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Restore Hover Fishing bug from 1.0
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24567eeeb6
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@ -950,6 +950,8 @@ namespace SohImGui {
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{
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EnhancementCheckbox("Red Ganon blood", "gRedGanonBlood");
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Tooltip("Restore the original red blood from NTSC 1.0/1.1. Disable for green blood");
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EnhancementCheckbox("Fish while hovering", "gHoverFishing");
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Tooltip("Restore a bug from NTSC 1.0 that allows casting the Fishing Rod while using the Hover Boots");
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ImGui::EndMenu();
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}
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@ -26,6 +26,7 @@ void BootCommands_Init()
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CVar_RegisterS32("gPauseLiveLink", 0);
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gRedGanonBlood", 0);
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CVar_RegisterS32("gHoverFishing", 0);
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CVar_RegisterS32("gRumbleEnabled", 0);
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CVar_RegisterS32("gUniformLR", 0);
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CVar_RegisterS32("gTwoHandedIdle", 0);
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@ -5470,8 +5470,8 @@ s32 func_8083C6B8(GlobalContext* globalCtx, Player* this) {
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sp24 = this->actor.world.pos;
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sp24.y += 50.0f;
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if (!(this->actor.bgCheckFlags & 1) || (this->actor.world.pos.z > 1300.0f) ||
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BgCheck_SphVsFirstPoly(&globalCtx->colCtx, &sp24, 20.0f)) {
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if (CVar_GetS32("gHoverFishing", 0) ? 0 : !(this->actor.bgCheckFlags & 1) ||
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(this->actor.world.pos.z > 1300.0f) || BgCheck_SphVsFirstPoly(&globalCtx->colCtx, &sp24, 20.0f)) {
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func_80078884(NA_SE_SY_ERROR);
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return 0;
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}
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