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Merge pull request #871 from jbodner09/fix-zelda-skip
Fix Child Zelda Skip rando setting always on
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commit
e519caa554
@ -42,7 +42,7 @@ static RandomizerHash randomizerHash;
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static SpoilerData spoilerData;
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void GenerateHash() {
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for (size_t i = 0; i < Settings::seed.size(); i++) {
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for (size_t i = 0; i < Settings::hashIconIndexes.size(); i++) {
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int number = Settings::seed[i] - '0';
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Settings::hashIconIndexes[i] = number;
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}
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@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
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// }
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// }
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}
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// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
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jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
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}
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// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
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jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
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// spoilerLog.RootElement()->InsertEndChild(parentNode);
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// for (const uint32_t key : allLocations) {
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