avoid memory leak with LoadArrayByNameAsVec3s
This commit is contained in:
parent
c9b1631b56
commit
db7bb750ec
|
@ -1735,6 +1735,7 @@ extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
|
|||
return (char*)res->Scalars.data();
|
||||
}
|
||||
|
||||
// Return of LoadArrayByNameAsVec3s must be freed by the caller
|
||||
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
|
||||
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
|
||||
|
||||
|
|
|
@ -2307,10 +2307,12 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
|
|||
}
|
||||
|
||||
srcTable = ResourceMgr_LoadArrayByNameAsVec3s(srcTable);
|
||||
Vec3s* ogSrcTable = srcTable;
|
||||
destTable = skelAnime->jointTable;
|
||||
for (i = 0; i < skelAnime->limbCount; i++) {
|
||||
*destTable++ = *srcTable++;
|
||||
}
|
||||
free(ogSrcTable);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue