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Add pulsate boss icon enhancement (#4651)
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@ -1555,6 +1555,8 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("Restores the original outcomes when performing Reverse Bottle Adventure.");
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UIWidgets::Tooltip("Restores the original outcomes when performing Reverse Bottle Adventure.");
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UIWidgets::PaddedEnhancementCheckbox("Early Eyeball Frog", CVAR_ENHANCEMENT("EarlyEyeballFrog"), true, false);
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UIWidgets::PaddedEnhancementCheckbox("Early Eyeball Frog", CVAR_ENHANCEMENT("EarlyEyeballFrog"), true, false);
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UIWidgets::Tooltip("Restores a bug from NTSC 1.0/1.1 that allows you to obtain the eyeball frog from King Zora instead of the Zora Tunic by holding shield.");
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UIWidgets::Tooltip("Restores a bug from NTSC 1.0/1.1 that allows you to obtain the eyeball frog from King Zora instead of the Zora Tunic by holding shield.");
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UIWidgets::PaddedEnhancementCheckbox("Pulsate boss icon", CVAR_ENHANCEMENT("PulsateBossIcon"), true, false);
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UIWidgets::Tooltip("Restores an unfinished feature to pulsate the boss room icon when you are in the boss room.");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -4,7 +4,7 @@
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void (*sKaleidoScopeUpdateFunc)(PlayState* play);
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void (*sKaleidoScopeUpdateFunc)(PlayState* play);
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void (*sKaleidoScopeDrawFunc)(PlayState* play);
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void (*sKaleidoScopeDrawFunc)(PlayState* play);
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f32 gBossMarkScale;
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f32 gBossMarkScale = 1.0f;
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u32 D_8016139C;
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u32 D_8016139C;
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PauseMapMarksData* gLoadedPauseMarkDataTable;
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PauseMapMarksData* gLoadedPauseMarkDataTable;
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@ -37,8 +37,6 @@ extern PauseMapMarksData gPauseMapMarkDataTable[];
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extern PauseMapMarksData gPauseMapMarkDataTableMasterQuest[];
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extern PauseMapMarksData gPauseMapMarkDataTableMasterQuest[];
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void PauseMapMark_Init(PlayState* play) {
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void PauseMapMark_Init(PlayState* play) {
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gBossMarkState = 0;
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gBossMarkScale = 1.0f;
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if(ResourceMgr_IsGameMasterQuest()) {
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if(ResourceMgr_IsGameMasterQuest()) {
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gLoadedPauseMarkDataTable = gPauseMapMarkDataTableMasterQuest;
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gLoadedPauseMarkDataTable = gPauseMapMarkDataTableMasterQuest;
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} else {
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} else {
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@ -172,6 +170,20 @@ void PauseMapMark_Draw(PlayState* play) {
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case SCENE_ICE_CAVERN:
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case SCENE_ICE_CAVERN:
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PauseMapMark_DrawForDungeon(play);
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PauseMapMark_DrawForDungeon(play);
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break;
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break;
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case SCENE_DEKU_TREE_BOSS:
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case SCENE_DODONGOS_CAVERN_BOSS:
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case SCENE_JABU_JABU_BOSS:
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case SCENE_FOREST_TEMPLE_BOSS:
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case SCENE_FIRE_TEMPLE_BOSS:
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case SCENE_WATER_TEMPLE_BOSS:
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case SCENE_SPIRIT_TEMPLE_BOSS:
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case SCENE_SHADOW_TEMPLE_BOSS:
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case SCENE_GANONDORF_BOSS:
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case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
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if (CVarGetInteger(CVAR_ENHANCEMENT("PulsateBossIcon"), 0) != 0) {
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PauseMapMark_DrawForDungeon(play);
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}
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break;
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}
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}
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PauseMapMark_Clear(play);
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PauseMapMark_Clear(play);
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