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Fix switch puzzle locking issues (#4027)
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@ -398,7 +398,7 @@ s32 CollisionPoly_LineVsPoly(CollisionPoly* poly, Vec3s* vtxList, Vec3f* posA, V
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(poly->normal.x * posB->x + poly->normal.y * posB->y + poly->normal.z * posB->z) * COLPOLY_NORMAL_FRAC +
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plane.originDist;
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#ifdef __WIIU__
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#if defined(__SWITCH__) || defined(__WIIU__)
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// on some platforms this ends up as very small numbers due to rounding issues
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if (IS_ZERO(planeDistA)) {
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planeDistA = 0.0f;
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