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Add missed key count spot (#1820)
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@ -460,14 +460,14 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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// "Start with" == 0 for Keysanity
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if(Randomizer_GetSettingValue(RSK_KEYSANITY) == 0) {
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// TODO: If master quest there are different key counts
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gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = 5; // Forest
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gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = 8; // Fire
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gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = 6; // Water
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gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = 5; // Spirit
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gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = 5; // Shadow
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gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = 3; // BotW
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gSaveContext.inventory.dungeonKeys[SCENE_MEN] = 9; // GTG
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gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = 2; // Ganon
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gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest
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gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire
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gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water
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gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit
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gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow
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gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW
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gSaveContext.inventory.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG
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gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
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}
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// "Start with" == 0 for Boss Kesanity
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