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Segregate count-injected item get messages by type (#4422)
* Segregate count-injected item get messages by type * Move item count messages submenu up next to Items submenu * Rectify presets * Oops - deleted a comma by mistake
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@ -142,7 +142,9 @@ const std::vector<const char*> enhancementsCvars = {
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CVAR_ENHANCEMENT("CowOfTime"),
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CVAR_ENHANCEMENT("GuardVision"),
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CVAR_ENHANCEMENT("TimeFlowFileSelect"),
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CVAR_ENHANCEMENT("InjectItemCounts"),
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CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"),
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CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"),
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CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"),
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CVAR_ENHANCEMENT("DayGravePull"),
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CVAR_ENHANCEMENT("DampeAllNight"),
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CVAR_ENHANCEMENT("QuitFishingAtDoor"),
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@ -573,7 +575,9 @@ const std::vector<PresetEntry> vanillaPlusPresetEntries = {
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// Enable passage of time on file select
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeFlowFileSelect"), 1),
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// Inject Item Counts in messages
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
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// Pause link animation (0 to 16)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseLiveLink"), 1),
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@ -644,7 +648,9 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
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// Enable passage of time on file select
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeFlowFileSelect"), 1),
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// Inject Item Counts in messages
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
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// Pause link animation (0 to 16)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseLiveLink"), 1),
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@ -776,7 +782,9 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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// Enable passage of time on file select
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeFlowFileSelect"), 1),
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// Inject Item Counts in messages
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
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// Dynamic Wallet Icon
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DynamicWalletIcon"), 1),
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@ -945,7 +953,9 @@ const std::vector<PresetEntry> spockRacePresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastFarores"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NoInputForCredits"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MaskSelect"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeFishing"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FishNeverEscape"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InstantFishing"), 1),
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@ -1028,7 +1038,9 @@ const std::vector<PresetEntry> spockRaceNoLogicPresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ForgeTime"), 0),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GoronPot"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GuaranteeFishingBite"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InstantFishing"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InstantPutaway"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_FAST),
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@ -2800,7 +2800,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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}
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}
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if (textId == TEXT_GS_NO_FREEZE || textId == TEXT_GS_FREEZE) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0) != 0) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 0) != 0) {
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// The freeze text cannot be manually dismissed and must be auto-dismissed.
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// This is fine and even wanted when skull tokens are not shuffled, but when
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// when they are shuffled we don't want to be able to manually dismiss the box.
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@ -2823,10 +2823,10 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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} else if ((IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("BetterBombchuShopping"), 0)) &&
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(textId == TEXT_BUY_BOMBCHUS_10_DESC || textId == TEXT_BUY_BOMBCHUS_10_PROMPT)) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId, MF_FORMATTED);
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} else if (textId == TEXT_HEART_CONTAINER && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) {
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} else if (textId == TEXT_HEART_CONTAINER && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 0)) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_CONTAINER, MF_FORMATTED);
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messageEntry.Replace("[[heartContainerCount]]", std::to_string(gSaveContext.sohStats.heartContainers + 1));
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} else if (textId >= TEXT_HEART_PIECE && textId < TEXT_HEART_CONTAINER && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) {
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} else if (textId >= TEXT_HEART_PIECE && textId < TEXT_HEART_CONTAINER && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 0)) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_PIECE, MF_FORMATTED);
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messageEntry.Replace("[[heartPieceCount]]", std::to_string(gSaveContext.sohStats.heartPieces + 1));
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} else if (textId == TEXT_MARKET_GUARD_NIGHT && CVarGetInteger(CVAR_ENHANCEMENT("MarketSneak"), 0) && play->sceneNum == SCENE_MARKET_ENTRANCE_NIGHT) {
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@ -826,6 +826,16 @@ void DrawEnhancementsMenu() {
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Item Count Messages")) {
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UIWidgets::EnhancementCheckbox("Gold Skulltula Tokens", CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"));
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UIWidgets::PaddedEnhancementCheckbox("Pieces of Heart", CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), true, false);
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UIWidgets::PaddedEnhancementCheckbox("Heart Containers", CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), true, false);
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ImGui::EndMenu();
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}
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Difficulty Options"))
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{
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if (ImGui::BeginMenu("Potion Values"))
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@ -1165,8 +1175,6 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("Allows the Lon Lon Ranch obstacle course reward to be shared across time periods");
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UIWidgets::PaddedEnhancementCheckbox("Enable visible guard vision", CVAR_ENHANCEMENT("GuardVision"), true, false);
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UIWidgets::PaddedEnhancementCheckbox("Enable passage of time on file select", CVAR_ENHANCEMENT("TimeFlowFileSelect"), true, false);
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UIWidgets::PaddedEnhancementCheckbox("Item counts in messages", CVAR_ENHANCEMENT("InjectItemCounts"), true, false);
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UIWidgets::Tooltip("Injects item counts in pickup messages, like golden skulltula tokens and heart pieces");
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UIWidgets::PaddedEnhancementCheckbox("Pull grave during the day", CVAR_ENHANCEMENT("DayGravePull"), true, false);
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UIWidgets::Tooltip("Allows graves to be pulled when child during the day");
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UIWidgets::PaddedEnhancementCheckbox("Dogs follow you everywhere", CVAR_ENHANCEMENT("DogFollowsEverywhere"), true, false);
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