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Change SkipIntro to check any entrance shuffle rather than just overworld spawns. (#4428)
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@ -15,10 +15,9 @@ void SkipIntro_Register() {
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// If we're playing rando and if starting age is adult and/or overworld spawns are shuffled we need to skip
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// the cutscene regardless of the enhancement being on.
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bool adultStart = gSaveContext.linkAge == LINK_AGE_ADULT;
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bool shuffleOverworldSpawns =
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OTRGlobals::Instance->gRandoContext->GetOption(RSK_SHUFFLE_OVERWORLD_SPAWNS).Is(true);
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bool shuffleEntrances = OTRGlobals::Instance->gRandoContext->GetOption(RSK_SHUFFLE_ENTRANCES).Is(true);
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if ((CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Intro"), IS_RANDO) ||
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(IS_RANDO && (adultStart || shuffleOverworldSpawns))) &&
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(IS_RANDO && (adultStart || shuffleEntrances))) &&
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gSaveContext.cutsceneIndex == 0xFFF1) {
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// Calculate spawn location. Start with vanilla, Link's house.
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int32_t spawnEntrance = ENTR_LINKS_HOUSE_0;
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@ -28,9 +27,9 @@ void SkipIntro_Register() {
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if (adultStart) {
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spawnEntrance = ENTR_TEMPLE_OF_TIME_7;
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}
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// If we're shuffling overworld spawns we'll need to get the Entrance Override
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if (shuffleOverworldSpawns) {
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// If we're shuffling overworld spawns the adult spawn is ENTR_HYRULE_FIELD_10 instead of
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// If we're shuffling any entrances we'll need to get the Entrance Override
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if (shuffleEntrances) {
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// If we're shuffling any entrances, the adult spawn is ENTR_HYRULE_FIELD_10 instead of
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// ENTR_TEMPLE_OF_TIME_7, so that spawn and Prelude don't share an entrance.
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if (adultStart) {
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spawnEntrance = ENTR_HYRULE_FIELD_10;
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