mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 21:02:18 -05:00
ADD: No HUD Heart animation (#3348)
* ADD: No HUD Heart Animation I've seen this requested multiple times for modding purposes for the case of using "lifebars" instead of hearts * TWEAK: Move it under the the mods * REM: Whitespace * REM: Whitespace2 * Tweak: Cvar Oppsie
This commit is contained in:
parent
30ab8e9ed7
commit
dd6271ecae
@ -913,6 +913,8 @@ void DrawEnhancementsMenu() {
|
|||||||
UIWidgets::Tooltip("Disables grottos rotating with the camera. To be used in conjunction with mods that want to replace grottos with 3D objects.");
|
UIWidgets::Tooltip("Disables grottos rotating with the camera. To be used in conjunction with mods that want to replace grottos with 3D objects.");
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Invisible Bunny Hood", "gHideBunnyHood", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("Invisible Bunny Hood", "gHideBunnyHood", true, false);
|
||||||
UIWidgets::Tooltip("Turns Bunny Hood invisible while still maintaining its effects.");
|
UIWidgets::Tooltip("Turns Bunny Hood invisible while still maintaining its effects.");
|
||||||
|
UIWidgets::PaddedEnhancementCheckbox("Disable HUD Heart animations", "gNoHUDHeartAnimation", true, false);
|
||||||
|
UIWidgets::Tooltip("Disables the beating animation of the hearts on the HUD.");
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
@ -601,13 +601,24 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
|
|
||||||
{
|
{
|
||||||
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||||
|
|
||||||
|
if (CVarGetInteger("gNoHUDHeartAnimation", 0)) {
|
||||||
Matrix_SetTranslateScaleMtx2(matrix,
|
Matrix_SetTranslateScaleMtx2(matrix,
|
||||||
HeartsScale+(HeartsScale/3) - ((HeartsScale/3) * sp144),
|
HeartsScale, // Scale X
|
||||||
|
HeartsScale, // Scale Y
|
||||||
|
HeartsScale, // Scale Z
|
||||||
|
-130 + offsetX, // Pos X
|
||||||
|
(-94 + offsetY) * -1, // Pos Y
|
||||||
|
0.0f);
|
||||||
|
} else {
|
||||||
|
Matrix_SetTranslateScaleMtx2(matrix, HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
-130 + offsetX, // Pos X
|
-130 + offsetX, // Pos X
|
||||||
(-94 + offsetY) * -1, // Pos Y
|
(-94 + offsetY) * -1, // Pos Y
|
||||||
0.0f);
|
0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
|
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
|
||||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
Loading…
Reference in New Issue
Block a user