From e2e0a070eab85ea6c7eeb32db67b08321bdfd929 Mon Sep 17 00:00:00 2001 From: Christopher Leggett Date: Fri, 16 Sep 2022 12:23:31 -0400 Subject: [PATCH] Fixes copying save files on the switch (#1478) --- soh/soh/SaveManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/soh/soh/SaveManager.cpp b/soh/soh/SaveManager.cpp index d02584413..922103a10 100644 --- a/soh/soh/SaveManager.cpp +++ b/soh/soh/SaveManager.cpp @@ -1149,7 +1149,7 @@ void SaveManager::LoadStruct(const std::string& name, LoadStructFunc func) { } } -#ifdef __WIIU__ +#if defined(__WIIU__) || defined(__SWITCH__) // std::filesystem::copy_file doesn't work properly with the Wii U's toolchain atm int copy_file(const char* src, const char* dst) { @@ -1179,8 +1179,8 @@ int copy_file(const char* src, const char* dst) void SaveManager::CopyZeldaFile(int from, int to) { assert(std::filesystem::exists(GetFileName(from))); DeleteZeldaFile(to); -#ifdef __WIIU__ - assert(copy_file(GetFileName(from).c_str(), GetFileName(to).c_str()) == 0); +#if defined(__WIIU__) || defined(__SWITCH__) + copy_file(GetFileName(from).c_str(), GetFileName(to).c_str()); #else std::filesystem::copy_file(GetFileName(from), GetFileName(to)); #endif