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Fix vanilla
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48f1629988
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@ -315,12 +315,28 @@ void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle,
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}
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}
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bool CanMaskSelect() {
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if (IS_RANDO) {
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return CVarGetInteger(CVAR_ENHANCEMENT("MaskSelect"), 0) /* || Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_TRADE) */;
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}
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// only allow mask select when:
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// the shop is open:
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// * zelda's letter check: Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)
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// * kak gate check: Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD)
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// and the mask quest is complete: Flags_GetEventChkInf(EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE)
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return CVarGetInteger(CVAR_ENHANCEMENT("MaskSelect"), 0) &&
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Flags_GetEventChkInf(EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE) &&
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Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) &&
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Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD);
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}
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void KaleidoScope_HandleItemCycles(PlayState* play) {
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//handle the mask select
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KaleidoScope_HandleItemCycleExtras(
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play,
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SLOT_TRADE_CHILD,
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CVarGetInteger(CVAR_ENHANCEMENT("MaskSelect"), 0) /* || Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_TRADE) */,
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CanMaskSelect(),
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IS_RANDO ?
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Randomizer_GetPrevChildTradeItem() :
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(
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@ -374,7 +390,7 @@ void KaleidoScope_DrawItemCycles(PlayState* play) {
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KaleidoScope_DrawItemCycleExtras(
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play,
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SLOT_TRADE_CHILD,
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CVarGetInteger(CVAR_ENHANCEMENT("MaskSelect"), 0) /* || Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_TRADE) */,
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CanMaskSelect(),
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IS_RANDO ?
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Randomizer_GetPrevChildTradeItem() :
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(
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