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https://github.com/HarbourMasters/Shipwright.git
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Added tracker support
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0751c59530
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@ -84,6 +84,24 @@ std::vector<ItemTrackerItem> triforcePieces = {
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ITEM_TRACKER_ITEM(RG_TRIFORCE_PIECE, 0, DrawItem),
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};
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std::vector<ItemTrackerItem> bossSoulItems = {
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//Hack for right now, just gonna draw souls as bottles/big poes.
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ItemTrackerItem(RG_GOHMA_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_KING_DODONGO_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_BARINADE_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_PHANTOM_GANON_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_VOLVAGIA_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_MORPHA_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_BONGO_BONGO_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_TWINROVA_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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ItemTrackerItem(RG_GANON_SOUL, "ITEM_BIG_POE", "ITEM_BOTTLE_Faded", 0, DrawItem ),
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//For when these actually have textures, maybe?
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// ITEM_TRACKER_ITEM(RG_GOHMA_SOUL, 0, DrawItem), ITEM_TRACKER_ITEM(RG_KING_DODONGO_SOUL, 0, DrawItem), ITEM_TRACKER_ITEM(RG_BARINADE_SOUL, 0, DrawItem),
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// ITEM_TRACKER_ITEM(RG_PHANTOM_GANON_SOUL, 0, DrawItem), ITEM_TRACKER_ITEM(RG_VOLVAGIA_SOUL, 0, DrawItem), ITEM_TRACKER_ITEM(RG_MORPHA_SOUL, 0, DrawItem),
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// ITEM_TRACKER_ITEM(RG_BONGO_BONGO_SOUL, 0, DrawItem), ITEM_TRACKER_ITEM(RG_TWINROVA_SOUL, 0, DrawItem), ITEM_TRACKER_ITEM(RG_GANON_SOUL, 0, DrawItem),
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};
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std::vector<ItemTrackerDungeon> itemTrackerDungeonsWithMapsHorizontal = {
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{ SCENE_DEKU_TREE, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
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{ SCENE_DODONGOS_CAVERN, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
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@ -154,6 +172,18 @@ std::map<uint16_t, std::string> itemTrackerDungeonShortNames = {
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{ SCENE_THIEVES_HIDEOUT, "HIDE" },
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};
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std::map<uint16_t, std::string> itemTrackerBossShortNames = {
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{ RG_GOHMA_SOUL, "GOHMA" },
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{ RG_KING_DODONGO_SOUL, "KD" },
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{ RG_BARINADE_SOUL, "BARI" },
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{ RG_PHANTOM_GANON_SOUL, "PG"},
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{ RG_VOLVAGIA_SOUL, "VOLV"},
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{ RG_MORPHA_SOUL, "MORPH"},
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{ RG_BONGO_BONGO_SOUL, "BONGO"},
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{ RG_TWINROVA_SOUL, "TWIN"},
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{ RG_GANON_SOUL, "GANON"},
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};
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std::vector<ItemTrackerItem> dungeonItems = {};
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std::unordered_map<uint32_t, ItemTrackerItem> actualItemTrackerItemMap = {
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@ -609,6 +639,52 @@ void DrawItem(ItemTrackerItem item) {
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hasItem = IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT);
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itemName = "Triforce Piece";
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break;
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case RG_GOHMA_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_GOHMA_SOUL);
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itemName = "Gohma's Soul";
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break;
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case RG_KING_DODONGO_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_KING_DODONGO_SOUL);
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itemName = "King Dodongo's Soul";
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break;
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case RG_BARINADE_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_BARINADE_SOUL);
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itemName = "Barinade's Soul";
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break;
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case RG_PHANTOM_GANON_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_PHANTOM_GANON_SOUL);
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itemName = "Phantom Ganon's Soul";
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break;
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case RG_VOLVAGIA_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_VOLVAGIA_SOUL);
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itemName = "Volvagia's Soul";
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break;
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case RG_MORPHA_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_MORPHA_SOUL);
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itemName = "Morpha's Soul";
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break;
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case RG_BONGO_BONGO_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_BONGO_BONGO_SOUL);
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itemName = "Bongo Bongo's Soul";
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break;
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case RG_TWINROVA_SOUL:
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actualItemId = item.id;
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hasItem = Flags_GetRandomizerInf(RAND_INF_TWINROVA_SOUL);
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itemName = "Twinrova's Soul";
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break;
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case RG_GANON_SOUL:
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actualItemId = item.id;
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hasItem = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BOSS_SOULS) == RO_BOSS_SOULS_ON_PLUS_GANON ? true :
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Flags_GetRandomizerInf(RAND_INF_GANON_SOUL);
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itemName = "Ganon's Soul";
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break;
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}
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if (GameInteractor::IsSaveLoaded() && (hasItem && item.id != actualItemId && actualItemTrackerItemMap.find(actualItemId) != actualItemTrackerItemMap.end())) {
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@ -621,6 +697,16 @@ void DrawItem(ItemTrackerItem item) {
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ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
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DrawItemCount(item);
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if (item.id >= RG_GOHMA_SOUL && item.id <= RG_GANON_SOUL) {
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ImVec2 p = ImGui::GetCursorScreenPos();
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std::string bossName = itemTrackerBossShortNames[item.id];
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ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(bossName.c_str()).x / 2), p.y - (iconSize + 13)));
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ImGui::PushStyleColor(ImGuiCol_Text, IM_COL_WHITE);
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ImGui::Text("%s", bossName.c_str());
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ImGui::PopStyleColor();
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}
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ImGui::EndGroup();
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if (itemName == "") {
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@ -956,6 +1042,17 @@ void UpdateVectors() {
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mainWindowItems.insert(mainWindowItems.end(), triforcePieces.begin(), triforcePieces.end());
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}
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//If we're adding boss souls to the main window...
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if (CVarGetInteger("gItemTrackerBossSoulsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) {
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//...add empty items on the main window to get the souls on their own row. (Too many to sit with Greg/Triforce pieces)
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while (mainWindowItems.size() % 6) {
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mainWindowItems.push_back(ITEM_TRACKER_ITEM(ITEM_NONE, 0, DrawItem));
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}
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//Add boss souls
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mainWindowItems.insert(mainWindowItems.end(), bossSoulItems.begin(), bossSoulItems.end());
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}
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shouldUpdateVectors = false;
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}
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@ -1056,6 +1153,12 @@ void ItemTrackerWindow::DrawElement() {
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EndFloatingWindows();
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}
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if (CVarGetInteger("gItemTrackerBossSoulsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
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BeginFloatingWindows("Boss Soul Tracker");
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DrawItemsInRows(bossSoulItems);
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EndFloatingWindows();
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}
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if (CVarGetInteger("gItemTrackerNotesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE && CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
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ImGui::SetNextWindowSize(ImVec2(400,300), ImGuiCond_FirstUseEver);
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BeginFloatingWindows("Personal Notes", ImGuiWindowFlags_NoFocusOnAppearing);
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@ -1195,6 +1298,10 @@ void ItemTrackerSettingsWindow::DrawElement() {
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shouldUpdateVectors = true;
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}
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if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Boss Souls", "gItemTrackerBossSoulsDisplayType", displayTypes, SECTION_DISPLAY_HIDDEN)) {
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shouldUpdateVectors = true;
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}
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if (CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
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if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Personal notes", "gItemTrackerNotesDisplayType", displayTypes, SECTION_DISPLAY_HIDDEN)) {
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shouldUpdateVectors = true;
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