="object_st_Limb_0050E0" LimbType="Standard" Offset="0x50E0"/>

View File

@ -1,52 +1,52 @@
<Root>
<File Name="ovl_Boss_Ganon" BaseAddress="0x808CBF80" RangeStart="0xE3C8" RangeEnd="0x211D8">
<Texture Name="gDorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11310" Static="Off"/>
<Texture Name="gDorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x11F10" Static="Off"/>
<Texture Name="gDorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x12B10" Static="Off"/>
<Texture Name="gDorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x13710" Static="Off"/>
<Texture Name="gDorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x14310" Static="Off"/>
<Texture Name="gDorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x14F10" Static="Off"/>
<Texture Name="gDorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x15B10" Static="Off"/>
<Texture Name="gDorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x16710" Static="Off"/>
<Texture Name="gDorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x17310" Static="Off"/>
<Texture Name="gDorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x17F10" Static="Off"/>
<Texture Name="gDorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18B10" Static="Off"/>
<Texture Name="gDorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19710" Static="Off"/>
<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11310" Static="Off"/>
<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x11F10" Static="Off"/>
<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x12B10" Static="Off"/>
<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x13710" Static="Off"/>
<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x14310" Static="Off"/>
<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x14F10" Static="Off"/>
<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x15B10" Static="Off"/>
<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x16710" Static="Off"/>
<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x17310" Static="Off"/>
<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x17F10" Static="Off"/>
<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18B10" Static="Off"/>
<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19710" Static="Off"/>
<Texture Name="gDorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="ci8" Width="32" Height="64" Offset="0xFA48" Static="Off"/>
<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="ci8" Width="32" Height="64" Offset="0xFA48" Static="Off"/>
<DList Name="gDorfLightStreak1DL" Offset="0x1FA00" Static="Off"/>
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</Root>

View File

@ -1,246 +1,246 @@
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<File Name="vr_ALVR_static">
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<Texture Name="gMarketPotionShop2BgTex" OutName="market_potion_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gMarketPotionShopBg2Tlut" OutName="market_potion_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMarketPotionShopBgTLUT" OutName="market_potion_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gMarketPotionShopBg2TLUT" OutName="market_potion_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<File Name="vr_DGVR_static">
<Texture Name="gKakPotionShopBgTex" OutName="kak_potion_shop" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gKakPotionShop2BgTex" OutName="kak_potion_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gKakPotionShopBgTex" OutName="kak_potion_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_DGVR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gKakPotionShopBgTLUT" OutName="kak_potion_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gKakPotionShopBg2TLUT" OutName="kak_potion_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<File Name="vr_FCVR_static">
<Texture Name="gMaskShopBgTex" OutName="mask_shopp" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gMaskShop2BgTex" OutName="mask_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gMaskShopBgTex" OutName="mask_shopp" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_FCVR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gMaskShopBg2Tlut" OutName="mask_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMaskShopBgTLUT" OutName="mask_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gMaskShopBg2TLUT" OutName="mask_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<File Name="vr_GLVR_static">
<Texture Name="gGoronShopBgTex" OutName="goron_shop" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gGoronShop2BgTex" OutName="goron_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gGoronShopBgTex" OutName="goron_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_GLVR_pal_static" ExternalTlutOffset="0x0"/>
<Texture Name="gGoronShop2BgTex" OutName="goron_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_GLVR_pal_static" ExternalTlutOffset="0x200"/>
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<File Name="vr_GLVR_pal_static">
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<Texture Name="gGoronShopBg2Tlut" OutName="goron_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gGoronShopBgTLUT" OutName="goron_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gGoronShopBg2TLUT" OutName="goron_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<File Name="vr_IPVR_static">
<Texture Name="gRichardsHouseBgTex" OutName="richards_house" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gRichardsHouse2BgTex" OutName="richards_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gRichardsHouse3BgTex" OutName="richards_house3" Format="ci8" Width="256" Height="256" Offset="0x20000"/>
<Texture Name="gRichardsHouse4BgTex" OutName="richards_house4" Format="ci8" Width="256" Height="256" Offset="0x30000"/>
<Texture Name="gRichardsHouseBgTex" OutName="richards_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_IPVR_pal_static" ExternalTlutOffset="0x0"/>
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<File Name="vr_IPVR_pal_static">
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<Texture Name="gRichardsHouseBg2Tlut" OutName="richards_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gRichardsHouseBg4TLUT" OutName="richards_house4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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<File Name="vr_K3VR_static">
<Texture Name="gHouseOfTwinsBgTex" OutName="house_of_twins" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gHouseOfTwins2BgTex" OutName="house_of_twins2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gHouseOfTwins3BgTex" OutName="house_of_twins3" Format="ci8" Width="256" Height="256" Offset="0x20000"/>
<Texture Name="gHouseOfTwinsBgTex" OutName="house_of_twins" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_K3VR_pal_static" ExternalTlutOffset="0x0"/>
<Texture Name="gHouseOfTwins2BgTex" OutName="house_of_twins2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_K3VR_pal_static" ExternalTlutOffset="0x200"/>
<Texture Name="gHouseOfTwins3BgTex" OutName="house_of_twins3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_K3VR_pal_static" ExternalTlutOffset="0x400"/>
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<File Name="vr_K3VR_pal_static">
<Texture Name="gHouseOfTwinsBgTlut" OutName="house_of_twins_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHouseOfTwinsBg2Tlut" OutName="house_of_twins2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHouseOfTwinsBg3Tlut" OutName="house_of_twins3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gHouseOfTwinsBgTLUT" OutName="house_of_twins_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHouseOfTwinsBg2TLUT" OutName="house_of_twins2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHouseOfTwinsBg3TLUT" OutName="house_of_twins3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<File Name="vr_K4VR_static">
<Texture Name="gMidosHouseBgTex" OutName="midos_house" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gMidosHouse2BgTex" OutName="midos_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gMidosHouse3BgTex" OutName="midos_house3" Format="ci8" Width="256" Height="256" Offset="0x20000"/>
<Texture Name="gMidosHouseBgTex" OutName="midos_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_K4VR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gMidosHouse3BgTex" OutName="midos_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_K4VR_pal_static" ExternalTlutOffset="0x400"/>
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<File Name="vr_K4VR_pal_static">
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<Texture Name="gMidosHouseBg2Tlut" OutName="midos_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMidosHouseBg3Tlut" OutName="midos_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gMidosHouseBgTLUT" OutName="midos_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gMidosHouseBg2TLUT" OutName="midos_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMidosHouseBg3TLUT" OutName="midos_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<File Name="vr_K5VR_static">
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<Texture Name="gSariasHouse2BgTex" OutName="sarias_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gSariasHouseBg2Tlut" OutName="sarias_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gSariasHouseBg3TLUT" OutName="sarias_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<File Name="vr_KHVR_static">
<Texture Name="gKnowItAllBrosHouseBgTex" OutName="know_it_all_bros_house" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gKnowItAllBrosHouse2BgTex" OutName="know_it_all_bros_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gCarpentersHouseBgTex" OutName="carpenters_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_KKRVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gBackAlleyHouse2BgTex" OutName="back_alley_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gBackAlleyHouseBg2Tlut" OutName="back_alley_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gKokiriShopBgTex" OutName="kokiri_shop" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gKokiriShop2BgTex" OutName="kokiri_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gKokiriShopBg2Tlut" OutName="kokiri_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gKokiriShopBgTLUT" OutName="kokiri_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gKokiriShopBg2TLUT" OutName="kokiri_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gCowHouseBgTex" OutName="cow_house" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gCowHouse2BgTex" OutName="cow_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gCowHouseBg2Tlut" OutName="cow_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCowHouseBg3Tlut" OutName="cow_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gLinksHouseBgTex" OutName="links_house" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gLinksHouse2BgTex" OutName="links_house2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gLinksHouse3BgTex" OutName="links_house3" Format="ci8" Width="256" Height="256" Offset="0x20000"/>
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<Texture Name="gLinksHouseBg2Tlut" OutName="links_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gLinksHouseBg4TLUT" OutName="links_house4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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<Texture Name="gMarketDayBgTex" OutName="market_day" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gMarketDay2BgTex" OutName="market_day2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gMarketDay4BgTex" OutName="market_day4" Format="ci8" Width="256" Height="256" Offset="0x30000"/>
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<Texture Name="gMarketDayBg2Tlut" OutName="market_day2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMarketDayBg3Tlut" OutName="market_day3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gMarketDayBg4Tlut" OutName="market_day4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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<Texture Name="gMarketDayBg4TLUT" OutName="market_day4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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<Texture Name="gMarketNightBgTex" OutName="market_night" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gMarketNight2BgTex" OutName="market_night2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gMarketNight3BgTex" OutName="market_night3" Format="ci8" Width="256" Height="256" Offset="0x20000"/>
<Texture Name="gMarketNight4BgTex" OutName="market_night4" Format="ci8" Width="256" Height="256" Offset="0x30000"/>
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<Texture Name="gMarketNight4BgTex" OutName="market_night4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_MNVR_pal_static" ExternalTlutOffset="0x600"/>
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<Texture Name="gMarketNightBg2Tlut" OutName="market_night2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gStable2BgTex" OutName="stable2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gStableBg2Tlut" OutName="stable2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gStableBg3Tlut" OutName="stable3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gStableBg4Tlut" OutName="stable4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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<Texture Name="gBombchuShop2BgTex" OutName="bombchu_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gBombchuShopBg2Tlut" OutName="bombchu_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gMarketRuins2BgTex" OutName="market_ruins2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gBazaar2BgTex" OutName="bazaar2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
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<Texture Name="gZoraShopBg2Tlut" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gZoraShopBgTLUT" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2TLUT" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
</Root>

View File

@ -53,8 +53,8 @@
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x37C0"/>
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x3800"/>
<Texture Name="gUnusedAmmoDigitHalfTex" OutName="unused_ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x3840"/>
<Texture Name="gMagicBarEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicBarMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicBarFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
<Texture Name="gMagicMeterEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicMeterMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicMeterFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
</File>
</Root>

View File

@ -215,9 +215,9 @@
<Texture Name="gGanonsCastleTitleCardFRATex" OutName="ganons_castle_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
</File>
<File Name="g_pn_44">
<Texture Name="gRoyalFamilysTumbTitleCardENGTex" OutName="royal_familys_tumb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTumbTitleCardGERTex" OutName="royal_familys_tumb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTumbTitleCardFRATex" OutName="royal_familys_tumb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
<Texture Name="gRoyalFamilysTombTitleCardENGTex" OutName="royal_familys_tomb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTombTitleCardGERTex" OutName="royal_familys_tomb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTombTitleCardFRATex" OutName="royal_familys_tomb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
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<File Name="g_pn_45">
<Texture Name="gFairysFountainTitleCardENGTex" OutName="fairys_fountain_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>

View File

@ -1,113 +1,113 @@
<Root>
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<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
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<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gDaySkyboxTLUT" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gSunsetSkyboxTLUT" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
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<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_holy1_static">
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<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_holy1_pal_static">
<Texture Name="gHoly1SkyboxTlut" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gHoly1SkyboxTLUT" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
</Root>

View File

@ -885,7 +885,7 @@ void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCt
texture = gFairysFountainTitleCardENGTex;
break;
case SCENE_HAKAANA_OUKE:
texture = gRoyalFamilysTumbTitleCardENGTex;
texture = gRoyalFamilysTombTitleCardENGTex;
break;
case SCENE_SYATEKIJYOU:
texture = gShootingGalleryTitleCardENGTex;

View File

@ -371,7 +371,7 @@ DrawItemTableEntry sDrawItemTable[] = {
// kokiri sword, OBJECT_GI_SWORD_1
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
// gold skulltula token, OBJECT_ST
{ GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
{ GetItem_DrawJewelKokiri, { gGiKokiriEmeraldGemDL, gGiKokiriEmeraldSettingDL } },
{ GetItem_DrawJewelGoron, { gGiGoronRubyGemDL, gGiGoronRubySettingDL } },

View File

@ -43,16 +43,16 @@ void TransitionCircle_Start(void* thisx) {
switch (this->effect) {
case 1:
this->texture = sCircleWipeWaveTex;
this->texture = sTransCircleWaveTex;
break;
case 2:
this->texture = sCircleWipeRippleTex;
this->texture = sTransCircleRippleTex;
break;
case 3:
this->texture = sCircleWipeStarburstTex;
this->texture = sTransCircleStarburstTex;
break;
default:
this->texture = sCircleWipeDefaultTex;
this->texture = sTransCircleNormalTex;
break;
}

View File

@ -3168,11 +3168,11 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
}
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorder.r, sMagicBorder.g, sMagicBorder.b, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, PosX_MidEnd, magicBarY, gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY, gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
@ -3192,7 +3192,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_yellow.r, magicbar_yellow.g, magicbar_yellow.b, interfaceCtx->magicAlpha);
}
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
@ -3219,7 +3219,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b, interfaceCtx->magicAlpha);
}
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);

View File

@ -1494,7 +1494,7 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[gSaveContext.linkAge], &gPlayerAnim_003238, 9,
SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[gSaveContext.linkAge], &gPlayerAnim_link_normal_wait, 9,
ptr, ptr, PLAYER_LIMB_MAX);
return size + 0x8800 + 0x90;
@ -1676,20 +1676,20 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
uintptr_t* PauseMenuAnimSet[15][4] = {
{ 0, 0, 0, 0 }, // 0 = none
// IDLE // Two Handed // No shield // Kid Hylian Shield
{ gPlayerAnim_003238, gPlayerAnim_002BE0, gPlayerAnim_003240, gPlayerAnim_003240 }, // Idle
{ gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200 }, // Idle look around
{ gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0 }, // Idle Belt
{ gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418 }, // Idle shield adjust
{ gPlayerAnim_003420, gPlayerAnim_003428, gPlayerAnim_003420, gPlayerAnim_003420 }, // Idle test sword
{ gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0 }, // Idle yawn
{ gPlayerAnim_0025D0, gPlayerAnim_002BD0, gPlayerAnim_0025D0, gPlayerAnim_0025D0 }, // Battle Stance
{ gPlayerAnim_003290, gPlayerAnim_002BF8, gPlayerAnim_003290, gPlayerAnim_003290 }, // Walking (No shield)
{ gPlayerAnim_003268, gPlayerAnim_002BF8, gPlayerAnim_003268, gPlayerAnim_003268 }, // Walking (Holding shield)
{ gPlayerAnim_003138, gPlayerAnim_002B40, gPlayerAnim_003138, gPlayerAnim_003138 }, // Running (No shield)
{ gPlayerAnim_003140, gPlayerAnim_002B40, gPlayerAnim_003140, gPlayerAnim_003140 }, // Running (Holding shield)
{ gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8 }, // Hand on hip
{ gPlayerAnim_002AF0, gPlayerAnim_002928, gPlayerAnim_002AF0, gPlayerAnim_002AF0 }, // Spin Charge
{ gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820 }, // Look at hand
{ gPlayerAnim_link_normal_wait, gPlayerAnim_link_fighter_wait_long, gPlayerAnim_link_normal_wait_free, gPlayerAnim_link_normal_wait_free }, // Idle
{ gPlayerAnim_link_normal_waitF_typeA_20f, gPlayerAnim_link_normal_waitF_typeA_20f, gPlayerAnim_link_normal_waitF_typeA_20f, gPlayerAnim_link_normal_waitF_typeA_20f }, // Idle look around
{ gPlayerAnim_link_waitF_itemA_20f, gPlayerAnim_link_waitF_itemA_20f, gPlayerAnim_link_waitF_itemA_20f, gPlayerAnim_link_waitF_itemA_20f }, // Idle Belt
{ gPlayerAnim_link_wait_itemC_20f, gPlayerAnim_link_wait_itemC_20f, gPlayerAnim_link_wait_itemC_20f, gPlayerAnim_link_wait_itemC_20f }, // Idle shield adjust
{ gPlayerAnim_link_wait_itemD1_20f, gPlayerAnim_link_wait_itemD2_20f, gPlayerAnim_link_wait_itemD1_20f, gPlayerAnim_link_wait_itemD1_20f }, // Idle test sword
{ gPlayerAnim_link_waitF_typeD_20f, gPlayerAnim_link_waitF_typeD_20f, gPlayerAnim_link_waitF_typeD_20f, gPlayerAnim_link_waitF_typeD_20f }, // Idle yawn
{ gPlayerAnim_link_anchor_waitR, gPlayerAnim_link_fighter_waitR_long, gPlayerAnim_link_anchor_waitR, gPlayerAnim_link_anchor_waitR }, // Battle Stance
{ gPlayerAnim_link_normal_walk_free, gPlayerAnim_link_fighter_walk_long, gPlayerAnim_link_normal_walk_free, gPlayerAnim_link_normal_walk_free }, // Walking (No shield)
{ gPlayerAnim_link_normal_walk, gPlayerAnim_link_fighter_walk_long, gPlayerAnim_link_normal_walk, gPlayerAnim_link_normal_walk }, // Walking (Holding shield)
{ gPlayerAnim_link_normal_run, gPlayerAnim_link_fighter_run_long, gPlayerAnim_link_normal_run, gPlayerAnim_link_normal_run }, // Running (No shield)
{ gPlayerAnim_link_normal_run_free, gPlayerAnim_link_fighter_run_long, gPlayerAnim_link_normal_run_free, gPlayerAnim_link_normal_run_free }, // Running (Holding shield)
{ gPlayerAnim_link_normal_talk_free_wait, gPlayerAnim_link_normal_talk_free_wait, gPlayerAnim_link_normal_talk_free_wait, gPlayerAnim_link_normal_talk_free_wait }, // Hand on hip
{ gPlayerAnim_link_fighter_power_kiru_wait, gPlayerAnim_link_fighter_Lpower_kiru_wait, gPlayerAnim_link_fighter_power_kiru_wait, gPlayerAnim_link_fighter_power_kiru_wait }, // Spin Charge
{ gPlayerAnim_link_demo_look_hand_wait, gPlayerAnim_link_demo_look_hand_wait, gPlayerAnim_link_demo_look_hand_wait, gPlayerAnim_link_demo_look_hand_wait }, // Look at hand
};
s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet);
@ -1848,10 +1848,10 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
anim = PauseMenuAnimSet[SelectedAnim][EquipedStance];
//anim = gPlayerAnim_003428; // Use for biggoron sword?
//anim = gPlayerAnim_link_wait_itemD2_20f; // Use for biggoron sword?
if (CVar_GetS32("gPauseTriforce", 0)) {
anim = gPlayerAnim_002D00;
anim = gPlayerAnim_link_magic_kaze2;
sword = 0;
shield = 0;
}
@ -1871,17 +1871,17 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
if (!LINK_IS_ADULT) {
if (shield == PLAYER_SHIELD_DEKU) {
srcTable = D_040020D0;
srcTable = gLinkPauseChildDekuShieldJointTable;
} else {
srcTable = D_04002040;
srcTable = gLinkPauseChildJointTable;
}
} else {
if (sword == 3) {
srcTable = D_04002160;
srcTable = gLinkPauseAdultBgsJointTable;
} else if (shield != PLAYER_SHIELD_NONE) {
srcTable = D_04002280;
srcTable = gLinkPauseAdultShieldJointTable;
} else {
srcTable = D_040021F0;
srcTable = gLinkPauseAdultJointTable;
}
}

View File

@ -467,7 +467,7 @@ static const char* sSBVRFine0Tex[] =
static const char* sSBVRFine0Pal[] =
{
gSunriseSkyboxTlut
gSunriseSkyboxTLUT
};
static const char* sSBVRFine1Tex[] =
@ -477,7 +477,7 @@ static const char* sSBVRFine1Tex[] =
static const char* sSBVRFine1Pal[] =
{
gDaySkyboxTlut
gDaySkyboxTLUT
};
static const char* sSBVRFine2Tex[] =
@ -487,7 +487,7 @@ static const char* sSBVRFine2Tex[] =
static const char* sSBVRFine2Pal[] =
{
gSunsetSkyboxTlut
gSunsetSkyboxTLUT
};
static const char* sSBVRFine3Tex[] =
@ -497,7 +497,7 @@ static const char* sSBVRFine3Tex[] =
static const char* sSBVRFine3Pal[] =
{
gNightSkyboxTlut
gNightSkyboxTLUT
};
static const char* sSBVRCloud0Tex[] =
@ -507,7 +507,7 @@ static const char* sSBVRCloud0Tex[] =
static const char* sSBVRCloud0Pal[] =
{
gSunriseOvercastSkyboxTlut
gSunriseOvercastSkyboxTLUT
};
static const char* sSBVRCloud1Tex[] =
@ -517,7 +517,7 @@ static const char* sSBVRCloud1Tex[] =
static const char* sSBVRCloud1Pal[] =
{
gDayOvercastSkyboxTlut
gDayOvercastSkyboxTLUT
};
static const char* sSBVRCloud2Tex[] =
@ -527,7 +527,7 @@ static const char* sSBVRCloud2Tex[] =
static const char* sSBVRCloud2Pal[] =
{
gSunsetOvercastSkyboxTlut
gSunsetOvercastSkyboxTLUT
};
static const char* sSBVRCloud3Tex[] =
@ -537,7 +537,7 @@ static const char* sSBVRCloud3Tex[] =
static const char* sSBVRCloud3Pal[] =
{
gNightOvercastSkyboxTlut
gNightOvercastSkyboxTLUT
};
static const char* sSBVRHoly0Tex[] =
@ -547,7 +547,7 @@ static const char* sSBVRHoly0Tex[] =
static const char* sSBVRHoly0Pal[] =
{
gHoly0SkyboxTlut
gHoly0SkyboxTLUT
};
@ -656,8 +656,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_HOUSE_LINK:
@ -668,10 +668,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4TLUT, 16, 16);
break;
case SKYBOX_OVERCAST_SUNSET:
LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0);
@ -680,7 +680,7 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000);
LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTlut, 16, 8);
LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTLUT, 16, 8);
break;
case SKYBOX_MARKET_ADULT:
skyboxCtx->unk_140 = 1;
@ -690,10 +690,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4TLUT, 16, 16);
break;
case SKYBOX_CUTSCENE_MAP:
LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gHoly0Skybox1Tex, 128, 64, 0x0);
@ -703,7 +703,7 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gHoly0Skybox5Tex, 128, 128, 0x8000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 5, gHoly0Skybox6Tex, 128, 128, 0xC000);
LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTlut, 16, 8);
LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTLUT, 16, 8);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 0, gHoly1Skybox1Tex, 128, 64, 0x0);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 1, gHoly1Skybox2Tex, 128, 64, 0x2000);
@ -713,7 +713,7 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTexAtOffset(skyboxCtx, 1, 5, gHoly1Skybox6Tex, 128, 128, 0xC000);
LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTlut, 16, 8);
LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTLUT, 16, 8);
break;
case SKYBOX_MARKET_CHILD_DAY:
skyboxCtx->unk_140 = 1;
@ -723,10 +723,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4TLUT, 16, 16);
break;
case SKYBOX_MARKET_CHILD_NIGHT:
skyboxCtx->unk_140 = 1;
@ -736,10 +736,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4TLUT, 16, 16);
break;
case SKYBOX_HAPPY_MASK_SHOP:
skyboxCtx->unk_140 = 1;
@ -747,8 +747,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
@ -760,10 +760,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4TLUT, 16, 16);
break;
case SKYBOX_HOUSE_OF_TWINS:
skyboxCtx->unk_140 = 2;
@ -772,9 +772,9 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3TLUT, 16, 16);
break;
case SKYBOX_STABLES:
skyboxCtx->unk_140 = 1;
@ -784,10 +784,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gStableBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gStableBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gStableBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gStableBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gStableBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gStableBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gStableBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gStableBg4TLUT, 16, 16);
break;
case SKYBOX_HOUSE_KAKARIKO:
skyboxCtx->unk_140 = 1;
@ -797,10 +797,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4TLUT, 16, 16);
break;
case SKYBOX_KOKIRI_SHOP:
skyboxCtx->unk_140 = 1;
@ -808,8 +808,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
@ -819,8 +819,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
@ -830,8 +830,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
@ -841,8 +841,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
@ -852,8 +852,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
@ -863,8 +863,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
@ -876,10 +876,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4TLUT, 16, 16);
break;
case SKYBOX_HOUSE_IMPA:
skyboxCtx->unk_140 = 1;
@ -889,10 +889,10 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4TLUT, 16, 16);
break;
case SKYBOX_TENT:
skyboxCtx->unk_140 = 2;
@ -901,9 +901,9 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3TLUT, 16, 16);
break;
case SKYBOX_HOUSE_MIDO:
skyboxCtx->unk_140 = 2;
@ -912,9 +912,9 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3TLUT, 16, 16);
break;
case SKYBOX_HOUSE_SARIA:
skyboxCtx->unk_140 = 2;
@ -923,9 +923,9 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3TLUT, 16, 16);
break;
case SKYBOX_HOUSE_ALLEY:
skyboxCtx->unk_140 = 2;
@ -934,9 +934,9 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
LoadSkyboxTex(skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3Tlut, 16, 16);
LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3TLUT, 16, 16);
break;
default:
break;

View File

@ -1045,7 +1045,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
if (particle->alive == 1) {
if (phi_s3 == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAppearDL));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleMaterialDL));
gDPPipeSync(POLY_XLU_DISP++);
phi_s3++;
@ -1062,7 +1062,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAliveDL));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleModelDL));
}
FrameInterpolation_RecordCloseChild();

View File

@ -352,7 +352,7 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) {
Actor_ProcessInitChain(thisx, sInitChain);
ActorShape_Init(&thisx->shape, 0, NULL, 0);
Actor_SetScale(thisx, 0.01f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gDorfSkel, NULL, NULL, NULL, 0);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGanondorfSkel, NULL, NULL, NULL, 0);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sDorfCylinderInit);
@ -481,7 +481,7 @@ void BossGanon_SetupIntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->unk_198 = 1;
this->animBankIndex = animBankIndex;
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[animBankIndex].segment);
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_005FFC, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfPlayOrganAnim, 0.0f);
} else {
this->actionFunc = BossGanon_SetupIntroCutscene;
}
@ -565,7 +565,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->csTimer = 0;
player->actor.world.pos.z = 20.0f;
this->useOpenHand = false;
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_0089F8, -5.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfStandBackwardsAnim, -5.0f);
this->fwork[GDF_FWORK_1] = 1000.0f;
BossGanon_SetIntroCsCamera(this, 11);
this->unk_198 = 2;
@ -805,12 +805,12 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
if (this->csTimer == 30) {
Audio_QueueSeqCmd(0x100100FF);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_004F64);
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_004F64, -5.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfStopPlayingOrganAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfStopPlayingOrganAnim, -5.0f);
}
if ((this->csTimer > 30) && Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_006AF4, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfLeanOnOrganAnim, 0.0f);
this->fwork[GDF_FWORK_1] = 1000.0f;
}
@ -850,12 +850,12 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
if (this->csTimer <= 20) {
if (this->csTimer == 20) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_004304, -5.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_004304);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfStandUpFromOrganAnim, -5.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfStandUpFromOrganAnim);
}
} else if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
Message_StartTextbox(globalCtx, 0x70CA, NULL);
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_0089F8, -5.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfStandBackwardsAnim, -5.0f);
this->fwork[GDF_FWORK_1] = 1000.0f;
}
@ -869,8 +869,8 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->envLightMode = 3;
if (this->csTimer == 20) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_001F58, -5.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_001F58);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfTurnAroundAnim, -5.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfTurnAroundAnim);
}
if (this->csTimer > 10) {
@ -905,7 +905,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->csCamEye.z += 6.0f;
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1] - 5.0f)) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_003018, -5.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfStandIdleAnim, -5.0f);
this->fwork[GDF_FWORK_1] = 1000.0f;
}
@ -916,7 +916,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->csState = 19;
this->csTimer = 0;
Message_StartTextbox(globalCtx, 0x70CC, NULL);
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_007268, -5.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfRaiseHandStartAnim, -5.0f);
this->triforceType = GDF_TRIFORCE_DORF;
this->fwork[GDF_TRIFORCE_SCALE] = 10.0f;
this->fwork[GDF_TRIFORCE_PRIM_A] = 0.0f;
@ -952,7 +952,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
}
if (this->csTimer == 17) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_007A64, -5.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfRaiseHandLoopAnim, -5.0f);
}
if ((this->csTimer > 80) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) {
@ -1067,7 +1067,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
if (this->csTimer == 20) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfGetUp3Anim, 0.0f);
SkelAnime_Update(&this->skelAnime);
this->actor.shape.yOffset = 0.0f;
sBossGanonCape->attachShouldersTimer = 18.0f;
@ -1082,7 +1082,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
if (!(gSaveContext.eventChkInf[7] & 0x100)) {
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gDorfTitleCardTex), 160, 180, 128, 40, false);
SEGMENTED_TO_VIRTUAL(gGanondorfTitleCardTex), 160, 180, 128, 40, false);
}
gSaveContext.eventChkInf[7] |= 0x100;
@ -1169,8 +1169,8 @@ void BossGanon_SetupDeathCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->unk_198 = 1;
this->animBankIndex = animBankIndex;
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[animBankIndex].segment);
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_00EA00, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfDefeatedStartAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfDefeatedStartAnim);
this->unk_508 = 0.0f;
}
}
@ -1182,8 +1182,8 @@ void BossGanon_SetupTowerCutscene(BossGanon* this, GlobalContext* globalCtx) {
if (Object_IsLoaded(&globalCtx->objectCtx, animBankIndex)) {
this->animBankIndex = animBankIndex;
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[animBankIndex].segment);
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_00EA00, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfDefeatedStartAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfDefeatedStartAnim);
this->actionFunc = BossGanon_DeathAndTowerCutscene;
this->csTimer = 0;
this->csState = 100;
@ -1202,7 +1202,7 @@ void BossGanon_ShatterWindows(u8 windowShatterState) {
for (i = 0; i < 2048; i++) {
if ((tex1[i] != 0) && (Rand_ZeroOne() < 0.03f)) {
if ((((u8*)gDorfWindowShatterTemplateTex)[i] == 0) || (windowShatterState == GDF_WINDOW_SHATTER_FULL)) {
if ((((u8*)gGanondorfWindowShatterTemplateTex)[i] == 0) || (windowShatterState == GDF_WINDOW_SHATTER_FULL)) {
tex1[i] = tex2[i] = 1;
}
}
@ -1282,7 +1282,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->csCamAt.z = this->unk_1FC.z;
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_00F19C, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfDefeatedLoopAnim, 0.0f);
this->csState = 2;
this->csTimer = 0;
}
@ -1328,8 +1328,8 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
if ((this->fwork[GDF_FWORK_1] > 100.0f) && (this->csTimer > 100) &&
(Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_00B668, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00B668);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfVomitStartAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfVomitStartAnim);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_TOKETU);
} else {
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1] - 16.0f)) {
@ -1352,7 +1352,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
}
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_00BE38, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfVomitLoopAnim, 0.0f);
this->csState = 4;
this->csTimer = 0;
}
@ -1375,8 +1375,8 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
if ((this->csTimer > 70) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) {
this->csState = 6;
this->csTimer = 0;
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_010298, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_010298);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfYellStartAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfYellStartAnim);
this->csCamMovementScale = 0.05f;
this->csCamMaxStepScale = 0.0f;
@ -1407,7 +1407,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
Math_ApproachF(&this->csCamMaxStepScale, 0.2f, 1.0f, 0.01f);
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime2_Anim_010514, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfYellLoopAnim, 0.0f);
this->csState = 7;
this->csTimer = 0;
this->unk_2E8 = 0;
@ -1521,8 +1521,8 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->csCamIndex = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, this->csCamIndex, CAM_STAT_ACTIVE);
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_00ADDC, 0.0f);
this->fwork[1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfCollapseAnim, 0.0f);
this->fwork[1] = Animation_GetLastFrame(&gGanondorfDefeatedStartAnim);
this->csState = 101;
this->skelAnime.playSpeed = 0.0f;
sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
@ -1889,8 +1889,8 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->actor.velocity.y, 20.0f, 1.0f, 1.0f);
if (this->timers[0] == 14) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfPoundAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfPoundAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfPoundAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfPoundAnim, 0.0f);
this->actor.velocity.y = 0.0f;
}
@ -1932,8 +1932,8 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) {
this->envLightMode = 1;
if (this->timers[0] == 0) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfPoundEndAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfPoundEndAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfPoundEndAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfPoundEndAnim, 0.0f);
this->unk_1C2 = 3;
this->unk_19F = 1;
this->actor.velocity.y = 0.0f;
@ -1945,8 +1945,8 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->actor.velocity.y, 20.0f, 1.0f, 1.0f);
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp3Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfGetUp3Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfGetUp3Anim, 0.0f);
SkelAnime_Update(&this->skelAnime);
sBossGanonCape->attachShouldersTimer = 18.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
@ -2015,16 +2015,16 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
switch (this->unk_1C2) {
case 0:
if (this->timers[0] == 0) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicChargeStartAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBigMagicChargeStartAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBigMagicChargeStartAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfBigMagicChargeStartAnim, 0.0f);
this->unk_1C2 = 1;
}
break;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicChargeHoldAnim);
Animation_MorphToLoop(&this->skelAnime, &gDorfBigMagicChargeHoldAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBigMagicChargeHoldAnim);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfBigMagicChargeHoldAnim, 0.0f);
this->unk_1C2 = 2;
this->timers[0] = 100;
}
@ -2046,8 +2046,8 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
}
if (this->timers[0] == 0) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicWindupAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBigMagicWindupAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBigMagicWindupAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfBigMagicWindupAnim, 0.0f);
this->unk_1C2 = 3;
this->timers[0] = 6;
this->timers[1] = 15;
@ -2146,8 +2146,8 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
}
if (this->timers[1] == 0) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicThrowAnim);
Animation_MorphToLoop(&this->skelAnime, &gDorfBigMagicThrowAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBigMagicThrowAnim);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfBigMagicThrowAnim, 0.0f);
this->unk_1C2 = 4;
this->unk_288 = 0.0f;
this->unk_290 = 0.0f;
@ -2175,8 +2175,8 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
}
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicThrowEndAnim);
Animation_MorphToLoop(&this->skelAnime, &gDorfBigMagicThrowEndAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBigMagicThrowEndAnim);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfBigMagicThrowEndAnim, 0.0f);
this->unk_1C2 = 5;
}
break;
@ -2193,7 +2193,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
void BossGanon_SetupWait(BossGanon* this, GlobalContext* globalCtx) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
Animation_MorphToLoop(&this->skelAnime, &gDorfFloatAnim, -10.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfFloatAnim, -10.0f);
this->actionFunc = BossGanon_Wait;
this->fwork[GDF_FWORK_0] = 0.0f;
this->timers[0] = (s16)Rand_ZeroFloat(64.0f) + 30;
@ -2258,8 +2258,8 @@ void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) {
void BossGanon_SetupChargeLightBall(BossGanon* this, GlobalContext* globalCtx) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfChargeLightBallAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfChargeLightBallAnim, -3.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfChargeLightBallAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfChargeLightBallAnim, -3.0f);
this->actionFunc = BossGanon_ChargeLightBall;
this->timers[0] = 25;
}
@ -2305,13 +2305,13 @@ void BossGanon_ChargeLightBall(BossGanon* this, GlobalContext* globalCtx) {
void BossGanon_SetupPlayTennis(BossGanon* this, GlobalContext* globalCtx) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfThrowAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfThrowAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfThrowAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfThrowAnim, 0.0f);
this->actionFunc = BossGanon_PlayTennis;
}
void BossGanon_PlayTennis(BossGanon* this, GlobalContext* globalCtx) {
static AnimationHeader* volleyAnims[] = { &gDorfVolleyLeftAnim, &gDorfVolleyRightAnim };
static AnimationHeader* volleyAnims[] = { &gGanondorfVolleyLeftAnim, &gGanondorfVolleyRightAnim };
static s16 capeRightArmDurations[] = { 26, 20 };
s16 rand;
@ -2324,7 +2324,7 @@ void BossGanon_PlayTennis(BossGanon* this, GlobalContext* globalCtx) {
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->unk_1C2 = 1;
Animation_MorphToLoop(&this->skelAnime, &gDorfFloatAnim, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfFloatAnim, 0.0f);
}
if (this->skelAnime.curFrame <= 12.0f) {
@ -2373,8 +2373,8 @@ void BossGanon_PlayTennis(BossGanon* this, GlobalContext* globalCtx) {
void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) {
if ((this->actionFunc != BossGanon_Block) || (this->unk_1C2 != 0)) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBlockAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBlockAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBlockAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfBlockAnim, 0.0f);
this->actionFunc = BossGanon_Block;
}
@ -2395,8 +2395,8 @@ void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) {
if (this->unk_1C2 == 0) {
if (this->timers[0] == 0) {
this->unk_1C2 = 1;
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBlockReleaseAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBlockReleaseAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfBlockReleaseAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBlockReleaseAnim);
SkelAnime_Update(&this->skelAnime);
sBossGanonCape->attachShouldersTimer = 15.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
@ -2422,8 +2422,8 @@ void BossGanon_SetupHitByLightBall(BossGanon* this, GlobalContext* globalCtx) {
s16 i;
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBigMagicHitAnim, 0);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfBigMagicHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfBigMagicHitAnim, 0);
this->timers[0] = 70;
sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0;
@ -2450,16 +2450,16 @@ void BossGanon_HitByLightBall(BossGanon* this, GlobalContext* globalCtx) {
BossGanonEff_SpawnShock(globalCtx, 1500.0f, GDF_SHOCK_DORF_YELLOW);
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLightArrowWaitAnim);
Animation_MorphToLoop(&this->skelAnime, &gDorfLightArrowWaitAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfLightArrowWaitAnim);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfLightArrowWaitAnim, 0.0f);
this->unk_1C2 = 1;
}
} else if (this->unk_1C2 == 1) {
BossGanonEff_SpawnShock(globalCtx, 1000.0f, GDF_SHOCK_DORF_YELLOW);
if (this->timers[0] == 0) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp3Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfGetUp3Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfGetUp3Anim, 0.0f);
this->unk_1C2 = 2;
SkelAnime_Update(&this->skelAnime);
sBossGanonCape->attachShouldersTimer = 18.0f;
@ -2494,8 +2494,8 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) {
if (this->actionFunc != BossGanon_Vulnerable) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLightArrowHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfLightArrowHitAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfLightArrowHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfLightArrowHitAnim, 0.0f);
sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0;
this->actionFunc = BossGanon_Vulnerable;
@ -2553,16 +2553,16 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
case 0:
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->unk_1C2 = 1;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLightEnergyHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfLightEnergyHitAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfLightEnergyHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfLightEnergyHitAnim, 0.0f);
}
break;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->unk_1C2 = 2;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfKneelVulnerableAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfKneelVulnerableAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfDownedAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfDownedAnim, 0.0f);
}
break;
@ -2574,8 +2574,8 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
this->actor.world.pos.y = 40.0f;
this->actor.velocity.y = 0.0f;
this->unk_1C2 = 3;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLandAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfLandAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfLandAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfLandAnim, 0.0f);
this->timers[0] = 70;
this->actor.flags |= ACTOR_FLAG_10;
}
@ -2588,8 +2588,8 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->unk_1C2 = 4;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfVulnerableAnim);
Animation_MorphToLoop(&this->skelAnime, &gDorfVulnerableAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfVulnerableAnim);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfVulnerableAnim, 0.0f);
}
break;
@ -2600,8 +2600,8 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
if (this->timers[0] == 0) {
this->unk_1C2 = 5;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp1Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp1Anim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfGetUp1Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfGetUp1Anim, 0.0f);
this->unk_2D4 = 80;
for (i = 1; i < 15; i++) {
@ -2619,8 +2619,8 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->unk_1C2 = 6;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp2Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp2Anim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfGetUp2Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfGetUp2Anim, 0.0f);
sBossGanonCape->minDist = 20.0f;
this->unk_19F = 1;
}
@ -2638,8 +2638,8 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
case 7:
this->envLightMode = 0;
Math_ApproachF(&this->actor.world.pos.y, 150.0f, 0.05f, 30.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp3Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfGetUp3Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfGetUp3Anim, 0.0f);
this->unk_1C2 = 8;
SkelAnime_Update(&this->skelAnime);
sBossGanonCape->attachShouldersTimer = 18.0f;
@ -2672,8 +2672,8 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
void BossGanon_SetupDamaged(BossGanon* this, GlobalContext* globalCtx) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfDamageAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfDamageAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfDamageAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfDamageAnim, 0.0f);
this->actionFunc = BossGanon_Damaged;
}
@ -2690,8 +2690,8 @@ void BossGanon_Damaged(BossGanon* this, GlobalContext* globalCtx) {
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
this->actionFunc = BossGanon_Vulnerable;
this->unk_1C2 = 4;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfVulnerableAnim);
Animation_MorphToLoop(&this->skelAnime, &gDorfVulnerableAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gGanondorfVulnerableAnim);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfVulnerableAnim, 0.0f);
}
}
@ -3210,7 +3210,7 @@ s32 BossGanon_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL
switch (limbIndex) {
case 10:
if (this->useOpenHand) {
*dList = gDorfOpenHandDL;
*dList = gGanondorfRightHandOpenDL;
}
break;
@ -3282,7 +3282,7 @@ void BossGanon_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
Matrix_MultVec3f(&D_808E4DB8, &this->unk_208);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanondorfEyesDL));
CLOSE_DISPS(globalCtx->state.gfxCtx);
} else if (limbIndex == 6) {
@ -3363,7 +3363,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
if (this->unk_2E8 != 0) {
Player* player = GET_PLAYER(globalCtx);
@ -3378,7 +3378,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
FrameInterpolation_RecordCloseChild();
}
@ -3403,9 +3403,9 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
(this->unk_1A2 + i) * -15, 32, 64));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 255, 170, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 128);
gSPDisplayList(POLY_XLU_DISP++, gDorfShockGlowDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfShockGlowDL);
} else {
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
}
FrameInterpolation_RecordCloseChild();
@ -3433,7 +3433,7 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, 100, 255, 0, 0);
}
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
Matrix_Translate(this->unk_260.x, this->unk_260.y, this->unk_260.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
@ -3441,7 +3441,7 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) {
Matrix_RotateZ(this->unk_258, 1);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
alpha = ((this->unk_1A2 % 2) != 0) ? 100 : 80;
gDPPipeSync(POLY_XLU_DISP++);
@ -3450,7 +3450,7 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) {
Matrix_Scale(this->handLightBallScale * 0.75f, 1.0f, this->handLightBallScale * 0.75f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightCoreDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightCoreDL);
}
CLOSE_DISPS(gfxCtx);
@ -3478,7 +3478,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
Matrix_Scale(this->unk_28C, this->unk_28C, this->unk_28C, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightFlecksDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightFlecksDL);
// background circle texture
Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW);
@ -3490,19 +3490,19 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
gSPSegment(
POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x20, 1, 0, this->unk_1A2 * -4, 0x20, 0x20));
gSPDisplayList(POLY_XLU_DISP++, gDorfBigMagicBGCircleDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfBigMagicBGCircleDL);
// yellow background dot
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 170, 0, (s8)this->unk_288);
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x20, 1, this->unk_1A2 * 2,
this->unk_1A2 * -0x14, 0x40, 0x40));
gSPDisplayList(POLY_XLU_DISP++, gDorfDotDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfDotDL);
// light ball material
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 100, 0);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
// light ball geometry
Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW);
@ -3511,7 +3511,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
Matrix_RotateZ((this->unk_1A2 * 10.0f) / 1000.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
BossGanon_InitRand(this->unk_1AA + 1, 0x71AC, 0x263A);
Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW);
@ -3534,7 +3534,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
Matrix_Scale(4.0f, 4.0f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightRayTriDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightRayTriDL);
Matrix_Pop();
@ -3589,7 +3589,7 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) {
Matrix_Scale(this->fwork[GDF_TRIFORCE_SCALE], this->fwork[GDF_TRIFORCE_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gDorfTriforceDL));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanondorfTriforceDL));
Matrix_Pop();
@ -3624,7 +3624,7 @@ void BossGanon_DrawDarkVortex(BossGanon* this, GlobalContext* globalCtx) {
MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gDorfVortexDL));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanondorfVortexDL));
Matrix_Pop();
@ -3798,10 +3798,10 @@ void BossGanon_DrawShadowTexture(void* tex, BossGanon* this, GlobalContext* glob
Matrix_Scale(0.95000005f, 1.0f, 0.95000005f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gDorfShadowSetupDL);
gSPDisplayList(POLY_OPA_DISP++, gGanondorfShadowSetupDL);
gDPLoadTextureBlock(POLY_OPA_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gSPDisplayList(POLY_OPA_DISP++, gDorfShadowModelDL);
gSPDisplayList(POLY_OPA_DISP++, gGanondorfShadowModelDL);
CLOSE_DISPS(gfxCtx);
}
@ -3822,7 +3822,7 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) {
POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 255, 50, 0, 0, 900, 1099);
}
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDorfEyeTex));
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gGanondorfNormalEyeTex));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
BossGanon_OverrideLimbDraw, BossGanon_PostLimbDraw, &this->actor);
@ -4167,10 +4167,10 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Scale(this->actor.scale.x * 0.75f, 1.0f, this->actor.scale.z * 0.75f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightCoreDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightCoreDL);
Matrix_Pop();
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s8)this->fwork[GDF_FWORK_1]);
@ -4186,7 +4186,7 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
@ -4196,7 +4196,7 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_RotateZ((this->actor.shape.rot.z / 32768.0f) * 3.1416f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -4309,7 +4309,7 @@ void func_808E229C(Actor* thisx, GlobalContext* globalCtx2) {
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
for (i = 9; i >= 0; i--) {
temp = (s16)(((this->unk_1A6 - i) + 0xF) % 15);
@ -4320,7 +4320,7 @@ void func_808E229C(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_RotateZ(((2.0f * (i * M_PI)) / 10.0f) + BINANG_TO_RAD(this->actor.shape.rot.z), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -4573,9 +4573,9 @@ void func_808E2544(Actor* thisx, GlobalContext* globalCtx) {
}
static Gfx* sBigMagicLightStreakDLists[] = {
gDorfLightStreak12DL, gDorfLightStreak11DL, gDorfLightStreak10DL, gDorfLightStreak9DL,
gDorfLightStreak8DL, gDorfLightStreak7DL, gDorfLightStreak6DL, gDorfLightStreak5DL,
gDorfLightStreak4DL, gDorfLightStreak3DL, gDorfLightStreak2DL, gDorfLightStreak1DL,
gGanondorfLightStreak12DL, gGanondorfLightStreak11DL, gGanondorfLightStreak10DL, gGanondorfLightStreak9DL,
gGanondorfLightStreak8DL, gGanondorfLightStreak7DL, gGanondorfLightStreak6DL, gGanondorfLightStreak5DL,
gGanondorfLightStreak4DL, gGanondorfLightStreak3DL, gGanondorfLightStreak2DL, gGanondorfLightStreak1DL,
};
void func_808E324C(Actor* thisx, GlobalContext* globalCtx) {
@ -4612,9 +4612,9 @@ void func_808E324C(Actor* thisx, GlobalContext* globalCtx) {
Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
@ -4819,9 +4819,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
}
static void* sLightningTextures[] = {
gDorfLightning1Tex, gDorfLightning1Tex, gDorfLightning2Tex, gDorfLightning3Tex, gDorfLightning4Tex,
gDorfLightning5Tex, gDorfLightning6Tex, gDorfLightning7Tex, gDorfLightning8Tex, gDorfLightning9Tex,
gDorfLightning10Tex, gDorfLightning11Tex, gDorfLightning12Tex,
gGanondorfLightning1Tex, gGanondorfLightning1Tex, gGanondorfLightning2Tex, gGanondorfLightning3Tex, gGanondorfLightning4Tex,
gGanondorfLightning5Tex, gGanondorfLightning6Tex, gGanondorfLightning7Tex, gGanondorfLightning8Tex, gGanondorfLightning9Tex,
gGanondorfLightning10Tex, gGanondorfLightning11Tex, gGanondorfLightning12Tex,
};
static u8 sLightningPrimColors[] = {
@ -4851,7 +4851,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
gDPPipeSync(POLY_OPA_DISP++);
if (flag == 0) {
gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardMaterialDL);
gSPDisplayList(POLY_OPA_DISP++, gGanondorfWindowShardMaterialDL);
flag++;
}
if ((eff->timer & 7) != 0) {
@ -4865,7 +4865,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Matrix_RotateX(eff->unk_44, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardModelDL);
gSPDisplayList(POLY_OPA_DISP++, gGanondorfWindowShardModelDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -4879,7 +4879,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
if (flag == 0) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
flag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, eff->alpha);
@ -4889,7 +4889,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -4903,7 +4903,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
if (flag == 0) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightBallMaterialDL);
flag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, eff->alpha);
@ -4915,7 +4915,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Matrix_RotateX(M_PI / 2, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -4943,7 +4943,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfShockDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfShockDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -4967,7 +4967,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLightningTextures[eff->timer]));
gSPDisplayList(POLY_XLU_DISP++, gDorfLightningDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfLightningDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -4987,7 +4987,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Matrix_Scale(eff->scale, eff->unk_40 * eff->scale, eff->scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfImpactDarkDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfImpactDarkDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -5007,7 +5007,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Matrix_Scale(eff->scale, eff->unk_40 * eff->scale, eff->scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfImpactLightDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfImpactLightDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -5028,7 +5028,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
(eff->scale * 200.0f) / 1500.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfShockwaveDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfShockwaveDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -5049,7 +5049,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfDotDL);
gSPDisplayList(POLY_XLU_DISP++, gGanondorfDotDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -169,7 +169,7 @@ void BossGanon2_Init(Actor* thisx, GlobalContext* globalCtx) {
Collider_InitJntSph(globalCtx, &this->unk_444);
Collider_SetJntSph(globalCtx, &this->unk_444, &this->actor, &sJntSphInit2, this->unk_864);
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON, false);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gDorfSkel, NULL, NULL, NULL, 0);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGanondorfSkel, NULL, NULL, NULL, 0);
func_808FD5C4(this, globalCtx);
this->actor.naviEnemyId = 0x3E;
this->actor.gravity = 0.0f;
@ -242,7 +242,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
player->actor.world.pos.y = 1086.0f;
player->actor.world.pos.z = -186.0f;
player->actor.shape.rot.y = -0x5000;
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime3_Anim_002168, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfBurstOutAnim, 0.0f);
globalCtx->envCtx.unk_D8 = 0.0f;
// fake, tricks the compiler into allocating more stack
if (zero) {
@ -427,8 +427,8 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_398 == 50) {
this->unk_398 = 0;
this->unk_39C = 12;
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_002168, 0.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon_anime3_Anim_002168);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfBurstOutAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanondorfBurstOutAnim);
this->actor.world.pos.x = this->actor.world.pos.z = -200.0f;
this->actor.world.pos.y = 1009.0f;
this->actor.shape.yOffset = 7000.0f;
@ -460,7 +460,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_3B0.y = this->actor.world.pos.y + 70.0f;
}
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime3_Anim_002E6C, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfFloatingHeavyBreathingAnim, 0.0f);
this->unk_39C = 14;
this->unk_398 = 0;
this->actor.world.pos.x = -200.0f;
@ -512,12 +512,12 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->unk_3B0.y, this->actor.world.pos.y + 77.0f, 0.05f, 5.0f);
if (this->unk_398 >= 50) {
if (this->unk_398 == 50) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_000BFC, 0.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon_anime3_Anim_000BFC);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfShowTriforceStartAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanondorfShowTriforceStartAnim);
this->unk_314 = 3;
}
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon_anime3_Anim_003F38, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanondorfShowTriforceLoopAnim, 0.0f);
this->unk_194 = 1000.0f;
}
}
@ -527,8 +527,8 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_398 == 140) {
this->unk_39C = 16;
this->unk_398 = 0;
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_003754, 0.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon_anime3_Anim_003754);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfTransformStartAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanondorfTransformStartAnim);
this->unk_339 = 55;
globalCtx->envCtx.unk_D8 = 1.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CASBREAK);
@ -549,7 +549,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_1B4 = 0.0f;
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_0028A8, 0.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanondorfTransformEndAnim, 0.0f);
this->unk_194 = 1000.0f;
}
Math_ApproachF(&this->unk_3A4.x, (this->actor.world.pos.x + 200.0f) - 90.0f, 0.1f, 6.3999996f);
@ -573,7 +573,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_337 = 2;
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON2, false);
SkelAnime_Free(&this->skelAnime, globalCtx);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ganon2_Skel_025970, NULL, NULL, NULL, 0);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGanonSkel, NULL, NULL, NULL, 0);
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON_ANIME3, false);
func_8002DF54(globalCtx, &this->actor, 0x54);
this->unk_314 = 3;
@ -595,7 +595,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_398 == 25) {
this->unk_39C = 18;
this->unk_398 = 0;
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_010380, 0.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonUncurlAndFlailAnim, 0.0f);
this->skelAnime.playSpeed = 0.0f;
this->unk_3A4.x = ((this->actor.world.pos.x + 500.0f) - 350.0f) - 50.0f;
this->unk_3A4.y = this->actor.world.pos.y;
@ -658,7 +658,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_398 = 0;
this->unk_420 = 10.0f;
this->actor.velocity.y = 0.0f;
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_010380, 0.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonUncurlAndFlailAnim, 0.0f);
func_808FD4D4(this, globalCtx, 0, 3);
func_800A9F6C(0.0f, 0xC8, 0x14, 0x14);
}
@ -691,7 +691,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_398 == 80) {
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON2, false);
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(object_ganon2_Tex_021A90), 160, 180, 128, 40, true);
SEGMENTED_TO_VIRTUAL(gGanonTitleCardTex), 160, 180, 128, 40, true);
//It has translation but they are all the same. they all say "GANON" only
}
this->unk_3A4.x = ((this->actor.world.pos.x + 500.0f) - 350.0f) + 100.0f;
@ -860,8 +860,8 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
if ((this->unk_398 > 40) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) {
this->unk_39C = 29;
this->unk_398 = 0;
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_0147E0, 0.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon_anime3_Anim_0147E0);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonRoarAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonRoarAnim);
this->actor.shape.yOffset = 0.0f;
this->actor.world.pos.y = 1086.0f;
this->actor.gravity = -1.0f;
@ -1059,7 +1059,7 @@ void func_808FFDB0(BossGanon2* this, GlobalContext* globalCtx) {
if (Object_IsLoaded(&globalCtx->objectCtx, objectIdx)) {
gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[objectIdx].segment);
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_00FFE4, -10.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonGuardIdleAnim, -10.0f);
this->actionFunc = func_808FFEBC;
if (this->unk_334 != 0) {
@ -1097,7 +1097,7 @@ void func_808FFEBC(BossGanon2* this, GlobalContext* globalCtx) {
}
void func_808FFF90(BossGanon2* this, GlobalContext* globalCtx) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_00FFE4, -10.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonGuardIdleAnim, -10.0f);
this->actionFunc = func_808FFFE0;
this->unk_1A2[0] = 40;
}
@ -1122,8 +1122,8 @@ void func_808FFFE0(BossGanon2* this, GlobalContext* globalCtx) {
}
void func_809000A0(BossGanon2* this, GlobalContext* globalCtx) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_026510, -2.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_026510);
Animation_MorphToLoop(&this->skelAnime, &gGanonStunStartAnim, -2.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonStunStartAnim);
this->unk_1AC = 0;
this->actionFunc = func_80900104;
}
@ -1136,15 +1136,15 @@ void func_80900104(BossGanon2* this, GlobalContext* globalCtx) {
case 0:
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
this->unk_1AC = 1;
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_026AF4, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonStunLoopAnim, 0.0f);
this->unk_1A2[0] = 80;
}
break;
case 1:
if (this->unk_1A2[0] == 0) {
this->unk_1AC = 2;
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_027824, -5.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_027824);
Animation_MorphToLoop(&this->skelAnime, &gGanonStunEndAnim, -5.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonStunEndAnim);
}
break;
case 2:
@ -1156,8 +1156,8 @@ void func_80900104(BossGanon2* this, GlobalContext* globalCtx) {
}
void func_80900210(BossGanon2* this, GlobalContext* globalCtx) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_00DFF0, -3.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_00DFF0);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonDamageAnim, -3.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonDamageAnim);
this->actionFunc = func_8090026C;
}
@ -1171,7 +1171,7 @@ void func_8090026C(BossGanon2* this, GlobalContext* globalCtx) {
}
void func_809002CC(BossGanon2* this, GlobalContext* globalCtx) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_00E8EC, -10.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonGuardWalkAnim, -10.0f);
this->actionFunc = func_80900344;
this->unk_338 = 0;
this->unk_1A2[0] = 100;
@ -1196,7 +1196,7 @@ void func_80900344(BossGanon2* this, GlobalContext* globalCtx) {
}
if (this->actor.xzDistToPlayer < 200.0f) {
this->unk_338 = 0;
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_00E8EC, -10.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonGuardWalkAnim, -10.0f);
} else {
this->skelAnime.playSpeed = ((this->actor.xzDistToPlayer - 300.0f) * 0.005f) + 1.0f;
if (this->skelAnime.playSpeed > 2.0f) {
@ -1211,7 +1211,7 @@ void func_80900344(BossGanon2* this, GlobalContext* globalCtx) {
phi_f0 = 2.0f;
if (this->actor.xzDistToPlayer >= 200.0f) {
this->unk_338 = 1;
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_0353C0, -10.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonWalkAnim, -10.0f);
}
}
@ -1230,12 +1230,12 @@ void func_80900344(BossGanon2* this, GlobalContext* globalCtx) {
void func_80900580(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_311 == 0) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_00ADD0, -5.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_00ADD0);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonLeftSwordSwingAnim, -5.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonLeftSwordSwingAnim);
this->unk_198 = (this->unk_194 - 15.0f) - 5.0f;
} else {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_00CAF8, -5.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_00CAF8);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonRightSwordSwingAnim, -5.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonRightSwordSwingAnim);
this->unk_198 = (this->unk_194 - 15.0f) - 5.0f;
}
@ -1282,8 +1282,8 @@ void func_80900650(BossGanon2* this, GlobalContext* globalCtx) {
}
void func_80900818(BossGanon2* this, GlobalContext* globalCtx) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_02A848, -5.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_02A848);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonDownedStartAnim, -5.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonDownedStartAnim);
this->actionFunc = func_80900890;
this->unk_1AC = 0;
this->unk_39C = 0;
@ -1406,7 +1406,7 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) {
switch (this->unk_1AC) {
case 0:
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_034278, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonDownedLoopAnim, 0.0f);
this->unk_1AC = 1;
}
break;
@ -1420,8 +1420,8 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) {
temp_f12 = -200.0f - player->actor.world.pos.z;
if (sqrtf(SQ(temp_f2) + SQ(temp_f12)) <= 784.0f) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_0334F8, 0.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_0334F8);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonGetUpAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonGetUpAnim);
this->unk_1AC = 2;
this->unk_1A2[0] = 40;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MGANON_ROAR);
@ -1445,8 +1445,8 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) {
}
void func_80901020(BossGanon2* this, GlobalContext* globalCtx) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_02A848, -5.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_02A848);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonDownedStartAnim, -5.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonDownedStartAnim);
this->actionFunc = func_8090120C;
this->unk_1AC = 0;
this->unk_39C = 0;
@ -1667,8 +1667,8 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
Gameplay_ChangeCameraStatus(globalCtx, this->unk_39E, CAM_STAT_ACTIVE);
this->unk_39C = 7;
this->unk_398 = 0;
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_003B1C, 0.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_003B1C);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonFinalBlowAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonFinalBlowAnim);
globalCtx->startPlayerCutscene(globalCtx, &this->actor, 0x61);
} else {
break;
@ -1733,8 +1733,8 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
case 75:
this->unk_339 = 23;
if (this->unk_398 == 55) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_007288, 0.0f);
this->unk_194 = Animation_GetLastFrame(&object_ganon2_Anim_007288);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonDeadStartAnim, 0.0f);
this->unk_194 = Animation_GetLastFrame(&gGanonDeadStartAnim);
func_8002DF54(globalCtx, &this->actor, 0x62);
this->unk_39C = 8;
this->unk_398 = 1000;
@ -1758,7 +1758,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
globalCtx->envCtx.unk_D8 = 0.0f;
}
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon2_Anim_008EB8, 0.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGanonDeadLoopAnim, 0.0f);
this->unk_398 = 0;
this->unk_194 = 1000.0f;
}
@ -1842,7 +1842,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
switch (this->unk_1AC) {
case 0:
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
Animation_MorphToLoop(&this->skelAnime, &object_ganon2_Anim_034278, 0.0f);
Animation_MorphToLoop(&this->skelAnime, &gGanonDownedLoopAnim, 0.0f);
this->unk_1AC = 1;
}
break;
@ -2747,7 +2747,7 @@ void BossGanon2_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanondorfEyesDL));
CLOSE_DISPS(globalCtx->state.gfxCtx);
} else if (limbIndex == 10) {
@ -2795,8 +2795,8 @@ void BossGanon2_Draw(Actor* thisx, GlobalContext* globalCtx) {
switch (this->unk_337) {
case 0:
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON, true);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(object_ganon_Tex_00A8E0));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(object_ganon_Tex_00A8E0));
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gGanondorfEmptyEyeTex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGanondorfEmptyEyeTex));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, NULL, BossGanon2_PostLimbDraw2, this);
break;

View File

@ -290,9 +290,9 @@ static s8 D_80907144[] = {
static Vec3f D_80907164 = { 800.0f, 420.0f, 100.0f };
static void* sEyeTextures[] = {
object_ganon2_Tex_01E188,
object_ganon2_Tex_01E988,
object_ganon2_Tex_01EA08,
gGanonEyeOpenTex,
gGanonEyeHalfTex,
gGanonEyeClosedTex,
};
static Vec3f D_8090717C = { 0.0f, -2000.0f, 0.0f };

View File

@ -547,9 +547,9 @@ void DemoEc_UpdateBeardedMan(DemoEc* this, GlobalContext* globalCtx) {
void DemoEc_DrawBeardedMan(DemoEc* this, GlobalContext* globalCtx) {
static void* eyeTextures[] = {
object_ahg_Tex_0005FC,
object_ahg_Tex_0006FC,
object_ahg_Tex_0007FC,
object_ahg_Tex_00057C,
object_ahg_Tex_00067C,
object_ahg_Tex_00077C,
};
static u8 color1[] = { 255, 255, 255, 255 };
static u8 color2[] = { 255, 255, 255, 255 };

View File

@ -64,7 +64,7 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_STOP),
};
static AnimationHeader* D_809FCECC[] = { &gDoor3Anim, &gDoor1Anim, &gDoor4Anim, &gDoor2Anim };
static AnimationHeader* D_809FCECC[] = { &gDoorAdultOpeningLeftAnim, &gDoorChildOpeningLeftAnim, &gDoorAdultOpeningRightAnim, &gDoorChildOpeningRightAnim };
static u8 sDoorAnimOpenFrames[] = { 25, 25, 25, 25 };
@ -72,10 +72,10 @@ static u8 sDoorAnimCloseFrames[] = { 60, 70, 60, 70 };
static Gfx* D_809FCEE4[5][2] = {
{ gDoorLeftDL, gDoorRightDL },
{ gFireTempleDoorWithHandleFrontDL, gFireTempleDoorWithHandleBackDL },
{ gFireTempleDoorWithHandleLeftDL, gFireTempleDoorWithHandleRightDL },
{ gWaterTempleDoorLeftDL, gWaterTempleDoorRightDL },
{ object_haka_door_DL_0013B8, object_haka_door_DL_001420 },
{ gFieldDoor1DL, gFieldDoor2DL },
{ gShadowDoorLeftDL, gShadowDoorRightDL },
{ gFieldDoorLeftDL, gFieldDoorRightDL },
};
void EnDoor_Init(Actor* thisx, GlobalContext* globalCtx2) {
@ -89,7 +89,7 @@ void EnDoor_Init(Actor* thisx, GlobalContext* globalCtx2) {
objectInfo = &sDoorInfo[0];
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_Init(globalCtx, &this->skelAnime, &gDoorSkel, &gDoor3Anim, this->jointTable, this->morphTable, 5);
SkelAnime_Init(globalCtx, &this->skelAnime, &gDoorSkel, &gDoorAdultOpeningLeftAnim, this->jointTable, this->morphTable, 5);
for (i = 0; i < ARRAY_COUNT(sDoorInfo) - 2; i++, objectInfo++) {
if (globalCtx->sceneNum == objectInfo->sceneNum) {
break;

View File

@ -69,7 +69,7 @@ static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
// NULL-terminated arrays of eye textures
static void* sEyeTexturesAOB[] = { gDogLadyEyeOpenTex, gDogLadyEyeHalfTex, gDogLadyEyeClosedTex, NULL };
static void* sEyeTexturesAHG7[] = { object_ahg_Tex_0005FC, object_ahg_Tex_0006FC, object_ahg_Tex_0007FC, NULL };
static void* sEyeTexturesAHG7[] = { object_ahg_Tex_00057C, object_ahg_Tex_00067C, object_ahg_Tex_00077C, NULL };
static void* sEyeTexturesBBA[] = { object_bba_Tex_0004C8, NULL };
static void* sEyeTexturesBJI13[] = { object_bji_Tex_0005FC, object_bji_Tex_0009FC, object_bji_Tex_000DFC, NULL };
static void* sEyeTexturesBOJ2[] = { object_boj_Tex_0005FC, object_boj_Tex_0006FC, object_boj_Tex_0007FC, NULL };
@ -112,8 +112,8 @@ static EnHyHeadInfo sHeadInfo[] = {
/* ENHY_HEAD_AHG_8 */ { OBJECT_AHG, object_ahg_DL_005508, NULL },
/* ENHY_HEAD_AHG_9 */ { OBJECT_AHG, object_ahg_DL_005728, NULL },
/* ENHY_HEAD_BBA */ { OBJECT_BBA, object_bba_DL_002948, sEyeTexturesBBA },
/* ENHY_HEAD_CNE_11 */ { OBJECT_CNE, object_cne_DL_001300, NULL },
/* ENHY_HEAD_CNE_12 */ { OBJECT_CNE, object_cne_DL_002860, NULL },
/* ENHY_HEAD_CNE_11 */ { OBJECT_CNE, gCneHeadBrownHairDL, NULL },
/* ENHY_HEAD_CNE_12 */ { OBJECT_CNE, gCneHeadOrangeHairDL, NULL },
/* ENHY_HEAD_BJI_13 */ { OBJECT_BJI, object_bji_DL_002560, sEyeTexturesBJI13 },
/* ENHY_HEAD_BJI_14 */ { OBJECT_BJI, object_bji_DL_003F68, NULL },
/* ENHY_HEAD_COB */ { OBJECT_COB, object_cob_DL_001300, NULL },
@ -141,7 +141,7 @@ static EnHySkeletonInfo sSkeletonInfo[] = {
/* ENHY_SKEL_BOJ */ { OBJECT_BOJ, &object_boj_Skel_0000F0 },
/* ENHY_SKEL_AHG */ { OBJECT_AHG, &object_ahg_Skel_0000F0 },
/* ENHY_SKEL_BBA */ { OBJECT_BBA, &object_bba_Skel_0000F0 },
/* ENHY_SKEL_CNE */ { OBJECT_CNE, &object_cne_Skel_0000F0 },
/* ENHY_SKEL_CNE */ { OBJECT_CNE, &gCneSkel },
/* ENHY_SKEL_BJI */ { OBJECT_BJI, &object_bji_Skel_0000F0 },
/* ENHY_SKEL_COB */ { OBJECT_COB, &object_cob_Skel_0021F8 },
};

View File

@ -1206,7 +1206,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
if (feather->type == 1) {
FrameInterpolation_RecordOpenChild(feather, feather->epoch);
if (!flag) {
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAppearDL);
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherMaterialDL);
flag++;
}
Matrix_Translate(feather->pos.x, feather->pos.y, feather->pos.z, MTXMODE_NEW);
@ -1216,7 +1216,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherModelDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -143,11 +143,11 @@ void EnRd_Init(Actor* thisx, GlobalContext* globalCtx) {
}
if (thisx->params >= -1) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_rd_Skel_00E778, &object_rd_Anim_0087D0,
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRedeadSkel, &gGibdoRedeadIdleAnim,
this->jointTable, this->morphTable, 26);
thisx->naviEnemyId = 0x2A;
} else {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_rd_Skel_003DD8, &object_rd_Anim_0087D0,
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGibdoSkel, &gGibdoRedeadIdleAnim,
this->jointTable, this->morphTable, 26);
thisx->naviEnemyId = 0x2D;
}
@ -197,9 +197,9 @@ void func_80AE2630(GlobalContext* globalCtx, Actor* thisx, s32 arg2) {
void func_80AE269C(EnRd* this) {
if (this->actor.params != 2) {
Animation_MorphToLoop(&this->skelAnime, &object_rd_Anim_0087D0, -6.0f);
Animation_MorphToLoop(&this->skelAnime, &gGibdoRedeadIdleAnim, -6.0f);
} else {
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_005D98);
Animation_PlayLoop(&this->skelAnime, &gGibdoRedeadSobbingAnim);
}
this->unk_31B = 0;
@ -216,9 +216,9 @@ void func_80AE2744(EnRd* this, GlobalContext* globalCtx) {
if ((this->actor.params == 2) && (0.0f == this->skelAnime.curFrame)) {
if (Rand_ZeroOne() >= 0.5f) {
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_005D98);
Animation_PlayLoop(&this->skelAnime, &gGibdoRedeadSobbingAnim);
} else {
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_0057AC);
Animation_PlayLoop(&this->skelAnime, &gGibdoRedeadWipingTearsAnim);
}
} else {
this->unk_30C--;
@ -261,7 +261,7 @@ void func_80AE2744(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE2970(EnRd* this) {
Animation_Change(&this->skelAnime, &object_rd_Anim_0087D0, 0, 0, Animation_GetLastFrame(&object_rd_Anim_0087D0),
Animation_Change(&this->skelAnime, &gGibdoRedeadIdleAnim, 0, 0, Animation_GetLastFrame(&gGibdoRedeadIdleAnim),
ANIMMODE_LOOP, -6.0f);
this->unk_31B = 11;
this->unk_30C = 6;
@ -296,8 +296,8 @@ void func_80AE2A10(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE2B90(EnRd* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &object_rd_Anim_00EFDC, 1.0f, 4.0f,
Animation_GetLastFrame(&object_rd_Anim_00EFDC), ANIMMODE_LOOP_INTERP, -4.0f);
Animation_Change(&this->skelAnime, &gGibdoRedeadWalkAnim, 1.0f, 4.0f,
Animation_GetLastFrame(&gGibdoRedeadWalkAnim), ANIMMODE_LOOP_INTERP, -4.0f);
this->actor.speedXZ = 0.4f;
this->unk_31B = 4;
EnRd_SetupAction(this, func_80AE2C1C);
@ -366,7 +366,7 @@ void func_80AE2C1C(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE2F50(EnRd* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &object_rd_Anim_00EFDC, 0.5f, 0, Animation_GetLastFrame(&object_rd_Anim_00EFDC),
Animation_Change(&this->skelAnime, &gGibdoRedeadWalkAnim, 0.5f, 0, Animation_GetLastFrame(&gGibdoRedeadWalkAnim),
ANIMMODE_LOOP_INTERP, -4.0f);
this->unk_31B = 2;
EnRd_SetupAction(this, func_80AE2FD0);
@ -415,7 +415,7 @@ void func_80AE2FD0(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE31DC(EnRd* this) {
Animation_Change(&this->skelAnime, &object_rd_Anim_00EFDC, 0.5f, 0, Animation_GetLastFrame(&object_rd_Anim_00EFDC),
Animation_Change(&this->skelAnime, &gGibdoRedeadWalkAnim, 0.5f, 0, Animation_GetLastFrame(&gGibdoRedeadWalkAnim),
ANIMMODE_LOOP_INTERP, -4.0f);
this->unk_31B = 3;
this->unk_305 = 1;
@ -461,7 +461,7 @@ void func_80AE3260(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE33F0(EnRd* this) {
Animation_PlayOnce(&this->skelAnime, &object_rd_Anim_004ADC);
Animation_PlayOnce(&this->skelAnime, &gGibdoRedeadGrabStartAnim);
this->unk_30C = this->unk_304 = 0;
this->unk_319 = 200;
this->unk_31B = 8;
@ -479,7 +479,7 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
switch (this->unk_304) {
case 1:
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_004268);
Animation_PlayLoop(&this->skelAnime, &gGibdoRedeadGrabAttackAnim);
this->unk_304++;
globalCtx->damagePlayer(globalCtx, -8);
func_800AA000(this->actor.xzDistToPlayer, 0xFF, 1, 0xC);
@ -489,8 +489,8 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
Math_SmoothStepToS(&this->unk_310, 0, 1, 0x5DC, 0);
case 2:
if (!(player->stateFlags2 & 0x80)) {
Animation_Change(&this->skelAnime, &object_rd_Anim_0046F8, 0.5f, 0.0f,
Animation_GetLastFrame(&object_rd_Anim_0046F8), ANIMMODE_ONCE_INTERP, 0.0f);
Animation_Change(&this->skelAnime, &gGibdoRedeadGrabEndAnim, 0.5f, 0.0f,
Animation_GetLastFrame(&gGibdoRedeadGrabEndAnim), ANIMMODE_ONCE_INTERP, 0.0f);
this->unk_304++;
this->unk_31B = 4;
return;
@ -540,8 +540,8 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE37BC(EnRd* this) {
Animation_Change(&this->skelAnime, &object_rd_Anim_004F94, 0.0f, 0.0f,
Animation_GetLastFrame(&object_rd_Anim_004F94), ANIMMODE_ONCE, 0.0f);
Animation_Change(&this->skelAnime, &gGibdoRedeadLookBackAnim, 0.0f, 0.0f,
Animation_GetLastFrame(&gGibdoRedeadLookBackAnim), ANIMMODE_ONCE, 0.0f);
this->unk_31B = 7;
EnRd_SetupAction(this, func_80AE3834);
}
@ -565,7 +565,7 @@ void func_80AE3834(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE392C(EnRd* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_rd_Anim_008040, -4.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGibdoRedeadStandUpAnim, -4.0f);
this->unk_31B = 5;
EnRd_SetupAction(this, func_80AE3978);
}
@ -581,7 +581,7 @@ void func_80AE3978(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE39D4(EnRd* this) {
Animation_Change(&this->skelAnime, &object_rd_Anim_008040, -1.0f, Animation_GetLastFrame(&object_rd_Anim_008040),
Animation_Change(&this->skelAnime, &gGibdoRedeadStandUpAnim, -1.0f, Animation_GetLastFrame(&gGibdoRedeadStandUpAnim),
0.0f, ANIMMODE_ONCE, -4.0f);
this->unk_31B = 6;
EnRd_SetupAction(this, func_80AE3A54);
@ -594,7 +594,7 @@ void func_80AE3A54(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE3A8C(EnRd* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_rd_Anim_0074F0, -6.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGibdoRedeadDamageAnim, -6.0f);
if (this->actor.bgCheckFlags & 1) {
this->actor.speedXZ = -2.0f;
@ -632,7 +632,7 @@ void func_80AE3B18(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE3C20(EnRd* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &object_rd_Anim_006E88, -1.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gGibdoRedeadDeathAnim, -1.0f);
this->unk_31B = 10;
this->unk_30C = 300;
this->actor.flags &= ~ACTOR_FLAG_0;

View File

@ -1633,7 +1633,7 @@ void EnSkj_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
Matrix_RotateZYX(-0x4000, 0, 0, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gSKJskullMaskDL);
gSPDisplayList(POLY_OPA_DISP++, gSkullKidSkullMaskDL);
Matrix_Pop();
}
@ -1645,7 +1645,7 @@ Gfx* EnSkj_TranslucentDL(GraphicsContext* gfxCtx, u32 alpha) {
Gfx* dListHead;
//! @bug This only allocates space for 1 command but uses 3
dList = dListHead = Graph_Alloc(gfxCtx, sizeof(Gfx));
dList = dListHead = Graph_Alloc(gfxCtx, sizeof(Gfx) * 3);
gDPSetRenderMode(dListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
gDPSetEnvColor(dListHead++, 0, 0, 0, alpha);
gSPEndDisplayList(dListHead++);

View File

@ -106,7 +106,7 @@ void EnSkjneedle_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gSKJNeedleDL);
gSPDisplayList(POLY_OPA_DISP++, gSkullKidNeedleDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -771,7 +771,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
for (i = 0; i < 5; i++, ptr++) {
if (ptr->unk_00 == 1) {
if (flag == 0) {
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAppearDL);
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherMaterialDL);
flag++;
}
@ -784,7 +784,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherModelDL);
FrameInterpolation_RecordCloseChild();
}
}

View File

@ -59,26 +59,26 @@ static EnViewerInitData sInitData[] = {
{ OBJECT_ZL4, OBJECT_OPENING_DEMO1, 1, 0, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_ZELDA, &gChildZeldaSkel,
&object_opening_demo1_Anim_000450 },
/* ENVIEWER_TYPE_3_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_002928 },
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gYoungGanondorfSkel,
&gYoungGanondorfHorsebackIdleAnim },
/* ENVIEWER_TYPE_4_HORSE_GANONDORF */
{ OBJECT_HORSE_GANON, OBJECT_HORSE_GANON, 1, 0, ENVIEWER_SHADOW_HORSE, 20, ENVIEWER_DRAW_HORSE, &gHorseGanonSkel,
&gHorseGanonRearingAnim },
/* ENVIEWER_TYPE_5_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_0005B4 },
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gYoungGanondorfSkel,
&gYoungGanondorfHorsebackRideAnim },
/* ENVIEWER_TYPE_6_HORSE_GANONDORF */
{ OBJECT_HORSE_GANON, OBJECT_HORSE_GANON, 1, 0, ENVIEWER_SHADOW_HORSE, 20, ENVIEWER_DRAW_HORSE, &gHorseGanonSkel,
&gHorseGanonGallopingAnim },
/* ENVIEWER_TYPE_7_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_004260 },
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gYoungGanondorfSkel,
&gYoungGanondorfArmsCrossedAnim },
/* ENVIEWER_TYPE_8_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_0050A8 },
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gYoungGanondorfSkel,
&gYoungGanondorfWalkAnim },
/* ENVIEWER_TYPE_9_GANONDORF */
{ OBJECT_GANON, OBJECT_GANON, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gDorfSkel,
&object_ganon_Anim_011348 },
{ OBJECT_GANON, OBJECT_GANON, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gGanondorfSkel,
&gGanondorfEndingFloatAnim },
};
static EnGanonMant* sGanondorfCape;
@ -282,8 +282,8 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL) {
if (globalCtx->csCtx.npcActions[1]->action == 2 && sTimer == 0) {
if (type == ENVIEWER_TYPE_3_GANONDORF) {
if (this->skin.skelAnime.animation != &object_gndd_Anim_002928) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_002928, 1.0f);
if (this->skin.skelAnime.animation != &gYoungGanondorfHorsebackIdleAnim) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gYoungGanondorfHorsebackIdleAnim, 1.0f);
}
} else if (this->skin.skelAnime.animation != &gHorseGanonIdleAnim) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gHorseGanonIdleAnim, 1.0f);
@ -291,8 +291,8 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
} else if (globalCtx->csCtx.npcActions[1]->action == 1) {
sTimer = 100;
if (type == ENVIEWER_TYPE_3_GANONDORF) {
if (this->skin.skelAnime.animation != &object_gndd_Anim_001D28) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_001D28, 1.0f);
if (this->skin.skelAnime.animation != &gYoungGanondorfHorsebackRearAnim) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gYoungGanondorfHorsebackRearAnim, 1.0f);
}
} else if (this->skin.skelAnime.animation != &gHorseGanonRearingAnim) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gHorseGanonRearingAnim, 1.0f);
@ -301,44 +301,44 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
switch (this->state) {
case 0:
if (globalCtx->csCtx.npcActions[1]->action == 4) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_000F54, -5.0f);
Animation_MorphToPlayOnce(&this->skin.skelAnime, &gYoungGanondorfHorsebackLookSidewaysStartAnim, -5.0f);
this->state++;
}
break;
case 1:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_0014F4, -5.0f);
Animation_MorphToLoop(&this->skin.skelAnime, &gYoungGanondorfHorsebackLookSidewaysLoopAnim, -5.0f);
this->state++;
}
break;
case 2:
if (globalCtx->csCtx.npcActions[1]->action == 5) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_0008A0, -5.0f);
Animation_MorphToPlayOnce(&this->skin.skelAnime, &gYoungGanondorfHorsebackMagicChargeUpStartAnim, -5.0f);
this->state++;
}
break;
case 3:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_000BC8, -5.0f);
Animation_MorphToLoop(&this->skin.skelAnime, &gYoungGanondorfHorsebackMagicChargeUpLoopAnim, -5.0f);
this->state++;
}
break;
case 4:
if (globalCtx->csCtx.npcActions[1]->action == 11) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_0014F4, -20.0f);
Animation_MorphToLoop(&this->skin.skelAnime, &gYoungGanondorfHorsebackLookSidewaysLoopAnim, -20.0f);
this->state++;
}
break;
case 5:
if (globalCtx->csCtx.npcActions[1]->action == 8) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_002928, -15.0f);
Animation_MorphToLoop(&this->skin.skelAnime, &gYoungGanondorfHorsebackIdleAnim, -15.0f);
this->state++;
}
break;
case 6:
if (globalCtx->csCtx.npcActions[1]->action == 12) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_VOICE_DEMO);
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_0005B4, 3.0f);
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gYoungGanondorfHorsebackRideAnim, 3.0f);
this->state++;
}
break;
@ -432,13 +432,13 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL &&
globalCtx->csCtx.npcActions[1]->action == 7) {
Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_004534, -5.0f);
Animation_MorphToPlayOnce(&this->skin.skelAnime, &gYoungGanondorfLaughStartAnim, -5.0f);
this->state++;
}
break;
case 1:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_0048B0, -5.0f);
Animation_MorphToLoop(&this->skin.skelAnime, &gYoungGanondorfLaughLoopAnim, -5.0f);
this->state++;
}
break;
@ -448,26 +448,26 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
case 0:
if (globalCtx->csCtx.state != CS_STATE_IDLE) {
if (globalCtx->csCtx.npcActions[1] != NULL && globalCtx->csCtx.npcActions[1]->action == 9) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_0050A8, 1.0f);
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gYoungGanondorfWalkAnim, 1.0f);
this->state++;
}
}
break;
case 1:
if (globalCtx->csCtx.npcActions[1]->action == 10) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_003284, -10.0f);
Animation_MorphToPlayOnce(&this->skin.skelAnime, &gYoungGanondorfKneelStartAnim, -10.0f);
this->state++;
}
break;
case 2:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_003D84, -5.0f);
Animation_MorphToLoop(&this->skin.skelAnime, &gYoungGanondorfKneelLoopAnim, -5.0f);
this->state++;
}
break;
case 3:
if (globalCtx->csCtx.npcActions[1]->action == 4) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_003428, -5.0f);
Animation_MorphToPlayOnce(&this->skin.skelAnime, &gYoungGanondorfKneelLookSidewaysAnim, -5.0f);
this->state++;
}
break;
@ -490,13 +490,13 @@ s32 EnViewer_Ganondorf3OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex,
if (gSaveContext.sceneSetupIndex == 4) {
if (globalCtx->csCtx.frames >= 400) {
if (limbIndex == 5) {
*dList = object_gndd_DL_00E1A8;
*dList = gYoungGanondorfOpenLeftHandDL;
}
}
} else {
if (globalCtx->csCtx.frames >= 1510 && globalCtx->csCtx.frames <= 1650) {
if (limbIndex == 5) {
*dList = object_gndd_DL_00E1A8;
*dList = gYoungGanondorfOpenLeftHandDL;
}
}
}
@ -509,7 +509,7 @@ void EnViewer_Ganondorf9PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gf
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanondorfEyesDL));
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
@ -536,23 +536,23 @@ void EnViewer_DrawGanondorf(EnViewer* this, GlobalContext* globalCtx) {
}
if (frames + 1127 >= globalCtx->csCtx.frames) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F178));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F178));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeOpenTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeOpenTex));
} else if (frames + 1128 >= globalCtx->csCtx.frames) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F378));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F378));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeHalfTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeHalfTex));
} else if (frames + 1129 >= globalCtx->csCtx.frames) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F578));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F578));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeClosedTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeClosedTex));
} else {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F778));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F778));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeLookingDownTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeLookingDownTex));
}
} else if (type == ENVIEWER_TYPE_9_GANONDORF) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_ganon_Tex_00A4E0));
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gGanondorfCrazedEyeTex));
}
if (type == ENVIEWER_TYPE_9_GANONDORF) {

View File

@ -43,7 +43,7 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
};
static CollisionHeader* sCollisionHeaders[] = { &gHookshotTargetCol, &gHookshotTargetCol, &gHookshotPostCol };
static CollisionHeader* sCollisionHeaders[] = { &gHookshotPostCol, &gHookshotPostCol, &gHookshotTargetCol };
static Color_RGB8 sFireTempleColor = { 165, 125, 55 };

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