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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 12:52:18 -05:00
Fix function prototypes and types
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332f8f93fb
commit
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@ -41,14 +41,14 @@ void OTRExporter_Audio::WriteSampleEntry(SampleEntry* entry, BinaryWriter* write
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writer->Write((uint32_t)(entry->loop.count));
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writer->Write((uint32_t)entry->loop.states.size());
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for (int i = 0; i < entry->loop.states.size(); i++)
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for (size_t i = 0; i < entry->loop.states.size(); i++)
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writer->Write((entry->loop.states[i]));
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writer->Write((uint32_t)(entry->book.order));
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writer->Write((uint32_t)(entry->book.npredictors));
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writer->Write((uint32_t)entry->book.books.size());
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for (int i = 0; i < entry->book.books.size(); i++)
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for (size_t i = 0; i < entry->book.books.size(); i++)
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writer->Write((entry->book.books[i]));
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}
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@ -118,7 +118,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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fntWriter.Write((uint32_t)audio->soundFontTable[i].instruments.size());
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fntWriter.Write((uint32_t)audio->soundFontTable[i].soundEffects.size());
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for (int k = 0; k < audio->soundFontTable[i].drums.size(); k++)
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for (size_t k = 0; k < audio->soundFontTable[i].drums.size(); k++)
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{
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fntWriter.Write(audio->soundFontTable[i].drums[k].releaseRate);
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fntWriter.Write(audio->soundFontTable[i].drums[k].pan);
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@ -130,7 +130,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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fntWriter.Write(audio->soundFontTable[i].drums[k].tuning);
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}
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for (int k = 0; k < audio->soundFontTable[i].instruments.size(); k++)
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for (size_t k = 0; k < audio->soundFontTable[i].instruments.size(); k++)
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{
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fntWriter.Write((uint8_t)audio->soundFontTable[i].instruments[k].isValidInstrument);
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@ -146,7 +146,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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WriteSoundFontEntry(audio->soundFontTable[i].instruments[k].highNotesSound, audio->samples, &fntWriter);
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}
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for (int k = 0; k < audio->soundFontTable[i].soundEffects.size(); k++)
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for (size_t k = 0; k < audio->soundFontTable[i].soundEffects.size(); k++)
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{
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WriteSoundFontEntry(audio->soundFontTable[i].soundEffects[k], audio->samples, &fntWriter);
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}
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@ -156,7 +156,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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}
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// Write Sequences
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for (int i = 0; i < audio->sequences.size(); i++)
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for (size_t i = 0; i < audio->sequences.size(); i++)
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{
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auto seq = audio->sequences[i];
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@ -12,7 +12,8 @@ LTO ?= 0
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WARN := -Wall -Wextra -Werror \
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-Wno-unused-parameter \
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-Wno-unused-function \
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-Wno-unused-variable
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-Wno-unused-variable \
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-Wno-error=multichar
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CXXFLAGS := $(WARN) -std=c++17
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@ -46,6 +47,7 @@ INC_DIRS := $(addprefix -I, \
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../../libultraship/libultraship \
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../../libultraship/libultraship/Lib/spdlog/include \
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../../libultraship/libultraship/Lib/Fast3D/U64 \
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../../StormLib/src \
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)
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# create build directories
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@ -13,26 +13,26 @@ namespace Ship
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entry->unk_bit26 = reader->ReadByte();
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entry->unk_bit25 = reader->ReadByte();
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int dataSize = reader->ReadInt32();
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uint32_t dataSize = reader->ReadInt32();
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for (size_t i = 0; i < dataSize; i++)
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for (uint32_t i = 0; i < dataSize; i++)
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entry->data.push_back(reader->ReadUByte());
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entry->loop.start = reader->ReadUInt32();
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entry->loop.end = reader->ReadUInt32();
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entry->loop.count = reader->ReadUInt32();
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int loopStateCnt = reader->ReadUInt32();
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uint32_t loopStateCnt = reader->ReadUInt32();
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for (size_t i = 0; i < loopStateCnt; i++)
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for (uint32_t i = 0; i < loopStateCnt; i++)
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entry->loop.states.push_back(reader->ReadInt16());
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entry->book.order = reader->ReadInt32();
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entry->book.npredictors = reader->ReadInt32();
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int bookSize = reader->ReadInt32();
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uint32_t bookSize = reader->ReadInt32();
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for (size_t i = 0; i < bookSize; i++)
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for (uint32_t i = 0; i < bookSize; i++)
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entry->book.books.push_back(reader->ReadInt16());
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}
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@ -76,6 +76,9 @@ int AudioPlayer_GetDesiredBuffered(void);
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void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
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void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
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int Controller_ShouldRumble(size_t i);
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char* ResourceMgr_LoadSeqByID(int seqID);
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int ResourceMgr_GetSeqSizeByID(int seqID);
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SoundFont* ResourceMgr_LoadAudioSoundFont(int fontIndex);
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#endif
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#endif
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@ -373,7 +373,7 @@ void AudioLoad_InitTable(AudioTable* table, uintptr_t romAddr, u16 unkMediumPara
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SoundFontData* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outDefaultFontId) {
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char pad[0x8];
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s32 index;
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SoundFontData* font;
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SoundFontData* font = NULL;
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s32 numFonts;
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s32 fontId;
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s32 i;
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@ -575,7 +575,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
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while (numFonts > 0) {
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fontId = gAudioContext.sequenceFontTable[index++];
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//if (gUseLegacySD)
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if (gUseLegacySD)
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AudioLoad_SyncLoadFont(fontId);
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numFonts--;
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@ -440,11 +440,11 @@ void func_800DBE64(void) {
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void func_800DBE6C(void) {
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}
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void AudioSynth_LoadFilter(Acmd* cmd, s32 flags, s32 countOrBuf, s32 addr) {
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void AudioSynth_LoadFilter(Acmd* cmd, s32 flags, s32 countOrBuf, uintptr_t addr) {
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aFilter(cmd, flags, countOrBuf, addr);
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}
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void AudioSynth_LoadFilterCount(Acmd* cmd, s32 count, s32 addr) {
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void AudioSynth_LoadFilterCount(Acmd* cmd, s32 count, uintptr_t addr) {
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aFilter(cmd, 2, count, addr);
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}
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