This commit is contained in:
rozlette 2022-04-08 17:11:21 -05:00 committed by Kenix3
parent d009c2a539
commit e4dd7027a9

View File

@ -1222,8 +1222,64 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
sp80 = HREG(84); sp80 = HREG(84);
} }
Scene_Draw(globalCtx); Scene_Draw(globalCtx);
Room_Draw(globalCtx, &globalCtx->roomCtx.curRoom, sp80 & 3); //Room_Draw(globalCtx, &globalCtx->roomCtx.curRoom, sp80 & 3);
Room_Draw(globalCtx, &globalCtx->roomCtx.prevRoom, sp80 & 3); //Room_Draw(globalCtx, &globalCtx->roomCtx.prevRoom, sp80 & 3);
Vec3f asd = { 0.0f, 0.0f, 0.0f };
func_800342EC(&asd, globalCtx);
//func_80093C80(globalCtx);
{
uint32_t rm;
uint32_t blc1;
uint32_t blc2;
rm = Z_CMP | Z_UPD | CVG_DST_CLAMP | FORCE_BL;
blc1 = GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1);
blc2 = GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1);
rm |= ZMODE_OPA;
gSPLoadGeometryMode(POLY_OPA_DISP++, G_ZBUFFER | G_SHADE | G_LIGHTING);
gSPTexture(POLY_OPA_DISP++, 0, 0, 0, G_TX_RENDERTILE, G_OFF);
//gDPPipeSync(POLY_OPA_DISP++);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_1CYCLE);
gDPSetRenderMode(POLY_OPA_DISP++, rm | blc1, rm | blc2);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_HILITERGB, G_CC_HILITERGB);
gDPSetEnvColor(POLY_OPA_DISP++, 0xFF, 0xFF, 0xFF, 0xFF);
}
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0xFF, 0, 0, 0xFF);
CollisionHeader* col = globalCtx->colCtx.colHeader;
//for (int i = 0; i < col->numPolygons; i++) {
for (int i = 0; i < col->numPolygons / 2; i++) {
CollisionPoly* poly = &col->polyList[i];
u16 a = poly->flags_vIA & 0x1FFF;
u16 b = poly->flags_vIB & 0x1FFF;
u16 c = poly->vIC & 0x1FFF;
Vec3s* va = &col->vtxList[a];
Vec3s* vb = &col->vtxList[b];
Vec3s* vc = &col->vtxList[c];
#define qs105(n) ((int16_t)((n)*0x0020))
#define gdSPDefVtxN(x, y, z, s, t, nx, ny, nz, ca) \
((Vtx){ .n = { .ob = { x, y, z }, .tc = { qs105(s), qs105(t) }, .n = { nx, ny, nz }, .a = ca } })
Vtx v[3] = {
gdSPDefVtxN(va->x, va->y, va->z, 0, 0, poly->normal.x / 0x100, poly->normal.y / 0x100,
poly->normal.z / 0x100, 0xFF),
gdSPDefVtxN(vb->x, vb->y, vb->z, 0, 0, poly->normal.x / 0x100, poly->normal.y / 0x100,
poly->normal.z / 0x100, 0xFF),
gdSPDefVtxN(vc->x, vc->y, vc->z, 0, 0, poly->normal.x / 0x100, poly->normal.y / 0x100,
poly->normal.z / 0x100, 0xFF),
};
void* vtxBuf = Graph_Alloc(gfxCtx, sizeof(Vtx) * 3);
memcpy(vtxBuf, v, sizeof(Vtx) * 3);
gSPVertex(POLY_OPA_DISP++, vtxBuf, 3, 0);
gSP1Triangle(POLY_OPA_DISP++, 0, 1, 2, 0);
}
} }
} }