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Add menu option for changing disappearing path behavior (#2527)
* Adding CVar for z-fighting fix * ultraship update * remove commented out code * formatting --------- Co-authored-by: Bagbar <ckonrad86@gmx.de>
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@ -738,6 +738,13 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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UIWidgets::Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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UIWidgets::PaddedEnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon", true, false);
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UIWidgets::Tooltip("Always shows dungeon entrance icons on the minimap");
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UIWidgets::Tooltip("Always shows dungeon entrance icons on the minimap");
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UIWidgets::PaddedText("Fix Vanishing Paths", true, false);
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const char* zFightingOptions[3] = { "Disabled", "Consistent Vanish", "No Vanish" };
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UIWidgets::EnhancementCombobox("gDirtPathFix", zFightingOptions, 3, 0);
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UIWidgets::Tooltip("Disabled: Paths vanish more the higher the resolution (Z-fighting is based on resolution)\n"
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"Consistent: Certain paths vanish the same way in all resolutions\n"
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"No Vanish: Paths do not vanish, Link seems to sink in to some paths\n"
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"This might affect other decal effects\n");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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