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@ -301,8 +301,8 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
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bg->b.frameH = height * (1 << 2);
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guS2DInitBg(bg);
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// #region 2S2H [Widescreen] Account for different aspect ratios than 4:3
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// When larger we want to render an additional black rectangle behind the 2d image
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// #region SOH [Port][Widescreen]
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// When larger than 4:3 we want to render an additional black rectangle behind the 2d image
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// to simulate black bars on the side that cover up the world
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s16 newX = OTRGetRectDimensionFromLeftEdge(0);
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if (newX < 0) {
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@ -311,6 +311,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
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gDPSetFillColor(gfx++, GPACK_RGBA5551(0, 0, 0, 1) << 16 | GPACK_RGBA5551(0, 0, 0, 1));
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gDPFillWideRectangle(gfx++, newX, 0, OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH), SCREEN_HEIGHT);
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}
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// #endregion
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gDPSetOtherMode(gfx++, tlutMode | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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