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Fixes glitchy dungeon maps. (#1032)
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@ -3227,10 +3227,9 @@ void KaleidoScope_LoadDungeonMap(GlobalContext* globalCtx) {
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char* firstTextureName = sDungeonMapTexs[R_MAP_TEX_INDEX];
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char* firstTextureName = sDungeonMapTexs[R_MAP_TEX_INDEX];
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char* secondTextureName = sDungeonMapTexs[R_MAP_TEX_INDEX + 1];
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char* secondTextureName = sDungeonMapTexs[R_MAP_TEX_INDEX + 1];
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uint32_t firstTextureSize = ResourceMgr_LoadTexSizeByName(firstTextureName);
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memcpy(interfaceCtx->mapSegment, ResourceMgr_LoadTexByName(firstTextureName), ResourceMgr_LoadTexSizeByName(firstTextureName));
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memcpy(interfaceCtx->mapSegment, ResourceMgr_LoadTexByName(firstTextureName), ResourceMgr_LoadTexSizeByName(firstTextureName));
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memcpy(interfaceCtx->mapSegment + (firstTextureSize / 2), ResourceMgr_LoadTexByName(secondTextureName), ResourceMgr_LoadTexSizeByName(secondTextureName));
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memcpy(interfaceCtx->mapSegment + 0x800, ResourceMgr_LoadTexByName(secondTextureName), ResourceMgr_LoadTexSizeByName(secondTextureName));
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}
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}
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void KaleidoScope_UpdateDungeonMap(GlobalContext* globalCtx) {
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void KaleidoScope_UpdateDungeonMap(GlobalContext* globalCtx) {
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