bump lus and create fb call (#4060)

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Archez 2024-04-20 11:04:11 -04:00 committed by GitHub
parent 067782fa91
commit e6798d9861
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2 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit b135db823aaabf6e848fcbd2796933b0771f9968
Subproject commit 26ecbc19784347773f750aa838190e45172b63e6

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@ -14,7 +14,7 @@ FaultClient sGameFaultClient;
u16 sLastButtonPressed;
// Forward declared, because this in a C++ header.
int gfx_create_framebuffer(uint32_t width, uint32_t height);
int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, uint8_t resize);
void gfx_texture_cache_clear();
@ -247,7 +247,7 @@ void GameState_Update(GameState* gameState) {
if (fbTest == -1)
{
fbTest = gfx_create_framebuffer(64, 112);
fbTest = gfx_create_framebuffer(64, 112, SCREEN_WIDTH, SCREEN_HEIGHT, true);
//fbTest = gfx_create_framebuffer(256, 512);
}