Merge pull request #871 from jbodner09/fix-zelda-skip

Fix Child Zelda Skip rando setting always on
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David Chavez 2022-07-22 00:23:53 +02:00 committed by GitHub
commit e519caa554
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@ -42,7 +42,7 @@ static RandomizerHash randomizerHash;
static SpoilerData spoilerData; static SpoilerData spoilerData;
void GenerateHash() { void GenerateHash() {
for (size_t i = 0; i < Settings::seed.size(); i++) { for (size_t i = 0; i < Settings::hashIconIndexes.size(); i++) {
int number = Settings::seed[i] - '0'; int number = Settings::seed[i] - '0';
Settings::hashIconIndexes[i] = number; Settings::hashIconIndexes[i] = number;
} }
@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
// } // }
// } // }
} }
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
} }
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
// spoilerLog.RootElement()->InsertEndChild(parentNode); // spoilerLog.RootElement()->InsertEndChild(parentNode);
// for (const uint32_t key : allLocations) { // for (const uint32_t key : allLocations) {