Add cheat: hookshot everything (#1874)

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Garrett Cox 2022-10-31 16:28:03 -05:00 committed by GitHub
parent 087f42a826
commit e6150ea8da
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2 changed files with 3 additions and 1 deletions

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@ -1358,6 +1358,8 @@ namespace GameMenuBar {
UIWidgets::Tooltip("Allows you to walk through walls"); UIWidgets::Tooltip("Allows you to walk through walls");
UIWidgets::PaddedEnhancementCheckbox("Climb Everything", "gClimbEverything", true, false); UIWidgets::PaddedEnhancementCheckbox("Climb Everything", "gClimbEverything", true, false);
UIWidgets::Tooltip("Makes every surface in the game climbable"); UIWidgets::Tooltip("Makes every surface in the game climbable");
UIWidgets::PaddedEnhancementCheckbox("Hookshot Everything", "gHookshotEverything", true, false);
UIWidgets::Tooltip("Makes every surface in the game hookshot-able");
UIWidgets::PaddedEnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL", true, false); UIWidgets::PaddedEnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL", true, false);
UIWidgets::Tooltip("Holding L makes you float into the air"); UIWidgets::Tooltip("Holding L makes you float into the air");
UIWidgets::PaddedEnhancementCheckbox("Super Tunic", "gSuperTunic", true, false); UIWidgets::PaddedEnhancementCheckbox("Super Tunic", "gSuperTunic", true, false);

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@ -4118,7 +4118,7 @@ u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId)
* SurfaceType Is Hookshot Surface * SurfaceType Is Hookshot Surface
*/ */
u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1; return CVar_GetS32("gHookshotEverything", 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1;
} }
/** /**